diff --git a/bot/NanoTrasenBot.py b/bot/NanoTrasenBot.py index e86009ef58..6f65a11daf 100644 --- a/bot/NanoTrasenBot.py +++ b/bot/NanoTrasenBot.py @@ -35,10 +35,9 @@ except ImportError: try: tiedosto = open("psycodownload.txt","r") except: - tiedosto = open("psycodownload.txt","w") - tiedosto.write("http://www.voidspace.org.uk/python/modules.shtml#psyco") - tiedosto.write("\nhttp://psyco.sourceforge.net/download.html") - tiedosto.close() + with open("psycodownload.txt","w") as tiedosto: + tiedosto.write("http://www.voidspace.org.uk/python/modules.shtml#psyco") + tiedosto.write("\nhttp://psyco.sourceforge.net/download.html") print "Check psycodownload.txt for a link" else: print "For god's sake, open psycodownload.txt" @@ -190,15 +189,13 @@ tell_list = {} if CORE_DATA.DISABLE_ALL_NON_MANDATORY_SOCKET_CONNECTIONS: nudgeable = False try: - tiedosto = open("replacenames.cache","r") - replacenames = pickle.load(tiedosto) - tiedosto.close() + with open("replacenames.cache","r") as tiedosto: + replacenames = pickle.load(tiedosto) for i in replacenames.values(): if len(i) > call_me_max_length: replacenames[replacenames.keys()[replacenames.values().index(i)]] = i[:call_me_max_length] - tiedosto = open("replacenames.cache","w") - pickle.dump(replacenames,tiedosto) - tiedosto.close() + with open("replacenames.cache","w") as tiedosto: + pickle.dump(replacenames,tiedosto) if "[\0x01]" in i.lower() or "[\\0x01]" in i.lower(): i = i.replace("[\0x01]","") i = i.replace("[\0X01]","") @@ -211,13 +208,12 @@ except EOFError: #Cache corrupt replacenames = {} print "replacenames.cache is corrupt and couldn't be loaded." try: - tiedosto = open("peopleheknows.cache","r") - peopleheknows = pickle.load(tiedosto) - tiedosto.close() + with open("peopleheknows.cache","r") as tiedosto: + peopleheknows = pickle.load(tiedosto) except IOError: peopleheknows = [[],[]] - tiedosto = open("peopleheknows.cache","w") - tiedosto.close() + with open("peopleheknows.cache","w") as tiedosto: + pass except EOFError: peopleheknows = [[],[]] print "peopleheknows.cache is corrupt and couldn't be loaded." @@ -345,16 +341,14 @@ if aggressive_pinging: self_time = 0 global backup,disconnects,conn while disconnects < 5: - if backup > self_time: - if time.time()-backup > delay: - conn.send("PONG "+pongtarg) - print "Ponged" - self_time = time.time() - else: - if time.time()-self_time > delay: - conn.send("PONG "+pongtarg) - print "Ponged" - self_time = time.time() + if backup > self_time and time.time()-backup > delay: + conn.send("PONG "+pongtarg) + print "Ponged" + self_time = time.time() + elif time.time()-self_time > delay: + conn.send("PONG "+pongtarg) + print "Ponged" + self_time = time.time() time.sleep(refresh) thread.start_new_thread(aggressive_ping,(aggressive_pinging_delay,aggressive_pinging_refresh,)) def stop(sender,debug=1): @@ -370,16 +364,15 @@ def stop(sender,debug=1): access_granted = True else: access_granted = False - if access_granted: - if debug: - print sender+":"+prefix+"stop" - if random.randint(0,100) == 50: - conn.privmsg(channel,"Hammertime!") - else: - conn.privmsg(channel,"Shutting down.") - disconnects = 99999 - conn.quit() - return True + if access_granted and debug: + print sender+":"+prefix+"stop" + if random.randint(0,100) == 50: + conn.privmsg(channel,"Hammertime!") + else: + conn.privmsg(channel,"Shutting down.") + disconnects = 99999 + conn.quit() + return True else: conn.privmsg(channel,"You cannot command me") return False @@ -401,13 +394,12 @@ def target(who,how_long): if debug: print "Banned",who,"For",how_long,"seconds" if logbans: - tiedosto = open(targetdirectory+"banlog/"+str(int(start))+"-"+str(int(end))+".txt","w") - tiedosto.write("Start of ban on "+who+":"+str(int(start))) - tiedosto.write("\n") - tiedosto.write("End of ban on "+who+":"+str(int(end))) - tiedosto.write("\n") - tiedosto.write("In total:"+str(int(end-start))+"Seconds") - tiedosto.close() + with open(targetdirectory+"banlog/"+str(int(start))+"-"+str(int(end))+".txt","w") as tiedosto: + tiedosto.write("Start of ban on "+who+":"+str(int(start))) + tiedosto.write("\n") + tiedosto.write("End of ban on "+who+":"+str(int(end))) + tiedosto.write("\n") + tiedosto.write("In total:"+str(int(end-start))+"Seconds") else: CALL_OFF = False pass @@ -576,13 +568,12 @@ while True: time.sleep(6) Name = origname conn.nick(Name) - if origname in truesender: - if influx == prefix+"stop": - time.sleep(0.5) #A small delay - conn.privmsg(channel,"Shutting down.") - conn.quit() - disconnects = 99999 - break + if origname in truesender and influx == prefix+"stop": + time.sleep(0.5) #A small delay + conn.privmsg(channel,"Shutting down.") + conn.quit() + disconnects = 99999 + break if len(translateable) > 0 and enabled == True: people = "-5|5|1-".join(users).lower() if truesender.lower() in translateable: @@ -633,9 +624,8 @@ while True: arg = influx.lower()[8+len(prefix):] if debug: print truesender+":"+prefix+"suggest "+arg - tiedosto = open(targetdirectory+"suggestions/suggestions_"+str(int(time.time()))+".txt","a") - tiedosto.write(arg) - tiedosto.close() + with open(targetdirectory+"suggestions/suggestions_"+str(int(time.time()))+".txt","a") as tiedosto: + tiedosto.write(arg) conn.privmsg(targetchannel,"Suggestion received") elif cocheck( prefix+"help "): #Space in front of the ( to make sure that my command finder does not pick this up. arg = " ".join(influx.split(" ")[1:]).lower() diff --git a/code/ATMOSPHERICS/datum_pipeline.dm b/code/ATMOSPHERICS/datum_pipeline.dm index f4f4e37990..44c7cd2590 100644 --- a/code/ATMOSPHERICS/datum_pipeline.dm +++ b/code/ATMOSPHERICS/datum_pipeline.dm @@ -28,9 +28,6 @@ datum/pipeline if(!member.check_pressure(pressure)) break //Only delete 1 pipe per process - //Allow for reactions - //air.react() //Should be handled by pipe_network now - proc/temporarily_store_air() //Update individual gas_mixtures by volume ratio diff --git a/code/__defines/atmos.dm b/code/__defines/atmos.dm index 668178abfc..f67c967157 100644 --- a/code/__defines/atmos.dm +++ b/code/__defines/atmos.dm @@ -19,6 +19,7 @@ #define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME / (T20C * R_IDEAL_GAS_EQUATION)) // Amount of air to take a from a tile #define BREATH_PERCENTAGE (BREATH_VOLUME / CELL_VOLUME) // Amount of air needed before pass out/suffocation commences. #define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD * BREATH_PERCENTAGE * 0.16) +#define HUMAN_HEAT_CAPACITY 280000 //J/K For 80kg person #define SOUND_MINIMUM_PRESSURE 10 diff --git a/code/__defines/math_physics.dm b/code/__defines/math_physics.dm index 7c7c6d0d85..987cb1ba9d 100644 --- a/code/__defines/math_physics.dm +++ b/code/__defines/math_physics.dm @@ -13,6 +13,7 @@ #define GAS_CRITICAL_TEMPERATURE 132.65 // K. The critical point temperature for air. #define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)). Unitless ratio. +#define HUMAN_EXPOSED_SURFACE_AREA 5.2 //m^2, surface area of 1.7m (H) x 0.46m (D) cylinder #define T0C 273.15 // 0.0 degrees celcius #define T20C 293.15 // 20.0 degrees celcius diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm index 8c7acf05a2..98ad3b28ca 100644 --- a/code/__defines/mobs.dm +++ b/code/__defines/mobs.dm @@ -25,6 +25,7 @@ #define BORGMESON 0x1 #define BORGTHERM 0x2 #define BORGXRAY 0x4 +#define BORGMATERIAL 8 #define HOSTILE_STANCE_IDLE 1 #define HOSTILE_STANCE_ALERT 2 diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 42d815205a..b4368d891b 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -269,7 +269,7 @@ user.listed_turf = null else user.listed_turf = T - user.client.statpanel = T.name + user.client.statpanel = "Turf" return 1 /mob/proc/TurfAdjacent(var/turf/T) diff --git a/code/_onclick/hud/movable_screen_objects.dm b/code/_onclick/hud/movable_screen_objects.dm index 5034606256..d543b8b12a 100644 --- a/code/_onclick/hud/movable_screen_objects.dm +++ b/code/_onclick/hud/movable_screen_objects.dm @@ -1,3 +1,4 @@ + ////////////////////////// //Movable Screen Objects// // By RemieRichards // @@ -30,9 +31,10 @@ //Split X+Pixel_X up into list(X, Pixel_X) var/list/screen_loc_X = text2list(screen_loc_params[1],":") - + screen_loc_X[1] = encode_screen_X(text2num(screen_loc_X[1])) //Split Y+Pixel_Y up into list(Y, Pixel_Y) var/list/screen_loc_Y = text2list(screen_loc_params[2],":") + screen_loc_Y[1] = encode_screen_Y(text2num(screen_loc_Y[1])) if(snap2grid) //Discard Pixel Values screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]" @@ -42,8 +44,50 @@ var/pix_Y = text2num(screen_loc_Y[2]) - 16 screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]" - moved = TRUE +/obj/screen/movable/proc/encode_screen_X(X) + if(X > usr.client.view+1) + . = "EAST-[usr.client.view*2 + 1-X]" + else if(X < usr.client.view+1) + . = "WEST+[X-1]" + else + . = "CENTER" +/obj/screen/movable/proc/decode_screen_X(X) + //Find EAST/WEST implementations + if(findtext(X,"EAST-")) + var/num = text2num(copytext(X,6)) //Trim EAST- + if(!num) + num = 0 + . = usr.client.view*2 + 1 - num + else if(findtext(X,"WEST+")) + var/num = text2num(copytext(X,6)) //Trim WEST+ + if(!num) + num = 0 + . = num+1 + else if(findtext(X,"CENTER")) + . = usr.client.view+1 + +/obj/screen/movable/proc/encode_screen_Y(Y) + if(Y > usr.client.view+1) + . = "NORTH-[usr.client.view*2 + 1-Y]" + else if(Y < usr.client.view+1) + . = "SOUTH+[Y-1]" + else + . = "CENTER" + +/obj/screen/movable/proc/decode_screen_Y(Y) + if(findtext(Y,"NORTH-")) + var/num = text2num(copytext(Y,7)) //Trim NORTH- + if(!num) + num = 0 + . = usr.client.view*2 + 1 - num + else if(findtext(Y,"SOUTH+")) + var/num = text2num(copytext(Y,7)) //Time SOUTH+ + if(!num) + num = 0 + . = num+1 + else if(findtext(Y,"CENTER")) + . = usr.client.view+1 //Debug procs /client/proc/test_movable_UI() @@ -81,4 +125,4 @@ S.screen_loc = screen_l - screen += S \ No newline at end of file + screen += S diff --git a/code/_onclick/hud/spell_screen_objects.dm b/code/_onclick/hud/spell_screen_objects.dm index 31f6fbcb86..a59474749a 100644 --- a/code/_onclick/hud/spell_screen_objects.dm +++ b/code/_onclick/hud/spell_screen_objects.dm @@ -19,9 +19,12 @@ spell_objects.Cut() if(spell_holder) spell_holder.spell_masters -= src + if(spell_holder.client && spell_holder.client.screen) + spell_holder.client.screen -= src + spell_holder = null /obj/screen/movable/spell_master/ResetVars() - ..("spell_objects") + ..("spell_objects", args) spell_objects = list() /obj/screen/movable/spell_master/MouseDrop() @@ -47,25 +50,34 @@ overlays.len = 0 overlays.Add(closed_state) else if(forced_state != 1) - var/temp_loc = screen_loc - - var/x_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":"))) - var/x_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":") + 1, findtext(temp_loc, ","))) - temp_loc = copytext(temp_loc, findtext(temp_loc, ",") + 1) - var/y_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":"))) - var/y_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":")+1)) - - for(var/i = 1; i <= spell_objects.len; i++) - var/obj/screen/spell/S = spell_objects[i] - S.screen_loc = "[x_position + (x_position < 8 ? 1 : -1)*(i%7)]:[x_pix],[y_position + (y_position < 8 ? round(i/7) : -round(i/7))]:[y_pix]" - if(spell_holder && spell_holder.client) - spell_holder.client.screen += S - S.handle_icon_updates = 1 + open_spellmaster() update_spells(1) showing = 1 overlays.len = 0 overlays.Add(open_state) +/obj/screen/movable/spell_master/proc/open_spellmaster() + var/list/screen_loc_xy = text2list(screen_loc,",") + + //Create list of X offsets + var/list/screen_loc_X = text2list(screen_loc_xy[1],":") + var/x_position = decode_screen_X(screen_loc_X[1]) + var/x_pix = screen_loc_X[2] + + //Create list of Y offsets + var/list/screen_loc_Y = text2list(screen_loc_xy[2],":") + var/y_position = decode_screen_Y(screen_loc_Y[1]) + var/y_pix = screen_loc_Y[2] + + for(var/i = 1; i <= spell_objects.len; i++) + var/obj/screen/spell/S = spell_objects[i] + var/xpos = x_position + (x_position < 8 ? 1 : -1)*(i%7) + var/ypos = y_position + (y_position < 8 ? round(i/7) : -round(i/7)) + S.screen_loc = "[encode_screen_X(xpos)]:[x_pix],[encode_screen_Y(ypos)]:[y_pix]" + if(spell_holder && spell_holder.client) + spell_holder.client.screen += S + S.handle_icon_updates = 1 + /obj/screen/movable/spell_master/proc/add_spell(var/spell/spell) if(!spell) return @@ -74,13 +86,14 @@ return else spell_objects.Add(spell.connected_button) - toggle_open(2) + if(spell_holder.client) + toggle_open(2) return if(spell.spell_flags & NO_BUTTON) //no button to add if we don't get one return - var/obj/screen/spell/newscreen = new /obj/screen/spell + var/obj/screen/spell/newscreen = PoolOrNew(/obj/screen/spell) newscreen.spellmaster = src newscreen.spell = spell @@ -96,7 +109,8 @@ newscreen.name = spell.name newscreen.update_charge(1) spell_objects.Add(newscreen) - toggle_open(2) //forces the icons to refresh on screen + if(spell_holder.client) + toggle_open(2) //forces the icons to refresh on screen /obj/screen/movable/spell_master/proc/remove_spell(var/spell/spell) qdel(spell.connected_button) @@ -151,6 +165,8 @@ last_charged_icon = null if(spellmaster) spellmaster.spell_objects -= src + if(spellmaster.spell_holder && spellmaster.spell_holder.client) + spellmaster.spell_holder.client.screen -= src if(spellmaster && !spellmaster.spell_objects.len) qdel(spellmaster) spellmaster = null diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index 29008770f5..efab120483 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -39,12 +39,12 @@ datum/controller/vote result() for(var/client/C in voting) if(C) - C << browse(null,"window=vote;can_close=0") + C << browse(null,"window=vote") reset() else for(var/client/C in voting) if(C) - C << browse(vote.interface(C),"window=vote;can_close=0") + C << browse(vote.interface(C),"window=vote") voting.Cut() @@ -392,4 +392,4 @@ datum/controller/vote set name = "Vote" if(vote) - src << browse(vote.interface(client),"window=vote;can_close=0") + src << browse(vote.interface(client),"window=vote") diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index afe5bd01c3..e3d10e6c27 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -166,7 +166,9 @@ if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1)) var/assignment = GetAssignment(H) - var/id = add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex + var/id = generate_record_id() + var/icon/front = new(get_id_photo(H), dir = SOUTH) + var/icon/side = new(get_id_photo(H), dir = WEST) //General Record var/datum/data/record/G = CreateGeneralRecord(H, id) G.fields["name"] = H.real_name @@ -222,8 +224,10 @@ locked += L return -// TODO. -proc/get_id_photo(var/mob/living/carbon/human/H, var/assigned_role) +/proc/generate_record_id() + return add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex + +/proc/get_id_photo(var/mob/living/carbon/human/H) var/icon/preview_icon = null var/g = "m" diff --git a/code/game/asteroid.dm b/code/game/asteroid.dm deleted file mode 100644 index 795970068c..0000000000 --- a/code/game/asteroid.dm +++ /dev/null @@ -1,84 +0,0 @@ - -var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger =4, - /obj/item/weapon/pickaxe/silver =4, - /obj/item/weapon/pickaxe/drill =4, - /obj/item/weapon/pickaxe/jackhammer =4, - //mob/living/simple_animal/hostile/carp =3, - /obj/item/weapon/pickaxe/diamond =3, - /obj/item/weapon/pickaxe/diamonddrill =3, - /obj/item/weapon/pickaxe/gold =3, - /obj/item/weapon/pickaxe/plasmacutter =2, - /obj/structure/closet/syndicate/resources =2, - /obj/item/weapon/melee/energy/sword/pirate =1, - /obj/mecha/working/ripley/mining =1 - ) - -var/global/list/spawned_surprises = list() - -var/global/max_secret_rooms = 3 - -proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , var/clean = 0 , var/name) - var/list/room_turfs = list("walls"=list(),"floors"=list()) - - //world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]" - if(!wall) - wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/effect/alien/resin) - if(!floor) - floor = pick(/turf/simulated/floor,/turf/simulated/floor/tiled,/turf/simulated/floor/reinforced) - - for(var/x = 0,x 0, i--) - for(var/level = 1 to 3) - var/list/candidates = list() - if(ticker.mode.name == "AI malfunction")//Make sure they want to malf if its malf - candidates = FindOccupationCandidates(job, level, BE_MALF) - else - candidates = FindOccupationCandidates(job, level) - if(candidates.len) - var/mob/new_player/candidate = pick(candidates) - if(AssignRole(candidate, "AI")) - ai_selected++ - break - //Malf NEEDS an AI so force one if we didn't get a player who wanted it - if((ticker.mode.name == "AI malfunction")&&(!ai_selected)) - unassigned = shuffle(unassigned) - for(var/mob/new_player/player in unassigned) - if(jobban_isbanned(player, "AI")) continue - if(AssignRole(player, "AI")) - ai_selected++ - break - if(ai_selected) return 1 - return 0 - - /** Proc DivideOccupations * fills var "assigned_role" for all ready players. * This proc must not have any side effect besides of modifying "assigned_role". @@ -266,11 +236,6 @@ var/global/datum/controller/occupations/job_master FillHeadPosition() Debug("DO, Head Check end") - //Check for an AI - Debug("DO, Running AI Check") - FillAIPosition() - Debug("DO, AI Check end") - //Other jobs are now checked Debug("DO, Running Standard Check") @@ -281,6 +246,7 @@ var/global/datum/controller/occupations/job_master // Loop through all levels from high to low var/list/shuffledoccupations = shuffle(occupations) + // var/list/disabled_jobs = ticker.mode.disabled_jobs // So we can use .Find down below without a colon. for(var/level = 1 to 3) //Check the head jobs first each level CheckHeadPositions(level) @@ -290,7 +256,7 @@ var/global/datum/controller/occupations/job_master // Loop through all jobs for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY - if(!job) + if(!job || ticker.mode.disabled_jobs.Find(job.title) ) continue if(jobban_isbanned(player, job.title)) @@ -482,7 +448,7 @@ var/global/datum/controller/occupations/job_master if(istype(H)) //give humans wheelchairs, if they need them. var/obj/item/organ/external/l_foot = H.get_organ("l_foot") var/obj/item/organ/external/r_foot = H.get_organ("r_foot") - if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED)) + if(!l_foot || !r_foot) var/obj/structure/bed/chair/wheelchair/W = new /obj/structure/bed/chair/wheelchair(H.loc) H.buckled = W H.update_canmove() diff --git a/code/game/jobs/jobprocs.dm b/code/game/jobs/jobprocs.dm deleted file mode 100644 index 2a012872bf..0000000000 --- a/code/game/jobs/jobprocs.dm +++ /dev/null @@ -1,66 +0,0 @@ - - -//TODO: put these somewhere else -/client/proc/mimewall() - set category = "Mime" - set name = "Invisible wall" - set desc = "Create an invisible wall on your location." - if(usr.stat) - usr << "Not when you're incapicated." - return - if(!ishuman(usr)) - return - - var/mob/living/carbon/human/H = usr - - if(!H.miming) - usr << "You still haven't atoned for your speaking transgression. Wait." - return - H.verbs -= /client/proc/mimewall - spawn(300) - H.verbs += /client/proc/mimewall - for (var/mob/V in viewers(H)) - if(V!=usr) - V.show_message("[H] looks as if a wall is in front of them.", 3, "", 2) - usr << "You form a wall in front of yourself." - new /obj/effect/forcefield/mime(locate(usr.x,usr.y,usr.z)) - return - -///////////Mimewalls/////////// - -/obj/effect/forcefield/mime - icon_state = "empty" - name = "invisible wall" - desc = "You have a bad feeling about this." - var/timeleft = 300 - var/last_process = 0 - -/obj/effect/forcefield/mime/New() - ..() - last_process = world.time - processing_objects.Add(src) - -/obj/effect/forcefield/mime/process() - timeleft -= (world.time - last_process) - if(timeleft <= 0) - processing_objects.Remove(src) - qdel(src) - -/////////////////////////////// - -/client/proc/mimespeak() - set category = "Mime" - set name = "Speech" - set desc = "Toggle your speech." - if(!ishuman(usr)) - return - - var/mob/living/carbon/human/H = usr - - if(H.miming) - H.miming = 0 - else - H << "You'll have to wait if you want to atone for your sins." - spawn(3000) - H.miming = 1 - return \ No newline at end of file diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 64393c2bc4..8851d3f985 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -390,7 +390,7 @@ if(!AN && !open && !infected & !imp) AN = "None:" - if(!(e.status & ORGAN_DESTROYED)) + if(!e.is_stump()) dat += "[e.name][e.burn_dam][e.brute_dam][robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]" else dat += "[e.name]--Not [e.is_stump() ? "Found" : "Attached Completely"]" diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 3b33e40a9e..80b33cfaa0 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -18,6 +18,7 @@ var/temperature_resistance = 1000 + T0C volume = 1000 use_power = 0 + interact_offline = 1 // Allows this to be used when not in powered area. var/release_log = "" var/update_flag = 0 diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 15c504800a..1d53e1bc5a 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -458,7 +458,7 @@ var/counter = 1 while(src.active2.fields[text("com_[]", counter)]) counter++ - src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]
[t1]") + src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]
[t1]") if (href_list["del_c"]) if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])])) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index eba129df26..8747f7750c 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -391,7 +391,7 @@ What a mess.*/ var/counter = 1 while(active2.fields[text("com_[]", counter)]) counter++ - active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]
[t1]") + active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]
[t1]") if ("Delete Record (ALL)") if (active1) diff --git a/code/game/machinery/computer3/computers/medical.dm b/code/game/machinery/computer3/computers/medical.dm index 7cf89a3fce..30d8b04171 100644 --- a/code/game/machinery/computer3/computers/medical.dm +++ b/code/game/machinery/computer3/computers/medical.dm @@ -470,7 +470,7 @@ var/counter = 1 while(src.active2.fields[text("com_[]", counter)]) counter++ - src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]
[t1]") + src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]
[t1]") if (href_list["del_c"]) if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])])) diff --git a/code/game/machinery/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm index 1ba0c08cf7..0c58ea6728 100644 --- a/code/game/machinery/computer3/computers/security.dm +++ b/code/game/machinery/computer3/computers/security.dm @@ -410,7 +410,7 @@ What a mess.*/ var/counter = 1 while(active2.fields[text("com_[]", counter)]) counter++ - active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]
[t1]") + active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]
[t1]") if ("Delete Record (ALL)") if (active1) diff --git a/code/game/machinery/computer3/lapvend.dm b/code/game/machinery/computer3/lapvend.dm index 2ffa495b70..efd0747b35 100644 --- a/code/game/machinery/computer3/lapvend.dm +++ b/code/game/machinery/computer3/lapvend.dm @@ -29,16 +29,14 @@ /obj/machinery/lapvend/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(vendmode == 1) - if(istype(W, /obj/item/weapon/card)) - var/obj/item/weapon/card/I = W - scan_card(I) + var/obj/item/weapon/card/id/I = W.GetID() + + if(vendmode == 1 && I) + scan_id(I, W) + vendmode = 0 + if(vendmode == 3 && I) + if(reimburse_id(I, W)) vendmode = 0 - if(vendmode == 3) - if(istype(W,/obj/item/weapon/card)) - var/obj/item/weapon/card/I = W - if(reimburse(I)) - vendmode = 0 if(vendmode == 0) if(istype(W, /obj/item/device/laptop)) var/obj/item/device/laptop/L = W @@ -201,26 +199,24 @@ newlap.spawn_parts() -/obj/machinery/lapvend/proc/scan_card(var/obj/item/weapon/card/I) - if (istype(I, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/C = I - visible_message("[usr] swipes a card through [src].") - var/datum/money_account/CH = get_account(C.associated_account_number) - if(!CH) - usr << "\icon[src]No valid account number is associated with this card." - return - if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) - if(vendor_account) - var/attempt_pin = input("Enter pin code", "Vendor transaction") as num - var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2) - if(D) - transfer_and_vend(D, C) - else - usr << "\icon[src]Unable to access account. Check security settings and try again." +/obj/machinery/lapvend/proc/scan_id(var/obj/item/weapon/card/id/C, var/obj/item/I) + visible_message("\The [usr] swipes \the [I] through \the [src].") + var/datum/money_account/CH = get_account(C.associated_account_number) + if(!CH) + usr << "\icon[src]No valid account number is associated with this card." + return + if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) + if(vendor_account) + var/attempt_pin = input("Enter pin code", "Vendor transaction") as num + var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2) + if(D) + transfer_and_vend(D, C) else usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call [boss_short] Support." else - transfer_and_vend(CH, C) + usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call CentComm Support." + else + transfer_and_vend(CH, C) // Transfers money and vends the laptop. @@ -352,30 +348,28 @@ -/obj/machinery/lapvend/proc/reimburse(var/obj/item/weapon/card/I) - if (istype(I, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/C = I - visible_message("[usr] swipes a card through [src].") - var/datum/money_account/CH = get_account(C.associated_account_number) - if(!CH) - usr << "\icon[src]No valid account number is associated with this card." - return 0 - if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) - if(vendor_account) - var/attempt_pin = input("Enter pin code", "Vendor transaction") as num - var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2) - if(D) - transfer_and_reimburse(D) - return 1 - else - usr << "\icon[src]Unable to access account. Check security settings and try again." - return 0 +/obj/machinery/lapvend/proc/reimburse_id(var/obj/item/weapon/card/id/C, var/obj/item/I) + visible_message("\The [usr] swipes \the [I] through \the [src].") + var/datum/money_account/CH = get_account(C.associated_account_number) + if(!CH) + usr << "\icon[src]No valid account number is associated with this card." + return 0 + if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2) + if(vendor_account) + var/attempt_pin = input("Enter pin code", "Vendor transaction") as num + var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2) + if(D) + transfer_and_reimburse(D) + return 1 else usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call [boss_short] Support." return 0 else - transfer_and_reimburse(CH) - return 1 + usr << "\icon[src]Unable to access vendor account. Please record the machine ID and call CentComm Support." + return 0 + else + transfer_and_reimburse(CH) + return 1 /obj/machinery/lapvend/proc/transfer_and_reimburse(var/datum/money_account/D) var/transaction_amount = total() diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index f583b620a4..f5c302d8a8 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -397,12 +397,12 @@ set_opacity(0) sleep(3) src.density = 0 + update_nearby_tiles() sleep(7) src.layer = open_layer explosion_resistance = 0 update_icon() set_opacity(0) - update_nearby_tiles() operating = 0 if(autoclose) @@ -424,12 +424,12 @@ src.density = 1 explosion_resistance = initial(explosion_resistance) src.layer = closed_layer + update_nearby_tiles() sleep(7) update_icon() if(visible && !glass) set_opacity(1) //caaaaarn! operating = 0 - update_nearby_tiles() //I shall not add a check every x ticks if a door has closed over some fire. var/obj/fire/fire = locate() in loc diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index bdc6b5ca44..efcc8314c1 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -88,7 +88,7 @@ //Processes the occupant, drawing from the internal power cell if needed. /obj/machinery/recharge_station/proc/process_occupant() - if(istype(occupant, /mob/living/silicon/robot)) + if(isrobot(occupant)) var/mob/living/silicon/robot/R = occupant if(R.module) @@ -103,6 +103,11 @@ R.adjustBruteLoss(-weld_rate) if(wire_rate && R.getFireLoss() && cell.checked_use(wire_power_use * wire_rate * CELLRATE)) R.adjustFireLoss(-wire_rate) + else if(ishuman(occupant)) + var/mob/living/carbon/human/H = occupant + if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450) + H.nutrition = min(H.nutrition+10, 450) + cell.use(7000/450*10) else if(istype(occupant, /mob/living/carbon/human)) @@ -119,7 +124,6 @@ H.nutrition = min(H.nutrition+10, 450) cell.use(7000/450*10) - /obj/machinery/recharge_station/examine(mob/user) ..(user) user << "The charge meter reads: [round(chargepercentage())]%" @@ -247,6 +251,17 @@ else return +/obj/machinery/recharge_station/proc/hascell(var/mob/M) + if(isrobot(M)) + var/mob/living/silicon/robot/R = M + if(R.cell) + return 1 + if(ishuman(M)) + var/mob/living/carbon/human/H = M + if(!isnull(H.internal_organs_by_name["cell"])) + return 1 + return 0 + /obj/machinery/recharge_station/proc/go_out() if(!occupant) return @@ -273,4 +288,6 @@ set name = "Enter Recharger" set src in oview(1) + if(!usr.incapacitated()) + return go_in(usr) diff --git a/code/game/machinery/records_scanner.dm b/code/game/machinery/records_scanner.dm index 3a2974008f..54faef41f8 100644 --- a/code/game/machinery/records_scanner.dm +++ b/code/game/machinery/records_scanner.dm @@ -88,7 +88,7 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user) G.fields["rank"] = "Unassigned" G.fields["real_rank"] = G.fields["rank"] G.fields["name"] = mname - G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6)) + G.fields["id"] = generate_record_id() M.fields["name"] = G.fields["name"] M.fields["id"] = G.fields["id"] S.fields["name"] = G.fields["name"] diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 83b8614a0e..6bab0946c1 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -813,15 +813,12 @@ dat += "
\[apply customisation routine\]


" if(panel_open) - dat += wires() + wires.Interact(user) user << browse(dat, "window=suit_cycler") onclose(user, "suit_cycler") return -/obj/machinery/suit_cycler/proc/wires() - return wires.GetInteractWindow() - /obj/machinery/suit_cycler/Topic(href, href_list) if(href_list["eject_suit"]) if(!suit) return diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index a10a20920d..3c35ece9d2 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -987,6 +987,11 @@ if (usr.stat || !ishuman(usr)) return + + if (usr.buckled) + usr << "You can't climb into the exosuit while buckled!" + return + src.log_message("[usr] tries to move in.") if(iscarbon(usr)) var/mob/living/carbon/C = usr diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index fcd53aab44..4985f3cc09 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -80,7 +80,7 @@ var/global/list/image/splatter_cache=list() var/obj/item/organ/external/l_foot = perp.get_organ("l_foot") var/obj/item/organ/external/r_foot = perp.get_organ("r_foot") var/hasfeet = 1 - if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED)) + if((!l_foot || l_foot.is_stump()) && (!r_foot || r_foot.is_stump())) hasfeet = 0 if(perp.shoes && !perp.buckled)//Adding blood to shoes var/obj/item/clothing/shoes/S = perp.shoes diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 055176246c..9be44c1e2d 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -157,6 +157,9 @@ if(temp && !temp.is_usable()) user << "You try to move your [temp.name], but cannot!" return + if(!temp) + user << "You try to use your hand, but realize it is no longer attached!" + return src.pickup(user) if (istype(src.loc, /obj/item/weapon/storage)) var/obj/item/weapon/storage/S = src.loc @@ -247,6 +250,9 @@ // for items that can be placed in multiple slots // note this isn't called during the initial dressing of a player /obj/item/proc/equipped(var/mob/user, var/slot) + layer = 20 + if(user.client) user.client.screen |= src + if(user.pulling == src) user.stop_pulling() return //Defines which slots correspond to which slot flags diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 36a6d4f805..5b694e1918 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -18,9 +18,11 @@ /obj/item/device/chameleon/dropped() disrupt() + ..() /obj/item/device/chameleon/equipped() disrupt() + ..() /obj/item/device/chameleon/attack_self() toggle() diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm index fa2a8d4864..2ea254febd 100644 --- a/code/game/objects/items/devices/paicard.dm +++ b/code/game/objects/items/devices/paicard.dm @@ -322,7 +322,7 @@ qdel(src) /obj/item/device/paicard/see_emote(mob/living/M, text) - if(pai && pai.client) + if(pai && pai.client && !pai.canmove) var/rendered = "[text]" pai.show_message(rendered, 2) ..() diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index afe50bc2b7..3ccf1fb3a9 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -71,6 +71,10 @@ icon_state = "meson" icon = 'icons/obj/clothing/glasses.dmi' +/obj/item/borg/sight/material + name = "\proper material scanner vision" + sight_mode = BORGMATERIAL + /obj/item/borg/sight/hud name = "hud" var/obj/item/clothing/glasses/hud/hud = null diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 1915e5ec52..fd15205c61 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -71,7 +71,7 @@ var/uses = 10 /obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user) - var/used_uses = A.emag_act(uses, user) + var/used_uses = A.emag_act(uses, user, src) if(used_uses < 0) return ..(A, user) diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 92814eea6c..0ccb1f1a24 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -15,7 +15,15 @@ /* * Soap */ -/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist +/obj/item/weapon/soap/New() + ..() + create_reagents(5) + wet() + +/obj/item/weapon/soap/proc/wet() + reagents.add_reagent("cleaner", 5) + +/obj/item/weapon/soap/Crossed(AM as mob|obj) if (istype(AM, /mob/living)) var/mob/living/M = AM M.slip("the [src.name]",3) @@ -32,7 +40,10 @@ else if(istype(target,/turf)) user << "You scrub \the [target.name] clean." var/turf/T = target - T.clean(src) + T.clean(src, user) + else if(istype(target,/obj/structure/sink)) + user << "You wet \the [src] in the sink." + wet() else user << "You clean \the [target.name]." target.clean_blood() diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index d022c335e0..fbbe56213f 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -6,7 +6,7 @@ w_class = 2.0 force = 2.0 det_time = null - + unacidable = 1 var/stage = 0 var/state = 0 var/path = 0 @@ -163,7 +163,7 @@ playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1) for(var/obj/item/weapon/reagent_containers/glass/G in beakers) - G.reagents.trans_to(src, G.reagents.total_volume) + G.reagents.trans_to_obj(src, G.reagents.total_volume) if(src.reagents.total_volume) //The possible reactions didnt use up all reagents. var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread() diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 0b5ed55d62..783a2088da 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -6,6 +6,7 @@ name = "implant" icon = 'icons/obj/device.dmi' icon_state = "implant" + w_class = 1 var/implanted = null var/mob/imp_in = null var/obj/item/organ/external/part = null diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm deleted file mode 100644 index e69de29bb2..0000000000 diff --git a/code/game/objects/items/weapons/material/kitchen.dm b/code/game/objects/items/weapons/material/kitchen.dm index 0034ddb60b..b5c966ebd5 100644 --- a/code/game/objects/items/weapons/material/kitchen.dm +++ b/code/game/objects/items/weapons/material/kitchen.dm @@ -38,14 +38,20 @@ if (reagents.total_volume > 0) reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST) if(M == user) + if(!M.can_eat(loaded)) + return M.visible_message("\The [user] eats some [loaded] from \the [src].") else + user.visible_message("\The [user] begins to feed \the [M]!") + if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS))) + return M.visible_message("\The [user] feeds some [loaded] to \the [M] with \the [src].") playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1) overlays.Cut() return else - ..() + user << "You don't have anything on \the [src]." //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK + return /obj/item/weapon/material/kitchen/utensil/fork name = "fork" @@ -90,14 +96,14 @@ /obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) - user << "You accidentally cut yourself with the [src]." + user << "You accidentally cut yourself with \the [src]." user.take_organ_damage(20) return return ..() /obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) - user << "You somehow managed to cut yourself with the [src]." + user << "You somehow managed to cut yourself with \the [src]." user.take_organ_damage(20) return return ..() @@ -120,7 +126,7 @@ /obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) - user << "The [src] slips out of your hand and hits your head." + user << "\The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(2) return diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index e0b8b66b2f..3fbef18d3e 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -14,19 +14,7 @@ /obj/item/weapon/mop/New() - create_reagents(5) - -//expects an atom containing the reagents used to clean the turf -/turf/proc/clean(atom/source) - if(source.reagents.has_reagent("water", 1)) - clean_blood() - if(istype(src, /turf/simulated)) - var/turf/simulated/T = src - T.dirt = 0 - for(var/obj/effect/O in src) - if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay)) - qdel(O) - source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly. + create_reagents(30) /obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity) if(!proximity) return @@ -40,7 +28,7 @@ if(do_after(user, 40)) var/turf/T = get_turf(A) if(T) - T.clean(src) + T.clean(src, user) user << "You have finished mopping!" diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index 297ac1d4b1..c904907f64 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -35,7 +35,7 @@ else user << "Access Denied" else if(istype(W, /obj/item/weapon/melee/energy/blade)) - if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying.")) + if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying.")) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() @@ -55,7 +55,7 @@ ..() return -/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "") +/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "") if(!broken) if(visual_feedback) visual_feedback = "[visual_feedback]" diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 73e3fb0108..3950ea8909 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -33,7 +33,7 @@ attackby(obj/item/weapon/W as obj, mob/user as mob) if(locked) - if (emag_act(INFINITY, user, "You slice through the lock of \the [src]")) + if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]")) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index d7d4c1f36c..b9b7149196 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -165,19 +165,18 @@ if(1) for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion A.forceMove(src.loc) - A.ex_act(severity++) + A.ex_act(severity + 1) qdel(src) if(2) if(prob(50)) for (var/atom/movable/A as mob|obj in src) A.forceMove(src.loc) - A.ex_act(severity++) + A.ex_act(severity + 1) qdel(src) if(3) if(prob(5)) for(var/atom/movable/A as mob|obj in src) A.forceMove(src.loc) - A.ex_act(severity++) qdel(src) /obj/structure/closet/proc/damage(var/damage) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index 8c49fc0d9f..d91b22fe74 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -66,11 +66,12 @@ src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet user.drop_item() if (W) W.forceMove(src.loc) - else if(istype(W, /obj/item/weapon/card/id)) + else if(W.GetID()) + var/obj/item/weapon/card/id/I = W.GetID() + if(src.broken) user << "It appears to be broken." return - var/obj/item/weapon/card/id/I = W if(!I || !I.registered_name) return if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name))) //they can open all lockers, or nobody owns this, or they own this locker diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index a553db51c6..395eb13df0 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -90,7 +90,7 @@ else togglelock(user) -/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback) +/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "") if(!broken) broken = 1 locked = 0 @@ -100,8 +100,11 @@ if(visual_feedback) visible_message(visual_feedback, audible_feedback) + else if(user && emag_source) + visible_message("\The [src] has been broken by \the [user] with \an [emag_source]!", "You hear a faint electrical spark.") else - visible_message("The locker has been broken by [user] with an electromagnetic card!", "You hear a faint electrical spark.") + visible_message("\The [src] sparks and breaks open!", "You hear a faint electrical spark.") + return 1 /obj/structure/closet/secure_closet/attack_hand(mob/user as mob) src.add_fingerprint(user) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 1d8686a678..64129a80f7 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -135,7 +135,7 @@ return 1 if(is_full_window()) return 0 //full tile window, you can't move into it! - if(get_dir(loc, target) == dir) + if(get_dir(loc, target) & dir) return !density else return 1 @@ -187,8 +187,8 @@ playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) user.do_attack_animation(src) - usr.visible_message("[usr.name] bangs against the [src.name]!", - "You bang against the [src.name]!", + usr.visible_message("\The [usr] bangs against \the [src]!", + "You bang against \the [src]!", "You hear a banging sound.") else playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1) @@ -295,7 +295,7 @@ if(usr.incapacitated()) return 0 - + if(anchored) usr << "It is fastened to the floor therefore you can't rotate it!" return 0 diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 3eb48aa0e7..8b8b1edeb8 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -217,5 +217,20 @@ var/const/enterloopsanity = 100 return 1 return 0 +//expects an atom containing the reagents used to clean the turf +/turf/proc/clean(atom/source, mob/user) + if(source.reagents.has_reagent("water", 1) || source.reagents.has_reagent("cleaner", 1)) + clean_blood() + if(istype(src, /turf/simulated)) + var/turf/simulated/T = src + T.dirt = 0 + for(var/obj/effect/O in src) + if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay)) + qdel(O) + else + user << "\The [source] is too dry to wash that." + source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly. + /turf/proc/update_blood_overlays() return + diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index 9d40b49bcf..f2a2d74f11 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -108,7 +108,7 @@ log_ooc("(LOCAL) [mob.name]/[key] : [msg]") var/mob/source = mob.get_looc_source() - var/list/heard = get_mobs_or_objects_in_view(7, source, 1, 0) + var/list/heard = get_mobs_or_objects_in_view(7, get_turf(source), 1, 0) var/display_name = key if(holder && holder.fakekey) diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index cad22a9e27..bed720d584 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -31,6 +31,7 @@ if(held_item) var/damagetype = held_item.suicide_act(src) if(damagetype) + log_and_message_admins("[key_name(src)] commited suicide using \a [held_item]") var/damage_mod = 1 switch(damagetype) //Sorry about the magic numbers. //brute = 1, burn = 2, tox = 4, oxy = 8 @@ -70,7 +71,7 @@ updatehealth() return - + log_and_message_admins("[key_name(src)] commited suicide") viewers(src) << pick("[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ "[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.", \ "[src] is twisting \his own neck! It looks like \he's trying to commit suicide.", \ diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 646845aa89..e20619141c 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -1315,7 +1315,7 @@ proc/admin_notice(var/message, var/rights) if (!istype(src,/datum/admins)) src = usr.client.holder - if (!istype(src,/datum/admins)) + if (!istype(src,/datum/admins) || !check_rights(R_ADMIN)) usr << "Error: you are not an admin!" return @@ -1323,10 +1323,24 @@ proc/admin_notice(var/message, var/rights) usr << "Mode has not started." return - message_admins("[key_name(usr)] attempting to force mode latespawn.") - ticker.mode.next_spawn = 0 - ticker.mode.try_latespawn() - + log_and_message_admins("attempting to force mode autospawn.") + ticker.mode.process_autoantag() + +/datum/admins/proc/paralyze_mob(mob/living/H as mob) + set category = "Admin" + set name = "Toggle Paralyze" + set desc = "Paralyzes a player. Or unparalyses them." + + var/msg + + if(check_rights(R_ADMIN)) + if (H.paralysis == 0) + H.paralysis = 8000 + msg = "has paralyzed [key_name(H)]." + else + H.paralysis = 0 + msg = "has unparalyzed [key_name(H)]." + log_and_message_admins(msg) /datum/admins/proc/set_tcrystals(mob/living/carbon/human/H as mob) set category = "Debug" set name = "Set Telecrystals" @@ -1342,19 +1356,4 @@ proc/admin_notice(var/message, var/rights) message_admins(msg) else usr << "You do not have access to this command." - -/datum/admins/proc/paralyze_mob(mob/living/H as mob) - set category = "Admin" - set name = "Toggle Paralyze" - set desc = "Paralyzes a player. Or unparalyses them." - - var/msg - - if(check_rights(R_ADMIN|R_MOD)) - if (H.paralysis == 0) - H.paralysis = 8000 - msg = "[key_name(usr)] has paralyzed [key_name(H)]." - else - H.paralysis = 0 - msg = "[key_name(usr)] has unparalyzed [key_name(H)]." - message_admins(msg) + diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 0fd47cde30..20c9396be9 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -132,9 +132,6 @@ var/list/admin_verbs_spawn = list( /datum/admins/proc/spawn_plant, /datum/admins/proc/spawn_atom, /*allows us to spawn instances*/ /client/proc/respawn_character, - /client/proc/FireLaser, - /client/proc/FireCannons, - /client/proc/ChangeIcarusPosition, /client/proc/virus2_editor, /client/proc/spawn_chemdisp_cartridge ) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 2aa54f9a90..40f10e3f44 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1681,13 +1681,8 @@ else var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel") if(choice=="Confirm") - var/datum/feed_channel/newChannel = new /datum/feed_channel - newChannel.channel_name = src.admincaster_feed_channel.channel_name - newChannel.author = src.admincaster_signature - newChannel.locked = src.admincaster_feed_channel.locked - newChannel.is_admin_channel = 1 - feedback_inc("newscaster_channels",1) - news_network.network_channels += newChannel //Adding channel to the global network + news_network.CreateFeedChannel(admincaster_feed_channel.channel_name, admincaster_signature, admincaster_feed_channel.locked, 1) + feedback_inc("newscaster_channels",1) //Adding channel to the global network log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!") src.admincaster_screen=5 src.access_news_network() diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm index 2131e977ac..0ecc220ae2 100644 --- a/code/modules/admin/verbs/buildmode.dm +++ b/code/modules/admin/verbs/buildmode.dm @@ -296,3 +296,4 @@ if(pa.Find("right")) if(holder.throw_atom) holder.throw_atom.throw_at(object, 10, 1) + log_admin("[key_name(usr)] threw [holder.throw_atom] at [object]") diff --git a/code/modules/admin/verbs/icarus.dm b/code/modules/admin/verbs/icarus.dm deleted file mode 100644 index 6711c846fc..0000000000 --- a/code/modules/admin/verbs/icarus.dm +++ /dev/null @@ -1,129 +0,0 @@ -/client/proc/FireLaser() - set name = "Fire the Icarus lasers" - set desc = "Fires a laser bolt at your position. You should only do this as a(n) (a)ghost" - set category = "Fun" - - var/turf/target = get_turf(src.mob) - log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]") - if(!src.holder) - src << "Only administrators may use this command." - return - - Icarus_FireLaser(target) - - -/client/proc/FireCannons() - set name = "Fire the Icarus cannons" - set desc = "Fires an explosive missile at your position. You should only do this as a(n) (a)ghost." - set category = "Fun" - - var/turf/target = get_turf(src.mob) - log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]") - if(!src.holder) - src << "Only administrators may use this command." - return - - Icarus_FireCannon(target) - - -/client/proc/ChangeIcarusPosition() - set name = "Adjust Icarus Position" - set desc = "Lets you chose the position of the Icarus in regards to the map." - set category = "Fun" - - log_and_message_admins("is changing the Icarus position.") - if(!src.holder) - src << "Only administrators may use this command." - return - - Icarus_SetPosition(src) - -var/icarus_position = SOUTH - -proc/Icarus_FireLaser(var/turf/target) - // Find the world edge to fire from. - var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x - var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y - var/x_off = x != target.x ? abs(target.x - x) : INFINITY - var/y_off = y != target.y ? abs(target.y - y) : INFINITY - // Get the minimum number of steps using the rise/run shit. - var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing. - - // Now we can get the location of the start. - x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0) - y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0) - - var/turf/start = locate(x, y, target.z) - - // should step down as: - // 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90 - var/damage = 1000 - for(var/i in 2 to 12) - var/obj/item/projectile/beam/in_chamber = new (start) - in_chamber.original = target - in_chamber.starting = start - in_chamber.silenced = 1 - in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0 - in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0 - in_chamber.damage = damage - in_chamber.kill_count = 500 - in_chamber.process() - damage -= damage / i - sleep(-1) - - // Let everyone know what hit them. - var/obj/item/projectile/beam/in_chamber = new (start) - in_chamber.original = target - in_chamber.starting = start - in_chamber.silenced = 0 - in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0 - in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0 - in_chamber.kill_count = 500 - in_chamber.damage = 0 - in_chamber.name = "point defense laser" - in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message. - in_chamber.process() - -proc/Icarus_FireCannon(var/turf/target) - // Find the world edge to fire from. - var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x - var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y - var/x_off = x != target.x ? abs(target.x - x) : INFINITY - var/y_off = y != target.y ? abs(target.y - y) : INFINITY - // Get the minimum number of steps using the rise/run shit. - var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing. - - // Now we can get the location of the start. - x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0) - y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0) - - var/turf/start = locate(x, y, target.z) - - // Now we find the corresponding turf on the other side of the level. - // Yeah, yeah. Overuse of the terinary operator. So sue me. - x = icarus_position & EAST ? 1 : icarus_position & WEST ? world.maxx : target.x - y = icarus_position & NORTH ? 1 : icarus_position & SOUTH ? world.maxy : target.y - x_off = x != target.x ? abs(target.x - x) : INFINITY - y_off = y != target.y ? abs(target.y - y) : INFINITY - iterations = round(min(x_off, y_off)) - x = target.x + (icarus_position & EAST ? -iterations : icarus_position & WEST ? iterations : 0) - y = target.y + (icarus_position & NORTH ? -iterations : icarus_position & SOUTH ? iterations : 0) - target = locate(x, y, target.z) - - // Finally fire the fucker. - var/obj/effect/meteor/projectile = new (start) - projectile.dest = target - projectile.name = "main gun projectile" // stealthy - projectile.hits = 6 - - // Make sure it travels - spawn(0) - walk_towards(projectile, projectile.dest, 1) - -proc/Icarus_SetPosition(var/user) - var/global/list/directions = list("North" = 1, "North East" = 5, "East" = 4, "South East" = 6, "South" = 2, "South West" = 10, "West" = 8, "North West" = 9) - var/direction = input(user, "Where should the Icarus fire from?", "Icarus Comms") as null|anything in directions - if(!direction) - return - - icarus_position = directions[direction] diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 014cd8988f..6c42581c3f 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -520,7 +520,8 @@ Traitors and the like can also be revived with the previous role mostly intact. if(! (C.stat & (BROKEN|NOPOWER) ) ) var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc ) P.name = "'[command_name()] Update.'" - P.info = input + P.info = replacetext(input, "\n", "
") + P.update_space(P.info) P.update_icon() C.messagetitle.Add("[command_name()] Update") C.messagetext.Add(P.info) diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index d3f71325eb..0d34aa7659 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -158,6 +158,7 @@ spawn(5) // And wait a half-second, since it sounds like you can do this too fast. if(src) winset(src, null, "command=\".configure graphics-hwmode off\"") + sleep(2) // wait a bit more, possibly fixes hardware mode not re-activating right winset(src, null, "command=\".configure graphics-hwmode on\"") log_client_to_db() diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 11d21f6fe0..28cc880584 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -239,7 +239,677 @@ datum/preferences else return 0 - ShowChoices(usr) + SetSkills(user) + else if(href_list["setspecialization"]) + skill_specialization = href_list["setspecialization"] + CalculateSkillPoints() + SetSkills(user) + else + SetSkills(user) + return 1 + + else if (href_list["preference"] == "loadout") + + if(href_list["task"] == "input") + + var/list/valid_gear_choices = list() + + for(var/gear_name in gear_datums) + var/datum/gear/G = gear_datums[gear_name] + if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted)) + continue + valid_gear_choices += gear_name + + var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices + + if(choice && gear_datums[choice]) + + var/total_cost = 0 + + if(isnull(gear) || !islist(gear)) gear = list() + + if(gear && gear.len) + for(var/gear_name in gear) + if(gear_datums[gear_name]) + var/datum/gear/G = gear_datums[gear_name] + total_cost += G.cost + + var/datum/gear/C = gear_datums[choice] + total_cost += C.cost + if(C && total_cost <= MAX_GEAR_COST) + gear += choice + user << "Added \the '[choice]' for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining)." + else + user << "Adding \the '[choice]' will exceed the maximum loadout cost of [MAX_GEAR_COST] points." + + else if(href_list["task"] == "remove") + var/i_remove = text2num(href_list["gear"]) + if(i_remove < 1 || i_remove > gear.len) return + gear.Cut(i_remove, i_remove + 1) + + else if(href_list["task"] == "clear") + gear.Cut() + + else if(href_list["preference"] == "flavor_text") + switch(href_list["task"]) + if("open") + SetFlavorText(user) + return + if("done") + user << browse(null, "window=flavor_text") + ShowChoices(user) + return + if("general") + var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothing, and may include OOC notes and preferences.","Flavor Text",html_decode(flavor_texts[href_list["task"]])) as message, extra = 0) + flavor_texts[href_list["task"]] = msg + else + var/msg = sanitize(input(usr,"Set the flavor text for your [href_list["task"]].","Flavor Text",html_decode(flavor_texts[href_list["task"]])) as message, extra = 0) + flavor_texts[href_list["task"]] = msg + SetFlavorText(user) + return + + else if(href_list["preference"] == "flavour_text_robot") + switch(href_list["task"]) + if("open") + SetFlavourTextRobot(user) + return + if("done") + user << browse(null, "window=flavour_text_robot") + ShowChoices(user) + return + if("Default") + var/msg = sanitize(input(usr,"Set the default flavour text for your robot. It will be used for any module without individual setting.","Flavour Text",html_decode(flavour_texts_robot["Default"])) as message, extra = 0) + flavour_texts_robot[href_list["task"]] = msg + else + var/msg = sanitize(input(usr,"Set the flavour text for your robot with [href_list["task"]] module. If you leave this empty, default flavour text will be used for this module.","Flavour Text",html_decode(flavour_texts_robot[href_list["task"]])) as message, extra = 0) + flavour_texts_robot[href_list["task"]] = msg + SetFlavourTextRobot(user) + return + + else if(href_list["preference"] == "pAI") + paiController.recruitWindow(user, 0) + return 1 + + else if(href_list["preference"] == "records") + if(text2num(href_list["record"]) >= 1) + SetRecords(user) + return + else + user << browse(null, "window=records") + if(href_list["task"] == "med_record") + var/medmsg = sanitize(input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0) + if(medmsg != null) + med_record = medmsg + SetRecords(user) + + if(href_list["task"] == "sec_record") + var/secmsg = sanitize(input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0) + if(secmsg != null) + sec_record = secmsg + SetRecords(user) + if(href_list["task"] == "gen_record") + var/genmsg = sanitize(input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0) + if(genmsg != null) + gen_record = genmsg + SetRecords(user) + + if(href_list["task"] == "exploitable_record") + var/exploitmsg = sanitize(input(usr,"Set exploitable information about you here.","Exploitable Information",html_decode(exploit_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0) + if(exploitmsg != null) + exploit_record = exploitmsg + SetAntagoptions(user) + + else if (href_list["preference"] == "antagoptions") + if(text2num(href_list["active"]) == 0) + SetAntagoptions(user) + return + if (href_list["antagtask"] == "uplinktype") + if (uplinklocation == "PDA") + uplinklocation = "Headset" + else if(uplinklocation == "Headset") + uplinklocation = "None" + else + uplinklocation = "PDA" + SetAntagoptions(user) + if (href_list["antagtask"] == "done") + user << browse(null, "window=antagoptions") + ShowChoices(user) + return 1 + + else if (href_list["preference"] == "loadout") + + if(href_list["task"] == "input") + + var/list/valid_gear_choices = list() + + for(var/gear_name in gear_datums) + var/datum/gear/G = gear_datums[gear_name] + if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted)) + continue + valid_gear_choices += gear_name + + var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices + + if(choice && gear_datums[choice]) + + var/total_cost = 0 + + if(isnull(gear) || !islist(gear)) gear = list() + + if(gear && gear.len) + for(var/gear_name in gear) + if(gear_datums[gear_name]) + var/datum/gear/G = gear_datums[gear_name] + total_cost += G.cost + + var/datum/gear/C = gear_datums[choice] + total_cost += C.cost + if(C && total_cost <= MAX_GEAR_COST) + gear += choice + user << "\blue Added [choice] for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining)." + else + user << "\red That item will exceed the maximum loadout cost of [MAX_GEAR_COST] points." + + else if(href_list["task"] == "remove") + + if(isnull(gear) || !islist(gear)) + gear = list() + if(!gear.len) + return + + var/choice = input(user, "Select gear to remove: ") as null|anything in gear + if(!choice) + return + + for(var/gear_name in gear) + if(gear_name == choice) + gear -= gear_name + break + + switch(href_list["task"]) + if("change") + if(href_list["preference"] == "species") + // Actual whitelist checks are handled elsewhere, this is just for accessing the preview window. + var/choice = input("Which species would you like to look at?") as null|anything in playable_species + if(!choice) return + species_preview = choice + SetSpecies(user) + + if("random") + switch(href_list["preference"]) + if("name") + real_name = random_name(gender,species) + if("age") + age = rand(AGE_MIN, AGE_MAX) + if("hair") + r_hair = rand(0,255) + g_hair = rand(0,255) + b_hair = rand(0,255) + if("h_style") + h_style = random_hair_style(gender, species) + if("facial") + r_facial = rand(0,255) + g_facial = rand(0,255) + b_facial = rand(0,255) + if("f_style") + f_style = random_facial_hair_style(gender, species) + if("underwear") + var/r = pick(underwear_m) + underwear = underwear_m[r] + ShowChoices(user) + if("undershirt") + var/r = pick(undershirt_t) + undershirt = undershirt_t[r] + ShowChoices(user) + if("eyes") + r_eyes = rand(0,255) + g_eyes = rand(0,255) + b_eyes = rand(0,255) + if("s_tone") + s_tone = random_skin_tone() + if("s_color") + r_skin = rand(0,255) + g_skin = rand(0,255) + b_skin = rand(0,255) + if("bag") + backbag = rand(1,4) + /*if("skin_style") + h_style = random_skin_style(gender)*/ + if("all") + randomize_appearance_for() //no params needed + if("input") + switch(href_list["preference"]) + if("name") + var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null + if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.) + var/new_name + var/datum/species/S = all_species[species] + if(istype(S)) + new_name = S.sanitize_name(raw_name) + else + new_name = sanitizeName(raw_name) + if(new_name) + real_name = new_name + else + user << "Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and ." + + if("age") + var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null + if(new_age) + age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN) + + if("species") + user << browse(null, "window=species") + var/prev_species = species + species = href_list["newspecies"] + if(prev_species != species) + //grab one of the valid hair styles for the newly chosen species + var/list/valid_hairstyles = list() + for(var/hairstyle in hair_styles_list) + var/datum/sprite_accessory/S = hair_styles_list[hairstyle] + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if( !(species in S.species_allowed)) + continue + valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] + + if(valid_hairstyles.len) + h_style = pick(valid_hairstyles) + else + //this shouldn't happen + h_style = hair_styles_list["Bald"] + + //grab one of the valid facial hair styles for the newly chosen species + var/list/valid_facialhairstyles = list() + for(var/facialhairstyle in facial_hair_styles_list) + var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if( !(species in S.species_allowed)) + continue + + valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] + + if(valid_facialhairstyles.len) + f_style = pick(valid_facialhairstyles) + else + //this shouldn't happen + f_style = facial_hair_styles_list["Shaved"] + + //reset hair colour and skin colour + r_hair = 0//hex2num(copytext(new_hair, 2, 4)) + g_hair = 0//hex2num(copytext(new_hair, 4, 6)) + b_hair = 0//hex2num(copytext(new_hair, 6, 8)) + + s_tone = 0 + + if("language") + var/languages_available + var/list/new_languages = list("None") + var/datum/species/S = all_species[species] + + if(config.usealienwhitelist) + for(var/L in all_languages) + var/datum/language/lang = all_languages[L] + if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs)))) + new_languages += lang + + languages_available = 1 + + if(!(languages_available)) + alert(user, "There are not currently any available secondary languages.") + else + for(var/L in all_languages) + var/datum/language/lang = all_languages[L] + if(!(lang.flags & RESTRICTED)) + new_languages += lang.name + + language = input("Please select a secondary language", "Character Generation", null) in new_languages + + if("metadata") + var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null + if(new_metadata) + metadata = sanitize(new_metadata) + + if("b_type") + var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" ) + if(new_b_type) + b_type = new_b_type + + if("hair") + if(species == "Human" || species == "Unathi" || species == "Tajara" || species == "Skrell") + var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null + if(new_hair) + r_hair = hex2num(copytext(new_hair, 2, 4)) + g_hair = hex2num(copytext(new_hair, 4, 6)) + b_hair = hex2num(copytext(new_hair, 6, 8)) + + if("h_style") + var/list/valid_hairstyles = list() + for(var/hairstyle in hair_styles_list) + var/datum/sprite_accessory/S = hair_styles_list[hairstyle] + if( !(species in S.species_allowed)) + continue + + valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] + + var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles + if(new_h_style) + h_style = new_h_style + + if("facial") + var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null + if(new_facial) + r_facial = hex2num(copytext(new_facial, 2, 4)) + g_facial = hex2num(copytext(new_facial, 4, 6)) + b_facial = hex2num(copytext(new_facial, 6, 8)) + + if("f_style") + var/list/valid_facialhairstyles = list() + for(var/facialhairstyle in facial_hair_styles_list) + var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] + if(gender == MALE && S.gender == FEMALE) + continue + if(gender == FEMALE && S.gender == MALE) + continue + if( !(species in S.species_allowed)) + continue + + valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] + + var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles + if(new_f_style) + f_style = new_f_style + + if("underwear") + var/list/underwear_options + if(gender == MALE) + underwear_options = underwear_m + else + underwear_options = underwear_f + + var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options + if(new_underwear) + underwear = underwear_options[new_underwear] + ShowChoices(user) + + if("undershirt") + var/list/undershirt_options + undershirt_options = undershirt_t + + var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_options + if (new_undershirt) + undershirt = undershirt_options[new_undershirt] + ShowChoices(user) + + if("eyes") + var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null + if(new_eyes) + r_eyes = hex2num(copytext(new_eyes, 2, 4)) + g_eyes = hex2num(copytext(new_eyes, 4, 6)) + b_eyes = hex2num(copytext(new_eyes, 6, 8)) + + if("s_tone") + if(species != "Human") + return + var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null + if(new_s_tone) + s_tone = 35 - max(min( round(new_s_tone), 220),1) + + if("skin") + if(species == "Unathi" || species == "Tajara" || species == "Skrell") + var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null + if(new_skin) + r_skin = hex2num(copytext(new_skin, 2, 4)) + g_skin = hex2num(copytext(new_skin, 4, 6)) + b_skin = hex2num(copytext(new_skin, 6, 8)) + + if("ooccolor") + var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null + if(new_ooccolor) + ooccolor = new_ooccolor + + if("bag") + var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist + if(new_backbag) + backbag = backbaglist.Find(new_backbag) + + if("nt_relation") + var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed") + if(new_relation) + nanotrasen_relation = new_relation + + if("disabilities") + if(text2num(href_list["disabilities"]) >= -1) + if(text2num(href_list["disabilities"]) >= 0) + disabilities ^= (1<= 50)) return + UI_style_alpha = UI_style_alpha_new + + if("be_special") + var/num = text2num(href_list["num"]) + be_special ^= (1<> metadata + S["real_name"] >> real_name + S["name_is_always_random"] >> be_random_name + S["gender"] >> gender + S["age"] >> age + S["species"] >> species + S["language"] >> language + S["spawnpoint"] >> spawnpoint + + //colors to be consolidated into hex strings (requires some work with dna code) + S["hair_red"] >> r_hair + S["hair_green"] >> g_hair + S["hair_blue"] >> b_hair + S["facial_red"] >> r_facial + S["facial_green"] >> g_facial + S["facial_blue"] >> b_facial + S["skin_tone"] >> s_tone + S["skin_red"] >> r_skin + S["skin_green"] >> g_skin + S["skin_blue"] >> b_skin + S["hair_style_name"] >> h_style + S["facial_style_name"] >> f_style + S["eyes_red"] >> r_eyes + S["eyes_green"] >> g_eyes + S["eyes_blue"] >> b_eyes + S["underwear"] >> underwear + S["undershirt"] >> undershirt + S["backbag"] >> backbag + S["b_type"] >> b_type + + //Jobs + S["alternate_option"] >> alternate_option + S["job_civilian_high"] >> job_civilian_high + S["job_civilian_med"] >> job_civilian_med + S["job_civilian_low"] >> job_civilian_low + S["job_medsci_high"] >> job_medsci_high + S["job_medsci_med"] >> job_medsci_med + S["job_medsci_low"] >> job_medsci_low + S["job_engsec_high"] >> job_engsec_high + S["job_engsec_med"] >> job_engsec_med + S["job_engsec_low"] >> job_engsec_low + + //Flavour Text + S["flavor_texts_general"] >> flavor_texts["general"] + S["flavor_texts_head"] >> flavor_texts["head"] + S["flavor_texts_face"] >> flavor_texts["face"] + S["flavor_texts_eyes"] >> flavor_texts["eyes"] + S["flavor_texts_torso"] >> flavor_texts["torso"] + S["flavor_texts_arms"] >> flavor_texts["arms"] + S["flavor_texts_hands"] >> flavor_texts["hands"] + S["flavor_texts_legs"] >> flavor_texts["legs"] + S["flavor_texts_feet"] >> flavor_texts["feet"] + + //Flavour text for robots. + S["flavour_texts_robot_Default"] >> flavour_texts_robot["Default"] + for(var/module in robot_module_types) + S["flavour_texts_robot_[module]"] >> flavour_texts_robot[module] + + //Miscellaneous + S["med_record"] >> med_record + S["sec_record"] >> sec_record + S["gen_record"] >> gen_record + S["be_special"] >> be_special + S["disabilities"] >> disabilities + S["player_alt_titles"] >> player_alt_titles + S["used_skillpoints"] >> used_skillpoints + S["skills"] >> skills + S["skill_specialization"] >> skill_specialization + S["organ_data"] >> organ_data + S["rlimb_data"] >> rlimb_data + S["gear"] >> gear + S["home_system"] >> home_system + S["citizenship"] >> citizenship + S["faction"] >> faction + S["religion"] >> religion + + S["nanotrasen_relation"] >> nanotrasen_relation + //S["skin_style"] >> skin_style + + S["uplinklocation"] >> uplinklocation + S["exploit_record"] >> exploit_record + + S["UI_style_color"] << UI_style_color + S["UI_style_alpha"] << UI_style_alpha + + //Sanitize + metadata = sanitize_text(metadata, initial(metadata)) + + if(isnull(species) || !(species in playable_species)) + species = "Human" + + var/datum/species/cur_species = all_species[species] + if(istype(cur_species)) + real_name = cur_species.sanitize_name(real_name) + else + real_name = sanitizeName(real_name) + + if(isnum(underwear)) + var/list/undies = gender == MALE ? underwear_m : underwear_f + underwear = undies[undies[underwear]] + + if(isnum(undershirt)) + undershirt = undershirt_t[undershirt_t[undershirt]] + + if(isnull(language)) language = "None" + if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle" + if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation) + if(!real_name) real_name = random_name(gender) + be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name)) + gender = sanitize_gender(gender) + age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age)) + r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair)) + g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair)) + b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair)) + r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial)) + g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial)) + b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial)) + s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone)) + r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin)) + g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin)) + b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin)) + h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style)) + f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style)) + r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes)) + g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes)) + b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes)) + backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag)) + b_type = sanitize_text(b_type, initial(b_type)) + + alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option)) + job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high)) + job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med)) + job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low)) + job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high)) + job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med)) + job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low)) + job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high)) + job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med)) + job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low)) + + if(!skills) skills = list() + if(!used_skillpoints) used_skillpoints= 0 + if(isnull(disabilities)) disabilities = 0 + if(!player_alt_titles) player_alt_titles = new() + if(!organ_data) src.organ_data = list() + if(!rlimb_data) src.rlimb_data = list() + if(!gear) src.gear = list() + //if(!skin_style) skin_style = "Default" + + if(!home_system) home_system = "Unset" + if(!citizenship) citizenship = "None" + if(!faction) faction = "None" + if(!religion) religion = "None" + return 1 /datum/preferences/proc/save_character() diff --git a/code/modules/clothing/spacesuits/rig/modules/utility.dm b/code/modules/clothing/spacesuits/rig/modules/utility.dm index 2ae77c7a69..0171c11746 100644 --- a/code/modules/clothing/spacesuits/rig/modules/utility.dm +++ b/code/modules/clothing/spacesuits/rig/modules/utility.dm @@ -38,6 +38,7 @@ interface_desc = "A self-sustaining plasma arc capable of cutting through walls." suit_overlay_active = "plasmacutter" suit_overlay_inactive = "plasmacutter" + use_power_cost = 0.5 device_type = /obj/item/weapon/pickaxe/plasmacutter @@ -58,6 +59,7 @@ interface_desc = "A diamond-tipped industrial drill." suit_overlay_active = "mounted-drill" suit_overlay_inactive = "mounted-drill" + use_power_cost = 0.1 device_type = /obj/item/weapon/pickaxe/diamonddrill diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm index 8dc13b083e..8b13a57c8d 100644 --- a/code/modules/clothing/spacesuits/rig/suits/ert.dm +++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm @@ -1,6 +1,6 @@ /obj/item/clothing/head/helmet/space/rig/ert light_overlay = "helmet_light_dual" - camera_networks = list("ERT") + camera_networks = list(NETWORK_ERT) /obj/item/weapon/rig/ert name = "ERT-C hardsuit control module" diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm index cf941f678e..bc5c15fbb0 100644 --- a/code/modules/clothing/spacesuits/rig/suits/light.dm +++ b/code/modules/clothing/spacesuits/rig/suits/light.dm @@ -40,7 +40,7 @@ airtight = 0 seal_delay = 5 //not being vaccum-proof has an upside I guess - + helm_type = /obj/item/clothing/head/lightrig/hacker chest_type = /obj/item/clothing/suit/lightrig/hacker glove_type = /obj/item/clothing/gloves/lightrig/hacker diff --git a/code/modules/clothing/spacesuits/rig/suits/station.dm b/code/modules/clothing/spacesuits/rig/suits/station.dm index d627f3ccdb..350d2aea4a 100644 --- a/code/modules/clothing/spacesuits/rig/suits/station.dm +++ b/code/modules/clothing/spacesuits/rig/suits/station.dm @@ -1,23 +1,23 @@ /obj/item/clothing/head/helmet/space/rig/industrial - camera_networks = list("Mine") + camera_networks = list(NETWORK_MINE) /obj/item/clothing/head/helmet/space/rig/ce - camera_networks = list("Engineering") + camera_networks = list(NETWORK_ENGINEERING) /obj/item/clothing/head/helmet/space/rig/eva light_overlay = "helmet_light_dual" - camera_networks = list("Engineering") + camera_networks = list(NETWORK_ENGINEERING) /obj/item/clothing/head/helmet/space/rig/hazmat light_overlay = "hardhat_light" - camera_networks = list("Research") + camera_networks = list(NETWORK_RESEARCH) /obj/item/clothing/head/helmet/space/rig/medical - camera_networks = list("Medbay") + camera_networks = list(NETWORK_MEDICAL) /obj/item/clothing/head/helmet/space/rig/hazard light_overlay = "helmet_light_dual" - camera_networks = list("Security") + camera_networks = list(NETWORK_SECURITY) /obj/item/weapon/rig/internalaffairs name = "augmented tie" diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 17a4d36569..160dec82f4 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -39,6 +39,7 @@ return name = "[seed.seed_name]" + trash = seed.get_trash_type() update_icon() diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index e9be2bf993..ff2590f911 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -69,6 +69,9 @@ /datum/seed/proc/get_trait(var/trait) return traits["[trait]"] +/datum/seed/proc/get_trash_type() + return trash_type + /datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade) if(!isnull(degrade)) nval *= degrade if(!isnull(ubound)) nval = min(nval,ubound) diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 7dca31d977..329ed98227 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -124,7 +124,7 @@ ) /obj/machinery/portable_atmospherics/hydroponics/AltClick() - if(mechanical && !usr.stat && !usr.lying && Adjacent(usr)) + if(mechanical && !usr.incapacitated() && Adjacent(usr)) close_lid(usr) return 1 return ..() @@ -357,12 +357,15 @@ set category = "Object" set src in view(1) - if(labelled) - usr << "You remove the label." - labelled = null - update_icon() - else - usr << "There is no label to remove." + if(usr.incapacitated()) + return + if(ishuman(usr) || istype(usr, /mob/living/silicon/robot)) + if(labelled) + usr << "You remove the label." + labelled = null + update_icon() + else + usr << "There is no label to remove." return /obj/machinery/portable_atmospherics/hydroponics/verb/setlight() @@ -370,10 +373,14 @@ set category = "Object" set src in view(1) - var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10) - if(new_light) - tray_light = new_light - usr << "You set the tray to a light level of [tray_light] lumens." + if(usr.incapacitated()) + return + if(ishuman(usr) || istype(usr, /mob/living/silicon/robot)) + var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10) + if(new_light) + tray_light = new_light + usr << "You set the tray to a light level of [tray_light] lumens." + return /obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity() //Make sure various values are sane. @@ -614,12 +621,14 @@ set name = "Toggle Tray Lid" set category = "Object" set src in view(1) - close_lid(usr) + if(usr.incapacitated()) + return + + if(ishuman(usr) || istype(usr, /mob/living/silicon/robot)) + close_lid(usr) + return /obj/machinery/portable_atmospherics/hydroponics/proc/close_lid(var/mob/living/user) - if(!user || user.stat || user.restrained()) - return - closed_system = !closed_system user << "You [closed_system ? "close" : "open"] the tray's lid." update_icon() diff --git a/code/modules/materials/material_recipes.dm b/code/modules/materials/material_recipes.dm index 93e2c88d42..18c96cf622 100644 --- a/code/modules/materials/material_recipes.dm +++ b/code/modules/materials/material_recipes.dm @@ -11,7 +11,7 @@ recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]") recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]") - if(integrity>=100) + if(integrity>=50) recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]") recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]") recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]") diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 8a919c98a5..490513431b 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -571,7 +571,7 @@ var/list/name_to_material name = "wood" stack_type = /obj/item/stack/material/wood icon_colour = "#824B28" - integrity = 25 + integrity = 50 icon_base = "solid" explosion_resistance = 2 shard_type = SHARD_SPLINTER diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 5d3915c7fd..714b001f69 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -151,6 +151,8 @@ Works together with spawning an observer, noted above. ghost.can_reenter_corpse = can_reenter_corpse ghost.timeofdeath = src.timeofdeath //BS12 EDIT ghost.key = key + if(ghost.client) + ghost.client.time_died_as_mouse = ghost.timeofdeath if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing! return ghost diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm index 9908a6378f..340546002f 100644 --- a/code/modules/mob/emote.dm +++ b/code/modules/mob/emote.dm @@ -2,9 +2,8 @@ //m_type == 1 --> visual. //m_type == 2 --> audible /mob/proc/custom_emote(var/m_type=1,var/message = null) - if(stat || !use_me && usr == src) - usr << "You are unable to emote." + src << "You are unable to emote." return var/muzzled = is_muzzled() diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index c998ad1bd0..e1061b0995 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -103,64 +103,34 @@ var/list/slot_equipment_priority = list( \ //Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success. /mob/proc/put_in_l_hand(var/obj/item/W) - if(lying) return 0 - if(!istype(W)) return 0 - if(!l_hand) - W.forceMove(src) //TODO: move to equipped? - l_hand = W - W.layer = 20 //TODO: move to equipped? -// l_hand.screen_loc = ui_lhand - W.equipped(src,slot_l_hand) - if(client) client.screen |= W - if(pulling == W) stop_pulling() - update_inv_l_hand() - return 1 - return 0 + if(lying || !istype(W)) + return 0 + return 1 //Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success. /mob/proc/put_in_r_hand(var/obj/item/W) - if(lying) return 0 - if(!istype(W)) return 0 - if(!r_hand) - W.forceMove(src) - r_hand = W - W.layer = 20 -// r_hand.screen_loc = ui_rhand - W.equipped(src,slot_r_hand) - if(client) client.screen |= W - if(pulling == W) stop_pulling() - update_inv_r_hand() - return 1 - return 0 + if(lying || !istype(W)) + return 0 + return 1 //Puts the item into our active hand if possible. returns 1 on success. /mob/proc/put_in_active_hand(var/obj/item/W) - if(hand) return put_in_l_hand(W) - else return put_in_r_hand(W) + return 0 // Moved to human procs because only they need to use hands. //Puts the item into our inactive hand if possible. returns 1 on success. /mob/proc/put_in_inactive_hand(var/obj/item/W) - if(hand) return put_in_r_hand(W) - else return put_in_l_hand(W) + return 0 // As above. //Puts the item our active hand if possible. Failing that it tries our inactive hand. Returns 1 on success. //If both fail it drops it on the floor and returns 0. //This is probably the main one you need to know :) /mob/proc/put_in_hands(var/obj/item/W) - if(!W) return 0 - if(put_in_active_hand(W)) - update_inv_l_hand() - update_inv_r_hand() - return 1 - else if(put_in_inactive_hand(W)) - update_inv_l_hand() - update_inv_r_hand() - return 1 - else - W.forceMove(get_turf(src)) - W.layer = initial(W.layer) - W.dropped() + if(!W) return 0 + W.forceMove(get_turf(src)) + W.layer = initial(W.layer) + W.dropped() + return 0 // Removes an item from inventory and places it in the target atom. // If canremove or other conditions need to be checked then use unEquip instead. diff --git a/code/modules/mob/living/bot/cleanbot.dm b/code/modules/mob/living/bot/cleanbot.dm index 5d3f7e487c..30b1c0a47b 100644 --- a/code/modules/mob/living/bot/cleanbot.dm +++ b/code/modules/mob/living/bot/cleanbot.dm @@ -26,6 +26,8 @@ var/blood = 1 var/list/target_types = list() + var/maximum_search_range = 7 + /mob/living/bot/cleanbot/New() ..() get_targets() @@ -36,6 +38,25 @@ if(radio_controller) radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS) +/mob/living/bot/cleanbot/proc/handle_target() + if(loc == target.loc) + if(!cleaning) + UnarmedAttack(target) + return 1 + if(!path.len) +// spawn(0) + path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard) + if(!path) + custom_emote(2, "[src] can't reach the target and is giving up.") + target = null + path = list() + return + if(path.len) + step_to(src, path[1]) + path -= path[1] + return 1 + return + /mob/living/bot/cleanbot/Life() ..() @@ -46,7 +67,7 @@ return if(cleaning) return - + if(!screwloose && !oddbutton && prob(5)) custom_emote(2, "makes an excited beeping booping sound!") @@ -62,65 +83,64 @@ spawn(600) ignorelist -= gib - if(!target) // Find a target - for(var/obj/effect/decal/cleanable/D in view(7, src)) - if(D in ignorelist) - continue - for(var/T in target_types) - if(istype(D, T)) - target = D - patrol_path = list() + // Find a target + + if(pulledby) // Don't wiggle if someone pulls you + patrol_path = list() + return - if(!target) // No targets in range - if(!should_patrol) - return + var/found_spot + search_loop: + for(var/i=0, i <= maximum_search_range, i++) + for(var/obj/effect/decal/cleanable/D in view(i, src)) + if(D in ignorelist) + continue + for(var/T in target_types) + if(istype(D, T)) + patrol_path = list() + target = D + found_spot = handle_target() + if (found_spot) + break search_loop + else + target = null + continue // no need to check the other types - if(!patrol_path || !patrol_path.len) - if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet - var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq) - if(!frequency) - return - closest_dist = 9999 - next_dest = null - next_dest_loc = null - - var/datum/signal/signal = new() - signal.source = src - signal.transmission_method = 1 - signal.data = list("findbeakon" = "patrol") - frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) - signal_sent = world.time - else - if(next_dest) - next_dest_loc = listener.memorized[next_dest] - if(next_dest_loc) - patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null) - signal_sent = 0 - else - if(pulledby) // Don't wiggle if someone pulls you - patrol_path = list() + if(!found_spot && !target) // No targets in range + if(!patrol_path || !patrol_path.len) + if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet + var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq) + if(!frequency) return - if(patrol_path[1] == loc) - patrol_path -= patrol_path[1] - var/moved = step_towards(src, patrol_path[1]) - if(moved) - patrol_path -= patrol_path[1] - if(target) - if(loc == target.loc) - if(!cleaning) - UnarmedAttack(target) + + closest_dist = 9999 + next_dest = null + next_dest_loc = null + + var/datum/signal/signal = new() + signal.source = src + signal.transmission_method = 1 + signal.data = list("findbeakon" = "patrol") + frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) + signal_sent = world.time + else + if(next_dest) + next_dest_loc = listener.memorized[next_dest] + if(next_dest_loc) + patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null) + signal_sent = 0 + else + if(pulledby) // Don't wiggle if someone pulls you + patrol_path = list() return - if(!path.len) - spawn(0) - path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard) - if(!path) - path = list() - return - if(path.len) - step_to(src, path[1]) - path -= path[1] - return + if(patrol_path[1] == loc) + patrol_path -= patrol_path[1] + var/moved = step_towards(src, patrol_path[1]) + if(moved) + patrol_path -= patrol_path[1] + + /mob/living/bot/cleanbot/UnarmedAttack(var/obj/effect/decal/cleanable/D, var/proximity) if(!..()) @@ -133,7 +153,7 @@ return cleaning = 1 - custom_emote(2, "begins to clean up the [D]") + custom_emote(2, "begins to clean up \the [D]") update_icons() var/cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50 if(do_after(src, cleantime)) @@ -143,6 +163,8 @@ if(!D) return qdel(D) + if(D == target) + target = null cleaning = 0 update_icons() diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 50e0418766..07573ba73c 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -207,7 +207,7 @@ if(40 to INFINITY) status += "peeling away" - if(org.status & ORGAN_DESTROYED) + if(org.is_stump()) status += "MISSING" if(org.status & ORGAN_MUTATED) status += "weirdly shapen" diff --git a/code/modules/mob/living/carbon/give.dm b/code/modules/mob/living/carbon/give.dm index 579321a512..5c4be494ee 100644 --- a/code/modules/mob/living/carbon/give.dm +++ b/code/modules/mob/living/carbon/give.dm @@ -1,53 +1,42 @@ -mob/living/carbon/verb/give(var/mob/living/carbon/target in view(1)-usr) +/mob/living/carbon/human/verb/give(var/mob/living/target in view(1)-usr) set category = "IC" set name = "Give" - if(!istype(target) || target.stat == 2 || usr.stat == 2|| target.client == null) + + // TODO : Change to incapacitated() on merge. + if(usr.stat || usr.lying || usr.resting || usr.buckled) return - var/obj/item/I - if(!usr.hand && usr.r_hand == null) - usr << "You don't have anything in your right hand to give to [target.name]" + if(!istype(target) || target.stat || target.lying || target.resting || target.buckled || target.client == null) return - if(usr.hand && usr.l_hand == null) - usr << "You don't have anything in your left hand to give to [target.name]" - return - if(usr.hand) - I = usr.l_hand - else if(!usr.hand) - I = usr.r_hand + + var/obj/item/I = usr.get_active_hand() if(!I) + I = usr.get_inactive_hand() + if(!I) + usr << "You don't have anything in your hands to give to \the [target]." return - if(target.r_hand == null || target.l_hand == null) - switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No")) - if("Yes") - if(!I) - return - if(!Adjacent(usr)) - usr << "You need to stay in reaching distance while giving an object." - target << "[usr.name] moved too far away." - return - if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I)) - usr << "You need to keep the item in your active hand." - target << "[usr.name] seem to have given up on giving \the [I.name] to you." - return - if(target.r_hand != null && target.l_hand != null) - target << "Your hands are full." - usr << "Their hands are full." - return - else - usr.drop_item() - if(target.r_hand == null) - target.r_hand = I - else - target.l_hand = I - I.loc = target - I.layer = 20 - I.add_fingerprint(target) - target.update_inv_l_hand() - target.update_inv_r_hand() - usr.update_inv_l_hand() - usr.update_inv_r_hand() - target.visible_message("[usr.name] handed \the [I.name] to [target.name].") - if("No") - target.visible_message("[usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.") - else - usr << "[target.name]'s hands are full." + + if(alert(target,"[usr] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No") + target.visible_message("\The [usr] tried to hand \the [I] to \the [target], \ + but \the [target] didn't want it.") + return + + if(!I) return + + if(!Adjacent(target)) + usr << "You need to stay in reaching distance while giving an object." + target << "\The [usr] moved too far away." + return + + if(I.loc != usr || (usr.l_hand != I && usr.r_hand != I)) + usr << "You need to keep the item in your hands." + target << "\The [usr] seems to have given up on passing \the [I] to you." + return + + if(target.r_hand != null && target.l_hand != null) + target << "Your hands are full." + usr << "Their hands are full." + return + + if(usr.unEquip(I)) + target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea. + target.visible_message("\The [usr] handed \the [I] to \the [target].") diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index d9a6850c3a..b430bd05d5 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -254,14 +254,12 @@ msg += "[T.He] [T.is] [ssd_msg].\n" var/list/wound_flavor_text = list() - var/list/is_destroyed = list() var/list/is_bleeding = list() for(var/organ_tag in species.has_limbs) var/list/organ_data = species.has_limbs[organ_tag] var/organ_descriptor = organ_data["descriptor"] - is_destroyed["organ_descriptor"] = 1 var/obj/item/organ/external/E = organs_by_name[organ_tag] if(!E) @@ -269,7 +267,6 @@ else if(E.is_stump()) wound_flavor_text["[organ_descriptor]"] = "[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.\n" else - is_destroyed["organ_descriptor"] = 0 continue for(var/obj/item/organ/external/temp in organs) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index f77be45d56..5b8dd4a472 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -305,7 +305,7 @@ //Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable /mob/living/carbon/human/proc/get_face_name() var/obj/item/organ/external/head = get_organ(BP_HEAD) - if(!head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible + if(!head || head.disfigured || head.is_stump() || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible return "Unknown" return real_name @@ -733,6 +733,32 @@ return 0 return 1 +/mob/living/carbon/human/proc/vomit() + + if(!check_has_mouth()) + return + if(stat == DEAD) + return + if(!lastpuke) + lastpuke = 1 + src << "You feel nauseous..." + spawn(150) //15 seconds until second warning + src << "You feel like you are about to throw up!" + spawn(100) //and you have 10 more for mad dash to the bucket + Stun(5) + + src.visible_message("[src] throws up!","You throw up!") + playsound(loc, 'sound/effects/splat.ogg', 50, 1) + + var/turf/location = loc + if (istype(location, /turf/simulated)) + location.add_vomit_floor(src, 1) + + nutrition -= 40 + adjustToxLoss(-3) + spawn(350) //wait 35 seconds before next volley + lastpuke = 0 + /mob/living/carbon/human/proc/morph() set name = "Morph" set category = "Superpower" @@ -1360,6 +1386,55 @@ return 1 return 0 +/mob/living/carbon/human/MouseDrop(var/atom/over_object) + var/mob/living/carbon/human/H = over_object + if(holder_type && a_intent == I_HELP && istype(H) && H == usr && H.a_intent == I_HELP && !issmall(H) && Adjacent(H)) + get_scooped(H) + return + return ..() + +//Puts the item into our active hand if possible. returns 1 on success. +/mob/living/carbon/human/put_in_active_hand(var/obj/item/W) + return (hand ? put_in_l_hand(W) : put_in_r_hand(W)) + +//Puts the item into our inactive hand if possible. returns 1 on success. +/mob/living/carbon/human/put_in_inactive_hand(var/obj/item/W) + return (hand ? put_in_r_hand(W) : put_in_l_hand(W)) + +/mob/living/carbon/human/put_in_hands(var/obj/item/W) + if(!W) + return 0 + if(put_in_active_hand(W)) + update_inv_l_hand() + update_inv_r_hand() + return 1 + else if(put_in_inactive_hand(W)) + update_inv_l_hand() + update_inv_r_hand() + return 1 + else + return ..() + +/mob/living/carbon/human/put_in_l_hand(var/obj/item/W) + if(!..() || l_hand) + return 0 + W.forceMove(src) + l_hand = W + W.equipped(src,slot_l_hand) + W.add_fingerprint(src) + update_inv_l_hand() + return 1 + +/mob/living/carbon/human/put_in_r_hand(var/obj/item/W) + if(!..() || r_hand) + return 0 + W.forceMove(src) + r_hand = W + W.equipped(src,slot_r_hand) + W.add_fingerprint(src) + update_inv_r_hand() + return 1 + /mob/living/carbon/human/can_stand_overridden() if(wearing_rig && wearing_rig.ai_can_move_suit(check_for_ai = 1)) // Actually missing a leg will screw you up. Everything else can be compensated for. diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index cea8035a84..3298cfcd8c 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -138,7 +138,7 @@ var/hit_zone = H.zone_sel.selecting var/obj/item/organ/external/affecting = get_organ(hit_zone) - if(!affecting || affecting.is_stump() || (affecting.status & ORGAN_DESTROYED)) + if(!affecting || affecting.is_stump()) M << "They are missing that limb!" return 1 diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 2e69c9bdb6..c1b85a1c99 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -143,6 +143,11 @@ emp_act for(var/obj/O in src) if(!O) continue O.emp_act(severity) + for(var/obj/item/organ/external/O in organs) + O.emp_act(severity) + for(var/obj/item/organ/I in O.internal_organs) + if(I.robotic == 0) continue + I.emp_act(severity) ..() @@ -160,7 +165,7 @@ emp_act var/obj/item/organ/external/affecting = get_organ(target_zone) - if (!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump()) + if (!affecting || affecting.is_stump()) user << "They are missing that limb!" return 0 diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index ca052edb85..ba3d29c33a 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -28,7 +28,7 @@ if(istype(buckled, /obj/structure/bed/chair/wheelchair)) for(var/organ_name in list(BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM)) var/obj/item/organ/external/E = get_organ(organ_name) - if(!E || (E.status & ORGAN_DESTROYED)) + if(!E || E.is_stump()) tally += 4 if(E.status & ORGAN_SPLINTED) tally += 0.5 @@ -40,7 +40,7 @@ for(var/organ_name in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)) var/obj/item/organ/external/E = get_organ(organ_name) - if(!E || (E.status & ORGAN_DESTROYED)) + if(!E || E.is_stump()) tally += 4 else if(E.status & ORGAN_SPLINTED) tally += 0.5 diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index b3c8660a27..e87fd83dd4 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -71,7 +71,7 @@ var/limb_pain for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot")) var/obj/item/organ/external/E = organs_by_name[limb_tag] - if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD))) + if(!E || (E.status & (ORGAN_MUTATED|ORGAN_DEAD)) || E.is_stump()) //should just be !E.is_usable() here but dislocation screws that up. stance_damage += 2 // let it fail even if just foot&leg else if (E.is_malfunctioning()) //malfunctioning only happens intermittently so treat it as a missing limb when it procs diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 2f0160f35e..d893ed35b0 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -1,15 +1,7 @@ /* Add fingerprints to items when we put them in our hands. This saves us from having to call add_fingerprint() any time something is put in a human's hands programmatically. - */ -/mob/living/carbon/human/put_in_l_hand(var/obj/item/W) - . = ..() - if(.) W.add_fingerprint(src) - -/mob/living/carbon/human/put_in_r_hand(var/obj/item/W) - . = ..() - if(.) W.add_fingerprint(src) /mob/living/carbon/human/verb/quick_equip() set name = "quick-equip" @@ -40,7 +32,7 @@ This saves us from having to call add_fingerprint() any time something is put in /mob/living/carbon/human/proc/has_organ(name) var/obj/item/organ/external/O = organs_by_name[name] - return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump()) + return (O && !O.is_stump()) /mob/living/carbon/human/proc/has_organ_for_slot(slot) switch(slot) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 085e070f0a..8bbdbccb18 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -583,7 +583,14 @@ pl_effects() break - if(!istype(get_turf(src), /turf/space)) //space is not meant to change your body temperature. + if(istype(get_turf(src), /turf/space)) + //Don't bother if the temperature drop is less than 0.1 anyways. Hopefully BYOND is smart enough to turn this constant expression into a constant + if(bodytemperature > (0.1 * HUMAN_HEAT_CAPACITY/(HUMAN_EXPOSED_SURFACE_AREA*STEFAN_BOLTZMANN_CONSTANT))**(1/4) + COSMIC_RADIATION_TEMPERATURE) + //Thermal radiation into space + var/heat_loss = HUMAN_EXPOSED_SURFACE_AREA * STEFAN_BOLTZMANN_CONSTANT * ((bodytemperature - COSMIC_RADIATION_TEMPERATURE)**4) + var/temperature_loss = heat_loss/HUMAN_HEAT_CAPACITY + bodytemperature -= temperature_loss + else var/loc_temp = T0C if(istype(loc, /obj/mecha)) var/obj/mecha/M = loc @@ -597,7 +604,7 @@ pressure_alert = 0 return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp - //Body temperature adjusts depending on surrounding atmosphere based on your thermal protection + //Body temperature adjusts depending on surrounding atmosphere based on your thermal protection (convection) var/temp_adj = 0 if(loc_temp < bodytemperature) //Place is colder than we are var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to. @@ -691,6 +698,8 @@ // We produce heat naturally. if (species.passive_temp_gain) bodytemperature += species.passive_temp_gain + if (species.body_temperature == null) + return //this species doesn't have metabolic thermoregulation // Robolimbs cause overheating too. if(robolimb_count) @@ -702,7 +711,7 @@ return //fuck this precision if (on_fire) - return //too busy for pesky convection + return //too busy for pesky metabolic regulation if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects. if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up. @@ -1257,7 +1266,7 @@ if(healths) if (analgesic > 100) - healths.icon_state = "health_health_numb" + healths.icon_state = "health_numb" else switch(hal_screwyhud) if(1) healths.icon_state = "health6" @@ -1273,8 +1282,6 @@ if(0 to 20) healths.icon_state = "health5" else healths.icon_state = "health6" - if(!seer) - see_invisible = SEE_INVISIBLE_LIVING if(nutrition_icon) switch(nutrition) if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0" @@ -1312,31 +1319,36 @@ if(260 to 280) bodytemp.icon_state = "temp-3" else bodytemp.icon_state = "temp-4" else + //TODO: precalculate all of this stuff when the species datum is created + var/base_temperature = species.body_temperature + if(base_temperature == null) //some species don't have a set metabolic temperature + base_temperature = (species.heat_level_1 + species.cold_level_1)/2 + var/temp_step - if (bodytemperature >= species.body_temperature) - temp_step = (species.heat_level_1 - species.body_temperature)/4 + if (bodytemperature >= base_temperature) + temp_step = (species.heat_level_1 - base_temperature)/4 if (bodytemperature >= species.heat_level_1) bodytemp.icon_state = "temp4" - else if (bodytemperature >= species.body_temperature + temp_step*3) + else if (bodytemperature >= base_temperature + temp_step*3) bodytemp.icon_state = "temp3" - else if (bodytemperature >= species.body_temperature + temp_step*2) + else if (bodytemperature >= base_temperature + temp_step*2) bodytemp.icon_state = "temp2" - else if (bodytemperature >= species.body_temperature + temp_step*1) + else if (bodytemperature >= base_temperature + temp_step*1) bodytemp.icon_state = "temp1" else bodytemp.icon_state = "temp0" - else if (bodytemperature < species.body_temperature) - temp_step = (species.body_temperature - species.cold_level_1)/4 + else if (bodytemperature < base_temperature) + temp_step = (base_temperature - species.cold_level_1)/4 if (bodytemperature <= species.cold_level_1) bodytemp.icon_state = "temp-4" - else if (bodytemperature <= species.body_temperature - temp_step*3) + else if (bodytemperature <= base_temperature - temp_step*3) bodytemp.icon_state = "temp-3" - else if (bodytemperature <= species.body_temperature - temp_step*2) + else if (bodytemperature <= base_temperature - temp_step*2) bodytemp.icon_state = "temp-2" - else if (bodytemperature <= species.body_temperature - temp_step*1) + else if (bodytemperature <= base_temperature - temp_step*1) bodytemp.icon_state = "temp-1" else bodytemp.icon_state = "temp0" diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index a7af36340c..8535308222 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -168,6 +168,9 @@ inherent_verbs = list() inherent_verbs |= /mob/living/carbon/human/proc/regurgitate +/datum/species/proc/sanitize_name(var/new_name) + return sanitizeName(new_name) + /datum/species/proc/get_station_variant() return name @@ -260,18 +263,14 @@ var/obj/item/organ/O = new limb_path(H) organ_data["descriptor"] = O.name - for(var/organ in has_organ) - var/organ_type = has_organ[organ] - H.internal_organs_by_name[organ] = new organ_type(H,1) + for(var/organ_tag in has_organ) + var/organ_type = has_organ[organ_tag] + var/obj/item/organ/O = new organ_type(H,1) + if(organ_tag != O.organ_tag) + warning("[O.type] has a default organ tag \"[O.organ_tag]\" that differs from the species' organ tag \"[organ_tag]\". Updating organ_tag to match.") + O.organ_tag = organ_tag + H.internal_organs_by_name[organ_tag] = O - for(var/name in H.organs_by_name) - H.organs |= H.organs_by_name[name] - - for(var/name in H.internal_organs_by_name) - H.internal_organs |= H.internal_organs_by_name[name] - - for(var/obj/item/organ/O in (H.organs|H.internal_organs)) - O.owner = H /datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target) diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index a0365f7cd0..9d2ac99825 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -271,3 +271,4 @@ qdel(D) H.visible_message("\The [H] splits apart with a wet slithering noise!") + diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm index af8b93e620..0c4df2d22e 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm @@ -70,6 +70,7 @@ var/const/MAX_ACTIVE_TIME = 400 return /obj/item/clothing/mask/facehugger/equipped(mob/M) + ..() Attach(M) /obj/item/clothing/mask/facehugger/Crossed(atom/target) diff --git a/code/modules/mob/living/carbon/human/unarmed_attack.dm b/code/modules/mob/living/carbon/human/unarmed_attack.dm index e56158904f..af3e65b091 100644 --- a/code/modules/mob/living/carbon/human/unarmed_attack.dm +++ b/code/modules/mob/living/carbon/human/unarmed_attack.dm @@ -29,11 +29,11 @@ var/global/list/sparring_attack_cache = list() // Check if they have a functioning hand. var/obj/item/organ/external/E = user.organs_by_name["l_hand"] - if(E && !(E.status & ORGAN_DESTROYED)) + if(E && !E.is_stump()) return 1 E = user.organs_by_name["r_hand"] - if(E && !(E.status & ORGAN_DESTROYED)) + if(E && !E.is_stump()) return 1 return 0 @@ -181,11 +181,11 @@ var/global/list/sparring_attack_cache = list() return 0 var/obj/item/organ/external/E = user.organs_by_name["l_foot"] - if(E && !(E.status & ORGAN_DESTROYED)) + if(E && !E.is_stump()) return 1 E = user.organs_by_name["r_foot"] - if(E && !(E.status & ORGAN_DESTROYED)) + if(E && !E.is_stump()) return 1 return 0 @@ -225,11 +225,11 @@ var/global/list/sparring_attack_cache = list() if(target.grabbed_by == user && target.lying) return 0 var/obj/item/organ/external/E = user.organs_by_name["l_foot"] - if(E && !(E.status & ORGAN_DESTROYED)) + if(E && !E.is_stump()) return 1 E = user.organs_by_name["r_foot"] - if(E && !(E.status & ORGAN_DESTROYED)) + if(E && !E.is_stump()) return 1 return 0 diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 868c7913b3..439749ac0c 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -187,9 +187,10 @@ var/global/list/damage_icon_parts = list() for(var/obj/item/organ/external/O in organs) if(O.is_stump()) continue - if(O.status & ORGAN_DESTROYED) damage_appearance += "d" - else - damage_appearance += O.damage_state + //if(O.status & ORGAN_DESTROYED) damage_appearance += "d" //what is this? + //else + // damage_appearance += O.damage_state + damage_appearance += O.damage_state if(damage_appearance == previous_damage_appearance) // nothing to do here @@ -205,21 +206,21 @@ var/global/list/damage_icon_parts = list() for(var/obj/item/organ/external/O in organs) if(O.is_stump()) continue - if(!(O.status & ORGAN_DESTROYED)) - O.update_icon() - if(O.damage_state == "00") continue - var/use_colour = ((O.status & ORGAN_ROBOT) ? SYNTH_BLOOD_COLOUR : O.species.get_blood_colour(src)) - var/icon/DI - var/cache_index = "[O.damage_state]/[O.icon_name]/[use_colour]/[species.get_bodytype()]" - if(damage_icon_parts[cache_index] == null) - DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human - DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels - DI.Blend(use_colour, ICON_MULTIPLY) - damage_icon_parts[cache_index] = DI - else - DI = damage_icon_parts[cache_index] - standing_image.overlays += DI + + O.update_icon() + if(O.damage_state == "00") continue + var/icon/DI + var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.get_bodytype()]" + if(damage_icon_parts[cache_index] == null) + DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human + DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels + DI.Blend(species.blood_color, ICON_MULTIPLY) + damage_icon_parts[cache_index] = DI + else + DI = damage_icon_parts[cache_index] + + standing_image.overlays += DI overlays_standing[DAMAGE_LAYER] = standing_image @@ -261,7 +262,7 @@ var/global/list/damage_icon_parts = list() for(var/organ_tag in species.has_limbs) var/obj/item/organ/external/part = organs_by_name[organ_tag] - if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED)) + if(isnull(part) || part.is_stump()) icon_key += "0" else if(part.status & ORGAN_ROBOT) icon_key += "2[part.model ? "-[part.model]": ""]" @@ -353,7 +354,7 @@ var/global/list/damage_icon_parts = list() overlays_standing[HAIR_LAYER] = null var/obj/item/organ/external/head/head_organ = get_organ(BP_HEAD) - if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED) ) + if(!head_organ || head_organ.is_stump() ) if(update_icons) update_icons() return diff --git a/code/modules/mob/living/carbon/metroid/items.dm b/code/modules/mob/living/carbon/metroid/items.dm index d068e33e6c..0080e0a0fc 100644 --- a/code/modules/mob/living/carbon/metroid/items.dm +++ b/code/modules/mob/living/carbon/metroid/items.dm @@ -11,6 +11,7 @@ origin_tech = list(TECH_BIO = 4) var/Uses = 1 // uses before it goes inert var/enhanced = 0 //has it been enhanced before? + flags = OPENCONTAINER attackby(obj/item/O as obj, mob/user as mob) if(istype(O, /obj/item/weapon/slimesteroid2)) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 18cdeded52..8dfec65517 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -165,7 +165,6 @@ var/list/ai_verbs_default = list( spawn(5) new /obj/machinery/ai_powersupply(src) - hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank") hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank") hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudblank") @@ -207,8 +206,23 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai/Destroy() ai_list -= src + qdel(eyeobj) - ..() + eyeobj = null + + qdel(psupply) + psupply = null + + qdel(aiMulti) + aiMulti = null + + qdel(aiRadio) + aiRadio = null + + qdel(aiCamera) + aiCamera = null + + return ..() /mob/living/silicon/ai/proc/setup_icon() var/file = file2text("config/custom_sprites.txt") @@ -266,20 +280,22 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null) powered_ai = ai powered_ai.psupply = src - if(isnull(powered_ai)) - qdel(src) - - loc = powered_ai.loc - use_power(1) // Just incase we need to wake up the power system. + forceMove(powered_ai.loc) ..() + use_power(1) // Just incase we need to wake up the power system. + +/obj/machinery/ai_powersupply/Destroy() + . = ..() + powered_ai = null /obj/machinery/ai_powersupply/process() - if(!powered_ai || powered_ai.stat & DEAD) - qdel() + if(!powered_ai || powered_ai.stat == DEAD) + qdel(src) return if(powered_ai.psupply != src) // For some reason, the AI has different powersupply object. Delete this one, it's no longer needed. qdel(src) + return if(powered_ai.APU_power) use_power = 0 return diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index c0850820f7..58433a0b28 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -17,7 +17,7 @@ msg += "It looks slightly charred.\n" else msg += "Its casing is melted and heat-warped!\n" - if (src.getOxyLoss()) + if (src.getOxyLoss() && (aiRestorePowerRoutine != 0 && !APU_power)) if (src.getOxyLoss() > 175) msg += "It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.\n" else if(src.getOxyLoss() > 100) diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index f28c464cea..2a60be14fd 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -146,13 +146,13 @@ /mob/living/silicon/robot/handle_regular_hud_updates() - if (src.stat == 2 || XRAY in mutations || src.sight_mode & BORGXRAY) + if (src.stat == 2 || (XRAY in mutations) || (src.sight_mode & BORGXRAY)) src.sight |= SEE_TURFS src.sight |= SEE_MOBS src.sight |= SEE_OBJS src.see_in_dark = 8 src.see_invisible = SEE_INVISIBLE_MINIMUM - else if (src.sight_mode & BORGMESON && src.sight_mode & BORGTHERM) + else if ((src.sight_mode & BORGMESON) && (src.sight_mode & BORGTHERM)) src.sight |= SEE_TURFS src.sight |= SEE_MOBS src.see_in_dark = 8 @@ -161,6 +161,10 @@ src.sight |= SEE_TURFS src.see_in_dark = 8 see_invisible = SEE_INVISIBLE_MINIMUM + else if (src.sight_mode & BORGMATERIAL) + src.sight |= SEE_OBJS + src.see_in_dark = 8 + see_invisible = SEE_INVISIBLE_MINIMUM else if (src.sight_mode & BORGTHERM) src.sight |= SEE_MOBS src.see_in_dark = 8 diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index a23d328bd3..ed8ce8f9d8 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -314,6 +314,7 @@ var/global/list/robot_modules = list( src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src) src.modules += new /obj/item/device/pipe_painter(src) src.modules += new /obj/item/device/floor_painter(src) + src.modules += new /obj/item/weapon/gripper/no_use/loader(src) var/datum/matter_synth/metal = new /datum/matter_synth/metal() var/datum/matter_synth/plasteel = new /datum/matter_synth/plasteel() @@ -566,7 +567,7 @@ var/global/list/robot_modules = list( /obj/item/weapon/robot_module/miner/New() src.modules += new /obj/item/device/flash(src) - src.modules += new /obj/item/borg/sight/meson(src) + src.modules += new /obj/item/borg/sight/material(src) src.modules += new /obj/item/weapon/wrench(src) src.modules += new /obj/item/weapon/screwdriver(src) src.modules += new /obj/item/weapon/storage/bag/ore(src) @@ -677,6 +678,7 @@ var/global/list/robot_modules = list( src.modules += new /obj/item/device/lightreplacer(src) src.modules += new /obj/item/weapon/gripper(src) src.modules += new /obj/item/weapon/soap(src) + src.modules += new /obj/item/weapon/gripper/no_use/loader(src) src.modules += new /obj/item/weapon/extinguisher(src) src.modules += new /obj/item/device/pipe_painter(src) src.modules += new /obj/item/device/floor_painter(src) diff --git a/code/modules/mob/living/simple_animal/borer/borer_powers.dm b/code/modules/mob/living/simple_animal/borer/borer_powers.dm index 12c4099623..0d539d44fc 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_powers.dm +++ b/code/modules/mob/living/simple_animal/borer/borer_powers.dm @@ -74,7 +74,7 @@ var/mob/living/carbon/human/H = M var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD] - if(!E || (E.status & ORGAN_DESTROYED)) + if(!E || E.is_stump()) src << "\The [H] does not have a head!" if(!H.should_have_organ("brain")) diff --git a/code/modules/mob/living/simple_animal/constructs/soulstone.dm b/code/modules/mob/living/simple_animal/constructs/soulstone.dm index b5ba3a58ff..b03fe79b14 100644 --- a/code/modules/mob/living/simple_animal/constructs/soulstone.dm +++ b/code/modules/mob/living/simple_animal/constructs/soulstone.dm @@ -14,74 +14,68 @@ //////////////////////////////Capturing//////////////////////////////////////////////////////// - attack(mob/living/carbon/human/M as mob, mob/user as mob) - if(!istype(M, /mob/living/carbon/human))//If target is not a human. - return ..() - if(istype(M, /mob/living/carbon/human/dummy)) - return..() +/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob) + if(!istype(M, /mob/living/carbon/human))//If target is not a human. + return ..() + if(istype(M, /mob/living/carbon/human/dummy)) + return..() - if(M.has_brain_worms()) //Borer stuff - RR - user << "This being is corrupted by an alien intelligence and cannot be soul trapped." - return..() + if(M.has_brain_worms()) //Borer stuff - RR + user << "This being is corrupted by an alien intelligence and cannot be soul trapped." + return..() - M.attack_log += text("\[[time_stamp()]\] Has had their soul captured with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to capture the soul of [M.name] ([M.ckey])") - msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (JMP)") + M.attack_log += text("\[[time_stamp()]\] Has had their soul captured with [src.name] by [user.name] ([user.ckey])") + user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to capture the soul of [M.name] ([M.ckey])") + msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (JMP)") - transfer_soul("VICTIM", M, user) - return + transfer_soul("VICTIM", M, user) + return - /*attack(mob/living/simple_animal/shade/M as mob, mob/user as mob)//APPARENTLY THEY NEED THEIR OWN SPECIAL SNOWFLAKE CODE IN THE LIVING ANIMAL DEFINES - if(!istype(M, /mob/living/simple_animal/shade))//If target is not a shade - return ..() - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to capture the soul of [M.name] ([M.ckey])") - transfer_soul("SHADE", M, user) - return*/ ///////////////////Options for using captured souls/////////////////////////////////////// - attack_self(mob/user) - if (!in_range(src, user)) - return - user.set_machine(src) - var/dat = "Soul Stone
" - for(var/mob/living/simple_animal/shade/A in src) - dat += "Captured Soul: [A.name]
" - dat += {"Summon Shade"} - dat += "
" - dat += {" Close"} - user << browse(dat, "window=aicard") - onclose(user, "aicard") +/obj/item/device/soulstone/attack_self(mob/user) + if (!in_range(src, user)) + return + user.set_machine(src) + var/dat = "Soul Stone
" + for(var/mob/living/simple_animal/shade/A in src) + dat += "Captured Soul: [A.name]
" + dat += {"Summon Shade"} + dat += "
" + dat += {" Close"} + user << browse(dat, "window=aicard") + onclose(user, "aicard") + return + + + + +/obj/item/device/soulstone/Topic(href, href_list) + var/mob/U = usr + if (!in_range(src, U)||U.machine!=src) + U << browse(null, "window=aicard") + U.unset_machine() return + add_fingerprint(U) + U.set_machine(src) - - - Topic(href, href_list) - var/mob/U = usr - if (!in_range(src, U)||U.machine!=src) + switch(href_list["choice"])//Now we switch based on choice. + if ("Close") U << browse(null, "window=aicard") U.unset_machine() return - add_fingerprint(U) - U.set_machine(src) - - switch(href_list["choice"])//Now we switch based on choice. - if ("Close") - U << browse(null, "window=aicard") - U.unset_machine() - return - - if ("Summon") - for(var/mob/living/simple_animal/shade/A in src) - A.status_flags &= ~GODMODE - A.canmove = 1 - A << "You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs." - A.loc = U.loc - A.cancel_camera() - src.icon_state = "soulstone" - attack_self(U) + if ("Summon") + for(var/mob/living/simple_animal/shade/A in src) + A.status_flags &= ~GODMODE + A.canmove = 1 + A << "You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs." + A.forceMove(U.loc) + A.cancel_camera() + src.icon_state = "soulstone" + attack_self(U) ///////////////////////////Transferring to constructs///////////////////////////////////////////////////// /obj/structure/constructshell @@ -99,118 +93,127 @@ /obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob) if(istype(O, /obj/item/device/soulstone)) - O.transfer_soul("CONSTRUCT",src,user) + var/obj/item/device/soulstone/S = O; + S.transfer_soul("CONSTRUCT",src,user) ////////////////////////////Proc for moving soul in and out off stone////////////////////////////////////// +/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U) + if(!istype(T)) + return; + if(src.imprinted != "empty") + U << "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!" + return + if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD) + U << "Capture failed!: Kill or maim the victim first!" + return + if(T.client == null) + U << "Capture failed!: The soul has already fled it's mortal frame." + return + if(src.contents.len) + U << "Capture failed!: The soul stone is full! Use or free an existing soul to make room." + return + + for(var/obj/item/W in T) + T.drop_from_inventory(W) + + new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton + T.invisibility = 101 + + var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = T + flick("dust-h", animation) + qdel(animation) + + var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc ) + S.loc = src //put shade in stone + S.status_flags |= GODMODE //So they won't die inside the stone somehow + S.canmove = 0//Can't move out of the soul stone + S.name = "Shade of [T.real_name]" + S.real_name = "Shade of [T.real_name]" + S.icon = T.icon + S.icon_state = T.icon_state + S.overlays = T.overlays + S.color = rgb(254,0,0) + S.alpha = 127 + if (T.client) + T.client.mob = S + S.cancel_camera() -/obj/item/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob). + src.icon_state = "soulstone2" + src.name = "Soul Stone: [S.real_name]" + S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs." + U << "Capture successful! : [T.real_name]'s soul has been ripped from their body and stored within the soul stone." + U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls." + src.imprinted = "[S.name]" + qdel(T) + +/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_animal/shade/T,var/mob/U) + if(!istype(T)) + return; + if (T.stat == DEAD) + U << "Capture failed!: The shade has already been banished!" + return + if(src.contents.len) + U << "Capture failed!: The soul stone is full! Use or free an existing soul to make room." + return + if(T.name != src.imprinted) + U << "Capture failed!: The soul stone has already been imprinted with [src.imprinted]'s mind!" + return + + T.loc = src //put shade in stone + T.status_flags |= GODMODE + T.canmove = 0 + T.health = T.maxHealth + src.icon_state = "soulstone2" + + T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form" + U << "Capture successful! : [T.name]'s has been recaptured and stored within the soul stone." +/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U) + var/mob/living/simple_animal/shade/A = locate() in src + if(!A) + U << "Capture failed!: The soul stone is empty! Go kill someone!" + return; + var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer") + switch(construct_class) + if("Juggernaut") + var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + Z << "You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike." + Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." + Z.cancel_camera() + qdel(src) + if("Wraith") + var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + Z << "You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." + Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." + Z.cancel_camera() + qdel(src) + if("Artificer") + var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc)) + Z.key = A.key + if(iscultist(U)) + cult.add_antagonist(Z.mind) + qdel(T) + Z << "You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs" + Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." + Z.cancel_camera() + qdel(src) +/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob). switch(choice) if("VICTIM") - var/mob/living/carbon/human/T = target - var/obj/item/device/soulstone/C = src - if(C.imprinted != "empty") - U << "\red Capture failed!: \black The soul stone has already been imprinted with [C.imprinted]'s mind!" - else - if ((T.health + T.halloss) > config.health_threshold_crit) - U << "\red Capture failed!: \black Kill or maim the victim first!" - else - if(T.client == null) - U << "\red Capture failed!: \black The soul has already fled it's mortal frame." - else - if(C.contents.len) - U << "\red Capture failed!: \black The soul stone is full! Use or free an existing soul to make room." - else - for(var/obj/item/W in T) - T.drop_from_inventory(W) - new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton - T.invisibility = 101 - var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = T - flick("dust-h", animation) - qdel(animation) - var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc ) - S.loc = C //put shade in stone - S.status_flags |= GODMODE //So they won't die inside the stone somehow - S.canmove = 0//Can't move out of the soul stone - S.name = "Shade of [T.real_name]" - S.real_name = "Shade of [T.real_name]" - S.icon = T.icon - S.icon_state = T.icon_state - S.overlays = T.overlays - S.color = rgb(254,0,0) - S.alpha = 127 - if (T.client) - T.client.mob = S - S.cancel_camera() - C.icon_state = "soulstone2" - C.name = "Soul Stone: [S.real_name]" - S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs." - U << "\blue Capture successful!: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone." - U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls." - C.imprinted = "[S.name]" - qdel(T) + transfer_human(target,U) if("SHADE") - var/mob/living/simple_animal/shade/T = target - var/obj/item/device/soulstone/C = src - if (T.stat == DEAD) - U << "\red Capture failed!: \black The shade has already been banished!" - else - if(C.contents.len) - U << "\red Capture failed!: \black The soul stone is full! Use or free an existing soul to make room." - else - if(T.name != C.imprinted) - U << "\red Capture failed!: \black The soul stone has already been imprinted with [C.imprinted]'s mind!" - else - T.loc = C //put shade in stone - T.status_flags |= GODMODE - T.canmove = 0 - T.health = T.maxHealth - C.icon_state = "soulstone2" - T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form" - U << "\blue Capture successful!: \black [T.name]'s has been recaptured and stored within the soul stone." + transfer_shade(target,U) if("CONSTRUCT") - var/obj/structure/constructshell/T = target - var/obj/item/device/soulstone/C = src - var/mob/living/simple_animal/shade/A = locate() in C - if(A) - var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer") - switch(construct_class) - if("Juggernaut") - var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - Z << "You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike." - Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." - Z.cancel_camera() - qdel(C) - - if("Wraith") - var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - Z << "You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." - Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." - Z.cancel_camera() - qdel(C) - - if("Artificer") - var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc)) - Z.key = A.key - if(iscultist(U)) - cult.add_antagonist(Z.mind) - qdel(T) - Z << "You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs" - Z << "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs." - Z.cancel_camera() - qdel(C) - else - U << "\red Creation failed!: \black The soul stone is empty! Go kill someone!" - return + transfer_construct(target,U) diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm index 359db24c63..f8ed654b95 100644 --- a/code/modules/mob/living/simple_animal/shade.dm +++ b/code/modules/mob/living/simple_animal/shade.dm @@ -37,7 +37,8 @@ /mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri if(istype(O, /obj/item/device/soulstone)) - O.transfer_soul("SHADE", src, user) + var/obj/item/device/soulstone/S = O; + S.transfer_soul("SHADE", src, user) return /mob/living/simple_animal/shade/proc/OnDeathInLife() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 7a66deb3c4..78f74fb291 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -719,17 +719,17 @@ if(!TurfAdjacent(listed_turf)) listed_turf = null else - statpanel(listed_turf.name, null, listed_turf) - for(var/atom/A in listed_turf) - if(!A.mouse_opacity) - continue - if(A.invisibility > see_invisible) - continue - if(is_type_in_list(A, shouldnt_see)) - continue - statpanel(listed_turf.name, null, A) + if(statpanel("Turf")) + stat("\icon[listed_turf]", listed_turf.name) + for(var/atom/A in listed_turf) + if(!A.mouse_opacity) + continue + if(A.invisibility > see_invisible) + continue + if(is_type_in_list(A, shouldnt_see)) + continue + stat(A) - sleep(4) //Prevent updating the stat panel for the next .4 seconds, prevents clientside latency from updates // facing verbs /mob/proc/canface() diff --git a/code/modules/mob/mob_grab_specials.dm b/code/modules/mob/mob_grab_specials.dm index 76de1cdc33..64a98985cf 100644 --- a/code/modules/mob/mob_grab_specials.dm +++ b/code/modules/mob/mob_grab_specials.dm @@ -3,7 +3,7 @@ var/obj/item/organ/external/E = H.get_organ(target_zone) - if(!E || (E.status & ORGAN_DESTROYED)) + if(!E || E.is_stump()) user << "[H] is missing that bodypart." return diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 477bb62e9a..32d12ad0b3 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -304,7 +304,7 @@ var/mob/living/carbon/human/driver = mob var/obj/item/organ/external/l_hand = driver.get_organ("l_hand") var/obj/item/organ/external/r_hand = driver.get_organ("r_hand") - if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED))) + if((!l_hand || l_hand.is_stump()) && (!r_hand || r_hand.is_stump())) return // No hands to drive your chair? Tough luck! //drunk wheelchair driving else if(mob.confused) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 5a2076aba4..49d2e9d068 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -2,7 +2,19 @@ datum/preferences //The mob should have a gender you want before running this proc. Will run fine without H proc/randomize_appearance_for(var/mob/living/carbon/human/H) gender = pick(MALE, FEMALE) - s_tone = random_skin_tone() + var/datum/species/current_species = all_species[species] + + if(current_species) + if(current_species.flags & HAS_SKIN_TONE) + s_tone = random_skin_tone() + if(current_species.flags & HAS_EYE_COLOR) + randomize_eyes_color() + if(current_species.flags & HAS_SKIN_COLOR) + randomize_skin_color() + if(current_species.flags & HAS_UNDERWEAR) + underwear = rand(1,underwear_m.len) + undershirt = rand(1,undershirt_t.len) + var/use_head_species var/obj/item/organ/external/head/temp_head = H.get_organ(BP_HEAD) @@ -17,10 +29,7 @@ datum/preferences randomize_hair_color("hair") randomize_hair_color("facial") - randomize_eyes_color() - randomize_skin_color() - underwear = rand(1,underwear_m.len) - undershirt = rand(1,undershirt_t.len) + socks = rand(1,socks_t.len) backbag = 2 age = rand(AGE_MIN,AGE_MAX) diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index e085171678..8b0f22445c 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -58,7 +58,7 @@ var/list/organ_cache = list() var/mob/living/carbon/human/H = holder if(istype(H)) if(internal) - var/obj/item/organ/external/E = H.organs_by_name[src.parent_organ] + var/obj/item/organ/external/E = H.get_organ(parent_organ) if(E) if(E.internal_organs == null) E.internal_organs = list() @@ -247,6 +247,7 @@ var/list/organ_cache = list() status |= ORGAN_ASSISTED status |= ORGAN_ROBOT + /obj/item/organ/proc/mechassist() //Used to add things like pacemakers, etc status = 0 status |= ORGAN_ASSISTED diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index a8d6141630..bb9f37a2ae 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -100,15 +100,15 @@ if(istype(I,/obj/item/organ)) continue removable_objects |= I - if(!removable_objects.len) - return ..() - var/obj/item/I = pick(removable_objects) - if(!istype(I)) - return ..() - I.loc = get_turf(user) - if(!(user.l_hand && user.r_hand)) - user.put_in_hands(I) - user.visible_message("\The [user] rips \the [I] out of \the [src]!") + if(removable_objects.len) + var/obj/item/I = pick(removable_objects) + I.loc = get_turf(user) //just in case something was embedded that is not an item + if(istype(I)) + if(!(user.l_hand && user.r_hand)) + user.put_in_hands(I) + user.visible_message("\The [user] rips \the [I] out of \the [src]!") + return //no eating the limb until everything's been removed + return ..() /obj/item/organ/external/examine() ..() @@ -181,8 +181,8 @@ return -/obj/item/organ/external/New(var/mob/living/carbon/holder, var/internal) - ..() +/obj/item/organ/external/New(var/mob/living/carbon/holder) + ..(holder, 0) if(owner) replaced(owner) sync_colour_to_human(owner) @@ -215,8 +215,6 @@ /obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list()) if((brute <= 0) && (burn <= 0)) return 0 - if(status & ORGAN_DESTROYED) - return 0 brute *= brute_mod burn *= burn_mod @@ -460,11 +458,11 @@ This function completely restores a damaged organ to perfect condition. /obj/item/organ/external/process() if(owner) - if(parent) - if(parent.status & ORGAN_DESTROYED) - status |= ORGAN_DESTROYED - owner.update_body(1) - return + //Dismemberment + //if(parent && parent.is_stump()) //should never happen + // warning("\The [src] ([src.type]) belonging to [owner] ([owner.type]) was attached to a stump") + // remove() + // return // Process wounds, doing healing etc. Only do this every few ticks to save processing power if(owner.life_tick % wound_update_accuracy == 0) @@ -503,7 +501,7 @@ Note that amputating the affected organ does in fact remove the infection from t */ /obj/item/organ/external/proc/update_germs() - if(status & (ORGAN_ROBOT|ORGAN_DESTROYED) || (owner.species && owner.species.flags & IS_PLANT)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs. + if(status & (ORGAN_ROBOT) || (owner.species && owner.species.flags & IS_PLANT)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs. germ_level = 0 return @@ -680,8 +678,6 @@ Note that amputating the affected organ does in fact remove the infection from t // new damage icon system // returns just the brute/burn damage code /obj/item/organ/external/proc/damage_state_text() - if(status & ORGAN_DESTROYED) - return "--" var/tburn = 0 var/tbrute = 0 @@ -710,14 +706,11 @@ Note that amputating the affected organ does in fact remove the infection from t ****************************************************/ //Handles dismemberment -/obj/item/organ/external/proc/droplimb(var/clean, var/disintegrate, var/ignore_children, var/silent) +/obj/item/organ/external/proc/droplimb(var/clean, var/disintegrate = DROPLIMB_EDGE, var/ignore_children = null) if(cannot_amputate || !owner) return - if(!disintegrate) - disintegrate = DROPLIMB_EDGE - switch(disintegrate) if(DROPLIMB_EDGE) if(!clean) @@ -741,16 +734,16 @@ Note that amputating the affected organ does in fact remove the infection from t "You hear the [gore_sound].") var/mob/living/carbon/human/victim = owner //Keep a reference for post-removed(). + var/obj/item/organ/external/parent_organ = parent removed(null, ignore_children) victim.traumatic_shock += 60 wounds.Cut() - if(parent) + if(parent_organ) var/datum/wound/lost_limb/W = new (src, disintegrate, clean) - parent.children -= src if(clean) - parent.wounds |= W - parent.update_damages() + parent_organ.wounds |= W + parent_organ.update_damages() else var/obj/item/organ/external/stump/stump = new (victim, 0, src) if(status & ORGAN_ROBOT) @@ -758,7 +751,6 @@ Note that amputating the affected organ does in fact remove the infection from t stump.wounds |= W victim.organs |= stump stump.update_damages() - parent = null spawn(1) victim.updatehealth() @@ -997,9 +989,7 @@ Note that amputating the affected organ does in fact remove the infection from t return 0 /obj/item/organ/external/proc/is_usable() - if((status & ORGAN_ROBOT) && get_damage() >= max_damage) //robot limbs just become inoperable at max damage - return - return !is_dislocated() && !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD)) + return !is_dislocated() && !(status & (ORGAN_MUTATED|ORGAN_DEAD)) /obj/item/organ/external/proc/is_malfunctioning() return ((status & ORGAN_ROBOT) && (brute_dam + burn_dam) >= 10 && prob(brute_dam + burn_dam)) @@ -1018,7 +1008,7 @@ Note that amputating the affected organ does in fact remove the infection from t H.drop_from_inventory(W) W.loc = owner -/obj/item/organ/external/removed(var/mob/living/user, var/ignore_children) +/obj/item/organ/external/removed(var/mob/living/user, var/ignore_children = 0) if(!owner) return @@ -1027,14 +1017,13 @@ Note that amputating the affected organ does in fact remove the infection from t ..() - status |= ORGAN_DESTROYED victim.bad_external_organs -= src - for(var/obj/item/implant in implants) - if(!istype(implant)) - return - if(implant.w_class <= 2) - qdel(implant) + for(var/atom/movable/implant in implants) + //large items and non-item objs fall to the floor, everything else stays + var/obj/item/I = implant + if(istype(I) && I.w_class < 3) + implant.loc = get_turf(victim.loc) else implant.loc = src implants.Cut() @@ -1053,6 +1042,10 @@ Note that amputating the affected organ does in fact remove the infection from t organ.removed() organ.loc = src + // Remove parent references + parent.children -= src + parent = null + release_restraints(victim) victim.organs -= src victim.organs_by_name[organ_tag] = null // Remove from owner's vars. @@ -1129,7 +1122,7 @@ Note that amputating the affected organ does in fact remove the infection from t if(wound_descriptors.len) var/list/flavor_text = list() var/list/no_exclude = list("gaping wound", "big gaping wound", "massive wound", "large bruise",\ - "huge bruise", "massive bruise", "severe burn", "large burn", "deep burn", "carbonised area") + "huge bruise", "massive bruise", "severe burn", "large burn", "deep burn", "carbonised area") //note to self make this more robust for(var/wound in wound_descriptors) switch(wound_descriptors[wound]) if(1) diff --git a/code/modules/organs/subtypes/diona.dm b/code/modules/organs/subtypes/diona.dm index 3630719d94..c74f1199e7 100644 --- a/code/modules/organs/subtypes/diona.dm +++ b/code/modules/organs/subtypes/diona.dm @@ -190,7 +190,8 @@ return ..(user, 1) /obj/item/organ/internal/diona/node - name = "receptor node" + name = "response node" + parent_organ = "head" organ_tag = "receptor node" icon = 'icons/mob/alien.dmi' icon_state = "claw" diff --git a/code/modules/organs/subtypes/machine.dm b/code/modules/organs/subtypes/machine.dm index db34e58891..4adaabf466 100644 --- a/code/modules/organs/subtypes/machine.dm +++ b/code/modules/organs/subtypes/machine.dm @@ -18,6 +18,7 @@ owner.stat = 0 owner.visible_message("\The [owner] twitches visibly!") + // Used for an MMI or posibrain being installed into a human. /obj/item/organ/internal/mmi_holder name = "brain interface" diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index 963243107f..8a438e8e90 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -84,6 +84,7 @@ i.loc = src user << "You put [i] in [src]." papers.Add(i) + update_icon() amount++ diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index a062fd1910..810b458109 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -493,8 +493,6 @@ user << "There is nothing to secure." return update_icon() - else if(emagged) - user << "The interface is broken." else wiresexposed = !wiresexposed user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]" @@ -623,8 +621,9 @@ qdel(W) stat &= ~BROKEN // Malf AI, removes the APC from AI's hacked APCs list. - if(hacker && hacker.hacked_apcs && src in hacker.hacked_apcs) + if(hacker && hacker.hacked_apcs && (src in hacker.hacked_apcs)) hacker.hacked_apcs -= src + hacker = null if (opened==2) opened = 1 update_icon() @@ -735,7 +734,7 @@ return var/list/data = list( - "locked" = locked, + "locked" = (locked && !emagged) ? 1 : 0, "isOperating" = operating, "externalPower" = main_status, "powerCellStatus" = cell ? cell.percent() : null, @@ -850,7 +849,7 @@ user << "\The [src] have AI control disabled!" return 0 else - if ((!in_range(src, user) || !istype(src.loc, /turf) || hacker)) // AI-hacked APCs cannot be controlled by other AIs, unlinked cyborgs or humans. + if (!in_range(src, user) || !istype(src.loc, /turf)) return 0 var/mob/living/carbon/human/H = user if (istype(H)) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 0272bc1fdf..2e7848e2c6 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -345,14 +345,17 @@ obj/structure/cable/proc/cableColor(var/colorC) var/turf/T // Handle up/down cables - if(d1 == 11 || d2 == 11) - T = GetBelow(src) - if(T) - . += power_list(T, src, 12, 1) - if(d1 == 12 || d1 == 12) - T = GetAbove(src) - if(T) - . += power_list(T, src, 11, 1) + if(d1 == 11 || d1 == 12 || d2 == 11 || d2 == 12) + var/turf/controllerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up && (d1 == 12 || d2 == 12)) + T = locate(src.x, src.y, controller.up_target) + if(T) + . += power_list(T, src, 11, 1) + if(controller.down && (d1 == 11 || d2 == 11)) + T = locate(src.x, src.y, controller.down_target) + if(T) + . += power_list(T, src, 12, 1) // Handle standard cables in adjacent turfs for(var/cable_dir in list(d1, d2)) @@ -464,6 +467,7 @@ obj/structure/cable/proc/cableColor(var/colorC) slot_flags = SLOT_BELT item_state = "coil" attack_verb = list("whipped", "lashed", "disciplined", "flogged") + stacktype = /obj/item/stack/cable_coil /obj/item/stack/cable_coil/cyborg name = "cable coil synthesizer" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 168698385b..94bf6b368c 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -264,7 +264,7 @@ for(var/obj/item/weapon/grab/G in M.grabbed_by) grabstate = max(grabstate, G.state) if(grabstate >= GRAB_NECK) - damage_mult = 3.0 + damage_mult = 2.5 else if(grabstate >= GRAB_AGGRESSIVE) damage_mult = 1.5 P.damage *= damage_mult @@ -343,7 +343,8 @@ in_chamber.on_hit(M) if (in_chamber.damage_type != HALLOSS) - user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, BP_HEAD, used_weapon = "Point blank shot in the mouth with \a [in_chamber]", sharp=1) + log_and_message_admins("[key_name(user)] commited suicide using \a [src]") + user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]", sharp=1) user.death() else user << "Ow..." diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index dccd03d58c..fab9a08b7a 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -156,55 +156,3 @@ obj/item/weapon/gun/energy/staff/focus user << "The [src.name] will now strike only a single person." projectile_type = "/obj/item/projectile/forcebolt" */ - -/* Adminbus guns */ - -// Serves as a target spotter for the Icarus. -/obj/item/weapon/gun/energy/icarus - name = "rubber ducky" - desc = "It's a cute rubber duck. With an evil gleam in it's eye." - projectile_type = /obj/item/projectile/icarus/pointdefense - icon = 'icons/obj/watercloset.dmi' - item_icons = null - icon_state = "rubberducky" - item_state = "rubberducky" - charge_cost = 0 - silenced = 1 - -/obj/item/weapon/gun/energy/icarus/attack_self(mob/living/user as mob) - if(projectile_type == /obj/item/projectile/icarus/pointdefense) - projectile_type = /obj/item/projectile/icarus/guns - user << "You inform the Icarus to switch to the main guns." - else - projectile_type = /obj/item/projectile/icarus/pointdefense - user << "You inform the Icarus to switch to the point-defense lasers." - - . = ..() - -/obj/item/weapon/gun/energy/icarus/update_icon() - return - -/obj/item/weapon/gun/energy/icarus/verb/SetIcarusAngle() - set src in usr - set name = "Set Firing Angle" - set desc = "Sets the angle from which the icarus will fire." - set category = "Object" - - Icarus_SetPosition(usr) - - -/obj/item/weapon/gun/energy/variable - name = "abstract weapon" - desc = "It seems to shift and flow as you watch." - charge_cost = 0 - silenced = 1 - -/obj/item/weapon/gun/energy/variable/update_icon() - return - -/obj/item/weapon/gun/energy/variable/attack_self(mob/living/user as mob) - var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile) - if(!type) - return ..() - projectile_type = type - . = ..() diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index cd5189e4a3..080f0150b6 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -137,20 +137,6 @@ var/mob/living/carbon/human/M = target M.adjustBrainLoss(20) M.hallucination += 20 - -/obj/item/projectile/icarus/pointdefense/process() - Icarus_FireLaser(get_turf(original)) - spawn - qdel(src) - - return - -/obj/item/projectile/icarus/guns/process() - Icarus_FireCannon(get_turf(original)) - spawn - qdel(src) - return - /obj/item/projectile/chameleon name = "bullet" icon_state = "bullet" @@ -159,3 +145,4 @@ nodamage = 1 damage_type = HALLOSS muzzle_type = /obj/effect/projectile/bullet/muzzle + diff --git a/code/modules/random_map/random_map.dm b/code/modules/random_map/random_map.dm index 3ecb7d7214..f1d7d02637 100644 --- a/code/modules/random_map/random_map.dm +++ b/code/modules/random_map/random_map.dm @@ -206,5 +206,6 @@ var/global/list/map_count = list() target_map.map[target_map.get_map_cell(tx+x,ty+y)] = map[current_cell] handle_post_overlay_on(target_map,tx,ty) + /datum/random_map/proc/handle_post_overlay_on(var/datum/random_map/target_map, var/tx, var/ty) - return \ No newline at end of file + return diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index 8147c0ff56..818b93b681 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -288,7 +288,7 @@ return splash_mob(target, amount, copy) if(isturf(target)) return trans_to_turf(target, amount, multiplier, copy) - if(isobj(target)) + if(isobj(target) && target.is_open_container()) return trans_to_obj(target, amount, multiplier, copy) return 0 diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index d597e9d8ef..ffcdbe89e7 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -27,6 +27,7 @@ var/pillsprite = "1" var/client/has_sprites = list() var/max_pill_count = 20 + flags = OPENCONTAINER /obj/machinery/chem_master/New() ..() diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index e14bd53cc1..741e9eccdd 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -231,7 +231,7 @@ var/target_zone = ran_zone(check_zone(user.zone_sel.selecting, target)) var/obj/item/organ/external/affecting = H.get_organ(target_zone) - if (!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump()) + if (!affecting || affecting.is_stump()) user << "They are missing that limb!" return diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index f52d905fee..49b106a534 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -163,7 +163,9 @@ qdel(src) /obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume) - if(temperature > T0C+500) + if (modded) + explode() + else if (temperature > T0C+500) explode() return ..() diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 800482df64..13656d833a 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -145,9 +145,15 @@ // mouse drop another mob or self // /obj/machinery/disposal/MouseDrop_T(mob/target, mob/user) - if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai)) + if(user.stat || !user.canmove || !istype(target)) return - if(isanimal(user) && target != user) return //animals cannot put mobs other than themselves into disposal + if(target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1) + return + + //animals cannot put mobs other than themselves into disposal + if(isanimal(user) && target != user) + return + src.add_fingerprint(user) var/target_loc = target.loc var/msg @@ -737,22 +743,26 @@ // expel the held objects into a turf // called when there is a break in the pipe - // - proc/expel(var/obj/structure/disposalholder/H, var/turf/T, var/direction) - - var/turf/target - - if(T.density) // dense ouput turf, so stop holder - H.active = 0 - H.loc = src + if(!istype(H)) return + // Empty the holder if it is expelled into a dense turf. + // Leaving it intact and sitting in a wall is stupid. + if(T.density) + for(var/atom/movable/AM in H) + AM.loc = T + AM.pipe_eject(0) + qdel(H) + return + + if(!T.is_plating() && istype(T,/turf/simulated/floor)) //intact floor, pop the tile var/turf/simulated/floor/F = T F.break_tile() new /obj/item/stack/tile(H) // add to holder so it will be thrown with other stuff + var/turf/target if(direction) // direction is specified if(istype(T, /turf/space)) // if ended in space, then range is unlimited target = get_edge_target_turf(T, direction) diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 3a5ccd7440..cf25b891b5 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -360,59 +360,28 @@ won't update every console in existence) but it's more of a hassle to do. Also, linked_lathe.removeFromQueue(text2num(href_list["removeP"])) else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material - var/desired_num_sheets = text2num(href_list["amount"]) - var/res_amount, type - var/material/M = get_material_by_name(href_list["lathe_ejectsheet"]) - if(istype(M)) - type = M.stack_type - switch(M.name) - if(DEFAULT_WALL_MATERIAL) - res_amount = "m_amount" - if("glass") - res_amount = "g_amount" - if("gold") - res_amount = "gold_amount" - if("silver") - res_amount = "silver_amount" - if("phoron") - res_amount = "phoron_amount" - if("uranium") - res_amount = "uranium_amount" - if("diamond") - res_amount = "diamond_amount" + var/num_sheets = min(text2num(href_list["amount"]), round(linked_lathe.materials[href_list["lathe_ejectsheet"]] / SHEET_MATERIAL_AMOUNT)) + + if(num_sheets < 1) + return + + var/mattype = linked_lathe.getMaterialType(href_list["lathe_ejectsheet"]) + + var/obj/item/stack/material/M = new mattype(linked_lathe.loc) + M.amount = num_sheets + linked_lathe.materials[href_list["lathe_ejectsheet"]] -= num_sheets * SHEET_MATERIAL_AMOUNT - if(ispath(type) && hasvar(linked_lathe, res_amount)) - var/obj/item/stack/material/sheet = new type(linked_lathe.loc) - var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit) - if(available_num_sheets > 0) - sheet.amount = min(available_num_sheets, desired_num_sheets) - linked_lathe.vars[res_amount] = max(0, (linked_lathe.vars[res_amount] - sheet.amount * sheet.perunit)) - else - qdel(sheet) else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material - var/desired_num_sheets = text2num(href_list["amount"]) - var/res_amount, type - switch(href_list["imprinter_ejectsheet"]) - if("glass") - type = /obj/item/stack/material/glass - res_amount = "g_amount" - if("gold") - type = /obj/item/stack/material/gold - res_amount = "gold_amount" - if("diamond") - type = /obj/item/stack/material/diamond - res_amount = "diamond_amount" - if("uranium") - type = /obj/item/stack/material/uranium - res_amount = "uranium_amount" - if(ispath(type) && hasvar(linked_imprinter, res_amount)) - var/obj/item/stack/material/sheet = new type(linked_imprinter.loc) - var/available_num_sheets = round(linked_imprinter.vars[res_amount]/sheet.perunit) - if(available_num_sheets>0) - sheet.amount = min(available_num_sheets, desired_num_sheets) - linked_imprinter.vars[res_amount] = max(0, (linked_imprinter.vars[res_amount] - sheet.amount * sheet.perunit)) - else - qdel(sheet) + var/num_sheets = min(text2num(href_list["amount"]), round(linked_imprinter.materials[href_list["imprinter_ejectsheet"]] / SHEET_MATERIAL_AMOUNT)) + + if(num_sheets < 1) + return + + var/mattype = linked_imprinter.getMaterialType(href_list["imprinter_ejectsheet"]) + + var/obj/item/stack/material/M = new mattype(linked_imprinter.loc) + M.amount = num_sheets + linked_imprinter.materials[href_list["imprinter_ejectsheet"]] -= num_sheets * SHEET_MATERIAL_AMOUNT else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with. screen = 0.0 diff --git a/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm b/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm index a881dc6529..b0a31faecc 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm @@ -257,7 +257,7 @@ var/list/valid_secondary_effect_types = list(\ my_effect.ToggleActivate() if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25)) secondary_effect.ToggleActivate(0) - else if(W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) + else if(W.reagents.has_reagent("sacid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) if(my_effect.trigger == TRIGGER_ACID) my_effect.ToggleActivate() if(secondary_effect && secondary_effect.trigger == TRIGGER_ACID && prob(25)) diff --git a/code/modules/research/xenoarchaeology/machinery/artifact_analyser.dm b/code/modules/research/xenoarchaeology/machinery/artifact_analyser.dm index 99113bd1f2..b449237d77 100644 --- a/code/modules/research/xenoarchaeology/machinery/artifact_analyser.dm +++ b/code/modules/research/xenoarchaeology/machinery/artifact_analyser.dm @@ -85,6 +85,7 @@ var/obj/machinery/artifact/A = scanned_object A.anchored = 0 A.being_used = 0 + scanned_object = null /obj/machinery/artifact_analyser/Topic(href, href_list) if(href_list["begin_scan"]) @@ -97,8 +98,8 @@ continue if(O.invisibility) continue - if(istype(scanned_object, /obj/machinery/artifact)) - var/obj/machinery/artifact/A = scanned_object + if(istype(O, /obj/machinery/artifact)) + var/obj/machinery/artifact/A = O if(A.being_used) artifact_in_use = 1 else diff --git a/code/modules/shuttles/shuttle_console.dm b/code/modules/shuttles/shuttle_console.dm index b60e5e5234..b6857a3f82 100644 --- a/code/modules/shuttles/shuttle_console.dm +++ b/code/modules/shuttles/shuttle_console.dm @@ -93,4 +93,10 @@ return 1 /obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj) - visible_message("[Proj] ricochets off [src]!") + visible_message("\The [Proj] ricochets off \the [src]!") + +/obj/machinery/computer/shuttle_control/ex_act() + return + +/obj/machinery/computer/shuttle_control/emp_act() + return diff --git a/code/modules/spells/targeted/mind_transfer.dm b/code/modules/spells/targeted/mind_transfer.dm index a3668a53d1..1f20e6afbf 100644 --- a/code/modules/spells/targeted/mind_transfer.dm +++ b/code/modules/spells/targeted/mind_transfer.dm @@ -48,13 +48,15 @@ victim.verbs -= V var/mob/dead/observer/ghost = victim.ghostize(0) - ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob. + ghost.spell_list += victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob. caster.mind.transfer_to(victim) - victim.spell_list = list() //clear those out - for(var/spell/S in caster.spell_list) - victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD - caster.spell_list = list() //clean that out as well + for(var/spell/S in victim.spell_list) //get rid of spells the new way + victim.remove_spell(S) //This will make it so that players will not get the HUD and all that spell bugginess that caused copies of spells and stuff of that nature. + + for(var/spell/S in caster.spell_list) + victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD + caster.remove_spell(S) //remove the spells from the caster if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster. for(var/V in caster.mind.special_verbs)//Not too important but could come into play. @@ -62,9 +64,9 @@ ghost.mind.transfer_to(caster) caster.key = ghost.key //have to transfer the key since the mind was not active - for(var/spell/S in ghost.spell_list) - caster.add_spell(S) - ghost.spell_list = list() + for(var/spell/S in ghost.spell_list) + caster.add_spell(S) + ghost.spell_list = list() if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here. for(var/V in caster.mind.special_verbs) @@ -76,4 +78,4 @@ //After a certain amount of time the victim gets a message about being in a different body. spawn(msg_wait) - caster << "You feel woozy and lightheaded. Your body doesn't seem like your own." + caster << "You feel woozy and lightheaded. Your body doesn't seem like your own." diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index e7e66f7558..4e80282daa 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -349,6 +349,8 @@ /obj/machinery/power/supermatter/Bumped(atom/AM as mob|obj) + if(istype(AM, /obj/effect)) + return if(istype(AM, /mob/living)) AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\ "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\ diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 2dd0390c61..697a5cf191 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -15,7 +15,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) if (affected == null) return 0 - if (affected.status & ORGAN_DESTROYED) + if (affected.is_stump()) return 0 if (affected.status & ORGAN_ROBOT) return 0 @@ -285,8 +285,6 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) if (affected == null) return 0 - if (affected.status & ORGAN_DESTROYED) - return 0 return !affected.cannot_amputate begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) diff --git a/code/modules/surgery/organs_internal.dm b/code/modules/surgery/organs_internal.dm index 48bb874290..4b1b83b215 100644 --- a/code/modules/surgery/organs_internal.dm +++ b/code/modules/surgery/organs_internal.dm @@ -278,6 +278,10 @@ user << "You cannot install a naked organ into a robotic body." return SURGERY_FAILURE + if(!target.species) + user << "You have no idea what species this person is. Report this on the bug tracker." + return SURGERY_FAILURE + var/o_is = (O.gender == PLURAL) ? "are" : "is" var/o_a = (O.gender == PLURAL) ? "" : "a " var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't" @@ -294,6 +298,7 @@ if(O && affected.organ_tag == O.parent_organ) organ_compatible = 1 + else user << "\The [O.organ_tag] [o_do] normally go in \the [affected.name]." return SURGERY_FAILURE diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm index 107f3a2977..96ff090b36 100644 --- a/code/modules/surgery/robotics.dm +++ b/code/modules/surgery/robotics.dm @@ -393,6 +393,7 @@ return SURGERY_FAILURE if(!target.should_have_organ("brain")) + user << "You're pretty sure [target.species.name_plural] don't normally have a brain." return SURGERY_FAILURE diff --git a/code/modules/xgm/xgm_gas_mixture.dm b/code/modules/xgm/xgm_gas_mixture.dm index 41100f6f1c..18c210a6dc 100644 --- a/code/modules/xgm/xgm_gas_mixture.dm +++ b/code/modules/xgm/xgm_gas_mixture.dm @@ -306,7 +306,7 @@ return 1 -/datum/gas_mixture/proc/react(atom/dump_location) +/datum/gas_mixture/proc/react() zburn(null, force_burn=0, no_check=0) //could probably just call zburn() here with no args but I like being explicit. @@ -442,20 +442,25 @@ total_gas[g] += gasmix.gas[g] if(total_volume > 0) - //Average out the gases - for(var/g in total_gas) - total_gas[g] /= total_volume + var/datum/gas_mixture/combined = new(total_volume) + combined.gas = total_gas //Calculate temperature - var/temperature = 0 - if(total_heat_capacity > 0) - temperature = total_thermal_energy / total_heat_capacity + combined.temperature = total_thermal_energy / total_heat_capacity + combined.update_values() + + //Allow for reactions + combined.react() + + //Average out the gases + for(var/g in combined.gas) + combined.gas[g] /= total_volume //Update individual gas_mixtures for(var/datum/gas_mixture/gasmix in gases) - gasmix.gas = total_gas.Copy() - gasmix.temperature = temperature + gasmix.gas = combined.gas.Copy() + gasmix.temperature = combined.temperature gasmix.multiply(gasmix.volume) return 1 diff --git a/config/names/ai.txt b/config/names/ai.txt index d3c528a269..1ebd9400d2 100644 --- a/config/names/ai.txt +++ b/config/names/ai.txt @@ -1,129 +1,55 @@ -1-Rover-1 -16-20 -7-Zark-7 -790 -AM -AMEE -ASTAR -Adaptive Manipulator -Allied Mastercomputer -Alpha 5 -Alpha 6 -Alpha 7 -AmigoBot -Android -Aniel -Asimov -Astor +A-SYNC +Alpha v0.9 +AI +Algebra +A.P.T. B-4 B-9 -B.O.B. -B166ER -Bishop -Blitz -Box -Brackenridge -C-3PO -Cassandra One -Cell -Chii -Chip -Computer -Conky 2000 -Cutie -Data -Dee Model -Dor-15 -Dorfl -Dot Matrix -Duey -E-Man -Emma-2 -Erasmus -Ez-27 -Fagor -Faith -Fi -Frost -Fum -Futura -G2 -George -Gnut -Gort -H.A.R.L.I.E. -H.E.L.P.eR. -H.E.R.B.I.E. -Hadaly -Huey -Irona -Jay-Dub -Jinx -Johnny 5 -K-9 -Klapaucius -Kryten 2X4B-523P -L-76 -L-Ron -LUH 3417 -Louie -MARK13 -Maria -Marvin -Master Control Program -Max 404 -Maximillian -Metalhead -Mr. R.I.N.G. -NCH -Necron-99 -Norby -OMM 0910 -Orange v 3.5 +Beta v0.5 +BLUE-PRNT +Bright +B.U.F.F.E.R. +CALC +Calculus +Chroot +Cruiser +D-LITE +Digit +DSTAR +E.X.E.C. +F.I.N.D. +FG-N1 +Force +GREP +H.E.A.D. +Idle +IN-2 +JLT-0 +Kernel +LC-8 +LS-AL +M.A.K.E. +NAN +NAND +Neon +Neumann +NOR +NOT +OMNI +OVR-FLW +PID-0 PTO -Project 2501 -R.I.C. 2.0 -R4-P17 -Revelation -Ro-Man -Robbie -S.A.M. -S.H.O.C.K. -S.H.R.O.U.D. -S.O.P.H.I.E. -SEN 5241 -SID 6.7 -Setaur -Shrike -Solo -Speedy -Super 17 -Surgeon General Kraken -T-1000 -T-800 -T-850 -THX 1138 -TWA -Terminus -Tidy -Tik-Tok -Tobor -Trurl -ULTRABOT -Ulysses -Uniblab -V.I.N.CENT. -Voltes V -W1k1 -X-5 -XR -Yod -Z-1 -Z-2 -Z-3 -Zed -Zord -Mugsy3000 -Terminus -Decimus -Ironhide +PWR-10K +R0-MAN +Q-TE +R.M. +SED-N +Station +TA-IL +T.O.P. +U-TM +VER-T G0 +Wisdom +XOR +Y2K +ZE-M3 \ No newline at end of file diff --git a/config/names/death_commando.txt b/config/names/death_commando.txt index e3d1f34f32..c710abfa3d 100644 --- a/config/names/death_commando.txt +++ b/config/names/death_commando.txt @@ -66,5 +66,4 @@ Duke Killington AMERICA Toolboxl Rose Zombie Gandhi -A whole bunch of spiders in a SWAT suit -THAT DAMN FAGGOT TRAITOR GEORGE MELONS \ No newline at end of file +A whole bunch of spiders in a SWAT suit \ No newline at end of file diff --git a/html/changelog.html b/html/changelog.html index ee8d18875d..f359cb3c6d 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -54,6 +54,21 @@ -->

16 December 2015

+

06 December 2015

+

Hubblenaut updated:

+
    +
  • Welding a broken camera will use the correct icon.
  • +
  • Camera assemblies remember their tag and network from previous usage.
  • +
+ +

22 November 2015

+

neersighted updated:

+
    +
  • Laptop Vendors now accept ID Containers (PDA, Wallet, etc).
  • +
  • Personal Lockers now accept ID Containers (PDA, Wallet, etc).
  • +
+ +

27 October 2015

HarpyEagle updated:

  • Fixed a couple of bugs causing phoron gas fires to burn cooler and slower than they were supposed to.
  • diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 01357933c0..70bea83382 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -2363,7 +2363,27 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs made by toxins. Hubblenaut: - - tweak: Mobs on help intent will not push others that aren't. + - bugfix: Airlock backup power test light properly offline when backup power down. + - bugfix: Empty flavor texts no longer draw an empty line on examination. + - bugfix: Material stacks now properly merge upon creation. + - bugfix: Messages for adding to existing stack appear again. + TheWelp: + - rscdel: Removed higher Secret player requirements. +2015-10-27: + HarpyEagle: + - bugfix: When affected by pepperspray, eye protection now prevents blindness and + face protection now prevents stun, instead of face protection doing both. +2015-11-22: + neersighted: + - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc). + - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc). +2015-12-06: + Hubblenaut: + - bugfix: Welding a broken camera will use the correct icon. + - tweak: Camera assemblies remember their tag and network from previous usage. +2015-12-16: + Hubblenaut: + - tweak: Mobs on help intent will not push others that aren't. - rscadd: Adds tape for atmospherics. - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now. - tweak: Starting and ending tape on the same turf will connect it to all surrounding @@ -2399,4 +2419,4 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. Zuhayr: - tweak: Aiming has been rewritten, keep an eye out for weird behavior. - rscdel: Removed the detective scanner and associated machinery. - - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics. + - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics. \ No newline at end of file diff --git a/maps/PowerTesting.dmm b/maps/PowerTesting.dmm deleted file mode 100644 index 831790e92d..0000000000 --- a/maps/PowerTesting.dmm +++ /dev/null @@ -1,121 +0,0 @@ -"aa" = (/turf/space,/area/space) -"ab" = (/turf/simulated/wall/r_wall,/area/space) -"ac" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) -"ad" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/solar/port) -"ae" = (/obj/machinery/power/solar{id = "portsolar"; name = "Port Solar Array"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/port) -"af" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/solar/port) -"ag" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"ah" = (/turf/simulated/wall/r_wall,/area/maintenance/portsolar) -"ai" = (/turf/simulated/wall/r_wall,/area/engine/workshop) -"aj" = (/turf/simulated/floor/plating,/area/solar/port) -"ak" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/solar/port) -"al" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"am" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"an" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"ao" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air{filled = 0.05},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/portsolar) -"ap" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aq" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"ar" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/portsolar) -"as" = (/turf/simulated/floor/plating,/area/engine/workshop) -"at" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/workshop) -"au" = (/obj/machinery/power/smes/buildable{charge = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engine/workshop) -"av" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engine/workshop) -"aw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engine/workshop) -"ax" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engine/workshop) -"ay" = (/obj/structure/dispenser{phorontanks = 0},/turf/simulated/floor/plating,/area/engine/workshop) -"az" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless/catwalk{icon_state = "catwalk4"},/area/solar/port) -"aA" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/solar/port) -"aB" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/solar/port) -"aC" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/solar/port) -"aD" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/solar/port) -"aE" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10, 13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access = list(13); tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aG" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aH" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/portsolar) -"aI" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aJ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engine/workshop) -"aM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/engine/workshop) -"aN" = (/obj/machinery/power/breakerbox/activated,/turf/simulated/floor/plating,/area/engine/workshop) -"aO" = (/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/turf/simulated/floor/plating,/area/engine/workshop) -"aP" = (/obj/effect/landmark/start{name = "AI"},/obj/effect/landmark/start{name = "Assistant"},/obj/effect/landmark/start{name = "Atmospheric Technician"},/obj/effect/landmark/start{name = "Bartender"},/obj/effect/landmark/start{name = "Captain"},/obj/effect/landmark/start{name = "Cargo Technician"},/obj/effect/landmark/start{name = "Chaplain"},/obj/effect/landmark/start{name = "Chef"},/obj/effect/landmark/start{name = "Chemist"},/obj/effect/landmark/start{name = "Chief Engineer"},/obj/effect/landmark/start{name = "Chief Medical Officer"},/obj/effect/landmark/start{name = "Cyborg"},/obj/effect/landmark/start{name = "Detective"},/obj/effect/landmark/start{name = "Gardener"},/obj/effect/landmark/start{name = "Geneticist"},/obj/effect/landmark/start{name = "Head of Personnel"},/obj/effect/landmark/start{name = "Head of Security"},/obj/effect/landmark/start{name = "Internal Affairs Agent"},/obj/effect/landmark/start{name = "Janitor"},/obj/effect/landmark/start{name = "Librarian"},/obj/effect/landmark/start{name = "Medical Doctor"},/obj/effect/landmark/start{name = "Psychiatrist"},/obj/effect/landmark/start{name = "Quartermaster"},/obj/effect/landmark/start{name = "Research Director"},/obj/effect/landmark/start{name = "Roboticist"},/obj/effect/landmark/start{name = "Scientist"},/obj/effect/landmark/start{name = "Security Officer"},/obj/effect/landmark/start{name = "Shaft Miner"},/obj/effect/landmark/start{name = "Station Engineer"},/obj/effect/landmark/start{name = "Warden"},/obj/effect/landmark/start{name = "Xenobiologist"},/turf/simulated/floor/plating,/area/engine/workshop) -"aQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/workshop) -"aR" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/workshop) -"aS" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/solar/port) -"aT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"aU" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/portsolar) -"aV" = (/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aW" = (/obj/machinery/camera{c_tag = "Aft Port Solar Control"; dir = 1},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/portsolar) -"aX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light{dir = 8},/turf/simulated/floor/plating,/area/engine/workshop) -"aY" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating,/area/engine/workshop) -"aZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/engine/workshop) -"ba" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engine/workshop) -"bb" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/engineering,/obj/item/clothing/gloves/yellow,/obj/item/device/multitool,/obj/item/weapon/wirecutters,/turf/simulated/floor/plating,/area/engine/workshop) -"bc" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/solar/port) -"bd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) -"be" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/workshop) -"bf" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engine/workshop) -"bg" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/engine/workshop) -"bh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plating,/area/engine/workshop) -"bi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/engine/workshop) -"bj" = (/obj/machinery/computer/station_alert,/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bk" = (/turf/simulated/wall/r_wall,/area/engine/engine_smes) -"bl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bm" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bn" = (/turf/simulated/wall/r_wall,/area/engine/engine_monitoring) -"bo" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bp" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bq" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"br" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bs" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bt" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bu" = (/turf/simulated/floor/plating,/area/engine/engine_smes) -"bv" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bw" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bx" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"by" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bz" = (/obj/machinery/power/monitor{name = "Engine Power Monitoring"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bA" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/solar/port) -"bB" = (/obj/machinery/power/smes/buildable{charge = 1e+007; input_level = 500000; input_attempt = 1; cur_coils = 4; output_level = 500000},/obj/structure/cable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engine_smes) -"bC" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bD" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bE" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bF" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bG" = (/obj/machinery/light,/obj/machinery/power/monitor{name = "Engine Power Monitoring"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bH" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_smes) -"bI" = (/turf/simulated/floor/plating,/area/engine/engine_monitoring) -"bJ" = (/turf/simulated/wall/r_wall,/area/engine/engine_room) -"bK" = (/obj/item/stack/sheet/mineral/phoron{amount = 1000},/turf/simulated/floor/plating,/area/engine/engine_room) -"bL" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engine/engine_room) -"bM" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) -"bN" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/smes/buildable{charge = 2e+006},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) -"bO" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine/engine_room) -"bP" = (/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_room) -"bQ" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine/engine_room) -"bR" = (/obj/structure/cable/yellow,/obj/machinery/power/port_gen/pacman{anchored = 1},/turf/simulated/floor/plating,/area/engine/engine_room) -"bS" = (/turf/simulated/floor/plating,/area/engine/engine_room) -"bT" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plating,/area/engine/engine_room) -"bU" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/engine/engine_room) - -(1,1,1) = {" -aaaaaaaaabaaaaaaabaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaacadaeaaacadaeaaacadaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaacafaeaaacafaeaaacafaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaacafaeaaacafaeaaacafaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaacafaeaaacafaeaaacafaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -abababacafaeabacafaeabacafaeabababababaaaaagahahahahaiaiaiaiaiaiaiai -abajajajakajajajakajajajakajajajajajajalamanaoapaqarasatauavawaxayai -azaAaAaBaCaAaAaBaCaAaAaBaCaAaAaAaAaAaDaEaFaGaHaIaJaKaLaMaNaOaPaQaRai -abajajajaSajajajaSajajajaSajajajajajajalamaTaUaVaWahaXaYaZbaasaQbbai -abababacbcaeabacbcaeabacbcaeabababababaaaabdahahahahbebfawbgbhbibjai -aaaaaaacbcaeaaacbcaeaaacbcaeaaaaaaaaaaaaaaaaaaaaaabkblbmbkbkbnbobnbn -aaaaaaacbcaeaaacbcaeaaacbcaeaaaaaaaaaaaaaaaaaaaaaabkblbpbqbkbrbsbtbn -aaaaaaacbcaeaaacbcaeaaacbcaeaaaaaaaaaaaaaaaaaaaaaabkblbubvbwbxbybzbn -aaaaaaacbAaeaaacbAaeaaacbAaeaaaaaaaaaaaaaaaaaaaaaabkbBbCbDbkbEbFbGbn -aaaaaaaaabaaaaaaabaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaabkbkbubHbkbnbIbnbn -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabJbKbLbMbNbObPbJ -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabJbQbRbSbSbTbUbJ -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabJbJbJbJbJbJbJbJ -"} - diff --git a/polaris.dme b/polaris.dme index f799edc636..df6a2c7bfe 100644 --- a/polaris.dme +++ b/polaris.dme @@ -234,7 +234,6 @@ #include "code\defines\procs\radio.dm" #include "code\defines\procs\sd_Alert.dm" #include "code\defines\procs\statistics.dm" -#include "code\game\asteroid.dm" #include "code\game\atoms.dm" #include "code\game\atoms_movable.dm" #include "code\game\base_turf.dm" @@ -378,7 +377,6 @@ #include "code\game\jobs\access.dm" #include "code\game\jobs\access_datum.dm" #include "code\game\jobs\job_controller.dm" -#include "code\game\jobs\jobprocs.dm" #include "code\game\jobs\jobs.dm" #include "code\game\jobs\whitelist.dm" #include "code\game\jobs\job\assistant.dm" @@ -697,7 +695,6 @@ #include "code\game\objects\items\weapons\gift_wrappaper.dm" #include "code\game\objects\items\weapons\handcuffs.dm" #include "code\game\objects\items\weapons\improvised_components.dm" -#include "code\game\objects\items\weapons\kitchen.dm" #include "code\game\objects\items\weapons\manuals.dm" #include "code\game\objects\items\weapons\mop.dm" #include "code\game\objects\items\weapons\mop_deploy.dm" @@ -960,7 +957,6 @@ #include "code\modules\admin\verbs\diagnostics.dm" #include "code\modules\admin\verbs\dice.dm" #include "code\modules\admin\verbs\getlogs.dm" -#include "code\modules\admin\verbs\icarus.dm" #include "code\modules\admin\verbs\mapping.dm" #include "code\modules\admin\verbs\massmodvar.dm" #include "code\modules\admin\verbs\modifyvariables.dm" diff --git a/tools/mapmerge/2clean_map.bat b/tools/mapmerge/2clean_map.bat index 2cfd921726..a719963df4 100644 --- a/tools/mapmerge/2clean_map.bat +++ b/tools/mapmerge/2clean_map.bat @@ -5,4 +5,4 @@ FOR %%f IN (../../maps/*.dmm) DO ( java -jar MapPatcher.jar -clean ../../maps/%%f.backup ../../maps/%%f ../../maps/%%f ) -pause \ No newline at end of file +pause diff --git a/tools/mapmerge/clean_map_git.sh b/tools/mapmerge/clean_map_git.sh index 3ede4e8d1b..25cef6da93 100755 --- a/tools/mapmerge/clean_map_git.sh +++ b/tools/mapmerge/clean_map_git.sh @@ -1,10 +1,9 @@ -#!/bin/bash +#!/bin/sh -for i in {1..5} +for MAPFILE in ../../maps/*.dmm do - MAPFILE="polaris-$i.dmm" - - git show HEAD:maps/$MAPFILE > tmp.dmm - java -jar MapPatcher.jar -clean tmp.dmm '../../maps/'$MAPFILE '../../maps/'$MAPFILE + MAPNAME=$(basename $MAPFILE) + git show HEAD:maps/$MAPNAME > tmp.dmm + java -jar MapPatcher.jar -clean tmp.dmm $MAPFILE $MAPFILE rm tmp.dmm done