diff --git a/code/datums/uplink/announcements.dm b/code/datums/uplink/announcements.dm
index 58baa14e8e..d97e15b7ee 100644
--- a/code/datums/uplink/announcements.dm
+++ b/code/datums/uplink/announcements.dm
@@ -28,6 +28,16 @@
return list("title" = title, "message" = message)
/datum/uplink_item/abstract/announcements/fake_centcom/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
+ for (var/obj/machinery/computer/communications/C in machines)
+ if(! (C.stat & (BROKEN|NOPOWER) ) )
+ var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
+ P.name = "'[command_name()] Update.'"
+ P.info = replacetext(args["message"], "\n", "
")
+ P.update_space(P.info)
+ P.update_icon()
+ C.messagetitle.Add(args["title"])
+ C.messagetext.Add(P.info)
+
command_announcement.Announce(args["message"], args["title"])
return 1
diff --git a/code/game/antagonist/outsider/mercenary.dm b/code/game/antagonist/outsider/mercenary.dm
index f4d92e4261..f3cc85f685 100644
--- a/code/game/antagonist/outsider/mercenary.dm
+++ b/code/game/antagonist/outsider/mercenary.dm
@@ -16,8 +16,8 @@ var/datum/antagonist/mercenary/mercs
hard_cap = 4
hard_cap_round = 8
- initial_spawn_req = 4
- initial_spawn_target = 6
+ initial_spawn_req = 3
+ initial_spawn_target = 4
/datum/antagonist/mercenary/New()
..()
diff --git a/code/game/antagonist/outsider/raider.dm b/code/game/antagonist/outsider/raider.dm
index ae77e8f216..a841e15476 100644
--- a/code/game/antagonist/outsider/raider.dm
+++ b/code/game/antagonist/outsider/raider.dm
@@ -14,8 +14,8 @@ var/datum/antagonist/raider/raiders
hard_cap = 6
hard_cap_round = 10
- initial_spawn_req = 4
- initial_spawn_target = 6
+ initial_spawn_req = 3
+ initial_spawn_target = 4
id_type = /obj/item/weapon/card/id/syndicate
diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm
index f91191fac5..9658cc0a81 100644
--- a/code/game/gamemodes/heist/heist.dm
+++ b/code/game/gamemodes/heist/heist.dm
@@ -7,9 +7,9 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
/datum/game_mode/heist
name = "Heist"
config_tag = "heist"
- required_players = 15
- required_players_secret = 15
- required_enemies = 4
+ required_players = 8
+ required_players_secret = 8
+ required_enemies = 3
round_description = "An unidentified bluespace signature is approaching the station!"
extended_round_description = "The Company's majority control of phoron in "+starsys_name+" has marked the \
station to be a highly valuable target for many competing organizations and individuals. Being a \
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 3bf4299cd2..8e273f9adb 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -12,9 +12,9 @@ var/list/nuke_disks = list()
colony of sizable population and considerable wealth causes it to often be the target of various \
attempts of robbery, fraud and other malicious actions."
config_tag = "mercenary"
- required_players = 15
- required_players_secret = 15
- required_enemies = 1
+ required_players = 8
+ required_players_secret = 8
+ required_enemies = 3
end_on_antag_death = 0
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index 5efd83bb92..c503a5d4bd 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -158,7 +158,7 @@
//Body Scan Console
/obj/machinery/body_scanconsole
var/obj/machinery/bodyscanner/scanner
- var/known_implants = list(/obj/item/weapon/implant/chem, /obj/item/weapon/implant/death_alarm, /obj/item/weapon/implant/loyalty, /obj/item/weapon/implant/tracking)
+ var/known_implants = list(/obj/item/weapon/implant/health, /obj/item/weapon/implant/chem, /obj/item/weapon/implant/death_alarm, /obj/item/weapon/implant/loyalty, /obj/item/weapon/implant/tracking, /obj/item/weapon/implant/language, /obj/item/weapon/implant/language/eal)
var/delete
var/temphtml
name = "Body Scanner Console"
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 7c46651419..f30e3b4cfb 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -123,6 +123,7 @@
if(user.species.can_shred(user))
set_status(0)
user.do_attack_animation(src)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
visible_message("\The [user] slashes at [src]!")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
add_hiddenprint(user)
diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm
index e6577f3097..de81fbb0fa 100644
--- a/code/game/machinery/computer/aifixer.dm
+++ b/code/game/machinery/computer/aifixer.dm
@@ -10,6 +10,7 @@
var/active = 0
/obj/machinery/computer/aifixer/New()
+ ..()
update_icon()
/obj/machinery/computer/aifixer/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user)
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 03d3c1170f..9e34252ebd 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -253,7 +253,7 @@
desc = "Used to access the various cameras on the outpost."
icon_keyboard = "mining_key"
icon_screen = "mining"
- network = list("MINE")
+ network = list("Mining Outpost")
circuit = /obj/item/weapon/circuitboard/security/mining
light_color = "#F9BBFC"
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index ecd20ae76e..bf384a401e 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -413,7 +413,7 @@
if(istype(W,/obj/item/weapon/implant/health))
for(var/obj/machinery/computer/cloning/com in world)
for(var/datum/dna2/record/R in com.records)
- if(R.implant == W)
+ if(locate(R.implant) == W)
qdel(R)
qdel(W)
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index 2ac0c2a48d..13352a1645 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -160,6 +160,8 @@
if(H.species.can_shred(H))
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
visible_message("[user] smashes against the [src.name].", 1)
+ user.do_attack_animation(src)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
take_damage(25)
return
return src.attackby(user, user)
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index 6f2ea5129d..64fc0c4a8f 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -780,8 +780,8 @@
name = "SweatMAX"
desc = "Fueled by your inner inadequacy!"
icon_state = "fitness"
- products = list(/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton = 8,
- /obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/chocolate = 8,
+ products = list(/obj/item/weapon/reagent_containers/food/drinks/smallmilk = 8,
+ /obj/item/weapon/reagent_containers/food/drinks/smallchocmilk = 8,
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/proteinshake = 8,
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask = 8,
/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar = 8,
@@ -789,8 +789,8 @@
/obj/item/weapon/reagent_containers/pill/diet = 8,
/obj/item/weapon/towel/random = 8)
- prices = list(/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton = 3,
- /obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/chocolate = 3,
+ prices = list(/obj/item/weapon/reagent_containers/food/drinks/smallmilk = 3,
+ /obj/item/weapon/reagent_containers/food/drinks/smallchocmilk = 3,
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask/proteinshake = 20,
/obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask = 5,
/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar = 5,
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index b742b8a14b..09ff0075db 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -173,7 +173,7 @@
cell = C
return
cell = new(src)
- cell.name = "high-capacity power cell"
+ cell.name = "mecha power cell"
cell.charge = 15000
cell.maxcharge = 15000
@@ -514,6 +514,7 @@
if(H.species.can_shred(user))
if(!prob(src.deflect_chance))
src.take_damage(15)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
user << "You slash at the armored suit!"
diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm
index b7b258f5d6..1077d757ae 100644
--- a/code/game/objects/effects/spiders.dm
+++ b/code/game/objects/effects/spiders.dm
@@ -77,6 +77,8 @@
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
+ var/spiders_min = 6
+ var/spiders_max = 24
New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
@@ -97,7 +99,7 @@
/obj/effect/spider/eggcluster/process()
amount_grown += rand(0,2)
if(amount_grown >= 100)
- var/num = rand(6,24)
+ var/num = rand(spiders_min, spiders_max)
var/obj/item/organ/external/O = null
if(istype(loc, /obj/item/organ/external))
O = loc
@@ -108,6 +110,10 @@
O.implants += spiderling
qdel(src)
+/obj/effect/spider/eggcluster/small
+ spiders_min = 1
+ spiders_max = 3
+
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
diff --git a/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm b/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm
index c46c519e9e..fc981a9e8c 100644
--- a/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm
+++ b/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm
@@ -26,7 +26,7 @@
/obj/item/weapon/circuitboard/security/mining
name = T_BOARD("mining camera monitor")
build_path = /obj/machinery/computer/security/mining
- network = list("MINE")
+ network = list("Mining Outpost")
req_access = list()
/obj/item/weapon/circuitboard/security/telescreen/entertainment
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index 49d0238c13..06fd49d0e3 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -285,4 +285,59 @@
/obj/item/weapon/anobattery,
/obj/item/device/ano_scanner,
/obj/item/weapon/pickaxe/hand
- )
\ No newline at end of file
+ )
+
+/obj/item/weapon/storage/belt/fannypack
+ name = "leather fannypack"
+ desc = "A dorky fannypack for keeping small items in."
+ icon_state = "fannypack_leather"
+ item_state = "fannypack_leather"
+ max_w_class = ITEMSIZE_SMALL
+ storage_slots = null
+ max_storage_space = ITEMSIZE_COST_NORMAL * 2
+
+/obj/item/weapon/storage/belt/fannypack/black
+ name = "black fannypack"
+ icon_state = "fannypack_black"
+ item_state = "fannypack_black"
+
+/obj/item/weapon/storage/belt/fannypack/blue
+ name = "blue fannypack"
+ icon_state = "fannypack_blue"
+ item_state = "fannypack_blue"
+
+/obj/item/weapon/storage/belt/fannypack/cyan
+ name = "cyan fannypack"
+ icon_state = "fannypack_cyan"
+ item_state = "fannypack_cyan"
+
+/obj/item/weapon/storage/belt/fannypack/green
+ name = "green fannypack"
+ icon_state = "fannypack_green"
+ item_state = "fannypack_green"
+
+/obj/item/weapon/storage/belt/fannypack/orange
+ name = "orange fannypack"
+ icon_state = "fannypack_orange"
+ item_state = "fannypack_orange"
+
+/obj/item/weapon/storage/belt/fannypack/purple
+ name = "purple fannypack"
+ icon_state = "fannypack_purple"
+ item_state = "fannypack_purple"
+
+/obj/item/weapon/storage/belt/fannypack/red
+ name = "red fannypack"
+ icon_state = "fannypack_red"
+ item_state = "fannypack_red"
+
+/obj/item/weapon/storage/belt/fannypack/white
+ name = "white fannypack"
+ icon_state = "fannypack_white"
+ item_state = "fannypack_white"
+
+/obj/item/weapon/storage/belt/fannypack/yellow
+ name = "yellow fannypack"
+ icon_state = "fannypack_yellow"
+ item_state = "fannypack_yellow"
+
diff --git a/code/game/objects/items/weapons/storage/internal.dm b/code/game/objects/items/weapons/storage/internal.dm
index 5845bd7c31..5457c860e5 100644
--- a/code/game/objects/items/weapons/storage/internal.dm
+++ b/code/game/objects/items/weapons/storage/internal.dm
@@ -50,10 +50,10 @@
if (!( user.restrained() ) && !( user.stat ))
switch(over_object.name)
if("r_hand")
- user.u_equip(master_item)
+ user.unEquip(master_item)
user.put_in_r_hand(master_item)
if("l_hand")
- user.u_equip(master_item)
+ user.unEquip(master_item)
user.put_in_l_hand(master_item)
master_item.add_fingerprint(user)
return 0
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index 8c1c47713a..3846a44d2b 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -77,10 +77,10 @@
switch(over_object.name)
if("r_hand")
- usr.u_equip(src)
+ usr.unEquip(src)
usr.put_in_r_hand(src)
if("l_hand")
- usr.u_equip(src)
+ usr.unEquip(src)
usr.put_in_l_hand(src)
src.add_fingerprint(usr)
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index b5444ec6c7..c42c65654d 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -1245,7 +1245,7 @@ proc/admin_notice(var/message, var/rights)
M = whom
C = M.client
else
- return "(*not an mob*)"
+ return "(*not a mob*)"
switch(detail)
if(0)
return "[key_name(C, link, name, highlight_special)]"
@@ -1255,15 +1255,15 @@ proc/admin_notice(var/message, var/rights)
if(2) //Admins
var/ref_mob = "\ref[M]"
- return "[key_name(C, link, name, highlight_special)](?) (PP) (VV) (SM) ([admin_jump_link(M, src)]) (CA)"
+ return "[key_name(C, link, name, highlight_special)](?) (PP) (VV) (SM) ([admin_jump_link(M, src)]) (CA) (TAKE)"
if(3) //Devs
var/ref_mob = "\ref[M]"
- return "[key_name(C, link, name, highlight_special)](VV)([admin_jump_link(M, src)])"
+ return "[key_name(C, link, name, highlight_special)](VV)([admin_jump_link(M, src)]) (TAKE)"
if(4) //Mentors
var/ref_mob = "\ref[M]"
- return "[key_name(C, link, name, highlight_special)] (?) (PP) (VV) (SM) ([admin_jump_link(M, src)])"
+ return "[key_name(C, link, name, highlight_special)] (?) (PP) (VV) (SM) ([admin_jump_link(M, src)]) (TAKE)"
/proc/ishost(whom)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index fe427b54d8..a545bc1e87 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1218,6 +1218,18 @@
else if(href_list["check_antagonist"])
check_antagonists()
+ else if(href_list["take_question"])
+
+ var/mob/M = locate(href_list["take_question"])
+ if(ismob(M))
+ var/take_msg = "ADMINHELP: [key_name(usr.client)] is attending to [key_name(M)]'s adminhelp, please don't dogpile them."
+ for(var/client/X in admins)
+ if((R_ADMIN|R_MOD|R_MENTOR) & X.holder.rights)
+ to_chat(X, take_msg)
+ to_chat(M, "Your adminhelp is being attended to by [usr.client]. Thanks for your patience!")
+ else
+ to_chat(usr, "Unable to locate mob.")
+
else if(href_list["adminplayerobservecoodjump"])
if(!check_rights(R_ADMIN|R_SERVER|R_MOD)) return
diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm
index 4a261a3d98..169ab9b6a0 100644
--- a/code/modules/assembly/signaler.dm
+++ b/code/modules/assembly/signaler.dm
@@ -1,6 +1,6 @@
/obj/item/device/assembly/signaler
name = "remote signaling device"
- desc = "Used to remotely activate devices."
+ desc = "Used to remotely activate devices. Tap against another secured signaler to transfer configuration."
icon_state = "signaller"
item_state = "signaler"
origin_tech = list(TECH_MAGNET = 1)
@@ -98,6 +98,15 @@
return
+ attackby(obj/item/weapon/W, mob/user, params)
+ if(issignaler(W))
+ var/obj/item/device/assembly/signaler/signaler2 = W
+ if(secured && signaler2.secured)
+ code = signaler2.code
+ frequency = signaler2.frequency
+ user << "You transfer the frequency and code of [signaler2] to [src]"
+ else
+ ..()
proc/signal()
if(!radio_connection) return
diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
index 3441962ef0..a7472c388f 100644
--- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
@@ -280,6 +280,18 @@
path = /obj/item/clothing/accessory/storage/white_drop_pouches
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+/datum/gear/accessory/fannypack
+ display_name = "fannypack selection"
+ cost = 2
+
+/datum/gear/accessory/fannypack/New()
+ ..()
+ var/list/fannys = list()
+ for(var/fanny in typesof(/obj/item/weapon/storage/belt/fannypack))
+ var/obj/item/weapon/storage/belt/fannypack/fanny_type = fanny
+ fannys[initial(fanny_type.name)] = fanny_type
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(fannys))
+
/datum/gear/accessory/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/accessory/storage/webbing
diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm
index 43a19c558f..996387aa1d 100644
--- a/code/modules/clothing/spacesuits/alien.dm
+++ b/code/modules/clothing/spacesuits/alien.dm
@@ -34,6 +34,7 @@
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | PHORONGUARD
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
phoronproof = 1
+ slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 40,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.2
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
diff --git a/code/modules/clothing/spacesuits/rig/suits/alien.dm b/code/modules/clothing/spacesuits/rig/suits/alien.dm
index d34739cad3..5d73e804b2 100644
--- a/code/modules/clothing/spacesuits/rig/suits/alien.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/alien.dm
@@ -49,6 +49,9 @@
item_flags = THICKMATERIAL
siemens_coefficient = 0.2
phoronproof = 1
+ offline_slowdown = 5
+ slowdown = 2
+ allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
air_type = /obj/item/weapon/tank/vox
@@ -108,7 +111,6 @@
icon_state = "voxstealth_rig"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
emp_protection = 40 //change this to 30 if too high.
- slowdown = 0
phoronproof = 1
req_access = list(access_syndicate)
diff --git a/code/modules/clothing/under/xenos/vox.dm b/code/modules/clothing/under/xenos/vox.dm
index b29df92e8c..bd66830f6e 100644
--- a/code/modules/clothing/under/xenos/vox.dm
+++ b/code/modules/clothing/under/xenos/vox.dm
@@ -25,7 +25,7 @@
icon_state = "webbing-vox"
slot = "vox"
- slots = 5
+ slots = 3
/obj/item/clothing/accessory/storage/vox/New()
..()
diff --git a/code/modules/gamemaster/actions/action.dm b/code/modules/gamemaster/actions/action.dm
index 82ebd860b5..aa259ccc03 100644
--- a/code/modules/gamemaster/actions/action.dm
+++ b/code/modules/gamemaster/actions/action.dm
@@ -5,12 +5,9 @@
var/chaotic = 0 // A number showing how chaotic the action may be. If danger is high, the GM will avoid it.
var/reusable = FALSE // If true, the event does not become disabled upon being used. Should be used sparingly.
var/observers_used = FALSE // Determines if the GM should check if ghosts are available before using this.
+ var/length = 0 // Determines how long the event lasts, until end() is called.
var/datum/game_master/gm = null
-/datum/gm_action/New(var/datum/game_master/new_gm)
- ..()
- gm = new_gm
-
/datum/gm_action/proc/set_up()
return
diff --git a/code/modules/gamemaster/actions/carp_migration.dm b/code/modules/gamemaster/actions/carp_migration.dm
new file mode 100644
index 0000000000..520eb0c314
--- /dev/null
+++ b/code/modules/gamemaster/actions/carp_migration.dm
@@ -0,0 +1,65 @@
+//carp_migration
+/datum/gm_action/carp_migration
+ name = "carp migration"
+ departments = list(ROLE_SECURITY, ROLE_EVERYONE)
+ chaotic = 50
+ var/list/spawned_carp = list()
+ var/carp_amount = 0
+ length = 20 MINUTES
+
+/datum/gm_action/carp_migration/get_weight()
+ var/people_in_space = 0
+ for(var/mob/living/L in player_list)
+ if(!(L.z in config.station_levels))
+ continue // Not on the right z-level.
+ var/turf/T = get_turf(L)
+ if(istype(T, /turf/space) && istype(T.loc,/area/space))
+ people_in_space++
+ return 50 + (metric.count_people_in_department(ROLE_SECURITY) * 10) + (people_in_space * 20)
+
+/datum/gm_action/carp_migration/announce()
+ var/announcement = "Unknown biological entities have been detected near [station_name()], please stand-by."
+ command_announcement.Announce(announcement, "Lifesign Alert")
+
+/datum/gm_action/carp_migration/set_up()
+ // Higher filled roles means more groups of fish.
+ var/station_strength = 0
+ station_strength += (metric.count_people_in_department(ROLE_SECURITY) * 3)
+ station_strength += (metric.count_people_in_department(ROLE_ENGINEERING) * 2)
+ station_strength += metric.count_people_in_department(ROLE_MEDICAL)
+
+ // Less active emergency response departments tones the event down.
+ var/activeness = ((metric.assess_department(ROLE_SECURITY) + metric.assess_department(ROLE_ENGINEERING) + metric.assess_department(ROLE_MEDICAL)) / 3)
+ activeness = max(activeness, 20)
+
+ carp_amount = Ceiling(station_strength * (activeness / 100) + 1)
+
+/datum/gm_action/carp_migration/start()
+ ..()
+ var/list/spawn_locations = list()
+
+ var/group_size_min = 3
+ var/group_size_max = 5
+
+ for(var/obj/effect/landmark/C in landmarks_list)
+ if(C.name == "carpspawn")
+ spawn_locations.Add(C.loc)
+
+ spawn_locations = shuffle(spawn_locations)
+ carp_amount = min(carp_amount, spawn_locations.len)
+
+ var/i = 1
+ while (i <= carp_amount)
+ var/group_size = rand(group_size_min, group_size_max)
+ for (var/j = 1, j <= group_size, j++)
+ spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(spawn_locations[i]))
+ i++
+ message_admins("[spawned_carp.len] carp spawned by event.")
+
+/datum/gm_action/carp_migration/end()
+ for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp)
+ if(!C.stat)
+ var/turf/T = get_turf(C)
+ if(istype(T, /turf/space))
+ if(!prob(25))
+ qdel(C)
\ No newline at end of file
diff --git a/code/modules/gamemaster/actions/comms_blackout.dm b/code/modules/gamemaster/actions/comms_blackout.dm
index 75359085ac..71b172b153 100644
--- a/code/modules/gamemaster/actions/comms_blackout.dm
+++ b/code/modules/gamemaster/actions/comms_blackout.dm
@@ -1,9 +1,21 @@
-// Comms blackout is, just like grid check, mostly the same as always, yet engineering has an option to get it back sooner.
-
/datum/gm_action/comms_blackout
name = "communications blackout"
departments = list(ROLE_ENGINEERING, ROLE_EVERYONE)
chaotic = 35
/datum/gm_action/comms_blackout/get_weight()
- return 50 + (metric.count_people_in_department(ROLE_ENGINEERING) * 40)
\ No newline at end of file
+ return 50 + (metric.count_people_in_department(ROLE_ENGINEERING) * 40)
+
+/datum/gm_action/comms_blackout/announce()
+ if(prob(33))
+ command_announcement.Announce("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT", new_sound = 'sound/misc/interference.ogg')
+ // AIs will always know if there's a comm blackout, rogue AIs could then lie about comm blackouts in the future while they shutdown comms
+ for(var/mob/living/silicon/ai/A in player_list)
+ A << "
"
+ A << "Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT"
+ A << "
"
+
+/datum/gm_action/comms_blackout/start()
+ ..()
+ for(var/obj/machinery/telecomms/T in telecomms_list)
+ T.emp_act(1)
diff --git a/code/modules/gamemaster/actions/dust.dm b/code/modules/gamemaster/actions/dust.dm
new file mode 100644
index 0000000000..caecc51445
--- /dev/null
+++ b/code/modules/gamemaster/actions/dust.dm
@@ -0,0 +1,17 @@
+/datum/gm_action/dust
+ name = "dust"
+ departments = list(ROLE_ENGINEERING)
+ chaotic = 10
+ reusable = TRUE
+
+/datum/gm_action/dust/announce()
+ command_announcement.Announce("Debris resulting from activity on another nearby asteroid is approaching your colony.", "Dust Alert")
+
+/datum/gm_action/dust/get_weight()
+ var/engineers = metric.count_people_in_department(ROLE_ENGINEERING)
+ var/weight = 30 + (engineers * 25)
+ return weight
+
+/datum/gm_action/dust/start()
+ ..()
+ dust_swarm("norm")
\ No newline at end of file
diff --git a/code/modules/gamemaster/actions/grid_check.dm b/code/modules/gamemaster/actions/grid_check.dm
index 08c817fdf9..dcf35a230f 100644
--- a/code/modules/gamemaster/actions/grid_check.dm
+++ b/code/modules/gamemaster/actions/grid_check.dm
@@ -13,6 +13,7 @@
return 50 + (metric.count_people_in_department(ROLE_ENGINEERING) * 30)
/datum/gm_action/grid_check/start()
+ ..()
// This sets off a chain of events that lead to the actual grid check (or perhaps worse).
// First, the Supermatter engine makes a power spike.
for(var/obj/machinery/power/generator/engine in machines)
diff --git a/code/modules/gamemaster/actions/meteor_defense.dm b/code/modules/gamemaster/actions/meteor_defense.dm
new file mode 100644
index 0000000000..1bae723b00
--- /dev/null
+++ b/code/modules/gamemaster/actions/meteor_defense.dm
@@ -0,0 +1,51 @@
+// This event gives the station an advance warning about meteors, so that they can prepare in various ways.
+
+/datum/gm_action/meteor_defense
+ name = "meteor defense"
+ departments = list(ROLE_ENGINEERING)
+ chaotic = 50
+ var/direction = null
+ var/dir_text = null
+ var/waves = 0
+
+/datum/gm_action/meteor_defense/get_weight()
+ var/engineers = metric.count_people_in_department(ROLE_ENGINEERING)
+ var/weight = (max(engineers - 1, 0) * 25) // If only one engineer exists, no meteors for now.
+ return weight
+
+/datum/gm_action/meteor_defense/set_up()
+ direction = pick(cardinal) // alldirs doesn't work with current meteor code unfortunately.
+ waves = rand(5, 8)
+ switch(direction)
+ if(NORTH)
+ dir_text = "aft" // For some reason this is needed.
+ if(SOUTH)
+ dir_text = "fore"
+ if(EAST)
+ dir_text = "port"
+ if(WEST)
+ dir_text = "starboard"
+
+/datum/gm_action/meteor_defense/announce()
+ var/announcement = "Alert! Two other asteroids have collided near [station_name()]. Chunks of it are expected to approach from the [dir_text] side. ETA to arrival is \
+ approximately 10 minutes."
+ command_announcement.Announce(announcement, "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
+
+/datum/gm_action/meteor_defense/start()
+ ..()
+ spawn(0)
+ // sleep(5 MINUTES)
+ var/announcement = "The incoming debris are expected to approach from the [dir_text] side. ETA to arrival is approximately 5 minutes."
+ command_announcement.Announce(announcement, "Meteor Alert - Update")
+ // sleep(5 MINUTES)
+ announcement = "Incoming debris approaches from the [dir_text] side!"
+ command_announcement.Announce(announcement, "Meteor Alert - Update")
+ while(waves)
+ message_admins("[waves] more wave\s of meteors remain.")
+ spawn(1) // Dir is reversed because the direction describes where meteors are going, not what side it's gonna hit.
+ spawn_meteors(rand(8, 12), meteors_threatening, reverse_dir[direction])
+ waves--
+ sleep(30 SECONDS)
+ announcement = "The colony has cleared the incoming debris."
+ command_announcement.Announce(announcement, "Meteor Alert - Update")
+ message_admins("Meteor defense event has ended.")
\ No newline at end of file
diff --git a/code/modules/gamemaster/actions/shipping_error.dm b/code/modules/gamemaster/actions/shipping_error.dm
new file mode 100644
index 0000000000..affbe94dc9
--- /dev/null
+++ b/code/modules/gamemaster/actions/shipping_error.dm
@@ -0,0 +1,17 @@
+/datum/gm_action/shipping_error
+ name = "shipping error"
+ departments = list(ROLE_CARGO)
+ reusable = TRUE
+
+/datum/gm_action/shipping_error/get_weight()
+ var/cargo = metric.count_people_in_department(ROLE_CARGO)
+ var/weight = (cargo * 40)
+ return weight
+
+/datum/gm_action/shipping_error/start()
+ ..()
+ var/datum/supply_order/O = new /datum/supply_order()
+ O.ordernum = supply_controller.ordernum
+ O.object = supply_controller.supply_packs[pick(supply_controller.supply_packs)]
+ O.orderedby = random_name(pick(MALE,FEMALE), species = "Human")
+ supply_controller.shoppinglist += O
\ No newline at end of file
diff --git a/code/modules/gamemaster/actions/surprise_carp_attack.dm b/code/modules/gamemaster/actions/surprise_carp_attack.dm
new file mode 100644
index 0000000000..c91103c878
--- /dev/null
+++ b/code/modules/gamemaster/actions/surprise_carp_attack.dm
@@ -0,0 +1,53 @@
+// This event sends a few carp after someone in space.
+
+/datum/gm_action/surprise_carp_attack
+ name = "surprise carp attack"
+ departments = list(ROLE_EVERYONE)
+ reusable = TRUE
+ chaotic = 10
+ var/mob/living/victim = null
+
+/datum/gm_action/surprise_carp_attack/get_weight()
+ var/people_in_space = 0
+ for(var/mob/living/L in player_list)
+ if(!(L.z in config.station_levels))
+ continue // Not on the right z-level.
+ var/turf/T = get_turf(L)
+ if(istype(T, /turf/space) && istype(T.loc,/area/space))
+ people_in_space++
+ return people_in_space * 50
+
+/datum/gm_action/surprise_carp_attack/set_up()
+ var/list/potential_victims = list()
+ victim = null
+ for(var/mob/living/L in player_list)
+ if(!(L.z in config.station_levels))
+ continue // Not on the right z-level.
+ if(L.stat)
+ continue // Don't want dead people.
+ var/turf/T = get_turf(L)
+ if(istype(T, /turf/space) && istype(T.loc,/area/space))
+ potential_victims.Add(L)
+ victim = pick(potential_victims)
+
+
+/datum/gm_action/surprise_carp_attack/start()
+ ..()
+ if(!victim)
+ message_admins("Surprise carp attack failed to find a target.")
+ return
+ var/number_of_carp = rand(1, 2)
+ message_admins("Sending [number_of_carp] carp\s after [victim].")
+ while(number_of_carp)
+ var/turf/spawning_turf = null
+ var/list/nearby_things = oview(10, victim)
+ for(var/turf/space/space in nearby_things)
+ if(get_dist(space, victim) <= 7)
+ continue
+ spawning_turf = space
+ break
+ if(spawning_turf)
+ var/mob/living/simple_animal/hostile/carp/C = new(spawning_turf)
+ C.target_mob = victim
+ C.stance = STANCE_ATTACK
+ number_of_carp--
\ No newline at end of file
diff --git a/code/modules/gamemaster/actions/surprise_meteor.dm b/code/modules/gamemaster/actions/surprise_meteor.dm
new file mode 100644
index 0000000000..682a8287a6
--- /dev/null
+++ b/code/modules/gamemaster/actions/surprise_meteor.dm
@@ -0,0 +1,17 @@
+// This event sends one wave of meteors unannounced.
+
+/datum/gm_action/surprise_meteors
+ name = "surprise meteors"
+ departments = list(ROLE_ENGINEERING)
+ chaotic = 25
+
+/datum/gm_action/surprise_meteors/get_weight()
+ var/engineers = metric.count_people_in_department(ROLE_ENGINEERING)
+ var/weight = (max(engineers - 1, 0) * 25) // If only one engineer exists, no meteors for now.
+ return weight
+
+/datum/gm_action/surprise_meteors/start()
+ ..()
+ spawn(1)
+ spawn_meteors(rand(4, 8), meteors_normal, pick(cardinal))
+ message_admins("Surprise meteors event has ended.")
\ No newline at end of file
diff --git a/code/modules/gamemaster/controller.dm b/code/modules/gamemaster/controller.dm
index 079c535164..343f05842d 100644
--- a/code/modules/gamemaster/controller.dm
+++ b/code/modules/gamemaster/controller.dm
@@ -24,7 +24,7 @@
for(var/datum/gm_action/action in available_actions)
if(action.enabled == FALSE)
continue
- HTML += "[action.name] ([english_list(action.departments)]) (weight: [action.get_weight()])
"
+ HTML += "[action.name] ([english_list(action.departments)]) (weight: [action.get_weight()]) \[Force\]
"
HTML += "
"
HTML += "All living mobs activity: [metric.assess_all_living_mobs()]%
"
@@ -77,4 +77,16 @@
adjust_danger(amount)
message_admins("GM danger was adjusted by [amount] by [usr.key].")
- interact(usr) // To refresh the UI.
\ No newline at end of file
+ interact(usr) // To refresh the UI.
+
+/datum/gm_action/Topic(href, href_list)
+ if(..())
+ return
+
+ if(!is_admin(usr))
+ message_admins("[usr] has attempted to force an event without being an admin.")
+ return
+
+ if(href_list["force"])
+ gm.run_action(src)
+ message_admins("GM event [name] was forced by [usr.key].")
\ No newline at end of file
diff --git a/code/modules/gamemaster/game_master.dm b/code/modules/gamemaster/game_master.dm
index 180892f4c9..c435e868f6 100644
--- a/code/modules/gamemaster/game_master.dm
+++ b/code/modules/gamemaster/game_master.dm
@@ -19,6 +19,8 @@
/datum/game_master/New()
..()
available_actions = init_subtypes(/datum/gm_action)
+ for(var/datum/gm_action/action in available_actions)
+ action.gm = src
/datum/game_master/proc/process()
if(ticker && ticker.current_state == GAME_STATE_PLAYING && !suspended)
@@ -68,17 +70,26 @@
if(best_actions && best_actions.len)
var/list/weighted_actions = list()
for(var/datum/gm_action/action in best_actions)
+ if(action.chaotic > danger)
+ continue // We skip dangerous events when bad stuff is already occuring.
weighted_actions[action] = action.get_weight()
var/datum/gm_action/choice = pickweight(weighted_actions)
if(choice)
log_debug("[choice.name] was chosen by the Game Master, and is now being ran.")
- choice.set_up()
- choice.start()
- next_action = world.time + rand(15 MINUTES, 30 MINUTES)
- last_department_used = choice.departments[1]
-
+ run_action(choice)
+/datum/game_master/proc/run_action(var/datum/gm_action/action)
+ action.set_up()
+ action.start()
+ action.announce()
+ if(action.chaotic)
+ danger += action.chaotic
+ if(action.length)
+ spawn(action.length)
+ action.end()
+ next_action = world.time + rand(15 MINUTES, 30 MINUTES)
+ last_department_used = action.departments[1]
/datum/game_master/proc/decide_best_action(var/list/most_active_departments)
diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm
index 9585a4965b..a017476af3 100644
--- a/code/modules/mining/abandonedcrates.dm
+++ b/code/modules/mining/abandonedcrates.dm
@@ -148,11 +148,19 @@
return
user << "The crate is locked with a Deca-code lock."
- var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
+ var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text
if(!Adjacent(user))
return
+ var/list/sanitised = list()
+ var/sanitycheck = 1
+ for(var/i=1,i<=length(input),i++) //put the guess into a list
+ sanitised += text2num(copytext(input,i,i+1))
+ for(var/i=1,i<=(length(input)-1),i++) //compare each digit in the guess to all those following it
+ for(var/j=(i+1),j<=length(input),j++)
+ if(sanitised[i] == sanitised[j])
+ sanitycheck = null //if a digit is repeated, reject the input
- if(input == null || length(input) != codelen)
+ if(input == null || sanitycheck == null || length(input) != codelen)
user << "You leave the crate alone."
else if(check_input(input))
user << "The crate unlocks!"
@@ -203,6 +211,9 @@
else if(lastattempt[i] in code_contents)
++cows
code_contents -= lastattempt[i]
- user << "Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."
+ var/previousattempt = null //convert back to string for readback
+ for(var/i in 1 to codelen)
+ previousattempt = addtext(previousattempt, lastattempt[i])
+ user << "Last code attempt, [previousattempt], had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."
return
..()
diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm
index 31d99ebb05..5b1cbe496f 100644
--- a/code/modules/mining/drilling/drill.dm
+++ b/code/modules/mining/drilling/drill.dm
@@ -17,7 +17,7 @@
var/list/resource_field = list()
var/ore_types = list(
- "iron" = /obj/item/weapon/ore/iron,
+ "hematite" = /obj/item/weapon/ore/iron,
"uranium" = /obj/item/weapon/ore/uranium,
"gold" = /obj/item/weapon/ore/gold,
"silver" = /obj/item/weapon/ore/silver,
@@ -26,7 +26,7 @@
"osmium" = /obj/item/weapon/ore/osmium,
"hydrogen" = /obj/item/weapon/ore/hydrogen,
"silicates" = /obj/item/weapon/ore/glass,
- "carbonaceous rock" = /obj/item/weapon/ore/coal
+ "carbon" = /obj/item/weapon/ore/coal
)
//Upgrades
diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm
index c0c3dd937d..4a8c3c59b6 100644
--- a/code/modules/mining/drilling/scanner.dm
+++ b/code/modules/mining/drilling/scanner.dm
@@ -29,7 +29,7 @@
var/ore_type
switch(metal)
- if("silicates", "carbonaceous rock", "iron") ore_type = "surface minerals"
+ if("silicates", "carbon", "hematite") ore_type = "surface minerals"
if("gold", "silver", "diamond") ore_type = "precious metals"
if("uranium") ore_type = "nuclear fuel"
if("phoron", "osmium", "hydrogen") ore_type = "exotic matter"
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index b9fc47e4e9..f46d384f86 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -175,9 +175,8 @@ var/list/mining_overlay_cache = list()
if(severity <= 2) // Now to expose the ore lying under the sand.
spawn(1) // Otherwise most of the ore is lost to the explosion, which makes this rather moot.
- var/losses = rand(0.5, 1) // Between 0% to 50% loss due to booms.
for(var/ore in resources)
- var/amount_to_give = Ceiling(resources[ore] * losses) // Should result in at least one piece of ore.
+ var/amount_to_give = rand(Ceiling(resources[ore]/2), resources[ore]) // Should result in at least one piece of ore.
for(var/i=1, i <= amount_to_give, i++)
var/oretype = ore_types[ore]
new oretype(src)
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index db412c4134..5aef9abd4b 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -708,6 +708,10 @@
icon_state = module_sprites[icontype]
return
+ if(typing)
+ typing = FALSE
+ set_typing_indicator(1)
+
/mob/living/silicon/robot/proc/installed_modules()
if(weapon_lock)
src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
index 030f9b8e6b..52704d85cd 100644
--- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
@@ -29,7 +29,7 @@
cold_damage_per_tick = 20
var/poison_per_bite = 5
var/poison_chance = 10
- var/poison_type = "toxin"
+ var/poison_type = "spidertoxin"
faction = "spiders"
var/busy = 0
pass_flags = PASSTABLE
@@ -85,9 +85,14 @@
if(prob(5))
var/obj/item/organ/external/O = pick(H.organs)
if(!(O.robotic >= ORGAN_ROBOT))
- var/eggs = PoolOrNew(/obj/effect/spider/eggcluster/, list(O, src))
- O.implants += eggs
- H << "The [src] injects something into your [O.name]!"
+ var/eggcount
+ for(var/obj/I in O.implants)
+ if(istype(I, /obj/effect/spider/eggcluster))
+ eggcount ++
+ if(!eggcount)
+ var/eggs = PoolOrNew(/obj/effect/spider/eggcluster/small, list(O, src))
+ O.implants += eggs
+ H << "The [src] injects something into your [O.name]!"
/mob/living/simple_animal/hostile/giant_spider/Life()
..()
diff --git a/code/modules/paperwork/clipboard.dm b/code/modules/paperwork/clipboard.dm
index ccb527986f..b0da801703 100644
--- a/code/modules/paperwork/clipboard.dm
+++ b/code/modules/paperwork/clipboard.dm
@@ -23,10 +23,10 @@
if(!M.restrained() && !M.stat)
switch(over_object.name)
if("r_hand")
- M.u_equip(src)
+ M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
- M.u_equip(src)
+ M.unEquip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm
index 57d10ed227..5373a71781 100644
--- a/code/modules/paperwork/photocopier.dm
+++ b/code/modules/paperwork/photocopier.dm
@@ -16,6 +16,7 @@
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
/obj/machinery/photocopier/New()
+ ..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/motor(src)
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index a0f81f0aee..19a7e0498d 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -98,10 +98,10 @@ var/global/photo_count = 0
if((!( M.restrained() ) && !( M.stat ) && M.back == src))
switch(over_object.name)
if("r_hand")
- M.u_equip(src)
+ M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
- M.u_equip(src)
+ M.unEquip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
return
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 036777ca15..184a1731f5 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -701,6 +701,7 @@
var/mob/living/carbon/human/H = user
if(H.species.can_shred(H))
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message("[user.name] slashes at the [src.name]!", "You slash at the [src.name]!")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 969cc6b6c2..946d8372ae 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -535,6 +535,7 @@
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.can_shred(H))
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
for(var/mob/M in viewers(src))
M.show_message("\red [user.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2)
broken()
diff --git a/code/modules/projectiles/guns/vox.dm b/code/modules/projectiles/guns/vox.dm
index c1e0e84cf8..857b56fa6b 100644
--- a/code/modules/projectiles/guns/vox.dm
+++ b/code/modules/projectiles/guns/vox.dm
@@ -57,6 +57,7 @@
icon_state = "darkcannon"
item_state = "darkcannon"
fire_sound = 'sound/weapons/eLuger.ogg'
+ w_class = ITEMSIZE_HUGE
charge_cost = 600
projectile_type = /obj/item/projectile/beam/darkmatter
self_recharge = 1
@@ -102,6 +103,7 @@
icon_state = "noise"
item_state = "noise"
fire_sound = 'sound/effects/basscannon.ogg'
+ w_class = ITEMSIZE_HUGE
self_recharge = 1
charge_cost = 600
diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm
index 8c87751de7..2dcf0032be 100644
--- a/code/modules/projectiles/targeting/targeting_overlay.dm
+++ b/code/modules/projectiles/targeting/targeting_overlay.dm
@@ -107,8 +107,10 @@ obj/aiming_overlay/proc/update_aiming_deferred()
cancel_aiming()
return
- if(!locked && lock_time >= world.time)
+ if(!locked && lock_time <= world.time)
locked = 1
+ owner << "You are locked onto your target."
+ aiming_at << "The gun is trained on you!"
update_icon()
var/cancel_aim = 1
@@ -176,7 +178,7 @@ obj/aiming_overlay/proc/update_aiming_deferred()
toggle_active(1)
locked = 0
update_icon()
- lock_time = world.time + 35
+ lock_time = world.time + 25
/obj/aiming_overlay/update_icon()
if(locked)
diff --git a/code/modules/projectiles/targeting/targeting_triggers.dm b/code/modules/projectiles/targeting/targeting_triggers.dm
index 2544fae913..188440dcf6 100644
--- a/code/modules/projectiles/targeting/targeting_triggers.dm
+++ b/code/modules/projectiles/targeting/targeting_triggers.dm
@@ -27,3 +27,5 @@
var/obj/item/weapon/gun/G = aiming_with
if(istype(G))
G.Fire(aiming_at, owner, reflex = 1)
+ locked = 0
+ lock_time = world.time+10
diff --git a/code/modules/random_map/noise/ore.dm b/code/modules/random_map/noise/ore.dm
index 4caacb7099..697a0b416d 100644
--- a/code/modules/random_map/noise/ore.dm
+++ b/code/modules/random_map/noise/ore.dm
@@ -49,11 +49,11 @@
if(!priority_process) sleep(-1)
T.resources = list()
T.resources["silicates"] = rand(3,5)
- T.resources["carbonaceous rock"] = rand(3,5)
+ T.resources["carbon"] = rand(3,5)
var/current_cell = map[get_map_cell(x,y)]
if(current_cell < rare_val) // Surface metals.
- T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
+ T.resources["hematite"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
@@ -69,14 +69,14 @@
T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
T.resources["hydrogen"] = 0
T.resources["diamond"] = 0
- T.resources["iron"] = 0
+ T.resources["hematite"] = 0
else // Deep metals.
T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["iron"] = 0
+ T.resources["hematite"] = 0
T.resources["gold"] = 0
T.resources["silver"] = 0
return
diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm
index aa952915c3..09897729f9 100644
--- a/code/modules/reagents/reagent_containers/dropper.dm
+++ b/code/modules/reagents/reagent_containers/dropper.dm
@@ -75,7 +75,7 @@
return
else
- trans = reagents.splash(target, amount_per_transfer_from_this, max_spill=30) //sprinkling reagents on generic non-mobs
+ trans = reagents.splash(target, amount_per_transfer_from_this, max_spill=0) //sprinkling reagents on generic non-mobs
user << "You transfer [trans] units of the solution."
else // Taking from something
diff --git a/code/modules/reagents/reagent_containers/food/drinks.dm b/code/modules/reagents/reagent_containers/food/drinks.dm
index edb8e7fae6..163fd1161f 100644
--- a/code/modules/reagents/reagent_containers/food/drinks.dm
+++ b/code/modules/reagents/reagent_containers/food/drinks.dm
@@ -131,23 +131,28 @@
..()
reagents.add_reagent("soymilk", 50)
-/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton
+/obj/item/weapon/reagent_containers/food/drinks/smallmilk
name = "small milk carton"
+ desc = "It's milk. White and nutritious goodness!"
volume = 30
icon_state = "mini-milk"
-/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/New()
+ item_state = "carton"
+ center_of_mass = list("x"=16, "y"=9)
+/obj/item/weapon/reagent_containers/food/drinks/smallmilk/New()
..()
reagents.add_reagent("milk", 30)
-/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/chocolate
+/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk
name = "small chocolate milk carton"
desc = "It's milk! This one is in delicious chocolate flavour."
+ volume = 30
icon_state = "mini-milk_choco"
-/obj/item/weapon/reagent_containers/food/drinks/milk/smallcarton/chocolate/New()
+ item_state = "carton"
+ center_of_mass = list("x"=16, "y"=9)
+/obj/item/weapon/reagent_containers/food/drinks/smallchocmilk/New()
..()
reagents.add_reagent("chocolate_milk", 30)
-
/obj/item/weapon/reagent_containers/food/drinks/coffee
name = "\improper Robust Coffee"
desc = "Careful, the beverage you're about to enjoy is extremely hot."
diff --git a/code/modules/reagents/reagent_containers/food/sandwich.dm b/code/modules/reagents/reagent_containers/food/sandwich.dm
index c853706ad5..48356172ca 100644
--- a/code/modules/reagents/reagent_containers/food/sandwich.dm
+++ b/code/modules/reagents/reagent_containers/food/sandwich.dm
@@ -22,16 +22,16 @@
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/breadslice))
sandwich_limit += 4
- if(src.contents.len > sandwich_limit)
- user << "\red If you put anything else on \the [src] it's going to collapse."
- return
- else if(istype(W,/obj/item/weapon/material/shard))
+ if(istype(W,/obj/item/weapon/material/shard))
user << "\blue You hide [W] in \the [src]."
user.drop_item()
W.loc = src
update()
return
else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks))
+ if(src.contents.len > sandwich_limit)
+ user << "\red If you put anything else on \the [src] it's going to collapse."
+ return
user << "\blue You layer [W] over \the [src]."
var/obj/item/weapon/reagent_containers/F = W
F.reagents.trans_to_obj(src, F.reagents.total_volume)
diff --git a/html/changelogs/Anewbe - Announcement.yml b/html/changelogs/Anewbe - Announcement.yml
new file mode 100644
index 0000000000..1bda432be2
--- /dev/null
+++ b/html/changelogs/Anewbe - Announcement.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Anewbe
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Fake command reports now make the paper show up."
diff --git a/html/changelogs/Anewbe - Mining Cameras.yml b/html/changelogs/Anewbe - Mining Cameras.yml
new file mode 100644
index 0000000000..2171ac81ed
--- /dev/null
+++ b/html/changelogs/Anewbe - Mining Cameras.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Anewbe
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - bugfix: "Mining cameras should work now."
\ No newline at end of file
diff --git a/html/changelogs/MagmaRam - Aimbot.yml b/html/changelogs/MagmaRam - Aimbot.yml
new file mode 100644
index 0000000000..dbe59cb09d
--- /dev/null
+++ b/html/changelogs/MagmaRam - Aimbot.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: MagmaRam
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - tweak: "There is now a short delay before being able to fire when using hostage-taking mode, and a short delay between shots. This should make hostage mode useful for taking hostages and ambushes, rather than as an aimbot in actual firefights."
diff --git a/html/changelogs/MagmaRam - Sandwich.yml b/html/changelogs/MagmaRam - Sandwich.yml
new file mode 100644
index 0000000000..b9482e6bff
--- /dev/null
+++ b/html/changelogs/MagmaRam - Sandwich.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: MagmaRam
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - bugfix: "Sandwiches at max size can be eaten with a fork."
diff --git a/html/changelogs/zuhayr-dibs.yml b/html/changelogs/zuhayr-dibs.yml
new file mode 100644
index 0000000000..54cf379ed3
--- /dev/null
+++ b/html/changelogs/zuhayr-dibs.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Zuhayr
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Adminhelps now have a TAKE button that allow an admin to claim it, and inform the adminhelper that someone is on the case."
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index 5bc7760381..c9acba40a4 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi
index 134f719c3a..b26eabc764 100644
Binary files a/icons/mob/belt.dmi and b/icons/mob/belt.dmi differ
diff --git a/icons/obj/clothing/belts.dmi b/icons/obj/clothing/belts.dmi
index cf1c7b343c..015a3bc345 100644
Binary files a/icons/obj/clothing/belts.dmi and b/icons/obj/clothing/belts.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index 5e5fa1381e..471dac2fef 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -1428,8 +1428,14 @@
#include "code\modules\gamemaster\game_master.dm"
#include "code\modules\gamemaster\helpers.dm"
#include "code\modules\gamemaster\actions\action.dm"
+#include "code\modules\gamemaster\actions\carp_migration.dm"
#include "code\modules\gamemaster\actions\comms_blackout.dm"
+#include "code\modules\gamemaster\actions\dust.dm"
#include "code\modules\gamemaster\actions\grid_check.dm"
+#include "code\modules\gamemaster\actions\meteor_defense.dm"
+#include "code\modules\gamemaster\actions\shipping_error.dm"
+#include "code\modules\gamemaster\actions\surprise_carp_attack.dm"
+#include "code\modules\gamemaster\actions\surprise_meteor.dm"
#include "code\modules\gamemaster\actions\waste_disposal.dm"
#include "code\modules\games\cah.dm"
#include "code\modules\games\cah_black_cards.dm"