Actually renames 'going' var.

Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
This commit is contained in:
Chinsky
2015-06-04 23:11:56 +03:00
parent ad0652d864
commit e5a8eb2dfc
10 changed files with 15 additions and 31 deletions

View File

@@ -170,8 +170,8 @@ datum/controller/vote
additional_antag_types |= antag_names_to_ids[.]
if(mode == "gamemode") //fire this even if the vote fails.
if(!going)
going = 1
if(!round_progressing)
round_progressing = 1
world << "<font color='red'><b>The round will start soon.</b></font>"
if(restart)
@@ -265,8 +265,8 @@ datum/controller/vote
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("custom")
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if(mode == "gamemode" && going)
going = 0
if(mode == "gamemode" && round_progressing)
round_progressing = 0
world << "<font color='red'><b>Round start has been delayed.</b></font>"
time_remaining = round(config.vote_period/10)