mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
[MIRROR] Adds new UI for secure stuff
This commit is contained in:
@@ -28,80 +28,84 @@
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max_storage_space = ITEMSIZE_SMALL * 7
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use_sound = 'sound/items/storage/briefcase.ogg'
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examine(mob/user)
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. = ..()
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if(Adjacent(user))
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. += "The service panel is [src.open ? "open" : "closed"]."
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/obj/item/weapon/storage/secure/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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. += "The service panel is [src.open ? "open" : "closed"]."
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src, "sparks", 50, 1)
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return
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if (W.is_screwdriver())
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if (do_after(user, 20 * W.toolspeed))
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src.open =! src.open
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playsound(src, W.usesound, 50, 1)
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user.show_message(text("<span class='notice'>You [] the service panel.</span>", (src.open ? "open" : "close")))
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return
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if (istype(W, /obj/item/device/multitool) && (src.open == 1)&& (!src.l_hacking))
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user.show_message("<span class='notice'>Now attempting to reset internal memory, please hold.</span>", 1)
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src.l_hacking = 1
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if (do_after(usr, 100))
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if (prob(40))
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src.l_setshort = 1
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src.l_set = 0
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user.show_message("<span class='notice'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
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sleep(80)
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src.l_setshort = 0
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src.l_hacking = 0
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else
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user.show_message("<span class='warning'>Unable to reset internal memory.</span>", 1)
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src.l_hacking = 0
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else src.l_hacking = 0
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return
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//At this point you have exhausted all the special things to do when locked
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// ... but it's still locked.
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/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src, "sparks", 50, 1)
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return
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// -> storage/attackby() what with handle insertion, etc
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..()
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MouseDrop(over_object, src_location, over_location)
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if (locked)
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src.add_fingerprint(usr)
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if (W.is_screwdriver())
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if (do_after(user, 20 * W.toolspeed))
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src.open =! src.open
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playsound(src, W.usesound, 50, 1)
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user.show_message(text("<span class='notice'>You [] the service panel.</span>", (src.open ? "open" : "close")))
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return
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..()
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attack_self(mob/user as mob)
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user.set_machine(src)
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var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
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var/message = "Code"
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if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
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dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
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if (src.emagged)
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dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
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if (src.l_setshort)
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dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
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message = text("[]", src.code)
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if (!src.locked)
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message = "*****"
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dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
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user << browse(dat, "window=caselock;size=300x280")
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Topic(href, href_list)
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..()
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if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
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if (istype(W, /obj/item/device/multitool) && (src.open == 1)&& (!src.l_hacking))
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user.show_message("<span class='notice'>Now attempting to reset internal memory, please hold.</span>", 1)
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src.l_hacking = 1
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if (do_after(usr, 100))
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if (prob(40))
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src.l_setshort = 1
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src.l_set = 0
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src.code = ""
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user.show_message("<span class='notice'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
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sleep(80)
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src.l_setshort = 0
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src.l_hacking = 0
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else
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user.show_message("<span class='warning'>Unable to reset internal memory.</span>", 1)
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src.l_hacking = 0
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else src.l_hacking = 0
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return
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if (href_list["type"])
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if (href_list["type"] == "E")
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//At this point you have exhausted all the special things to do when locked
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// ... but it's still locked.
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return
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// -> storage/attackby() what with handle insertion, etc
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..()
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/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
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if (locked)
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src.add_fingerprint(usr)
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return
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..()
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/obj/item/weapon/storage/secure/attack_self(mob/user as mob)
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tgui_interact(user)
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/obj/item/weapon/storage/secure/tgui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "SecureSafe", name)
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ui.open()
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/obj/item/weapon/storage/secure/tgui_data(mob/user)
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var/list/data = list()
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data["locked"] = locked
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data["code"] = code
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data["emagged"] = emagged
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data["l_setshort"] = l_setshort
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data["l_set"] = l_set
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return data
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/obj/item/weapon/storage/secure/tgui_act(action, params)
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if(..())
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return TRUE
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switch (action)
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if("type")
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var/digit = params["digit"]
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if(digit == "E")
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if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
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src.l_code = src.code
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src.l_set = 1
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@@ -113,21 +117,18 @@
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else
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src.code = "ERROR"
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else
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if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
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if ((digit == "R") && (src.emagged == 0) && (!src.l_setshort))
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src.locked = 1
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src.overlays = null
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src.code = null
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src.close(usr)
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else
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src.code += text("[]", href_list["type"])
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src.code += text("[]", digit)
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if (length(src.code) > 5)
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src.code = "ERROR"
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src.add_fingerprint(usr)
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for(var/mob/M in viewers(1, src.loc))
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if ((M.client && M.machine == src))
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src.attack_self(M)
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return
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return
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src.add_fingerprint(usr)
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. = TRUE
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return
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/obj/item/weapon/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback)
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if(!emagged)
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@@ -156,18 +157,18 @@
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w_class = ITEMSIZE_LARGE
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max_storage_space = ITEMSIZE_COST_NORMAL * 4
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attack_hand(mob/user as mob)
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if ((src.loc == user) && (src.locked == 1))
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to_chat(user, "<span class='warning'>[src] is locked and cannot be opened!</span>")
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else if ((src.loc == user) && (!src.locked))
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src.open(usr)
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else
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..()
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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src.add_fingerprint(user)
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return
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/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user as mob)
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if ((src.loc == user) && (src.locked == 1))
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to_chat(user, "<span class='warning'>[src] is locked and cannot be opened!</span>")
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else if ((src.loc == user) && (!src.locked))
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src.open(usr)
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else
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..()
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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src.add_fingerprint(user)
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return
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// -----------------------------
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// Secure Safe
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@@ -194,4 +195,4 @@
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)
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/obj/item/weapon/storage/secure/safe/attack_hand(mob/user as mob)
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return attack_self(user)
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tgui_interact(user)
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106
tgui/packages/tgui/interfaces/SecureSafe.js
Normal file
106
tgui/packages/tgui/interfaces/SecureSafe.js
Normal file
@@ -0,0 +1,106 @@
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import { useBackend } from '../backend';
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import { Box, Button, Flex, Grid, NoticeBox, Section } from '../components';
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import { Window } from '../layouts';
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const NukeKeypad = (props, context) => {
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const { act, data } = useBackend(context);
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const keypadKeys = [
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['1', '4', '7', 'R'],
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['2', '5', '8', '0'],
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['3', '6', '9', 'E'],
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];
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const {
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locked,
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l_setshort,
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code,
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emagged,
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} = data;
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return (
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<Box width="185px">
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<Grid width="1px">
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{keypadKeys.map(keyColumn => (
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<Grid.Column key={keyColumn[0]}>
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{keyColumn.map(key => (
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<Button
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fluid
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bold
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key={key}
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mb="6px"
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content={key}
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textAlign="center"
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fontSize="40px"
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height="50px"
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lineHeight={1.25}
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disabled={!!emagged || !!l_setshort && (1)
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|| key!=="R" && (!locked) || code==="ERROR" && key!=="R" && (1)}
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onClick={() => act('type', { digit: key })} />
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))}
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</Grid.Column>
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))}
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</Grid>
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</Box>
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);
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};
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export const SecureSafe = (props, context) => {
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const { act, data } = useBackend(context);
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const {
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code,
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l_setshort,
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l_set,
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emagged,
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locked,
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} = data;
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let new_code = !(!!l_set || !!l_setshort);
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return (
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<Window
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width={250}
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height={380}>
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<Window.Content>
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<Box m="6px">
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{new_code && (
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<NoticeBox
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textAlign="center"
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info={1}>
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ENTER NEW 5-DIGIT PASSCODE.
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</NoticeBox>
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)}
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{!!emagged && (
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<NoticeBox
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textAlign="center"
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danger={1}>
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LOCKING SYSTEM ERROR - 1701
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</NoticeBox>
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)}
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{!!l_setshort && (
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<NoticeBox
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textAlign="center"
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danger={1}>
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ALERT: MEMORY SYSTEM ERROR - 6040 201
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</NoticeBox>
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)}
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<Section
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height="60px">
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<Box
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textAlign="center"
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position="center"
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fontSize="35px">
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{code && (code) || (
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<Box textColor={locked ? "red" : "green"}>
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{locked ? "LOCKED" : "UNLOCKED"}
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</Box>)}
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</Box>
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</Section>
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<Flex ml="3px">
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<Flex.Item>
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<NukeKeypad />
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</Flex.Item>
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<Flex.Item ml="6px" width="129px" />
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</Flex>
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</Box>
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</Window.Content>
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</Window>
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);
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};
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