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Revert "Ports Old Citcode Storage Reach" (#7184)
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@@ -100,7 +100,7 @@
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//Atoms on your person
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// A is your location but is not a turf; or is on you (backpack); or is on something on you (box in backpack); sdepth is needed here because contents depth does not equate inventory storage depth.
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var/sdepth = A.storage_depth(src)
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if((!isturf(A) && A == loc) || (sdepth <= MAX_STORAGE_REACH)) // CHOMPedit: Boxes can be interacted with inside of larger inventories.
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if((!isturf(A) && A == loc) || (sdepth != -1 && sdepth <= 1))
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if(W)
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var/resolved = W.resolve_attackby(A, src, click_parameters = params)
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if(!resolved && A && W)
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@@ -132,7 +132,7 @@
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//Atoms on turfs (not on your person)
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// A is a turf or is on a turf, or in something on a turf (pen in a box); but not something in something on a turf (pen in a box in a backpack)
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sdepth = A.storage_depth_turf()
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if(isturf(A) || isturf(A.loc) || (sdepth <= MAX_STORAGE_REACH)) // CHOMPedit: Storage reach depth.
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if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
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if(A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach)) ) // see adjacent.dm
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if(W)
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// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
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@@ -378,4 +378,4 @@
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usr.face_atom(T)
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return 1
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T.Click(location, control, params)
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return 1
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return 1
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