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Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere. Ticks back stuff that was unticked for faster compile, whoops.
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@@ -909,8 +909,8 @@ var/global/floorIsLava = 0
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log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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return //alert("Round end delayed", null, null, null, null, null)
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going = !( going )
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if (!( going ))
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round_progressing = !round_progressing
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if (!round_progressing)
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world << "<b>The game start has been delayed.</b>"
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log_admin("[key_name(usr)] delayed the game.")
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else
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