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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
Span classes.
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@@ -536,7 +536,7 @@ var/global/list/plant_icon_cache = list()
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pestlevel = 0
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sampled = 0
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update_icon()
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visible_message("\blue [src] has been overtaken by [seed.display_name].")
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visible_message("<span class='notice'>[src] has been overtaken by [seed.display_name].</span>")
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return
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@@ -593,7 +593,7 @@ var/global/list/plant_icon_cache = list()
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weedlevel = 0
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update_icon()
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visible_message("\red The \blue [previous_plant] \red has suddenly mutated into \blue [seed.display_name]!")
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visible_message("<span class='danger'>The </span><span class='notice'>[previous_plant]</span><span class='danger'> has suddenly mutated into </span><span class='notice'>[seed.display_name]!</span>")
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return
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@@ -682,16 +682,16 @@ var/global/list/plant_icon_cache = list()
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update_icon()
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else
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user << "\red \The [src] already has seeds in it!"
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user << "<span class='danger'>\The [src] already has seeds in it!</span>"
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else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
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if(weedlevel > 0)
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user.visible_message("\red [user] starts uprooting the weeds.", "\red You remove the weeds from the [src].")
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user.visible_message("<span class='danger'>[user] starts uprooting the weeds.</span>", "<span class='danger'>You remove the weeds from the [src].</span>")
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weedlevel = 0
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update_icon()
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else
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user << "\red This plot is completely devoid of weeds. It doesn't need uprooting."
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user << "<span class='danger'>This plot is completely devoid of weeds. It doesn't need uprooting.</span>"
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else if (istype(O, /obj/item/weapon/storage/bag/plants))
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@@ -730,7 +730,7 @@ var/global/list/plant_icon_cache = list()
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else if(istype(O, /obj/item/apiary))
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if(seed)
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user << "\red [src] is already occupied!"
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user << "<span class='danger'>[src] is already occupied!</span>"
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else
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user.drop_item()
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del(O)
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@@ -762,17 +762,17 @@ var/global/list/plant_icon_cache = list()
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else
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if(seed && !dead)
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usr << "[src] has \blue [seed.display_name] \black planted."
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usr << "[src] has <span class='notice'>[seed.display_name]</span> planted."
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if(health <= (seed.endurance / 2))
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usr << "The plant looks \red unhealthy."
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usr << "The plant looks <span class='danger'>unhealthy</span>."
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else
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usr << "[src] is empty."
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usr << "Water: [round(waterlevel,0.1)]/100"
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usr << "Nutrient: [round(nutrilevel,0.1)]/10"
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if(weedlevel >= 5)
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usr << "[src] is \red filled with weeds!"
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usr << "[src] is <span class='danger'>filled with weeds</span>!"
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if(pestlevel >= 5)
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usr << "[src] is \red filled with tiny worms!"
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usr << "[src] is <span class='danger'>filled with tiny worms</span>!"
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if(!istype(src,/obj/machinery/portable_atmospherics/hydroponics/soil))
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@@ -14,7 +14,7 @@
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if(!host.ckey && !host.client)
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host.death() // This seems redundant, but a lot of mobs don't
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host.stat = 2 // handle death() properly. Better safe than etc.
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host.visible_message("\red <b>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.")
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host.visible_message("<span class='danger'>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.</span>")
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var/total_yield = rand(1,3)
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for(var/j = 0;j<=total_yield;j++)
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@@ -380,7 +380,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/orange
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name = "orange"
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desc = "It's an tangy fruit."
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desc = "It's a tangy fruit."
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icon_state = "orange"
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potency = 20
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filling_color = "#FAAD28"
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@@ -436,7 +436,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato
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name = "blood-tomato"
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desc = "So bloody...so...very...bloody....AHHHH!!!!"
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desc = "So juicy."
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icon_state = "bloodtomato"
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potency = 10
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filling_color = "#FF0000"
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