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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds an underslung grenade launcher to the Z8.
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/launcher/grenade
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name = "grenade launcher"
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desc = "A bulky pump-action grenade launcher. Holds up to 5 grenades in a revolving magazine."
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desc = "A bulky pump-action grenade launcher. Holds up to 6 grenades in a revolving magazine."
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icon_state = "riotgun"
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item_state = "riotgun"
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w_class = 4
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@@ -14,7 +14,7 @@
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var/obj/item/weapon/grenade/chambered
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var/list/grenades = new/list()
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var/max_grenades = 4 //holds this + one in the chamber
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var/max_grenades = 5 //holds this + one in the chamber
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matter = list("metal" = 2000)
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//revolves the magazine, allowing players to choose between multiple grenade types
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@@ -42,23 +42,16 @@
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if(chambered)
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user << "\A [chambered] is chambered."
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/obj/item/weapon/gun/launcher/grenade/attack_self(mob/user)
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pump(user)
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/obj/item/weapon/gun/launcher/grenade/attackby(obj/item/I, mob/user)
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if((istype(I, /obj/item/weapon/grenade)))
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/obj/item/weapon/gun/launcher/grenade/proc/load(obj/item/weapon/grenade/G, mob/user)
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if(grenades.len >= max_grenades)
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user << "<span class='warning'>[src] is full.</span>"
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return
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user.remove_from_mob(I)
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I.loc = src
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grenades.Insert(1, I) //add to the head of the list, so that it is loaded on the next pump
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user.visible_message("[user] inserts \a [I] into [src].", "<span class='notice'>You insert \a [I] into [src].</span>")
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else
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..()
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user.remove_from_mob(G)
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G.loc = src
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grenades.Insert(1, G) //add to the head of the list, so that it is loaded on the next pump
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user.visible_message("[user] inserts \a [G] into [src].", "<span class='notice'>You insert \a [G] into [src].</span>")
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/obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user)
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if(user.get_inactive_hand() == src)
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/obj/item/weapon/gun/launcher/grenade/proc/unload(mob/user)
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if(grenades.len)
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var/obj/item/weapon/grenade/G = grenades[grenades.len]
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grenades.len--
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@@ -66,6 +59,19 @@
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user.visible_message("[user] removes \a [G] from [src].", "<span class='notice'>You remove \a [G] from [src].</span>")
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else
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user << "<span class='warning'>[src] is empty.</span>"
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/obj/item/weapon/gun/launcher/grenade/attack_self(mob/user)
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pump(user)
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/obj/item/weapon/gun/launcher/grenade/attackby(obj/item/I, mob/user)
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if((istype(I, /obj/item/weapon/grenade)))
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load(I, user)
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else
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..()
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/obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user)
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if(user.get_inactive_hand() == src)
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unload(user)
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else
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..()
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@@ -79,3 +85,32 @@
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message_admins("[key_name_admin(user)] fired a grenade ([chambered.name]) from a grenade launcher ([src.name]).")
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log_game("[key_name_admin(user)] used a grenade ([chambered.name]).")
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chambered = null
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//Underslung grenade launcher to be used with the Z8
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/obj/item/weapon/gun/launcher/grenade/underslung
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name = "underslung grenade launcher"
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desc = "Not much more than a tube and a firing mechanism, this grenade launcher is designed to be fitted to a rifle."
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w_class = 3
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force = 5
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max_grenades = 0
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/obj/item/weapon/gun/launcher/grenade/underslung/attack_self()
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return
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//load and unload directly into chambered
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/obj/item/weapon/gun/launcher/grenade/underslung/load(obj/item/weapon/grenade/G, mob/user)
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if(chambered)
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user << "<span class='warning'>[src] is already loaded.</span>"
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return
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user.remove_from_mob(G)
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G.loc = src
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chambered = G
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user.visible_message("[user] load \a [G] into [src].", "<span class='notice'>You load \a [G] into [src].</span>")
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/obj/item/weapon/gun/launcher/grenade/underslung/unload(mob/user)
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if(chambered)
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user.put_in_hands(chambered)
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user.visible_message("[user] removes \a [chambered] from [src].", "<span class='notice'>You remove \a [chambered] from [src].</span>")
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chambered = null
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else
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user << "<span class='warning'>[src] is empty.</span>"
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@@ -47,6 +47,23 @@
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icon_state = "c20r"
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of a make popular on the frontier. Uses 7.62mm rounds. It is unmarked."
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icon_state = "arifle"
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item_state = "shotgun"
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w_class = 4
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force = 10
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caliber = "a762"
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origin_tech = "combat=6;materials=1;syndicate=4"
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
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..()
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icon_state = (ammo_magazine)? "arifle-0" : "arifle"
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/obj/item/weapon/gun/projectile/automatic/wt550
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name = "\improper W-T 550 Saber"
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desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
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@@ -70,7 +87,7 @@
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/obj/item/weapon/gun/projectile/automatic/z8
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name = "\improper Z8 Bulldog"
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desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
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desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds and has an underslung grenade launcher. Makes you feel like a space marine when you hold it."
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icon_state = "carbine"
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item_state = "shotgun"
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w_class = 4
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@@ -82,6 +99,34 @@
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a556
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var/use_launcher = 0
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var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
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/obj/item/weapon/gun/projectile/automatic/z8/New()
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..()
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launcher = new(src)
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/obj/item/weapon/gun/projectile/automatic/z8/attack_self(mob/user)
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use_launcher = !use_launcher
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user << "<span class='notice'>You switch to [use_launcher? "\the [launcher]" : "firing normally"].</span>"
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/obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
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if((istype(I, /obj/item/weapon/grenade)))
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launcher.load(I, user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
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if(user.get_inactive_hand() == src && use_launcher)
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launcher.unload(user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
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if(use_launcher)
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launcher.Fire(target, user, params, pointblank, reflex)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/update_icon()
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..()
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@@ -91,23 +136,6 @@
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icon_state = "carbine"
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of a make popular on the frontier. Uses 7.62mm rounds. It is unmarked."
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icon_state = "assltrifle"
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item_state = "shotgun"
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w_class = 4
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force = 10
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caliber = "a762"
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origin_tech = "combat=6;materials=1;syndicate=4"
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
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..()
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icon_state = (ammo_magazine)? "assltrifle" : "assltrifle-noclip"
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/obj/item/weapon/gun/projectile/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
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