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Fixes the Sun/Weather and Ports Vore's Lighting SS
New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves. The straight port seems to have had no adverse effects from what I could see. Don't know if it's more performant but it doesn't seem to be less. I didn't expect the latter would be needed for the former.
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@@ -125,7 +125,7 @@
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if (force)
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total_lighting_overlays--
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global.lighting_update_overlays -= src
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global.lighting_update_overlays_old -= src
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LAZYREMOVE(SSlighting.currentrun, src)
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var/turf/T = loc
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if(istype(T))
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@@ -1,6 +1,14 @@
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// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
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/proc/create_all_lighting_overlays()
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for(var/zlevel = 1 to world.maxz)
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create_lighting_overlays_zlevel(zlevel)
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for(var/area/A in world)
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if(!A.dynamic_lighting)
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continue
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for(var/turf/T in A)
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if(!T.dynamic_lighting)
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continue
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new /atom/movable/lighting_overlay(T, TRUE)
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CHECK_TICK
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CHECK_TICK
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/proc/create_lighting_overlays_zlevel(var/zlevel)
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ASSERT(zlevel)
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