mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-30 08:39:12 +01:00
Merge branch 'master' of https://github.com/VOREStation/VOREStation into self
# Conflicts: # code/_helpers/unsorted.dm # code/controllers/subsystems/mapping_vr.dm # code/datums/datum.dm # code/datums/datumvars.dm # code/datums/supplypacks/voidsuits.dm # code/game/machinery/suit_storage_unit.dm # code/game/objects/items/devices/defib.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/world.dm # code/modules/client/preference_setup/loadout/loadout_accessories.dm # code/modules/client/preference_setup/loadout/loadout_eyes.dm # code/modules/client/preference_setup/loadout/loadout_head.dm # code/modules/client/preference_setup/loadout/loadout_suit.dm # code/modules/client/preference_setup/loadout/loadout_uniform.dm # code/modules/clothing/glasses/glasses.dm # code/modules/food/food/snacks.dm # code/modules/mob/living/carbon/human/species/station/station_vr.dm # code/modules/reagents/Chemistry-Recipes.dm # code/world.dm # config/custom_items.txt # config/example/config.txt # config/example/game_options.txt # icons/mob/robots.dmi # icons/obj/mining.dmi # maps/submaps/surface_submaps/wilderness/wilderness.dm # vorestation.dme
This commit is contained in:
@@ -7,7 +7,6 @@
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desc = "Used to remove floors and to pry open doors."
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icon = 'icons/obj/tools.dmi'
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icon_state = "crowbar"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 6
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throwforce = 7
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@@ -28,9 +27,24 @@
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icon_state = "red_crowbar"
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item_state = "crowbar_red"
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/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar
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name = "Precursor Alpha Object - Hard Light Pry Tool"
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desc = "An object which bears striking resemblence to the common crowbar. \
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It appears to also serve a similar purpose, being used for prying. Unlike \
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a crowbar, however, this object is made of some form of 'hard light'.\
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<br><br>\
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There is a visible switch on the base of the tool, which controls the \
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hard light side of the tool. When the switch is used, the shape of \
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the tool changes, with the hard light moving and making a prying motion. \
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This allows the user to pry something with no physical effort beyond keeping \
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the tool aligned while in use."
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value = CATALOGUER_REWARD_EASY
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/obj/item/weapon/tool/crowbar/alien
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name = "alien crowbar"
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desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar)
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icon = 'icons/obj/abductor.dmi'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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icon_state = "crowbar"
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@@ -7,7 +7,6 @@
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desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
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icon = 'icons/obj/tools_vr.dmi'
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icon_state = "prybar"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 4
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throwforce = 5
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@@ -6,7 +6,6 @@
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desc = "You can be totally screwwy with this."
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icon = 'icons/obj/tools.dmi'
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icon_state = "screwdriver"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_EARS
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force = 6
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w_class = ITEMSIZE_TINY
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@@ -68,9 +67,24 @@
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/obj/item/weapon/tool/screwdriver/is_screwdriver()
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return TRUE
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/datum/category_item/catalogue/anomalous/precursor_a/alien_screwdriver
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name = "Precursor Alpha Object - Hard Light Torgue Tool"
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desc = "This appears to be a tool, with a solid handle, and a thin hard light \
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shaft, with a tip at the end. On the handle appears to be two mechanisms that \
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causes the hard light section to spin at a high speed while held down, in a \
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similar fashion as an electric drill. One makes it spin clockwise, the other \
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counter-clockwise.\
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<br><br>\
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The hard light tip is able to shift its shape to a degree when pressed into \
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a solid receptacle. This allows it to be able to function on many kinds of \
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fastener, which includes the screws."
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value = CATALOGUER_REWARD_EASY
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/obj/item/weapon/tool/screwdriver/alien
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name = "alien screwdriver"
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desc = "An ultrasonic screwdriver."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_screwdriver)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "screwdriver_a"
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item_state = "screwdriver_black"
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@@ -122,4 +136,4 @@
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counterpart.forceMove(get_turf(src))
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src.forceMove(counterpart)
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user.put_in_active_hand(counterpart)
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to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
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to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
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@@ -7,7 +7,6 @@
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icon = 'icons/obj/tools.dmi'
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icon_state = "welder"
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item_state = "welder"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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//Amount of OUCH when it's thrown
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@@ -39,7 +38,8 @@
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var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
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toolspeed = 1
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/obj/item/weapon/weldingtool/New()
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/obj/item/weapon/weldingtool/Initialize()
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. = ..()
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// var/random_fuel = min(rand(10,20),max_fuel)
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var/datum/reagents/R = new/datum/reagents(max_fuel)
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reagents = R
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@@ -47,12 +47,11 @@
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R.add_reagent("fuel", max_fuel)
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update_icon()
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if(always_process)
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processing_objects |= src
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/weapon/weldingtool/Destroy()
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if(welding || always_process)
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/weldingtool/examine(mob/user)
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@@ -60,7 +59,7 @@
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if(max_fuel)
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to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
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/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone)
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/obj/item/weapon/weldingtool/attack(atom/A, mob/living/user, def_zone)
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if(ishuman(A) && user.a_intent == I_HELP)
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
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@@ -115,18 +114,13 @@
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..()
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return
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/obj/item/weapon/weldingtool/process()
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if(welding)
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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if(get_fuel() < 1)
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setWelding(0)
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//I'm not sure what this does. I assume it has to do with starting fires...
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//...but it doesnt check to see if the welder is on or not.
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var/turf/location = src.loc
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@@ -137,7 +131,6 @@
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if (istype(location, /turf))
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location.hotspot_expose(700, 5)
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/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
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@@ -164,12 +157,8 @@
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L.IgniteMob()
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if (istype(location, /turf))
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location.hotspot_expose(700, 50, 1)
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return
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/obj/item/weapon/weldingtool/attack_self(mob/user as mob)
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setWelding(!welding, usr)
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return
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/obj/item/weapon/weldingtool/attack_self(mob/user)
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setWelding(!welding, user)
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//Returns the amount of fuel in the welder
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/obj/item/weapon/weldingtool/proc/get_fuel()
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@@ -198,7 +187,7 @@
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//Returns whether or not the welding tool is currently on.
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/obj/item/weapon/weldingtool/proc/isOn()
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return src.welding
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return welding
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/obj/item/weapon/weldingtool/update_icon()
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..()
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@@ -214,7 +203,7 @@
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// Fuel counter overlay.
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if(change_icons && get_max_fuel())
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var/ratio = get_fuel() / get_max_fuel()
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ratio = Ceiling(ratio*4) * 25
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ratio = CEILING(ratio * 4, 1) * 25
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var/image/I = image(icon, src, "[icon_state][ratio]")
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overlays.Add(I)
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@@ -283,7 +272,7 @@
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welding = 1
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update_icon()
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if(!always_process)
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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else
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if(M)
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var/msg = max_fuel ? "welding fuel" : "charge"
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@@ -292,7 +281,7 @@
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//Otherwise
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else if(!set_welding && welding)
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if(!always_process)
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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if(M)
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to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
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else if(T)
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@@ -386,9 +375,34 @@
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toolspeed = 2
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eye_safety_modifier = 1 // Safer on eyes.
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/datum/category_item/catalogue/anomalous/precursor_a/alien_welder
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name = "Precursor Alpha Object - Self Refueling Exothermic Tool"
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desc = "An unwieldly tool which somewhat resembles a weapon, due to \
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having a prominent trigger attached to the part which would presumably \
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have been held by whatever had created this object. When the trigger is \
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held down, a small but very high temperature flame shoots out from the \
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tip of the tool. The grip is able to be held by human hands, however the \
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shape makes it somewhat awkward to hold.\
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<br><br>\
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The tool appears to utilize an unknown fuel to light and maintain the \
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flame. What is more unusual, is that the fuel appears to replenish itself. \
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How it does this is not known presently, however experimental human-made \
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welders have been known to have a similar quality.\
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<br><br>\
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Interestingly, the flame is able to cut through a wide array of materials, \
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such as iron, steel, stone, lead, plasteel, and even durasteel. Yet, it is unable \
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to cut the unknown material that itself and many other objects made by this \
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precursor civilization have made. This raises questions on the properties of \
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that material, and how difficult it would have been to work with. This tool \
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does demonstrate, however, that the alien fuel cannot melt precursor beams, walls, \
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or other structual elements, making it rather limited for their \
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deconstruction purposes."
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value = CATALOGUER_REWARD_EASY
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/obj/item/weapon/weldingtool/alien
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name = "alien welding tool"
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desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_welder)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "welder"
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toolspeed = 0.1
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@@ -609,4 +623,4 @@
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/obj/item/weapon/weldingtool/electric/mounted/cyborg
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toolspeed = 0.5
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#undef WELDER_FUEL_BURN_INTERVAL
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#undef WELDER_FUEL_BURN_INTERVAL
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@@ -6,7 +6,6 @@
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desc = "This cuts wires."
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icon = 'icons/obj/tools.dmi'
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icon_state = "cutters"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 6
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throw_speed = 2
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@@ -44,9 +43,24 @@
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/obj/item/weapon/tool/wirecutters/is_wirecutter()
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return TRUE
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/datum/category_item/catalogue/anomalous/precursor_a/alien_wirecutters
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name = "Precursor Alpha Object - Wire Seperator"
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desc = "An object appearing to have a tool shape. It has two handles, and two \
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sides which are attached to each other in the center. At the end on each side \
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is a sharp cutting edge, made from a seperate material than the rest of the \
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tool.\
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<br><br>\
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This tool appears to serve the same purpose as conventional wirecutters, due \
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to how similar the shapes are. If so, this implies that the creators of this \
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object also may utilize flexible cylindrical strands of metal to transmit \
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energy and signals, just as humans do."
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value = CATALOGUER_REWARD_EASY
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/obj/item/weapon/tool/wirecutters/alien
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name = "alien wirecutters"
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desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_wirecutters)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cutters"
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toolspeed = 0.1
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@@ -6,7 +6,6 @@
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desc = "A wrench with many common uses. Can be usually found in your hand."
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icon = 'icons/obj/tools.dmi'
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icon_state = "wrench"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 6
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throwforce = 7
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@@ -26,9 +25,26 @@
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 0.5
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/datum/category_item/catalogue/anomalous/precursor_a/alien_wrench
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name = "Precursor Alpha Object - Fastener Torque Tool"
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desc = "This is an object that has a distinctive tool shape. \
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It has a handle on one end, with a simple mechanism attached to it. \
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On the other end is the head of the tool, with two sides each glowing \
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a different color. The head opens up towards the top, in a similar shape \
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as a conventional wrench.\
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<br><br>\
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When an object is placed into the head section of the tool, the tool appears \
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to force the object to be turned in a specific direction. The direction can be \
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inverted by pressing down on the mechanism on the handle. It is not known if \
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this tool was intended by its creators to tighten fasteners or if it has a less obvious \
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purpose, however it is very well suited to act in a wrench's capacity regardless."
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value = CATALOGUER_REWARD_EASY
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/obj/item/weapon/tool/wrench/alien
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name = "alien wrench"
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desc = "A polarized wrench. It causes anything placed between the jaws to turn."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_wrench)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "wrench"
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usesound = 'sound/effects/empulse.ogg'
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@@ -68,4 +84,4 @@
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counterpart.forceMove(get_turf(src))
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src.forceMove(counterpart)
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user.put_in_active_hand(counterpart)
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to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
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to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
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Reference in New Issue
Block a user