-When a pAI Card is deleted it will now kill the pAI mob inside. This is to stop people from being able to respawn by having their pAI destroyed in a singularity.

-Added a new wire to Cyborgs. The Camera wire allows you to disable the Cyborg's camera. It will show on Security Consoles as "Cyborg-155 (deactivated)". Pulsing it provides you and the Cyborg with a message of the Cyborg's camera focusing loudly. It will also kick anyone who is watching the Cyborg's camera out.

-Traitor Cyborgs, when scrambling their codes, now have a completely disabled camera. It will not show up on Security Consoles at all, even as deactivated.

-Added a new small guide for new Cyborgs. It is similar to the AI's with some more useful information specific to Cyborgs.

-Commented out the old message, it was copy+pasted everywhere.

-Changed RandomBorgWires to not rely on lucking out and landing on a previously unused index.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4089 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-07-16 16:15:29 +00:00
parent b222e9cdee
commit e42419c304
10 changed files with 195 additions and 144 deletions

View File

@@ -83,10 +83,10 @@
ticker.minds += O.mind//Adds them to regular mind list.
O.loc = loc
O << "<B>You are playing a Cyborg. A Cyborg can interact with most electronic objects in its view point.</B>"
O << "<B>You must follow the laws that the AI has. You must follow orders the AI gives you.</B>"
O << "To use something, simply click on it."
O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
//O << "<B>You are playing a Cyborg. A Cyborg can interact with most electronic objects in its view point.</B>"
//O << "<B>You must follow the laws that the AI has. You must follow orders the AI gives you.</B>"
//O << "To use something, simply click on it."
//O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
O.job = "Cyborg"