Tweaks some emotes

This commit is contained in:
Anewbe
2017-01-16 18:48:00 -06:00
parent 02ca0a046d
commit e63176c2e6
7 changed files with 18 additions and 12 deletions

View File

@@ -508,7 +508,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
qdel(src) qdel(src)
/obj/item/weapon/implant/compressed/implanted(mob/source as mob) /obj/item/weapon/implant/compressed/implanted(mob/source as mob)
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
if (source.mind) if (source.mind)
source.mind.store_memory("Compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0) source.mind.store_memory("Compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
source << "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate." source << "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."

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@@ -9,7 +9,7 @@
/obj/item/weapon/implant/freedom/New() /obj/item/weapon/implant/freedom/New()
src.activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") src.activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
src.uses = rand(1, 5) src.uses = rand(1, 5)
..() ..()
return return

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@@ -4,7 +4,7 @@
var/activation_emote = "chuckle" var/activation_emote = "chuckle"
/obj/item/weapon/implant/uplink/New() /obj/item/weapon/implant/uplink/New()
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
hidden_uplink = new(src) hidden_uplink = new(src)
//hidden_uplink.uses = 5 //hidden_uplink.uses = 5
//Code currently uses a mind var for telecrystals, balancing is currently an issue. Will investigate. //Code currently uses a mind var for telecrystals, balancing is currently an issue. Will investigate.
@@ -12,7 +12,7 @@
return return
/obj/item/weapon/implant/uplink/implanted(mob/source) /obj/item/weapon/implant/uplink/implanted(mob/source)
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0) source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate." source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
listening_objects |= src listening_objects |= src

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@@ -80,6 +80,9 @@
message = "<B>The [src.name]</B> sulks down sadly." message = "<B>The [src.name]</B> sulks down sadly."
m_type = 1 m_type = 1
if("twitch") if("twitch")
message = "<B>The [src.name]</B> twitches."
m_type = 1
if("twitch_v")
message = "<B>The [src.name]</B> twitches violently." message = "<B>The [src.name]</B> twitches violently."
m_type = 1 m_type = 1
if("dance") if("dance")

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@@ -188,11 +188,11 @@
m_type = 2 m_type = 2
if ("twitch") if ("twitch")
message = "twitches violently." message = "twitches."
m_type = 1 m_type = 1
if ("twitch_s") if ("twitch_v")
message = "twitches." message = "twitches violently."
m_type = 1 m_type = 1
if ("faint") if ("faint")
@@ -590,6 +590,9 @@
src.animate_tail_stop() src.animate_tail_stop()
if("vomit") if("vomit")
if(isSynthetic())
src << "<span class='warning'>You are unable to vomit.</span>"
return
vomit() vomit()
return return
@@ -597,7 +600,7 @@
src << {"blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag, src << {"blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag,
frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom,
raise, salute, shake, shiver, shrug, sigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, stopsway/swag, sway/wag, swish, tremble, twitch, raise, salute, shake, shiver, shrug, sigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, stopsway/swag, sway/wag, swish, tremble, twitch,
twitch_s, vomit, whimper, wink, yawn"} twitch_v, vomit, whimper, wink, yawn"}
else else
src << "\blue Unusable emote '[act]'. Say *help for a list." src << "\blue Unusable emote '[act]'. Say *help for a list."

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@@ -72,11 +72,11 @@
m_type = 2 m_type = 2
if ("twitch") if ("twitch")
message = "twitches violently." message = "twitches."
m_type = 1 m_type = 1
if ("twitch_s") if ("twitch_v")
message = "twitches." message = "twitches violently."
m_type = 1 m_type = 1
if ("nod") if ("nod")

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@@ -86,7 +86,7 @@
host.adjustBrainLoss(0.1) host.adjustBrainLoss(0.1)
if(prob(host.brainloss/20)) if(prob(host.brainloss/20))
host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]") host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_v","gasp"))]")
/mob/living/simple_animal/borer/Stat() /mob/living/simple_animal/borer/Stat()
..() ..()