Character setup refactoring.

Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
This commit is contained in:
PsiOmegaDelta
2015-10-08 09:07:35 +02:00
committed by Neerti
parent 6437a8ac2f
commit e715c16093
19 changed files with 2011 additions and 1790 deletions

View File

@@ -0,0 +1,93 @@
/datum/category_item/player_setup_item/general/language
name = "Language"
sort_order = 2
/datum/category_item/player_setup_item/general/language/load_character(var/savefile/S)
S["language"] >> pref.alternate_languages
S["language_prefixes"] >> pref.language_prefixes
/datum/category_item/player_setup_item/general/language/save_character(var/savefile/S)
S["language"] << pref.alternate_languages
S["language_prefixes"] << pref.language_prefixes
/datum/category_item/player_setup_item/general/language/sanitize_character()
if(!islist(pref.alternate_languages)) pref.alternate_languages = list()
if(isnull(pref.language_prefixes) || !pref.language_prefixes.len)
pref.language_prefixes = config.language_prefixes.Copy()
/datum/category_item/player_setup_item/general/language/content()
. += "<b>Languages</b><br>"
var/datum/species/S = all_species[pref.species]
if(S.language)
. += "- [S.language]<br>"
if(S.default_language && S.default_language != S.language)
. += "- [S.default_language]<br>"
if(S.num_alternate_languages)
if(pref.alternate_languages.len)
for(var/i = 1 to pref.alternate_languages.len)
var/lang = pref.alternate_languages[i]
. += "- [lang] - <a href='?src=\ref[src];remove_language=[i]'>remove</a><br>"
if(pref.alternate_languages.len < S.num_alternate_languages)
. += "- <a href='?src=\ref[src];add_language=1'>add</a> ([S.num_alternate_languages - pref.alternate_languages.len] remaining)<br>"
else
. += "- [pref.species] cannot choose secondary languages.<br>"
. += "<b>Language Keys</b><br>"
. += " [english_list(pref.language_prefixes, and_text = " ", comma_text = " ")] <a href='?src=\ref[src];change_prefix=1'>Change</a> <a href='?src=\ref[src];reset_prefix=1'>Reset</a><br>"
/datum/category_item/player_setup_item/general/language/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["remove_language"])
var/index = text2num(href_list["remove_language"])
pref.alternate_languages.Cut(index, index+1)
return TOPIC_REFRESH
else if(href_list["add_language"])
var/datum/species/S = all_species[pref.species]
if(pref.alternate_languages.len >= S.num_alternate_languages)
alert(user, "You have already selected the maximum number of alternate languages for this species!")
else
var/list/available_languages = S.secondary_langs.Copy()
for(var/L in all_languages)
var/datum/language/lang = all_languages[L]
if(!(lang.flags & RESTRICTED) && (!config.usealienwhitelist || is_alien_whitelisted(user, L) || !(lang.flags & WHITELISTED)))
available_languages |= L
// make sure we don't let them waste slots on the default languages
available_languages -= S.language
available_languages -= S.default_language
available_languages -= pref.alternate_languages
if(!available_languages.len)
alert(user, "There are no additional languages available to select.")
else
var/new_lang = input(user, "Select an additional language", "Character Generation", null) as null|anything in available_languages
if(new_lang)
pref.alternate_languages |= new_lang
return TOPIC_REFRESH
else if(href_list["change_prefix"])
var/char
var/keys[0]
do
char = input("Enter a single special character.\nYou may re-select the same characters.\nThe following characters are already in use by radio: ; : .\nThe following characters are already in use by special say commands: ! * ^", "Enter Character - [3 - keys.len] remaining") as null|text
if(char)
if(length(char) > 1)
alert(user, "Only single characters allowed.", "Error", "Ok")
else if(char in list(";", ":", "."))
alert(user, "Radio character. Rejected.", "Error", "Ok")
else if(char in list("!","*", "^"))
alert(user, "Say character. Rejected.", "Error", "Ok")
else if(contains_az09(char))
alert(user, "Non-special character. Rejected.", "Error", "Ok")
else
keys.Add(char)
while(char && keys.len < 3)
if(keys.len == 3)
pref.language_prefixes = keys
return TOPIC_REFRESH
else if(href_list["reset_prefix"])
pref.language_prefixes = config.language_prefixes.Copy()
return TOPIC_REFRESH
return ..()