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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Skrell icon/appearance changes
Adds desaturated skrell body and hair sprites, fixed colour skrell eyes, and blood colour as requested by Searif.
This commit is contained in:
@@ -209,7 +209,7 @@
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primitive = /mob/living/carbon/monkey
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unarmed_type = /datum/unarmed_attack/punch
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flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR
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flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
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//If you wanted to add a species-level ability:
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/*abilities = list(/client/proc/test_ability)*/
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@@ -235,7 +235,7 @@
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heat_level_2 = 480 //Default 400
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heat_level_3 = 1100 //Default 1000
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flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
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flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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flesh_color = "#34AF10"
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@@ -263,7 +263,7 @@
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primitive = /mob/living/carbon/monkey/tajara
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flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
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flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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flesh_color = "#AFA59E"
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base_color = "#333333"
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@@ -273,6 +273,7 @@
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name_plural = "Skrell"
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icobase = 'icons/mob/human_races/r_skrell.dmi'
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deform = 'icons/mob/human_races/r_def_skrell.dmi'
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eyes = "skrell_eyes_s"
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language = "Skrellian"
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primitive = /mob/living/carbon/monkey/skrell
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unarmed_type = /datum/unarmed_attack/punch
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@@ -280,6 +281,7 @@
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flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
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flesh_color = "#8CD7A3"
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blood_color = "#1D2CBF"
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reagent_tag = IS_SKRELL
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@@ -310,7 +312,7 @@
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poison_type = "oxygen"
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insulated = 1
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flags = NO_SCAN
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flags = NO_SCAN | HAS_EYE_COLOR
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blood_color = "#2299FC"
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flesh_color = "#808D11"
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@@ -356,7 +358,7 @@
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breath_type = "nitrogen"
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poison_type = "oxygen"
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flags = NO_SCAN | NO_BLOOD | NO_PAIN
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flags = NO_SCAN | NO_BLOOD | NO_PAIN | HAS_EYE_COLOR
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blood_color = "#2299FC"
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flesh_color = "#808D11"
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@@ -406,7 +408,7 @@
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body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
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flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP
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flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | HAS_EYE_COLOR
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blood_color = "#004400"
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flesh_color = "#907E4A"
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@@ -369,7 +369,8 @@ proc/get_damage_icon_part(damage_state, body_part)
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//Eyes
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if(!skeleton)
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var/icon/eyes = new/icon('icons/mob/human_face.dmi', species.eyes)
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eyes.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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if (species.flags & HAS_EYE_COLOR)
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eyes.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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stand_icon.Blend(eyes, ICON_OVERLAY)
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//Mouth (lipstick!)
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@@ -224,7 +224,8 @@ datum/preferences
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preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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if ((current_species && (current_species.flags & HAS_EYE_COLOR)))
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style)
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@@ -609,30 +609,6 @@
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species_allowed = list("Skrell")
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gender = FEMALE
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skr_gold_m
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name = "Gold plated Skrell Male Tentacles"
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icon_state = "skrell_goldhair_m"
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species_allowed = list("Skrell")
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gender = MALE
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skr_gold_f
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name = "Gold chained Skrell Female Tentacles"
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icon_state = "skrell_goldhair_f"
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species_allowed = list("Skrell")
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gender = FEMALE
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skr_clothtentacle_m
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name = "Cloth draped Skrell Male Tentacles"
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icon_state = "skrell_clothhair_m"
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species_allowed = list("Skrell")
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gender = MALE
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skr_clothtentacle_f
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name = "Cloth draped Skrell Female Tentacles"
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icon_state = "skrell_clothhair_f"
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species_allowed = list("Skrell")
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gender = FEMALE
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taj_ears
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name = "Tajaran Ears"
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icon_state = "ears_plain"
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