mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Robotics Expansion: RIG-ged and Ready
This commit is contained in:
@@ -16,9 +16,9 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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var/mat_efficiency = 1
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var/speed = 1
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materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, MAT_PLASTEEL = 0, "plastic" = 0, "gold" = 0, "silver" = 0, "osmium" = 0, MAT_LEAD = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, MAT_SUPERMATTER = 0)
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materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, MAT_PLASTEEL = 0, "plastic" = 0, MAT_GRAPHITE, "gold" = 0, "silver" = 0, "osmium" = 0, MAT_LEAD = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, MAT_SUPERMATTER = 0)
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hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER)
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hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_GRAPHITE, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER)
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use_power = 1
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idle_power_usage = 30
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@@ -769,3 +769,249 @@
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "silver" = 3000, "plastic" = 3000, "osmium" = 1000)
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build_path = /obj/item/weapon/vehicle_assembly/quadbike
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/*
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* Rigsuits
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*/
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/datum/design/item/mechfab/rigsuit
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category = "Rigsuit"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6)
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/datum/design/item/mechfab/rigsuit/basic_belt
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name = "Advanced Suit Control Belt"
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desc = "A belt holding a compressed space-suit."
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id = "rigmodule_belt_basic"
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materials = list(MAT_PLASTEEL = 12000, MAT_GOLD = 3000, MAT_GRAPHITE = 3000, MAT_OSMIUM = 1000, MAT_PLASTIC = 5000)
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build_path = /obj/item/weapon/rig/robotics
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/datum/design/item/mechfab/rigsuit/jetpack
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name = "hardsuit maneuvering jets"
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desc = "A compact gas thruster system for a hardsuit."
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id = "rig_thrusters"
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materials = list(MAT_PLASTEEL = 1000, MAT_GOLD = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500)
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build_path = /obj/item/rig_module/maneuvering_jets
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/datum/design/item/mechfab/rigsuit/powersink
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name = "hardsuit power siphon"
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desc = "A complex device used to pull power from machines."
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id = "rig_siphon"
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req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_PHORON = 4, TECH_MAGNET = 5, TECH_POWER = 6, TECH_ILLEGAL = 3)
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materials = list(MAT_PLASTEEL = 3000, MAT_METALHYDROGEN = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 5000, MAT_PHORON = 2000, MAT_VERDANTIUM = 1500)
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build_path = /obj/item/rig_module/power_sink
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/datum/design/item/mechfab/rigsuit/flash
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name = "hardsuit mounted flash"
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desc = "A suit-mounted flash."
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id = "rig_device_flash"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 3000, MAT_METALHYDROGEN = 200, MAT_GRAPHITE = 500)
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build_path = /obj/item/rig_module/device/flash
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/datum/design/item/mechfab/rigsuit/plasmacutter
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name = "hardsuit mounted plasmacutter"
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desc = "A suit-mounted plasmacutter."
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id = "rig_device_plasmacutter"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 3000, MAT_PLASTIC = 3000, MAT_PHORON = 2500, MAT_GRAPHITE = 500)
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build_path = /obj/item/rig_module/device/plasmacutter
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/datum/design/item/mechfab/rigsuit/healthanalyzer
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name = "hardsuit health analyzer"
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desc = "A hardsuit mounted health analyzer."
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id = "rig_device_healthanalyzer"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_BIO = 4, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 1000, MAT_SILVER = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500)
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build_path = /obj/item/rig_module/device/healthscanner
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/datum/design/item/mechfab/rigsuit/drill
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name = "hardsuit mounted drill"
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desc = "A hardsuit mounted drill."
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id = "rig_device_drill"
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req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 1500, MAT_DIAMOND = 2500, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500)
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build_path = /obj/item/rig_module/device/drill
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/datum/design/item/mechfab/rigsuit/excdrill
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name = "hardsuit mounted excavation drill"
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desc = "A hardsuit mounted excavation drill."
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id = "rig_device_excdrill"
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req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 6, TECH_MAGNET = 5, TECH_POWER = 5, TECH_ARCANE = 1)
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materials = list(MAT_PLASTEEL = 1500, MAT_DIAMOND = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000)
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build_path = /obj/item/rig_module/device/arch_drill
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/datum/design/item/mechfab/rigsuit/anomscanner
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name = "hardsuit mounted anomaly scanner"
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desc = "A suit-mounted anomaly scanner."
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id = "rig_device_anomscanner"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 3000, MAT_METALHYDROGEN = 200, MAT_GRAPHITE = 500)
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build_path = /obj/item/rig_module/device/anomaly_scanner
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/datum/design/item/mechfab/rigsuit/orescanner
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name = "hardsuit mounted ore scanner"
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desc = "A suit-mounted ore scanner."
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id = "rig_device_orescanner"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 3)
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materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 2000, MAT_GRAPHITE = 500)
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build_path = /obj/item/rig_module/device/orescanner
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/datum/design/item/mechfab/rigsuit/rcd
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name = "hardsuit mounted rcd"
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desc = "A suit-mounted rcd."
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id = "rig_device_rcd"
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req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 5000, MAT_URANIUM = 3000, MAT_PHORON = 2000, MAT_GRAPHITE = 1500)
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build_path = /obj/item/rig_module/device/rcd
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/datum/design/item/mechfab/rigsuit/paperdispenser
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name = "hardsuit mounted paper dispenser"
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desc = "A suit-mounted paper dispenser."
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id = "rig_device_paperdispenser"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BIO = 2, TECH_POWER = 2)
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materials = list(MAT_PLASTEEL = 1000, MAT_PLASTIC = 500, MAT_PHORON = 500, MAT_GRAPHITE = 100)
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build_path = /obj/item/rig_module/device/paperdispenser
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/datum/design/item/mechfab/rigsuit/pen
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name = "hardsuit mounted pen"
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desc = "A suit-mounted pen."
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id = "rig_device_pen"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BIO = 2, TECH_POWER = 2)
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materials = list(MAT_PLASTEEL = 1000, MAT_PLASTIC = 500, MAT_PHORON = 500, MAT_GRAPHITE = 100)
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build_path = /obj/item/rig_module/device/pen
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/datum/design/item/mechfab/rigsuit/grenade_metalfoam
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name = "hardsuit metalfoam-bomb launcher"
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desc = "A compact metalfoam grenade system for a hardsuit."
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id = "rig_grenade_metalfoam"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 2, TECH_POWER = 3)
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materials = list(MAT_PLASTEEL = 2000, MAT_OSMIUM = 1000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500)
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build_path = /obj/item/rig_module/grenade_launcher/metalfoam
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/datum/design/item/mechfab/rigsuit/grenade_flash
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name = "hardsuit flashbang launcher"
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desc = "A compact flashbang grenade system for a hardsuit."
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id = "rig_grenade_flashbang"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_OSMIUM = 1500, MAT_GRAPHITE = 1000, MAT_PLASTIC = 1000)
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build_path = /obj/item/rig_module/grenade_launcher/flash
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/datum/design/item/mechfab/rigsuit/grenade_cleanfoam
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name = "hardsuit cleaning-foam-bomb launcher"
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desc = "A compact cleaning-foam grenade system for a hardsuit."
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id = "rig_grenade_cleanfoam"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2, TECH_POWER = 2)
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materials = list(MAT_PLASTEEL = 2000, MAT_GLASS = 1000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 750)
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build_path = /obj/item/rig_module/cleaner_launcher
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/datum/design/item/mechfab/rigsuit/taser
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name = "hardsuit taser"
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desc = "A compact taser system for a hardsuit."
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id = "rig_gun_taser"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 2)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500)
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build_path = /obj/item/rig_module/mounted/taser
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/datum/design/item/mechfab/rigsuit/egun
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name = "hardsuit egun"
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desc = "A compact egun system for a hardsuit."
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id = "rig_gun_egun"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_MAGNET = 3, TECH_POWER = 4, TECH_COMBAT = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_GOLD = 1250, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500)
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build_path = /obj/item/rig_module/mounted/egun
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/datum/design/item/mechfab/rigsuit/mop
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name = "hardsuit intense cleaning device"
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desc = "An advanced cleaning device."
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id = "rig_gun_tempgun"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 5, TECH_POWER = 4, TECH_COMBAT = 6)
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materials = list(MAT_PLASTEEL = 2000, MAT_GOLD = 1750, MAT_URANIUM = 1500, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000)
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build_path = /obj/item/rig_module/mounted/mop
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/datum/design/item/mechfab/rigsuit/sprinter
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name = "hardsuit overclocker"
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desc = "A compact overclocking system for a hardsuit."
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id = "rig_component_sprinter"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_BIO = 4, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_VERDANTIUM = 1000)
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build_path = /obj/item/rig_module/sprinter
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/datum/design/item/mechfab/rigsuit/meson
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name = "hardsuit meson visor"
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desc = "A compact meson visor for a hardsuit."
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id = "rig_component_meson"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 5, TECH_MAGNET = 3, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500)
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build_path = /obj/item/rig_module/vision/meson
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/datum/design/item/mechfab/rigsuit/material
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name = "hardsuit material visor"
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desc = "A compact material visor for a hardsuit."
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id = "rig_component_material"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 5, TECH_MAGNET = 3, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500)
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build_path = /obj/item/rig_module/vision/material
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/datum/design/item/mechfab/rigsuit/nvg
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name = "hardsuit night-vision visor"
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desc = "A compact night-vision visor for a hardsuit."
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id = "rig_component_nvg"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 4, TECH_POWER = 5)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500, MAT_URANIUM = 1000)
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build_path = /obj/item/rig_module/vision/nvg
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/datum/design/item/mechfab/rigsuit/sechud
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name = "hardsuit security visor"
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desc = "A compact security visor for a hardsuit."
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id = "rig_component_sechud"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 2)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_SILVER = 500)
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build_path = /obj/item/rig_module/vision/sechud
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/datum/design/item/mechfab/rigsuit/medhud
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name = "hardsuit medical visor"
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desc = "A compact medical visor for a hardsuit."
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id = "rig_component_medhud"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_BIO = 2)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_SILVER = 500)
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build_path = /obj/item/rig_module/vision/medhud
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/datum/design/item/mechfab/rigsuit/voice
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name = "hardsuit voice-changer"
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desc = "A compact voice-changer for a hardsuit."
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id = "rig_component_voice"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 4, TECH_BIO = 4, TECH_ILLEGAL = 3)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000, MAT_SILVER = 500, MAT_PHORON = 1000)
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build_path = /obj/item/rig_module/voice
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/datum/design/item/mechfab/rigsuit/aicontainer
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name = "hardsuit intelligence storage system"
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desc = "A compact AI network system for a hardsuit."
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id = "rig_component_aicontainer"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_BIO = 4, TECH_POWER = 4)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_DIAMOND = 1000, MAT_GOLD = 500, MAT_SILVER = 750, MAT_VERDANTIUM = 1000)
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build_path = /obj/item/rig_module/ai_container
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/datum/design/item/mechfab/rigsuit/datajack
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name = "hardsuit datajack"
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desc = "A compact datajack for a hardsuit."
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id = "rig_component_datajack"
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req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 5)
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materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_METALHYDROGEN = 1000, MAT_GOLD = 500, MAT_SILVER = 750, MAT_VERDANTIUM = 1000)
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build_path = /obj/item/rig_module/datajack
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/datum/design/item/mechfab/rigsuit/cheminjector
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name = "hardsuit chemical injector"
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desc = "A compact chemical injector network for a hardsuit."
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id = "rig_component_chemicals"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_BIO = 4)
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materials = list(MAT_PLASTEEL = 3000, MAT_GRAPHITE = 2000, MAT_PLASTIC = 3500, MAT_SILVER = 1750, MAT_GOLD = 1250)
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build_path = /obj/item/rig_module/chem_dispenser/injector/advanced/empty
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/datum/design/item/mechfab/rigsuit/teleporter
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name = "hardsuit teleporter system"
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desc = "An enigmatic teleporter system for a hardsuit."
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id = "rig_component_teleport"
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req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_ILLEGAL = 3, TECH_BLUESPACE = 4, TECH_ARCANE = 2, TECH_PRECURSOR = 3)
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materials = list(MAT_DURASTEEL = 5000, MAT_GRAPHITE = 3000, MAT_MORPHIUM = 1500, MAT_OSMIUM = 1500, MAT_PHORON = 1750, MAT_VERDANTIUM = 3000, MAT_SUPERMATTER = 2000)
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build_path = /obj/item/rig_module/teleporter
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@@ -15,9 +15,9 @@
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var/mat_efficiency = 1
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var/speed = 1
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materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, MAT_PLASTEEL = 0, "plastic" = 0, "gold" = 0, "silver" = 0, "osmium" = 0, MAT_LEAD = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, MAT_SUPERMATTER = 0)
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materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, MAT_PLASTEEL = 0, "plastic" = 0, MAT_GRAPHITE = 0, "gold" = 0, "silver" = 0, "osmium" = 0, MAT_LEAD = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, MAT_SUPERMATTER = 0)
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hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER)
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hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_GRAPHITE, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER)
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/obj/machinery/r_n_d/protolathe/Initialize()
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. = ..()
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Reference in New Issue
Block a user