From e43993b11be8c43ca22dbff39d13a6db3eff876a Mon Sep 17 00:00:00 2001 From: Neerti Date: Fri, 11 Mar 2016 21:13:59 -0500 Subject: [PATCH] Fixes oversight in leg-guard slowdown. The slowdown was effectively 2 instead of 1 as intended, totaling 3 slowdown for the full set, which is more than the voidsuit slowdown, iirc. --- code/modules/clothing/shoes/leg_guards.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/shoes/leg_guards.dm b/code/modules/clothing/shoes/leg_guards.dm index 5b4d816393..2467b2eec6 100644 --- a/code/modules/clothing/shoes/leg_guards.dm +++ b/code/modules/clothing/shoes/leg_guards.dm @@ -2,7 +2,7 @@ name = "leg guards" desc = "These will protect your legs and feet." body_parts_covered = LEGS|FEET - slowdown = 1 + slowdown = 0 //Shoes have a slowdown of -1, so this needs to be 0 in order for it to effectively be 1 slowdown. w_class = 3 /obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0) @@ -39,4 +39,4 @@ desc = "These will protect your legs and feet from a variety of weapons." icon_state = "leg_guards_combat" siemens_coefficient = 0.6 - armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0) \ No newline at end of file + armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)