mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge remote-tracking branch 'upstream/dev' into sanitize_procs
This commit is contained in:
@@ -642,6 +642,7 @@
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#include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\mining_drill.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\power.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\recharge_station.dm"
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@@ -19,6 +19,10 @@ var/datum/antagonist/rogue_ai/malf
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var/station_captured
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var/can_nuke = 0
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/datum/antagonist/rogue_ai/New()
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..()
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malf = src
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/datum/antagonist/rogue_ai/proc/hack_apc(var/obj/machinery/power/apc/apc)
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hacked_apcs |= apc
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@@ -396,7 +396,7 @@
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control_computer.frozen_crew += "[occupant.real_name]"
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announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
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visible_message("<span class='notice'>\The [src] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
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visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
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set_occupant(null)
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// Delete the mob.
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@@ -555,7 +555,7 @@
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src.occupant = occupant
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name = initial(name)
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if(occupant)
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name = "[name] ([occupant])]"
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name = "[name] ([occupant])"
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//Attacks/effects.
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@@ -844,19 +844,20 @@ About the new airlock wires panel:
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return 0
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return ..()
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/obj/machinery/door/airlock/can_close(var/forced)
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/obj/machinery/door/airlock/can_close()
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if(locked || welded)
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return 0
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if(!forced)
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//despite the name, this wire is for general door control.
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//Bolts are already covered by the check for locked, above
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if(!arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR))
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return 0
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return ..()
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/obj/machinery/door/airlock/close(var/forced=0)
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if(!can_close(forced))
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return
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if(!can_close())
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return 0
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if(!forced)
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//despite the name, this wire is for general door control.
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//Bolts are already covered by the check for locked in can_close()
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if(!arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR))
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return 0
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if(safe)
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for(var/turf/turf in locs)
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@@ -88,10 +88,10 @@
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return 0
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return 1
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/obj/machinery/door/proc/can_close(var/forced = 0)
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if(!density && !operating && !(!forced && (stat & (BROKEN|NOPOWER))))
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return 1
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return 0
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/obj/machinery/door/proc/can_close()
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if(density || operating || !ticker)
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return 0
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return 1
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/obj/machinery/door/Bumped(atom/AM)
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if(p_open || operating) return
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@@ -22,7 +22,7 @@
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open_layer = DOOR_OPEN_LAYER - 0.01 // Just below doors when open
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closed_layer = DOOR_CLOSED_LAYER + 0.01 // Just above doors when closed
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//These are frequenly used with windows, so make sure zones can pass.
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//These are frequenly used with windows, so make sure zones can pass.
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//Generally if a firedoor is at a place where there should be a zone boundery then there will be a regular door underneath it.
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block_air_zones = 0
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@@ -149,7 +149,7 @@
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"\The [src]", "Yes, [density ? "open" : "close"]", "No")
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if(answer == "No")
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return
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if(user.stat || user.stunned || user.weakened || user.paralysis || (!user.canmove && !isAI(user)) || (get_dist(src, user) > 1 && !isAI(user)))
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if(user.stat || user.stunned || user.weakened || user.paralysis || (!user.canmove && !user.isSilicon()) || (get_dist(src, user) > 1 && !isAI(user)))
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user << "Sorry, you must remain able bodied and close to \the [src] in order to use it."
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return
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if(density && (stat & (BROKEN|NOPOWER))) //can still close without power
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@@ -169,7 +169,7 @@
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if(alarmed)
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// Accountability!
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users_to_open |= user.name
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needs_to_close = 1
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needs_to_close = !user.isSilicon()
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spawn()
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open()
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else
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@@ -272,7 +272,7 @@
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spawn(0)
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close()
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return
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return ..()
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// CHECK PRESSURE
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@@ -270,9 +270,9 @@ Class Procs:
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if(temp_apc && temp_apc.terminal && temp_apc.terminal.powernet)
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temp_apc.terminal.powernet.trigger_warning()
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return 1
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else
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return 0
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if(user.stunned)
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return 1
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return 0
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/obj/machinery/proc/default_deconstruction_crowbar(var/mob/user, var/obj/item/weapon/crowbar/C)
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if(!istype(C))
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@@ -123,23 +123,6 @@
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/bruise_pack/tajaran
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name = "\improper S'rendarr's Hand leaf"
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singular_name = "S'rendarr's Hand leaf"
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desc = "A poultice made of soft leaves that is rubbed on bruises."
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//icon = 'icons/obj/harvest.dmi'
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icon_state = "shandp"
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heal_brute = 7
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/obj/item/stack/medical/ointment/tajaran
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name = "\improper Messa's Tear petals"
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singular_name = "Messa's Tear petals"
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desc = "A poultice made of cold, blue petals that is rubbed on burns."
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//icon = 'icons/obj/harvest.dmi'
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icon_state = "mtearp"
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heal_burn = 7
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/obj/item/stack/medical/advanced/bruise_pack
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name = "advanced trauma kit"
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singular_name = "advanced trauma kit"
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@@ -0,0 +1,15 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/weapon/circuitboard/miningdrill
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name = T_BOARD("mining drill head")
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build_path = "/obj/machinery/mining/drill"
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board_type = "machine"
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origin_tech = "programming=1;engineering=1"
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frame_desc = "Requires 1 capacitor, 1 cell, 1 matter bin, and 1 micro laser."
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req_components = list(
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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"/obj/item/weapon/cell" = 1,
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1)
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@@ -30,7 +30,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 2
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if(usr.stunned)
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return 2
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playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
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for(var/obj/O in src)
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@@ -68,12 +68,12 @@
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//Flimsy grilles aren't so great at stopping projectiles. However they can absorb some of the impact
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var/damage = Proj.damage
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var/passthrough = 0
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//20% chance that the grille provides a bit more cover than usual. Support structure for example might take up 20% of the grille's area.
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//If they click on the grille itself then we assume they are aiming at the grille itself and the extra cover behaviour is always used.
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switch(Proj.damage_type)
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if(BRUTE)
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//bullets
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//bullets
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if(Proj.original == src || prob(20))
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Proj.damage *= between(0, Proj.damage/60, 0.5)
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if(prob(max((damage-10)/25, 0))*100)
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@@ -86,11 +86,11 @@
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if(!(Proj.original == src || prob(20)))
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Proj.damage *= 0.5
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passthrough = 1
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if(passthrough)
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. = -1
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damage = between(0, (damage - Proj.damage)*(Proj.damage_type == BRUTE? 0.4 : 1), 10) //if the bullet passes through then the grille avoids most of the damage
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src.health -= damage*0.2
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spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted
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@@ -139,7 +139,7 @@
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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var/wtype = ST.created_window
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if (ST.use(1))
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var/obj/structure/window/WD = new wtype(loc, dir_to_set, 1)
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@@ -197,7 +197,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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if(user.stunned)
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return 1
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else
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return 0
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return 0
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12
code/modules/client/preferences.dm
Executable file → Normal file
12
code/modules/client/preferences.dm
Executable file → Normal file
@@ -171,16 +171,16 @@ datum/preferences
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used_skillpoints += 6 * multiplier
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/datum/preferences/proc/GetSkillClass(points)
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return CalculateSkillClass(points, age)
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/proc/CalculateSkillClass(points, age)
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if(points <= 0) return "Unconfigured"
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// skill classes describe how your character compares in total points
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var/original_points = points
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points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint
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if(age > 30)
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points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint
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if(original_points > 0 && points <= 0) points = 1
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switch(points)
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if(0)
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return "Unconfigured"
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if(1 to 3)
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if(-1000 to 3)
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return "Terrifying"
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if(4 to 6)
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return "Below Average"
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@@ -394,7 +394,7 @@ datum/preferences
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dat += "<b><a href=\"byond://?src=\ref[user];preference=antagoptions;active=0\">Set Antag Options</b></a><br>"
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dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)][used_skillpoints > 0 ? " [used_skillpoints]" : "0"])</i></a><br>"
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dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)] [used_skillpoints > 0 ? "[used_skillpoints]" : "0"]</i>)</a><br>"
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||||
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dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=open'><b>Set Flavor Text</b></a><br>"
|
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dat += "<a href='byond://?src=\ref[user];preference=flavour_text_robot;task=open'><b>Set Robot Flavour Text</b></a><br>"
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@@ -688,27 +688,28 @@
|
||||
|
||||
//Todo
|
||||
/obj/item/weapon/rig/proc/malfunction()
|
||||
return 0
|
||||
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/rig/emp_act(severity_class)
|
||||
//set malfunctioning
|
||||
if(emp_protection < 30) //for ninjas, really.
|
||||
malfunctioning += 10
|
||||
if(malfunction_delay <= 0)
|
||||
malfunction_delay = max(malfunction_delay, round(30/severity_class))
|
||||
|
||||
malfunction_delay = max(malfunction_delay, round(30/severity_class))
|
||||
|
||||
//drain some charge
|
||||
if(cell) cell.emp_act(severity_class + 15)
|
||||
|
||||
|
||||
//possibly damage some modules
|
||||
take_hit((100/severity_class), "electrical pulse", 1)
|
||||
take_hit((100/severity_class), "electrical pulse", 1)
|
||||
|
||||
/obj/item/weapon/rig/proc/shock(mob/user)
|
||||
if (electrocute_mob(user, cell, src))
|
||||
spark_system.start()
|
||||
return 1
|
||||
if(user.stunned)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/rig/proc/take_hit(damage, source, is_emp=0)
|
||||
|
||||
if(!installed_modules.len)
|
||||
@@ -740,7 +741,7 @@
|
||||
dam_module = pick(damaged_modules)
|
||||
else if(valid_modules.len)
|
||||
dam_module = pick(valid_modules)
|
||||
|
||||
|
||||
if(!dam_module) return
|
||||
|
||||
dam_module.damage++
|
||||
@@ -748,11 +749,11 @@
|
||||
if(!source)
|
||||
source = "hit"
|
||||
|
||||
if(wearer)
|
||||
if(wearer)
|
||||
if(dam_module.damage >= 2)
|
||||
wearer << "<span class='danger'>The [source] has disabled your [dam_module.interface_name]!"
|
||||
else
|
||||
wearer << "<span class='warning'>The [source] has damaged your [dam_module.interface_name]!"
|
||||
wearer << "<span class='warning'>The [source] has damaged your [dam_module.interface_name]!"
|
||||
dam_module.deactivate()
|
||||
|
||||
/obj/item/weapon/rig/proc/malfunction_check(var/mob/living/carbon/human/user)
|
||||
|
||||
@@ -319,6 +319,7 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
/*
|
||||
if(seed.kitchen_tag)
|
||||
switch(seed.kitchen_tag)
|
||||
if("shand")
|
||||
@@ -333,6 +334,7 @@
|
||||
user << "<span class='notice'>You mash the petals into a poultice.</span>"
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user)
|
||||
..()
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
|
||||
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
|
||||
set_trait(TRAIT_PLANT_COLOUR, "#6EF86A") // Colour of the plant icon.
|
||||
set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon.
|
||||
|
||||
spawn(5)
|
||||
sleep(-1)
|
||||
@@ -142,6 +142,17 @@
|
||||
if(!get_trait(TRAIT_STINGS))
|
||||
return
|
||||
if(chems && chems.len)
|
||||
|
||||
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
for(var/obj/item/clothing/clothes in target)
|
||||
if(target.l_hand == clothes|| target.r_hand == clothes)
|
||||
continue
|
||||
body_coverage &= ~(clothes.body_parts_covered)
|
||||
|
||||
if(!body_coverage)
|
||||
return
|
||||
|
||||
target << "<span class='danger'>You are stung by \the [fruit]!</span>"
|
||||
for(var/rid in chems)
|
||||
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
|
||||
|
||||
@@ -66,7 +66,9 @@ var/global/datum/controller/plants/plant_controller // Set in New().
|
||||
plant_sprites[base] = ikey
|
||||
|
||||
for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
|
||||
plant_product_sprites |= icostate
|
||||
var/split = findtext(icostate,"-")
|
||||
if(split)
|
||||
plant_product_sprites |= copytext(icostate,1,split)
|
||||
|
||||
// Populate the global seed datum list.
|
||||
for(var/type in typesof(/datum/seed)-/datum/seed)
|
||||
|
||||
@@ -241,7 +241,7 @@
|
||||
set_trait(TRAIT_PRODUCTION,6)
|
||||
set_trait(TRAIT_YIELD,5)
|
||||
set_trait(TRAIT_POTENCY,10)
|
||||
set_trait(TRAIT_PRODUCT_ICON,"treefruit")
|
||||
set_trait(TRAIT_PRODUCT_ICON,"apple")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FF540A")
|
||||
set_trait(TRAIT_PLANT_ICON,"tree2")
|
||||
|
||||
@@ -419,7 +419,7 @@
|
||||
set_trait(TRAIT_POTENCY,10)
|
||||
set_trait(TRAIT_PRODUCT_ICON,"mushroom")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FF4545")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#F5F2D0")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#E0DDBA")
|
||||
set_trait(TRAIT_PLANT_ICON,"mushroom4")
|
||||
|
||||
/datum/seed/mushroom/poison/death
|
||||
@@ -466,7 +466,6 @@
|
||||
set_trait(TRAIT_SPREAD,1)
|
||||
set_trait(TRAIT_MATURATION,15)
|
||||
set_trait(TRAIT_YIELD,3)
|
||||
set_trait(TRAIT_EXPLOSIVE,1)
|
||||
set_trait(TRAIT_POTENCY,30)
|
||||
set_trait(TRAIT_BIOLUM,1)
|
||||
set_trait(TRAIT_BIOLUM_COLOUR,"#006622")
|
||||
@@ -585,7 +584,7 @@
|
||||
set_trait(TRAIT_YIELD,6)
|
||||
set_trait(TRAIT_POTENCY,10)
|
||||
set_trait(TRAIT_PRODUCT_ICON,"potato")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#96855D")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#C4AE7A")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush2")
|
||||
|
||||
/datum/seed/cabbage
|
||||
@@ -919,8 +918,9 @@
|
||||
set_trait(TRAIT_YIELD,3)
|
||||
set_trait(TRAIT_POTENCY,10)
|
||||
set_trait(TRAIT_PRODUCT_ICON,"cherry")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#8C0101")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#A80000")
|
||||
set_trait(TRAIT_PLANT_ICON,"tree2")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#2F7D2D")
|
||||
|
||||
/datum/seed/kudzu
|
||||
name = "kudzu"
|
||||
|
||||
@@ -12,6 +12,8 @@ var/global/list/plant_seed_sprites = list()
|
||||
var/modified = 0
|
||||
|
||||
/obj/item/seeds/New()
|
||||
while(!plant_controller)
|
||||
sleep(30)
|
||||
update_seed()
|
||||
..()
|
||||
|
||||
|
||||
@@ -66,7 +66,13 @@
|
||||
victim.buckled = src
|
||||
victim.update_canmove()
|
||||
buckled_mob = victim
|
||||
if(victim.loc != get_turf(src))
|
||||
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
|
||||
victim.loc = src.loc
|
||||
if(!victim.anchored && !victim.buckled && victim.loc != get_turf(src))
|
||||
var/can_grab = 1
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
|
||||
can_grab = 0
|
||||
if(can_grab)
|
||||
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
|
||||
victim.loc = src.loc
|
||||
victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
var/supported = 0
|
||||
var/active = 0
|
||||
var/list/resource_field = list()
|
||||
var/open = 0
|
||||
|
||||
var/ore_types = list(
|
||||
"iron" = /obj/item/weapon/ore/iron,
|
||||
@@ -30,10 +29,10 @@
|
||||
)
|
||||
|
||||
//Upgrades
|
||||
var/obj/item/weapon/stock_parts/matter_bin/storage
|
||||
var/obj/item/weapon/stock_parts/micro_laser/cutter
|
||||
var/obj/item/weapon/stock_parts/capacitor/cellmount
|
||||
var/obj/item/weapon/cell/cell
|
||||
var/harvest_speed
|
||||
var/capacity
|
||||
var/charge_use
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
|
||||
//Flags
|
||||
var/need_update_field = 0
|
||||
@@ -43,13 +42,14 @@
|
||||
|
||||
..()
|
||||
|
||||
storage = new(src)
|
||||
cutter = new(src)
|
||||
cellmount = new(src)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/miningdrill(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
component_parts += new /obj/item/weapon/cell/high(src)
|
||||
|
||||
cell = new(src)
|
||||
cell.maxcharge = 10000
|
||||
cell.charge = cell.maxcharge
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/mining/drill/process()
|
||||
|
||||
@@ -74,11 +74,11 @@
|
||||
return
|
||||
|
||||
//Drill through the flooring, if any.
|
||||
if(istype(get_turf(src),/turf/simulated/floor/plating/airless/asteroid))
|
||||
if(istype(get_turf(src), /turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = get_turf(src)
|
||||
if(!T.dug)
|
||||
T.gets_dug()
|
||||
else if(istype(get_turf(src),/turf/simulated/floor))
|
||||
else if(istype(get_turf(src), /turf/simulated/floor))
|
||||
var/turf/simulated/floor/T = get_turf(src)
|
||||
T.ex_act(2.0)
|
||||
|
||||
@@ -94,20 +94,20 @@
|
||||
|
||||
if(!harvesting) return
|
||||
|
||||
var/total_harvest = get_harvest_capacity() //Ore harvest-per-tick.
|
||||
var/total_harvest = harvest_speed //Ore harvest-per-tick.
|
||||
var/found_resource = 0 //If this doesn't get set, the area is depleted and the drill errors out.
|
||||
|
||||
for(var/metal in ore_types)
|
||||
|
||||
if(contents.len >= get_storage_capacity())
|
||||
if(contents.len >= capacity)
|
||||
system_error("insufficient storage space")
|
||||
active = 0
|
||||
need_player_check = 1
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(contents.len + total_harvest >= get_storage_capacity())
|
||||
total_harvest = get_storage_capacity() - contents.len
|
||||
if(contents.len + total_harvest >= capacity)
|
||||
total_harvest = capacity - contents.len
|
||||
|
||||
if(total_harvest <= 0) break
|
||||
if(harvesting.resources[metal])
|
||||
@@ -124,7 +124,7 @@
|
||||
create_ore = harvesting.resources[metal]
|
||||
harvesting.resources[metal] = 0
|
||||
|
||||
for(var/i=1,i<=create_ore,i++)
|
||||
for(var/i=1, i <= create_ore, i++)
|
||||
var/oretype = ore_types[metal]
|
||||
new oretype(src)
|
||||
|
||||
@@ -140,93 +140,56 @@
|
||||
/obj/machinery/mining/drill/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/mining/drill/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
if(active) return
|
||||
open = !open
|
||||
user << "\blue You [open ? "open" : "close"] the maintenance panel." //TODO: Sprite.
|
||||
/obj/machinery/mining/drill/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(!active)
|
||||
if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
if(!panel_open || active) return ..()
|
||||
|
||||
if(istype(O, /obj/item/weapon/cell))
|
||||
if(cell)
|
||||
user << "The drill already has a cell installed."
|
||||
else
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
cell = O
|
||||
component_parts += O
|
||||
user << "You install \the [O]."
|
||||
return
|
||||
else
|
||||
if(!open || active) return ..()
|
||||
if(istype(W,/obj/item/weapon/crowbar))
|
||||
if(cell)
|
||||
user << "You pry out \the [cell]."
|
||||
cell.loc = get_turf(src)
|
||||
cell = null
|
||||
else if(storage)
|
||||
user << "You slip the bolt and pry out \the [storage]."
|
||||
storage.loc = get_turf(src)
|
||||
storage = null
|
||||
else if(cutter)
|
||||
user << "You carefully detatch and pry out \the [cutter]."
|
||||
cutter.loc = get_turf(src)
|
||||
cutter = null
|
||||
else if(cellmount)
|
||||
user << "You yank out a few wires and pry out \the [cellmount]."
|
||||
cellmount.loc = get_turf(src)
|
||||
cellmount = null
|
||||
else
|
||||
user << "There's nothing inside the drilling rig to remove."
|
||||
return
|
||||
else if(istype(W,/obj/item/weapon/stock_parts/matter_bin))
|
||||
if(storage)
|
||||
user << "The drill already has a matter bin installed."
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
storage = W
|
||||
user << "You install \the [W]."
|
||||
return
|
||||
else if(istype(W,/obj/item/weapon/stock_parts/micro_laser))
|
||||
if(cutter)
|
||||
user << "The drill already has a cutting head installed."
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
cutter = W
|
||||
user << "You install \the [W]."
|
||||
return
|
||||
else if(istype(W,/obj/item/weapon/stock_parts/capacitor))
|
||||
if(cellmount)
|
||||
user << "The drill already has a cell capacitor installed."
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
cellmount = W
|
||||
user << "You install \the [W]."
|
||||
return
|
||||
else if(istype(W,/obj/item/weapon/cell))
|
||||
if(cell)
|
||||
user << "The drill already has a cell installed."
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
cell = W
|
||||
user << "You install \the [W]."
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/mining/drill/attack_hand(mob/user as mob)
|
||||
check_supports()
|
||||
|
||||
if(need_player_check)
|
||||
if (panel_open && cell)
|
||||
user << "You take out \the [cell]."
|
||||
cell.loc = get_turf(user)
|
||||
component_parts -= cell
|
||||
cell = null
|
||||
return
|
||||
else if(need_player_check)
|
||||
user << "You hit the manual override and reset the drill's error checking."
|
||||
need_player_check = 0
|
||||
if(anchored) get_resource_field()
|
||||
if(anchored)
|
||||
get_resource_field()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(supported)
|
||||
else if(supported && !panel_open)
|
||||
if(use_cell_power())
|
||||
active = !active
|
||||
if(active)
|
||||
user << "\blue You engage \the [src] and it lurches downwards, grinding noisily."
|
||||
visible_message("<span class='notice'>\The [src] lurches downwards, grinding noisily.</span>")
|
||||
need_update_field = 1
|
||||
else
|
||||
user << "\blue You disengage \the [src] and it shudders to a grinding halt."
|
||||
visible_message("<span class='notice'>\The [src] shudders to a grinding halt.</span>")
|
||||
else
|
||||
user << "\blue The drill is unpowered."
|
||||
user << "<span class='notice'>The drill is unpowered.</span>"
|
||||
else
|
||||
user << "\blue Turning on a piece of industrial machinery without sufficient bracing is a bad idea."
|
||||
user << "<span class='notice'>Turning on a piece of industrial machinery without sufficient bracing or wires exposed is a bad idea.</span>"
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -241,6 +204,21 @@
|
||||
icon_state = "mining_drill"
|
||||
return
|
||||
|
||||
/obj/machinery/mining/drill/RefreshParts()
|
||||
..()
|
||||
harvest_speed = 0
|
||||
capacity = 0
|
||||
charge_use = 50
|
||||
|
||||
for(var/obj/item/weapon/stock_parts/P in component_parts)
|
||||
if(istype(P, /obj/item/weapon/stock_parts/micro_laser))
|
||||
harvest_speed = P.rating
|
||||
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
|
||||
capacity = 200 * P.rating
|
||||
if(istype(P, /obj/item/weapon/stock_parts/capacitor))
|
||||
charge_use -= 10 * P.rating
|
||||
cell = locate(/obj/item/weapon/cell) in component_parts
|
||||
|
||||
/obj/machinery/mining/drill/proc/check_supports()
|
||||
|
||||
supported = 0
|
||||
@@ -259,20 +237,12 @@
|
||||
|
||||
/obj/machinery/mining/drill/proc/system_error(var/error)
|
||||
|
||||
if(error) src.visible_message("\red \The [src] flashes a '[error]' warning.")
|
||||
if(error)
|
||||
src.visible_message("<span class='notice'>\The [src] flashes a '[error]' warning.</span>")
|
||||
need_player_check = 1
|
||||
active = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/mining/drill/proc/get_harvest_capacity()
|
||||
return (cutter ? cutter.rating : 0)
|
||||
|
||||
/obj/machinery/mining/drill/proc/get_storage_capacity()
|
||||
return 200 * (storage ? storage.rating : 0)
|
||||
|
||||
/obj/machinery/mining/drill/proc/get_charge_use()
|
||||
return 50 - (10 * (cellmount ? cellmount.rating : 0))
|
||||
|
||||
/obj/machinery/mining/drill/proc/get_resource_field()
|
||||
|
||||
resource_field = list()
|
||||
@@ -281,13 +251,13 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) return
|
||||
|
||||
var/tx = T.x-2
|
||||
var/ty = T.y-2
|
||||
var/tx = T.x - 2
|
||||
var/ty = T.y - 2
|
||||
var/turf/mine_turf
|
||||
for(var/iy=0,iy<5,iy++)
|
||||
for(var/ix=0,ix<5,ix++)
|
||||
mine_turf = locate(tx+ix,ty+iy,T.z)
|
||||
if(mine_turf && istype(mine_turf) && mine_turf.has_resources)
|
||||
for(var/iy = 0,iy < 5, iy++)
|
||||
for(var/ix = 0, ix < 5, ix++)
|
||||
mine_turf = locate(tx + ix, ty + iy, T.z)
|
||||
if(mine_turf && mine_turf.has_resources)
|
||||
resource_field += mine_turf
|
||||
|
||||
if(!resource_field.len)
|
||||
@@ -295,9 +265,8 @@
|
||||
|
||||
/obj/machinery/mining/drill/proc/use_cell_power()
|
||||
if(!cell) return 0
|
||||
var/req = get_charge_use()
|
||||
if(cell.charge >= req)
|
||||
cell.use(req)
|
||||
if(cell.charge >= charge_use)
|
||||
cell.use(charge_use)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -312,9 +281,9 @@
|
||||
if(B)
|
||||
for(var/obj/item/weapon/ore/O in contents)
|
||||
O.loc = B
|
||||
usr << "\red You unload the drill's storage cache into the ore box."
|
||||
usr << "<span class='notice'>You unload the drill's storage cache into the ore box.</span>"
|
||||
else
|
||||
usr << "\red You must move an ore box up to the drill before you can unload it."
|
||||
usr << "<span class='notice'>You must move an ore box up to the drill before you can unload it.</span>"
|
||||
|
||||
|
||||
/obj/machinery/mining/brace
|
||||
@@ -326,16 +295,16 @@
|
||||
/obj/machinery/mining/brace/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/wrench))
|
||||
|
||||
if(istype(get_turf(src),/turf/space))
|
||||
user << "\blue You can't anchor something to empty space. Idiot."
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
user << "<span class='notice'>You can't anchor something to empty space. Idiot.</span>"
|
||||
return
|
||||
|
||||
if(connected && connected.active)
|
||||
user << "\blue You can't unanchor the brace of a running drill!"
|
||||
user << "<span class='notice'>You can't unanchor the brace of a running drill!</span>"
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user << "\blue You [anchored ? "un" : ""]anchor the brace."
|
||||
user << "<span class='notice'>You [anchored ? "un" : ""]anchor the brace.</span>"
|
||||
|
||||
anchored = !anchored
|
||||
if(anchored)
|
||||
@@ -347,18 +316,16 @@
|
||||
|
||||
var/turf/T = get_step(get_turf(src), src.dir)
|
||||
|
||||
if(!T.has_resources)
|
||||
src.visible_message("\red The terrain near the brace is unsuitable!")
|
||||
return
|
||||
|
||||
for(var/thing in T.contents)
|
||||
if(istype(thing,/obj/machinery/mining/drill))
|
||||
if(istype(thing, /obj/machinery/mining/drill))
|
||||
connected = thing
|
||||
break
|
||||
|
||||
if(!connected) return
|
||||
if(!connected)
|
||||
return
|
||||
|
||||
if(!connected.supports) connected.supports = list()
|
||||
if(!connected.supports)
|
||||
connected.supports = list()
|
||||
|
||||
icon_state = "mining_brace_active"
|
||||
|
||||
|
||||
@@ -5,16 +5,13 @@
|
||||
icon_state = "forensic0-old" //GET A BETTER SPRITE.
|
||||
item_state = "electronic"
|
||||
matter = list("metal" = 150)
|
||||
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
|
||||
/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
|
||||
|
||||
user << "You begin sweeping \the [src] about, scanning for metal deposits."
|
||||
|
||||
if(!do_after(user,50)) return
|
||||
|
||||
if(!user || !src) return
|
||||
if(!do_after(user, 50))
|
||||
return
|
||||
|
||||
var/list/metals = list(
|
||||
"surface minerals" = 0,
|
||||
@@ -23,32 +20,30 @@
|
||||
"exotic matter" = 0
|
||||
)
|
||||
|
||||
for(var/turf/T in range(3,get_turf(user)))
|
||||
for(var/turf/T in range(2, get_turf(user)))
|
||||
|
||||
if(!T.has_resources)
|
||||
continue
|
||||
|
||||
for(var/metal in T.resources)
|
||||
|
||||
var/ore_type
|
||||
|
||||
switch(metal)
|
||||
if("silicates" || "carbonaceous rock" || "iron") ore_type = "surface minerals"
|
||||
if("gold" || "silver" || "diamond") ore_type = "precious metals"
|
||||
if("uranium") ore_type = "nuclear fuel"
|
||||
if("phoron" || "osmium" || "hydrogen") ore_type = "exotic matter"
|
||||
if("silicates", "carbonaceous rock", "iron") ore_type = "surface minerals"
|
||||
if("gold", "silver", "diamond") ore_type = "precious metals"
|
||||
if("uranium") ore_type = "nuclear fuel"
|
||||
if("phoron", "osmium", "hydrogen") ore_type = "exotic matter"
|
||||
|
||||
if(ore_type) metals[ore_type] += T.resources[metal]
|
||||
|
||||
user << "\icon[src] \blue The scanner beeps and displays a readout."
|
||||
user << "\icon[src] <span class='notice'>The scanner beeps and displays a readout.</span>"
|
||||
|
||||
for(var/ore_type in metals)
|
||||
|
||||
var/result = "no sign"
|
||||
|
||||
switch(metals[ore_type])
|
||||
if(1 to 50) result = "trace amounts"
|
||||
if(51 to 150) result = "significant amounts"
|
||||
if(151 to INFINITY) result = "huge quantities"
|
||||
if(1 to 25) result = "trace amounts"
|
||||
if(26 to 75) result = "significant amounts"
|
||||
if(76 to INFINITY) result = "huge quantities"
|
||||
|
||||
user << "- [result] of [ore_type]."
|
||||
@@ -189,7 +189,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
src << radio_text
|
||||
|
||||
if (!(ticker && ticker.mode && (mind in malf.current_antagonists)))
|
||||
if (malf && !(mind in malf.current_antagonists))
|
||||
show_laws()
|
||||
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
||||
|
||||
@@ -197,6 +197,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/Del()
|
||||
ai_list -= src
|
||||
del(eyeobj)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/pointed(atom/A as mob|obj|turf in view())
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
|
||||
ident = rand(1, 999)
|
||||
module_sprites["Basic"] = "robot"
|
||||
icontype = "Default"
|
||||
icontype = "Basic"
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
|
||||
var/obj/item/stack/sheet/glass/reinforced/cyborg/RG = new /obj/item/stack/sheet/glass/reinforced/cyborg(src)
|
||||
RG.synths = list(metal, glass)
|
||||
src.modules += R
|
||||
src.modules += RG
|
||||
|
||||
/obj/item/weapon/robot_module/engineering
|
||||
name = "engineering robot module"
|
||||
|
||||
@@ -168,30 +168,7 @@ proc/setup_skills()
|
||||
|
||||
|
||||
mob/living/carbon/human/proc/GetSkillClass(points)
|
||||
// skill classes describe how your character compares in total points
|
||||
var/original_points = points
|
||||
points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint
|
||||
if(age > 30)
|
||||
points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint
|
||||
if(original_points > 0 && points <= 0) points = 1
|
||||
switch(points)
|
||||
if(0)
|
||||
return "Unconfigured"
|
||||
if(1 to 3)
|
||||
return "Terrifying"
|
||||
if(4 to 6)
|
||||
return "Below Average"
|
||||
if(7 to 10)
|
||||
return "Average"
|
||||
if(11 to 14)
|
||||
return "Above Average"
|
||||
if(15 to 18)
|
||||
return "Exceptional"
|
||||
if(19 to 24)
|
||||
return "Genius"
|
||||
if(24 to 1000)
|
||||
return "God"
|
||||
|
||||
return CalculateSkillClass(points, age)
|
||||
|
||||
proc/show_skill_window(var/mob/user, var/mob/living/carbon/human/M)
|
||||
if(!istype(M)) return
|
||||
|
||||
@@ -324,8 +324,7 @@
|
||||
if(href_list["write"])
|
||||
var/id = href_list["write"]
|
||||
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
|
||||
//var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
|
||||
var/t = input("Enter what you want to write:", "Write", null, null) as message
|
||||
var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_PAPER_MESSAGE_LEN)
|
||||
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
|
||||
var/iscrayon = 0
|
||||
if(!istype(i, /obj/item/weapon/pen))
|
||||
|
||||
@@ -534,7 +534,8 @@
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return
|
||||
if(user.stunned)
|
||||
return
|
||||
C.use(10)
|
||||
user.visible_message(\
|
||||
"<span class='warning'>[user.name] has added cables to the APC frame!</span>",\
|
||||
@@ -554,7 +555,8 @@
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return
|
||||
if(usr.stunned)
|
||||
return
|
||||
new /obj/item/stack/cable_coil(loc,10)
|
||||
user << "<span class='notice'>You cut the cables and dismantle the power terminal.</span>"
|
||||
del(terminal) // qdel
|
||||
|
||||
@@ -193,9 +193,9 @@ By design, d1 is the smallest direction and d2 is the highest
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
if(usr.stunned)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//explosion handling
|
||||
/obj/structure/cable/ex_act(severity)
|
||||
|
||||
@@ -275,7 +275,8 @@
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
building_terminal = 0
|
||||
return 0
|
||||
if(usr.stunned)
|
||||
return 0
|
||||
new /obj/item/stack/cable_coil(loc,10)
|
||||
user.visible_message(\
|
||||
"<span class='notice'>[user.name] cut the cables and dismantled the power terminal.</span>",\
|
||||
|
||||
@@ -58,8 +58,7 @@
|
||||
/datum/surgery_step/internal/fix_organ
|
||||
allowed_tools = list(
|
||||
/obj/item/stack/medical/advanced/bruise_pack= 100, \
|
||||
/obj/item/stack/medical/bruise_pack = 20, \
|
||||
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
|
||||
/obj/item/stack/medical/bruise_pack = 20
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
@@ -82,11 +81,8 @@
|
||||
var/tool_name = "\the [tool]"
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
tool_name = "the bandaid"
|
||||
|
||||
if (!hasorgans(target))
|
||||
return
|
||||
@@ -106,10 +102,7 @@
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
tool_name = "the bandaid"
|
||||
|
||||
if (!hasorgans(target))
|
||||
return
|
||||
@@ -136,12 +129,9 @@
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
target.adjustToxLoss(7)
|
||||
else
|
||||
dam_amt = 5
|
||||
target.adjustToxLoss(10)
|
||||
affected.createwound(CUT, 5)
|
||||
dam_amt = 5
|
||||
target.adjustToxLoss(10)
|
||||
affected.createwound(CUT, 5)
|
||||
|
||||
for(var/datum/organ/internal/I in affected.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
|
||||
@@ -331,3 +331,7 @@ STARLIGHT 0
|
||||
|
||||
## Defines how Law Zero is phrased. Primarily in the Malfunction gamemode.
|
||||
# LAW_ZERO ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010
|
||||
|
||||
## Enable asteroid tunnel/cave generation. Will behave strangely if turned off with a map that expects it on.
|
||||
# GENERATE_ASTEROID
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user