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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere. Ticks back stuff that was unticked for faster compile, whoops.
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@@ -170,8 +170,8 @@ datum/controller/vote
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additional_antag_types |= antag_names_to_ids[.]
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if(mode == "gamemode") //fire this even if the vote fails.
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if(!going)
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going = 1
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if(!round_progressing)
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round_progressing = 1
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world << "<font color='red'><b>The round will start soon.</b></font>"
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if(restart)
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@@ -265,8 +265,8 @@ datum/controller/vote
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("custom")
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if(mode == "gamemode" && going)
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going = 0
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if(mode == "gamemode" && round_progressing)
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round_progressing = 0
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world << "<font color='red'><b>Round start has been delayed.</b></font>"
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time_remaining = round(config.vote_period/10)
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