diff --git a/code/modules/projectiles/projectile/bullets_ch.dm b/code/modules/projectiles/projectile/bullets_ch.dm index 7cb6babd67..108f3ff6ad 100644 --- a/code/modules/projectiles/projectile/bullets_ch.dm +++ b/code/modules/projectiles/projectile/bullets_ch.dm @@ -74,11 +74,11 @@ only use the hollow_point and armor_penetration values.*/ velocity = 360 /obj/item/projectile/bullet/a57 - fire_sound = 'sound/weapons/ballistics/a57.ogg' + fire_sound = 'modular_chomp/sound/weapons/ballistics/smg_heavy.ogg' diam = 5.7 grains = 31 velocity = 716 - damage = 15 + damage = 10 armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae. hud_state = "smg_light" @@ -86,11 +86,13 @@ only use the hollow_point and armor_penetration values.*/ grains = 23 energy_add = 312.75 velocity = 850 + damage = 15 armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor) hud_state = "smg_ap" /obj/item/projectile/bullet/a57/hp hollow_point = TRUE + damage = 15 armor_penetration = -10 hud_state = "smg" diff --git a/modular_chomp/sound/weapons/ballistics/smg_heavy.ogg b/modular_chomp/sound/weapons/ballistics/smg_heavy.ogg new file mode 100644 index 0000000000..1a5aec845c Binary files /dev/null and b/modular_chomp/sound/weapons/ballistics/smg_heavy.ogg differ