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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes human examine
Fixes issues introduced with the examine tab system by decoupling the examine() proc from the code that updates a mob's description holders. Puts a few things in more logical places.
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@@ -11,26 +11,7 @@
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var/description_fluff = null //Green text about the atom's fluff, if any exists.
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var/description_antag = null //Malicious red text, for the antags.
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/atom/examine(mob/user, var/distance = -1, var/infix = "", var/suffix = "")
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. = ..()
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user.description_holders["info"] = get_description_info()
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user.description_holders["fluff"] = get_description_fluff()
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if(user.mind && user.mind.special_role || isobserver(user)) //Runtime prevention, as ghosts don't have minds.
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user.description_holders["antag"] = get_description_antag()
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if(name) //This shouldn't be needed but I'm paranoid.
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user.description_holders["name"] = "[src.name]" //\icon[src]
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user.description_holders["icon"] = "\icon[src]"
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if(desc)
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user << desc
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user.description_holders["desc"] = src.desc
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else
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user.description_holders["desc"] = null //This is needed, or else if you examine one thing with a desc, then another without, the panel will retain the first examined's desc.
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//Override these if you need special behaviour for a specific type.
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/atom/proc/get_description_info()
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if(description_info)
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return description_info
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@@ -46,10 +27,30 @@
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return description_antag
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return
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/mob/
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var/description_holders[0]
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/mob/living/get_description_fluff()
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if(flavor_text) //Get flavor text for the green text.
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return flavor_text
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else //No flavor text? Try for hardcoded fluff instead.
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return ..()
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/mob/Stat()
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/mob/living/carbon/human/get_description_fluff()
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return print_flavor_text(0)
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/* The examine panel itself */
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/client/var/description_holders[0]
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/client/proc/update_description_holders(atom/A)
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description_holders["info"] = A.get_description_info()
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description_holders["fluff"] = A.get_description_fluff()
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if(mob.mind && mob.mind.special_role || isobserver(src)) //ghosts don't have minds.
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description_holders["antag"] = A.get_description_antag()
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description_holders["name"] = "[A.name]"
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description_holders["icon"] = "\icon[A]"
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description_holders["desc"] = A.desc
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/client/Stat()
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..()
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if(statpanel("Examine"))
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stat(null,"[description_holders["icon"]] <font size='5'>[description_holders["name"]]</font>") //The name, written in big letters.
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@@ -59,13 +60,4 @@
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if(description_holders["fluff"])
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stat(null,"<font color='#298A08'><b>[description_holders["fluff"]]</b></font>") //Yellow, fluff-related text.
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if(description_holders["antag"])
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stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
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/mob/living/get_description_fluff()
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if(flavor_text) //Get flavor text for the green text.
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return flavor_text
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else //No flavor text? Try for hardcoded fluff instead.
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return ..()
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/mob/living/carbon/human/get_description_fluff()
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return print_flavor_text(0)
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stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
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