diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 12194f4b3b..f8e24e1d85 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -166,7 +166,7 @@ if(!..()) return playsound(src.loc, "swing_hit", 50, 1, -1) - target.Stun(4) + //target.Stun(4) //naaah target.Weaken(4) return else