mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts: baystation12.dme code/datums/organs/organ_internal.dm code/datums/vote.dm code/defines/atom.dm code/defines/procs/gamehelpers.dm code/defines/turf.dm code/game/algorithm.dm code/game/cellautomata.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/jobs/job/captain.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/law.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/doors/firedoor.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/weapons/cigs_lighters.dm code/game/objects/structures/electricchair.dm code/game/turfs/turf.dm code/game/vote.dm code/hub.dm code/modules/admin/admin_verbs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client defines.dm code/modules/food/food.dm code/modules/food/meat.dm code/modules/food/recipes_microwave.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/hud.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/login.dm code/modules/mob/living/simple_animal/life.dm code/modules/mob/mob_defines.dm code/modules/mob/new_player/login.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/folders.dm code/modules/paperwork/photocopier.dm code/setup.dm icons/effects/genetics.dmi interface/interface.dm interface/skin.dmf maps/RandomZLevels/fileList.txt various misc mergefixes and todos Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -1,5 +1,6 @@
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var/global/BSACooldown = 0
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var/global/floorIsLava = 0
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////////////////////////////////
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@@ -39,6 +40,48 @@ var/global/BSACooldown = 0
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log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
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return
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if(href_list["makeAntag"])
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switch(href_list["makeAntag"])
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if("1")
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log_admin("[key_name(usr)] has spawned a traitor.")
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if(!src.makeTratiors())
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usr << "\red Unfortunatly there were no candidates available"
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if("2")
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log_admin("[key_name(usr)] has spawned a changeling.")
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if(!src.makeChanglings())
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usr << "\red Unfortunatly there were no candidates available"
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if("3")
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log_admin("[key_name(usr)] has spawned revolutionaries.")
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if(!src.makeRevs())
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usr << "\red Unfortunatly there were no candidates available"
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if("4")
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log_admin("[key_name(usr)] has spawned a cultists.")
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if(!src.makeCult())
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usr << "\red Unfortunatly there were no candidates available"
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if("5")
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log_admin("[key_name(usr)] has spawned a malf AI.")
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if(!src.makeMalfAImode())
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usr << "\red Unfortunatly there were no candidates available"
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if("6")
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log_admin("[key_name(usr)] has spawned a wizard.")
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if(!src.makeWizard())
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usr << "\red Unfortunatly there were no candidates available"
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if("7")
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log_admin("[key_name(usr)] has spawned a nuke team.")
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if(!src.makeNukeTeam())
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usr << "\red Unfortunatly there were no candidates available"
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if("8")
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log_admin("[key_name(usr)] has spawned a ninja.")
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src.makeSpaceNinja()
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if("9")
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log_admin("[key_name(usr)] has spawned aliens.")
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src.makeAliens()
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if("10")
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log_admin("[key_name(usr)] has spawned a death squad.")
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if(!src.makeDeathsquad())
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usr << "\red Unfortunatly there were no candidates available"
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return
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if(href_list["call_shuttle"])
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if (src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master"))
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if( ticker.mode.name == "blob" )
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@@ -1178,18 +1221,36 @@ var/global/BSACooldown = 0
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if (href_list["adminplayerobservejump"])
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var/mob/M = locate(href_list["adminplayerobservejump"])
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if(src && src.owner)
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var/client/C
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if(istype(src.owner,/client))
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var/client/cl = src.owner
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cl.admin_observe()
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sleep(2)
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cl.jumptomob(M)
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C = src.owner
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else if(ismob(src.owner))
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var/mob/MO = src.owner
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if(MO.client)
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var/client/cl = MO.client
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cl.admin_observe()
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sleep(2)
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cl.jumptomob(M)
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C = MO.client
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if(C)
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if(state == 1)
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C.admin_ghost()
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sleep(2)
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C.jumptomob(M)
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if (href_list["adminplayerobservecoodjump"])
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var/x = text2num(href_list["X"])
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var/y = text2num(href_list["Y"])
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var/z = text2num(href_list["Z"])
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if(src && src.owner)
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var/client/C
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if(istype(src.owner,/client))
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C = src.owner
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else if(ismob(src.owner))
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var/mob/MO = src.owner
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C = MO.client
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if(C)
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if(state == 1)
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C.admin_ghost()
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sleep(2)
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C.jumptocoord(x, y, z)
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if (href_list["adminchecklaws"])
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if(src && src.owner)
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@@ -1453,14 +1514,6 @@ var/global/BSACooldown = 0
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return create_mob(usr)
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else
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alert("You are not a high enough administrator! Sorry!!!!")
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if (href_list["vmode"])
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vmode()
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if (href_list["votekill"])
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votekill()
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if (href_list["voteres"])
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voteres()
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if (href_list["prom_demot"])
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if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" )))
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@@ -2062,7 +2115,60 @@ var/global/BSACooldown = 0
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var/obj/machinery/status_display/A = M
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A.friendc = 1
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message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
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if("floorlava")
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if(floorIsLava)
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usr << "The floor is lava already."
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return
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","LF")
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//Options
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var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
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length = min(abs(length), 1200)
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var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
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damage = min(abs(damage), 100)
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
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if(sure == "Nah")
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return
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floorIsLava = 1
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message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
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for(var/turf/simulated/floor/F in world)
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if(F.z == 1)
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F.name = "lava"
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F.desc = "The floor is LAVA!"
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F.overlays += "lava"
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F.lava = 1
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spawn(0)
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for(var/i = i, i < length, i++) // 180 = 3 minutes
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if(damage)
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for(var/mob/living/carbon/L in living_mob_list)
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if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
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var/turf/simulated/floor/F = L.loc
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var/safe = 0
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for(var/obj/structure/O in F.contents)
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if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
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safe = 1
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break
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if(!safe)
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L.adjustFireLoss(damage)
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sleep(10)
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for(var/turf/simulated/floor/F in world) // Reset everything.
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if(F.z == 1)
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F.name = initial(F.name)
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F.desc = initial(F.desc)
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F.overlays = null
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F.lava = 0
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F.update_icon()
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floorIsLava = 0
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return
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if("virus")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","V")
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@@ -2971,7 +3077,8 @@ var/global/BSACooldown = 0
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<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>"}
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
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<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS)</A><BR>"}
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//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
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if(lvl >= 6)
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@@ -2998,135 +3105,12 @@ var/global/BSACooldown = 0
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usr << browse(dat, "window=secrets")
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return
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/obj/admins/proc/Voting()
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var/dat
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var/lvl = 0
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switch(src.rank)
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if("Moderator")
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lvl = 1
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if("Temporary Admin")
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lvl = 2
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if("Admin Candidate")
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lvl = 3
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if("Trial Admin")
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lvl = 4
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if("Badmin")
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lvl = 5
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if("Game Admin")
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lvl = 6
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if("Game Master")
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lvl = 7
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dat += "<center><B>Voting</B></center><hr>\n"
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if(lvl > 0)
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// if(lvl >= 2 )
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dat += {"
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<A href='?src=\ref[src];votekill=1'>Abort Vote</A><br>
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<A href='?src=\ref[src];vmode=1'>Start Vote</A><br>
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<A href='?src=\ref[src];voteres=1'>Toggle Voting</A><br>
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"}
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// if(lvl >= 3 )
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// if(lvl >= 5)
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// if(lvl == 6 )
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usr << browse(dat, "window=admin2;size=210x160")
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return
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/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
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//i.e. buttons/verbs
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/obj/admins/proc/vmode()
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set category = "Server"
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set name = "Start Vote"
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set desc="Starts vote"
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if (!usr.client.holder)
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return
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var/confirm = alert("What vote would you like to start?", "Vote", "Restart", "Change Game Mode", "Cancel")
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if(confirm == "Cancel")
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return
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if(confirm == "Restart")
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vote.mode = 0
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// hack to yield 0=restart, 1=changemode
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if(confirm == "Change Game Mode")
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vote.mode = 1
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if(!ticker)
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if(going)
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world << "<B>The game start has been delayed.</B>"
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going = 0
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vote.voting = 1
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// now voting
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vote.votetime = world.timeofday + config.vote_period*10
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// when the vote will end
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spawn(config.vote_period*10)
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vote.endvote()
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world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by Admin [usr.key].</B>"
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world << "\red You have [vote.timetext(config.vote_period)] to vote."
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log_admin("Voting to [vote.mode?"change mode":"restart round"] forced by admin [key_name(usr)]")
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for(var/mob/CM in player_list)
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if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2))
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CM.client.vote = "none"
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else
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CM.client.vote = "default"
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for(var/mob/CM in player_list)
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if(config.vote_no_default || (config.vote_no_dead && CM.stat == 2))
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CM.client.vote = "none"
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else
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CM.client.vote = "default"
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feedback_add_details("admin_verb","SV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/obj/admins/proc/votekill()
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set category = "Server"
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set name = "Abort Vote"
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set desc="Aborts a vote"
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if(vote.voting == 0)
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alert("No votes in progress")
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return
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world << "\red <b>*** Voting aborted by [usr.client.stealth ? "Admin Candidate" : usr.key].</b>"
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log_admin("Voting aborted by [key_name(usr)]")
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vote.voting = 0
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vote.nextvotetime = world.timeofday + 10*config.vote_delay
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for(var/mob/M in player_list)
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// clear vote window from all clients
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M << browse(null, "window=vote")
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M.client.showvote = 0
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feedback_add_details("admin_verb","AV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/obj/admins/proc/voteres()
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set category = "Server"
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set name = "Toggle Voting"
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set desc="Toggles Votes"
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var/confirm = alert("What vote would you like to toggle?", "Vote", "Restart [config.allow_vote_restart ? "Off" : "On"]", "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]", "Cancel")
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if(confirm == "Cancel")
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return
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if(confirm == "Restart [config.allow_vote_restart ? "Off" : "On"]")
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config.allow_vote_restart = !config.allow_vote_restart
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world << "<b>Player restart voting toggled to [config.allow_vote_restart ? "On" : "Off"]</b>."
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log_admin("Restart voting toggled to [config.allow_vote_restart ? "On" : "Off"] by [key_name(usr)].")
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if(config.allow_vote_restart)
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vote.nextvotetime = world.timeofday
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if(confirm == "Change Game Mode [config.allow_vote_mode ? "Off" : "On"]")
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config.allow_vote_mode = !config.allow_vote_mode
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world << "<b>Player mode voting toggled to [config.allow_vote_mode ? "On" : "Off"]</b>."
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log_admin("Mode voting toggled to [config.allow_vote_mode ? "On" : "Off"] by [key_name(usr)].")
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if(config.allow_vote_mode)
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vote.nextvotetime = world.timeofday
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feedback_add_details("admin_verb","TV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/obj/admins/proc/restart()
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set category = "Server"
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set name = "Restart"
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