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Release Update
Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate # Conflicts: # code/__defines/machinery.dm # code/controllers/configuration.dm # code/game/jobs/jobs.dm # code/game/machinery/doors/blast_door.dm # code/game/machinery/pipe/pipe_recipes.dm # code/game/objects/items/devices/radio/radio_vr.dm # code/modules/client/preferences_vr.dm # code/modules/clothing/glasses/hud_vr.dm # code/modules/clothing/under/accessories/accessory_vr.dm # code/modules/events/event_container_vr.dm # code/modules/gamemaster/actions/planet_weather_change.dm # code/modules/projectiles/guns/energy/netgun_vr.dm # code/modules/projectiles/guns/energy/protector_vr.dm # code/modules/vore/appearance/sprite_accessories_taur_vr.dm # code/modules/vore/appearance/sprite_accessories_vr.dm # code/modules/vore/fluffstuff/custom_guns_vr.dm # icons/obj/power.dmi # vorestation.dme
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@@ -50,8 +50,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/current_runlevel //for scheduling different subsystems for different stages of the round
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var/dbg_is_running_subsystem = FALSE // TEMPORARY DEBUGGING - true only while we are actually waiting on a subsystem
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var/static/restart_clear = 0
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var/static/restart_timeout = 0
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var/static/restart_count = 0
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@@ -478,11 +476,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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queue_node.state = SS_RUNNING
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dbg_is_running_subsystem = TRUE // TEMPORARY DEBUGGING
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tick_usage = TICK_USAGE
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var/state = queue_node.ignite(queue_node_paused)
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tick_usage = TICK_USAGE - tick_usage
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dbg_is_running_subsystem = FALSE // TEMPORARY DEBUGGING
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if (state == SS_RUNNING)
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state = SS_IDLE
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