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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac-voreupdate
This commit is contained in:
107
code/modules/admin/verbs/change_appearance.dm
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107
code/modules/admin/verbs/change_appearance.dm
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/client/proc/change_human_appearance_admin()
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set name = "Change Mob Appearance - Admin"
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set desc = "Allows you to change the mob appearance"
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set category = "Admin"
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if(!check_rights(R_FUN)) return
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var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list
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if(!H) return
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log_and_message_admins("is altering the appearance of [H].")
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H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
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feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/change_human_appearance_self()
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set name = "Change Mob Appearance - Self"
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set desc = "Allows the mob to change its appearance"
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set category = "Admin"
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if(!check_rights(R_FUN)) return
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var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Self") as null|anything in human_mob_list
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if(!H) return
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if(!H.client)
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to_chat(usr, "<span class='filter_arning'> Only mobs with clients can alter their own appearance.</span>")
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return
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var/datum/gender/T = gender_datums[H.get_visible_gender()]
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switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
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if("Yes")
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log_and_message_admins("has allowed [H] to change [T.his] appearance, without whitelisting of races.")
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
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if("No")
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log_and_message_admins("has allowed [H] to change [T.his] appearance, with whitelisting of races.")
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
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feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/editappear()
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set name = "Edit Appearance"
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set category = "Fun"
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if(!check_rights(R_FUN)) return
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var/mob/living/carbon/human/M = input("Select mob.", "Edit Appearance") as null|anything in human_mob_list
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if(!istype(M, /mob/living/carbon/human))
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to_chat(usr, "<span class='warning'>You can only do this to humans!</span>")
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return
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switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi, Tajaran can result in unintended consequences.",,"Yes","No"))
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if("No")
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return
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var/new_facial = input("Please select facial hair color.", "Character Generation") as color
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if(new_facial)
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M.r_facial = hex2num(copytext(new_facial, 2, 4))
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M.g_facial = hex2num(copytext(new_facial, 4, 6))
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M.b_facial = hex2num(copytext(new_facial, 6, 8))
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var/new_hair = input("Please select hair color.", "Character Generation") as color
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if(new_facial)
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M.r_hair = hex2num(copytext(new_hair, 2, 4))
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M.g_hair = hex2num(copytext(new_hair, 4, 6))
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M.b_hair = hex2num(copytext(new_hair, 6, 8))
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var/new_eyes = input("Please select eye color.", "Character Generation") as color
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if(new_eyes)
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M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
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M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
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M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
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M.update_eyes()
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var/new_skin = input("Please select body color. This is for Tajaran, Unathi, and Skrell only!", "Character Generation") as color
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if(new_skin)
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M.r_skin = hex2num(copytext(new_skin, 2, 4))
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M.g_skin = hex2num(copytext(new_skin, 4, 6))
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M.b_skin = hex2num(copytext(new_skin, 6, 8))
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var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text
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if (new_tone)
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M.s_tone = max(min(round(text2num(new_tone)), 220), 1)
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M.s_tone = -M.s_tone + 35
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// hair
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var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
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if(new_hstyle)
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M.h_style = new_hstyle
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// facial hair
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var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
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if(new_fstyle)
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M.f_style = new_fstyle
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female", "Neuter")
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if (new_gender)
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if(new_gender == "Male")
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M.gender = MALE
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M.dna.SetUIState(DNA_UI_GENDER, FALSE)
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else if (new_gender == "Female")
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M.gender = FEMALE
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M.dna.SetUIState(DNA_UI_GENDER, TRUE)
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else
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M.gender = NEUTER
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M.dna.SetUIState(DNA_UI_GENDER, FALSE)
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M.update_dna(M)
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M.update_hair(FALSE)
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M.update_icons_body()
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@@ -28,7 +28,7 @@ var/list/sounds_cache = list()
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log_admin("[key_name(src)] played a local sound [S]")
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message_admins("[key_name_admin(src)] played a local sound [S]", 1)
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playsound(get_turf(src.mob), S, 50, 0, 0)
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playsound(src.mob, S, 50, 0, 0)
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feedback_add_details("admin_verb","PLS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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