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Add TOTAL_HUDS define
Making a list just... 'be 10 long' is bad. Like update_icons layers and various other things, if you add more, it will compile fine and then you get runtimes later, which is a little annoying. Having places you just have to 'know' to update elsewhere in the code is meh.
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@@ -36,6 +36,7 @@
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#define SPECIALROLE_HUD 8 // AntagHUD image.
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#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill.
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#define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive
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#define TOTAL_HUDS 10 // Total number of HUDs. Like body layers, and other things, it comes up sometimes.
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//some colors
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#define COLOR_WHITE "#FFFFFF"
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@@ -5,7 +5,7 @@
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icon = 'icons/mob/human.dmi'
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icon_state = "body_m_s"
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var/list/hud_list[10]
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var/list/hud_list[TOTAL_HUDS]
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var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
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var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
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var/last_push_time //For human_attackhand.dm, keeps track of the last use of disarm
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