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Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage). Gives punching objects a check so you don't accidently smash something without meaning to. Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs. * Take_Damage Boogaloo * More take_damage Stuff Adds click delay on attacking barriers. Proper noises when attacking material doors and barricades. More stuff can be broken by mech punch and simple mobs. * Adds changelong * usr to user
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@@ -52,7 +52,7 @@
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if(0.5 to 1.0)
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to_chat(user, "<span class='notice'>It has a few scrapes and dents.</span>")
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/obj/structure/railing/proc/take_damage(amount)
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/obj/structure/railing/take_damage(amount)
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health -= amount
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if(health <= 0)
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visible_message("<span class='warning'>\The [src] breaks down!</span>")
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