diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm index acc3132712..dbc573cf26 100644 --- a/code/game/objects/items/weapons/material/twohanded.dm +++ b/code/game/objects/items/weapons/material/twohanded.dm @@ -144,9 +144,9 @@ force = 10 w_class = ITEMSIZE_LARGE slot_flags = SLOT_BACK - force_divisor = 0.5 // 15 when wielded with hardness 15 (glass) + force_divisor = 0.5 // 15 when wielded with hardness 30 (glass) unwielded_force_divisor = 0.375 - thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass) + thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass) throw_speed = 3 edge = 0 sharp = 1 @@ -156,4 +156,4 @@ applies_material_colour = 0 fragile = 1 //It's a haphazard thing of glass, wire, and steel reach = 2 // Spears are long. - attackspeed = 14 \ No newline at end of file + attackspeed = 14