Add TOTAL_HUDS define

Making a list just... 'be 10 long' is bad. Like update_icons layers and various other things, if you add more, it will compile fine and then you get runtimes later, which is a little annoying. Having places you just have to 'know' to update elsewhere in the code is meh.
This commit is contained in:
Arokha Sieyes
2017-03-05 18:42:24 -05:00
parent 1ae7b9a856
commit e65ef1b0d6
2 changed files with 2 additions and 1 deletions

View File

@@ -36,6 +36,7 @@
#define SPECIALROLE_HUD 8 // AntagHUD image.
#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill.
#define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive
#define TOTAL_HUDS 10 // Total number of HUDs. Like body layers, and other things, it comes up sometimes.
//some colors
#define COLOR_WHITE "#FFFFFF"

View File

@@ -5,7 +5,7 @@
icon = 'icons/mob/human.dmi'
icon_state = "body_m_s"
var/list/hud_list[10]
var/list/hud_list[TOTAL_HUDS]
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
var/last_push_time //For human_attackhand.dm, keeps track of the last use of disarm