diff --git a/code/defines/area/Space Station 13 areas.dm b/code/defines/area/Space Station 13 areas.dm index abd28a0f08..b8c29c287a 100644 --- a/code/defines/area/Space Station 13 areas.dm +++ b/code/defines/area/Space Station 13 areas.dm @@ -29,8 +29,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station invisibility = INVISIBILITY_LIGHTING var/lightswitch = 1 - var/area_lights_luminosity = 9 //This gets assigned at area creation. It is used to determine how bright the lights in an area should be. At the time of writing the value that it gets assigned is rand(6,9) - only used for light tubes - var/eject = null var/requires_power = 1 @@ -1128,10 +1126,6 @@ proc/process_ghost_teleport_locs() name = "\improper Toxins Mixing Room" icon_state = "toxmix" -/area/toxins/misc_lab - name = "Miscellaneous Research" - icon_state = "toxtest" - /area/toxins/server name = "\improper Server Room" icon_state = "server" @@ -1334,7 +1328,7 @@ proc/process_ghost_teleport_locs() icon_state = "ai_upload" /area/turret_protected/ai_upload_foyer - name = "Secure Network Access" + name = "Secure Tech Access" icon_state = "ai_foyer" /area/turret_protected/ai diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 820147954e..967b610a99 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -41,7 +41,6 @@ sd_lighting = 0 // *DAL* else luminosity = 0 - area_lights_luminosity = rand(6,9) //sd_SetLuminosity(0) // *DAL* diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index fd39a87667..2c76fe048a 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -243,11 +243,7 @@ spawn(2) switch(fitting) if("tube") - if(src.loc && src.loc.loc && isarea(src.loc.loc)) - var/area/A = src.loc.loc - brightness = A.area_lights_luminosity - else - brightness = 9 + brightness = 8 if(prob(10)) broken(1) if("bulb")