Fixes the Sun/Weather and Ports Vore's Lighting SS

New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves.  The straight port seems to have had no adverse effects from what I could see.  Don't know if it's more performant but it doesn't seem to be less.

I didn't expect the latter would be needed for the former.
This commit is contained in:
Neerti
2017-09-22 12:16:21 -04:00
parent 9d0988b8e1
commit e703d629c6
7 changed files with 188 additions and 104 deletions

View File

@@ -125,7 +125,7 @@
if (force)
total_lighting_overlays--
global.lighting_update_overlays -= src
global.lighting_update_overlays_old -= src
LAZYREMOVE(SSlighting.currentrun, src)
var/turf/T = loc
if(istype(T))

View File

@@ -1,6 +1,14 @@
// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
/proc/create_all_lighting_overlays()
for(var/zlevel = 1 to world.maxz)
create_lighting_overlays_zlevel(zlevel)
for(var/area/A in world)
if(!A.dynamic_lighting)
continue
for(var/turf/T in A)
if(!T.dynamic_lighting)
continue
new /atom/movable/lighting_overlay(T, TRUE)
CHECK_TICK
CHECK_TICK
/proc/create_lighting_overlays_zlevel(var/zlevel)
ASSERT(zlevel)