mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
@@ -21,6 +21,8 @@
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#define isstorage(A) istype(A, /obj/item/weapon/storage)
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#define ismecha(A) istype(A, /obj/mecha)
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//---------------
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//#define isarea(D) istype(D, /area) //Built in
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@@ -158,7 +158,8 @@
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/obj/item/stack/nanopaste,
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/obj/item/weapon/cell, //this is a bigger belt, might as well make it hold bigger cells too
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/obj/item/weapon/pipe_dispenser, //bigger belt for bigger tools
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/obj/item/weapon/rcd //see above
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/obj/item/weapon/rcd, //see above
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/obj/item/device/quantum_pad_booster
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)
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@@ -59,6 +59,15 @@
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build_path = /obj/item/weapon/pipe_dispenser
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sort_string = "NAAAD"
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/datum/design/item/tool/qpad_booster
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name = "Quantum Pad Particle Booster"
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desc = "A deceptively simple interface for increasing the mass of objects a quantum pad is capable of teleporting, at the cost of increased power draw."
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id = "qpad_booster"
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req_tech = list(TECH_ENGINEERING = 7, TECH_MATERIAL = 7, TECH_BLUESPACE = 6)
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materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_VERDANTIUM = 1000)
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build_path = /obj/item/device/quantum_pad_booster
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sort_string = "NAAAF"
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// Other devices
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/datum/design/item/engineering/AssembleDesignName()
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@@ -13,6 +13,7 @@
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var/last_teleport //to handle the cooldown
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var/teleporting = 0 //if it's in the process of teleporting
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var/power_efficiency = 1
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var/boosted = 0 // do we teleport mecha?
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var/obj/machinery/power/quantumpad/linked_pad
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//mapping
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@@ -32,6 +33,18 @@
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mapped_quantum_pads -= map_pad_id
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return ..()
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/obj/machinery/power/quantumpad/examine(mob/user)
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. = ..()
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. += "<span class='notice'>It is [linked_pad ? "currently" : "not"] linked to another pad.</span>"
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if(world.time < last_teleport + teleport_cooldown)
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. += "<span class='warning'>[src] is recharging power. A timer on the side reads <b>[round((last_teleport + teleport_cooldown - world.time)/10)]</b> seconds.</span>"
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if(boosted)
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. += SPAN_NOTICE("There appears to be a booster haphazardly jammed into the side of [src]. That looks unsafe.")
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if(!panel_open)
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. += "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>"
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else
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. += "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned</i> with a multitool.</span>"
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/obj/machinery/power/quantumpad/RefreshParts()
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var/E = 0
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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@@ -65,6 +78,14 @@
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update_icon()
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return 1
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if(istype(I, /obj/item/device/quantum_pad_booster))
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var/obj/item/device/quantum_pad_booster/booster = I
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visible_message("[user] violently jams [booster] into the side of [src]. [src] beeps, quietly.", \
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"You hear the sound of a device being improperly installed in sensitive machinery, then subsequent beeping.", runemessage = "beep!")
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playsound(src, 'sound/items/rped.ogg', 25, 1)
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boosted = TRUE
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qdel(I)
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if(default_part_replacement(user, I))
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return
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@@ -216,6 +237,8 @@
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// Otherwise we'll need a powernet
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var/power_to_use = 10000 / power_efficiency
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if(boosted)
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power_to_use * 5
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if(draw_power(power_to_use) != power_to_use)
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return FALSE
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return TRUE
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@@ -223,7 +246,10 @@
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/obj/machinery/power/quantumpad/proc/transport_objects(turf/destination)
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for(var/atom/movable/ROI in get_turf(src))
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// if is anchored, don't let through
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if(ROI.anchored)
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if(ROI.anchored && !ismecha(ROI))
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if(ismecha(ROI))
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if(boosted)
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continue
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if(isliving(ROI))
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var/mob/living/L = ROI
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if(L.buckled)
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@@ -265,3 +291,13 @@
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to_chat(user, "<span class='warning'>You feel yourself pulled in different directions, before ending up not far from where you started.</span>")
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flick("qpad-beam-out", src)
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transport_objects(get_turf(dest))
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/obj/item/device/quantum_pad_booster
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icon = 'icons/obj/device_vr.dmi'
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name = "quantum pad particle booster"
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desc = "A deceptively simple interface for increasing the mass of objects a quantum pad is capable of teleporting, at the cost of increased power draw."
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description_info = "The three prongs at the base of the tool are not, in fact, for show."
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force = 9
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sharp = TRUE
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item_state = "analyzer"
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icon_state = "hacktool"
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