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POLARIS: Beam weapons runtime when you shoot yourself
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@@ -401,7 +401,7 @@
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P.activate()
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P.activate()
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/obj/item/projectile/proc/impact_effect(var/matrix/M)
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/obj/item/projectile/proc/impact_effect(var/matrix/M)
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if(ispath(tracer_type))
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if(ispath(tracer_type) && location)
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var/obj/effect/projectile/P = new impact_type(location.loc)
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var/obj/effect/projectile/P = new impact_type(location.loc)
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if(istype(P))
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if(istype(P))
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