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Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161 Its merged in nearly verbatim as far as the lighting module goes. Changes outside the lighting module are merged based on our codebase.
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@@ -952,7 +952,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
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// var/area/AR = X.loc
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// if(AR.lighting_use_dynamic)
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// if(AR.dynamic_lighting)
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// X.opacity = !X.opacity
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// X.sd_SetOpacity(!X.opacity) //TODO: rewrite this code so it's not messed by lighting ~Carn
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