mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
- Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code. Effects contains objects which are either landmarks, triggers, spawners or decal. Screenshot: http://www.kamletos.si/new%20object%20tree.PNG I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -33,7 +33,7 @@ turf/space
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create_meteor(direction as num)
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create_meteor(direction as num)
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set src in world
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set src in world
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var/obj/meteor/M = new( src )
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var/obj/effects/meteor/M = new( src )
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walk(M, direction,10)
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walk(M, direction,10)
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@@ -515,7 +515,7 @@ mob
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fire_report()
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fire_report()
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set category = "Debug"
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set category = "Debug"
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usr << "\b \red Fire Report"
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usr << "\b \red Fire Report"
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for(var/obj/hotspot/flame in world)
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for(var/obj/effects/hotspot/flame in world)
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usr << "[flame.x],[flame.y]: [flame.temperature]K, [flame.volume] L - [flame.loc:air:temperature]"
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usr << "[flame.x],[flame.y]: [flame.temperature]K, [flame.volume] L - [flame.loc:air:temperature]"
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process_cycle()
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process_cycle()
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@@ -45,7 +45,7 @@ turf
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return igniting
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return igniting
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obj
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obj
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hotspot
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effects/hotspot
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//Icon for fire on turfs, also helps for nurturing small fires until they are full tile
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//Icon for fire on turfs, also helps for nurturing small fires until they are full tile
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anchored = 1
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anchored = 1
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@@ -117,7 +117,7 @@ turf
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archived_cycle = 0
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archived_cycle = 0
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current_cycle = 0
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current_cycle = 0
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obj/hotspot/active_hotspot
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obj/effects/hotspot/active_hotspot
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temperature_archived //USED ONLY FOR SOLIDS
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temperature_archived //USED ONLY FOR SOLIDS
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being_superconductive = 0
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being_superconductive = 0
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@@ -6,7 +6,7 @@
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log_admin("[key_name(usr)] has left build mode.")
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log_admin("[key_name(usr)] has left build mode.")
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M.client.buildmode = 0
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M.client.buildmode = 0
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M.client.show_popup_menus = 1
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M.client.show_popup_menus = 1
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for(var/obj/bmode/buildholder/H)
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for(var/obj/effects/bmode/buildholder/H)
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if(H.cl == M.client)
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if(H.cl == M.client)
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del(H)
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del(H)
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else
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else
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@@ -14,14 +14,14 @@
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M.client.buildmode = 1
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M.client.buildmode = 1
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M.client.show_popup_menus = 0
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M.client.show_popup_menus = 0
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var/obj/bmode/buildholder/H = new/obj/bmode/buildholder()
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var/obj/effects/bmode/buildholder/H = new/obj/effects/bmode/buildholder()
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var/obj/bmode/builddir/A = new/obj/bmode/builddir(H)
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var/obj/effects/bmode/builddir/A = new/obj/effects/bmode/builddir(H)
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A.master = H
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A.master = H
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var/obj/bmode/buildhelp/B = new/obj/bmode/buildhelp(H)
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var/obj/effects/bmode/buildhelp/B = new/obj/effects/bmode/buildhelp(H)
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B.master = H
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B.master = H
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var/obj/bmode/buildmode/C = new/obj/bmode/buildmode(H)
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var/obj/effects/bmode/buildmode/C = new/obj/effects/bmode/buildmode(H)
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C.master = H
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C.master = H
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var/obj/bmode/buildquit/D = new/obj/bmode/buildquit(H)
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var/obj/effects/bmode/buildquit/D = new/obj/effects/bmode/buildquit(H)
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D.master = H
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D.master = H
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H.builddir = A
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H.builddir = A
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@@ -34,15 +34,15 @@
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M.client.screen += D
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M.client.screen += D
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H.cl = M.client
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H.cl = M.client
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/obj/bmode//Cleaning up the tree a bit
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/obj/effects/bmode//Cleaning up the tree a bit
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density = 1
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density = 1
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anchored = 1
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anchored = 1
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layer = 20
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layer = 20
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dir = NORTH
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dir = NORTH
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icon = 'buildmode.dmi'
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icon = 'buildmode.dmi'
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var/obj/bmode/buildholder/master = null
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var/obj/effects/bmode/buildholder/master = null
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/obj/bmode/builddir
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/obj/effects/bmode/builddir
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icon_state = "build"
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icon_state = "build"
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screen_loc = "NORTH,WEST"
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screen_loc = "NORTH,WEST"
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Click()
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Click()
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@@ -59,7 +59,7 @@
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dir = NORTH
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dir = NORTH
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return
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return
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/obj/bmode/buildhelp
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/obj/effects/bmode/buildhelp
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icon = 'buildmode.dmi'
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icon = 'buildmode.dmi'
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icon_state = "buildhelp"
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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screen_loc = "NORTH,WEST+1"
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@@ -97,29 +97,29 @@
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usr << "\blue ***********************************************************"
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usr << "\blue ***********************************************************"
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return
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return
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/obj/bmode/buildquit
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/obj/effects/bmode/buildquit
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icon_state = "buildquit"
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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screen_loc = "NORTH,WEST+3"
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Click()
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Click()
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togglebuildmode(master.cl.mob)
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togglebuildmode(master.cl.mob)
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/obj/bmode/buildholder
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/obj/effects/bmode/buildholder
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density = 0
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density = 0
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anchored = 1
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anchored = 1
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var/client/cl = null
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var/client/cl = null
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var/obj/bmode/builddir/builddir = null
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var/obj/effects/bmode/builddir/builddir = null
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var/obj/bmode/buildhelp/buildhelp = null
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var/obj/effects/bmode/buildhelp/buildhelp = null
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var/obj/bmode/buildmode/buildmode = null
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var/obj/effects/bmode/buildmode/buildmode = null
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var/obj/bmode/buildquit/buildquit = null
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var/obj/effects/bmode/buildquit/buildquit = null
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var/atom/movable/throw_atom = null
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var/atom/movable/throw_atom = null
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/obj/bmode/buildmode
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/obj/effects/bmode/buildmode
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icon_state = "buildmode1"
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icon_state = "buildmode1"
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screen_loc = "NORTH,WEST+2"
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screen_loc = "NORTH,WEST+2"
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var/varholder = "name"
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var/varholder = "name"
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var/valueholder = "derp"
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var/valueholder = "derp"
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var/objholder = "/obj/closet"
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var/objholder = "/obj/station_objects/closet"
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Click(location, control, params)
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Click(location, control, params)
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var/list/pa = params2list(params)
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var/list/pa = params2list(params)
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@@ -144,13 +144,13 @@
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if(1)
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if(1)
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return
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return
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if(2)
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if(2)
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objholder = input(usr,"Enter typepath:" ,"Typepath","/obj/closet")
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objholder = input(usr,"Enter typepath:" ,"Typepath","/obj/station_objects/closet")
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var/list/removed_paths = list("/obj/bhole")
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var/list/removed_paths = list("/obj/effects/bhole")
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if(objholder in removed_paths)
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if(objholder in removed_paths)
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alert("That path is not allowed.")
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alert("That path is not allowed.")
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objholder = "/obj/closet"
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objholder = "/obj/station_objects/closet"
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else if (dd_hasprefix(objholder, "/mob") && !(usr.client.holder.rank in list("Game Master", "Game Admin", "Badmin")))
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else if (dd_hasprefix(objholder, "/mob") && !(usr.client.holder.rank in list("Game Master", "Game Admin", "Badmin")))
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objholder = "/obj/closet"
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objholder = "/obj/station_objects/closet"
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if(3)
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if(3)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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@@ -173,8 +173,8 @@
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/proc/build_click(var/mob/user, buildmode, location, control, params, var/obj/object)
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/proc/build_click(var/mob/user, buildmode, location, control, params, var/obj/object)
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var/obj/bmode/buildholder/holder = null
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var/obj/effects/bmode/buildholder/holder = null
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for(var/obj/bmode/buildholder/H)
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for(var/obj/effects/bmode/buildholder/H)
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if(H.cl == user.client)
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if(H.cl == user.client)
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holder = H
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holder = H
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break
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break
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@@ -217,19 +217,19 @@
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else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
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else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
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switch(holder.builddir.dir)
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switch(holder.builddir.dir)
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if(NORTH)
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if(NORTH)
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var/obj/window/reinforced/WIN = new/obj/window/reinforced(get_turf(object))
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var/obj/station_objects/window/reinforced/WIN = new/obj/station_objects/window/reinforced(get_turf(object))
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WIN.dir = NORTH
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WIN.dir = NORTH
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if(SOUTH)
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if(SOUTH)
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var/obj/window/reinforced/WIN = new/obj/window/reinforced(get_turf(object))
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var/obj/station_objects/window/reinforced/WIN = new/obj/station_objects/window/reinforced(get_turf(object))
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WIN.dir = SOUTH
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WIN.dir = SOUTH
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if(EAST)
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if(EAST)
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var/obj/window/reinforced/WIN = new/obj/window/reinforced(get_turf(object))
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var/obj/station_objects/window/reinforced/WIN = new/obj/station_objects/window/reinforced(get_turf(object))
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WIN.dir = EAST
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WIN.dir = EAST
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if(WEST)
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if(WEST)
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var/obj/window/reinforced/WIN = new/obj/window/reinforced(get_turf(object))
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var/obj/station_objects/window/reinforced/WIN = new/obj/station_objects/window/reinforced(get_turf(object))
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WIN.dir = WEST
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WIN.dir = WEST
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if(NORTHWEST)
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if(NORTHWEST)
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var/obj/window/reinforced/WIN = new/obj/window/reinforced(get_turf(object))
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var/obj/station_objects/window/reinforced/WIN = new/obj/station_objects/window/reinforced(get_turf(object))
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WIN.dir = NORTHWEST
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WIN.dir = NORTHWEST
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if(2)
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if(2)
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if(pa.Find("left"))
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if(pa.Find("left"))
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@@ -4,15 +4,15 @@
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#define CYBER 1
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#define CYBER 1
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#define SPELL 2
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#define SPELL 2
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/obj/organstructure //used obj for the "contents" var
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/obj/effects/organstructure //used obj for the "contents" var
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name = "organs"
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name = "organs"
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var/obj/item/weapon/cell/mainPowerCell = null //for ease of refernce for installed c. implants
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var/obj/item/weapon/cell/mainPowerCell = null //for ease of refernce for installed c. implants
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var/species = "mob" //for speaking in unknown languages purposes
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var/species = "mob" //for speaking in unknown languages purposes
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var/obj/organ/limb/arms/arms = null
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var/obj/effects/organ/limb/arms/arms = null
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var/obj/organ/limb/legs/legs = null
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var/obj/effects/organ/limb/legs/legs = null
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var/obj/organ/chest/chest = null
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var/obj/effects/organ/chest/chest = null
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proc/FindMainPowercell()
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proc/FindMainPowercell()
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if(chest) //priority goes to chest implant, if there is one
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if(chest) //priority goes to chest implant, if there is one
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@@ -20,7 +20,7 @@
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mainPowerCell = chest.cell
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mainPowerCell = chest.cell
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return
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return
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var/list/organs = GetAllContents()
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var/list/organs = GetAllContents()
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for(var/obj/organ/otherOrgan in organs) //otherwise, maybe some other organ fits the criteria?
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for(var/obj/effects/organ/otherOrgan in organs) //otherwise, maybe some other organ fits the criteria?
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if((otherOrgan.organType & CYBER) && otherOrgan.canExportPower && otherOrgan.cell)
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if((otherOrgan.organType & CYBER) && otherOrgan.canExportPower && otherOrgan.cell)
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mainPowerCell = otherOrgan:cell
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mainPowerCell = otherOrgan:cell
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return
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return
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@@ -30,7 +30,7 @@
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proc/GetSpeciesName()
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proc/GetSpeciesName()
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var/list/speciesPresent = list()
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var/list/speciesPresent = list()
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|
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for(var/obj/organ/organ in src) //only external organs count, since it's judging by the appearance
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for(var/obj/effects/organ/organ in src) //only external organs count, since it's judging by the appearance
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if(speciesPresent[organ.species])
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if(speciesPresent[organ.species])
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speciesPresent[organ.species]++
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speciesPresent[organ.species]++
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else
|
else
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@@ -57,9 +57,9 @@
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proc/RecalculateStructure()
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proc/RecalculateStructure()
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var/list/organs = GetAllContents()
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var/list/organs = GetAllContents()
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|
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arms = locate(/obj/organ/limb/arms) in organs
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arms = locate(/obj/effects/organ/limb/arms) in organs
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legs = locate(/obj/organ/limb/legs) in organs
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legs = locate(/obj/effects/organ/limb/legs) in organs
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chest = locate(/obj/organ/chest) in organs
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chest = locate(/obj/effects/organ/chest) in organs
|
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|
|
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GetSpeciesName()
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GetSpeciesName()
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FindMainPowercell()
|
FindMainPowercell()
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@@ -70,7 +70,7 @@
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set background = 1
|
set background = 1
|
||||||
|
|
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var/list/organs = GetAllContents()
|
var/list/organs = GetAllContents()
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for(var/obj/organ/organ in organs)
|
for(var/obj/effects/organ/organ in organs)
|
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organ.ProcessOrgan()
|
organ.ProcessOrgan()
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|
|
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return
|
return
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||||||
@@ -79,31 +79,31 @@
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..()
|
..()
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RecalculateStructure()
|
RecalculateStructure()
|
||||||
|
|
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/obj/organstructure/human
|
/obj/effects/organstructure/human
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||||||
name = "human organs"
|
name = "human organs"
|
||||||
|
|
||||||
New()
|
New()
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||||||
//new /obj/organ/limb/arms/human(src)
|
//new /obj/effects/organ/limb/arms/human(src)
|
||||||
//new /obj/organ/limb/legs/human(src)
|
//new /obj/effects/organ/limb/legs/human(src)
|
||||||
new /obj/organ/chest/human(src)
|
new /obj/effects/organ/chest/human(src)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/organstructure/cyber
|
/obj/effects/organstructure/cyber
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||||||
name = "cyborg organs"
|
name = "cyborg organs"
|
||||||
|
|
||||||
New()
|
New()
|
||||||
//new /obj/organ/limb/arms/cyber(src)
|
//new /obj/effects/organ/limb/arms/cyber(src)
|
||||||
//new /obj/organ/limb/legs/cyber(src)
|
//new /obj/effects/organ/limb/legs/cyber(src)
|
||||||
new /obj/organ/chest/cyber(src)
|
new /obj/effects/organ/chest/cyber(src)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/organ
|
/obj/effects/organ
|
||||||
name = "organ"
|
name = "organ"
|
||||||
|
|
||||||
//All types
|
//All types
|
||||||
var/organType = 0 //CYBER and SPELL go here
|
var/organType = 0 //CYBER and SPELL go here
|
||||||
var/species = "mob"
|
var/species = "mob"
|
||||||
var/obj/organstructure/rootOrganStructure = null
|
var/obj/effects/organstructure/rootOrganStructure = null
|
||||||
|
|
||||||
New(location)
|
New(location)
|
||||||
..()
|
..()
|
||||||
@@ -111,10 +111,10 @@
|
|||||||
rootOrganStructure = FindRootStructure()
|
rootOrganStructure = FindRootStructure()
|
||||||
|
|
||||||
proc/FindRootStructure()
|
proc/FindRootStructure()
|
||||||
if(istype(loc,/obj/organ))
|
if(istype(loc,/obj/effects/organ))
|
||||||
var/obj/organ/parent = loc
|
var/obj/effects/organ/parent = loc
|
||||||
return parent.FindRootStructure()
|
return parent.FindRootStructure()
|
||||||
else if(istype(loc,/obj/organstructure))
|
else if(istype(loc,/obj/effects/organstructure))
|
||||||
return loc
|
return loc
|
||||||
return null
|
return null
|
||||||
|
|
||||||
@@ -159,23 +159,23 @@
|
|||||||
active = 0
|
active = 0
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/organ/limb
|
/obj/effects/organ/limb
|
||||||
name = "limb"
|
name = "limb"
|
||||||
|
|
||||||
/obj/organ/limb/arms
|
/obj/effects/organ/limb/arms
|
||||||
name = "arms"
|
name = "arms"
|
||||||
|
|
||||||
var/minDamage = 5 //punching damage
|
var/minDamage = 5 //punching damage
|
||||||
var/maxDamage = 5
|
var/maxDamage = 5
|
||||||
// var/strangleDelay = 1 //The code is a bit too complicated for that right now
|
// var/strangleDelay = 1 //The code is a bit too complicated for that right now
|
||||||
|
|
||||||
/obj/organ/limb/arms/human
|
/obj/effects/organ/limb/arms/human
|
||||||
name = "human arms"
|
name = "human arms"
|
||||||
species = "human"
|
species = "human"
|
||||||
minDamage = 1
|
minDamage = 1
|
||||||
maxDamage = 9
|
maxDamage = 9
|
||||||
|
|
||||||
/obj/organ/limb/arms/cyber
|
/obj/effects/organ/limb/arms/cyber
|
||||||
name = "cyborg arms"
|
name = "cyborg arms"
|
||||||
species = "cyborg"
|
species = "cyborg"
|
||||||
organType = CYBER
|
organType = CYBER
|
||||||
@@ -192,18 +192,18 @@
|
|||||||
maxDamage = 3
|
maxDamage = 3
|
||||||
|
|
||||||
|
|
||||||
/obj/organ/limb/legs
|
/obj/effects/organ/limb/legs
|
||||||
name = "legs"
|
name = "legs"
|
||||||
|
|
||||||
var/moveRunDelay = 1 //not sure about how that works
|
var/moveRunDelay = 1 //not sure about how that works
|
||||||
var/moveWalkDelay = 7
|
var/moveWalkDelay = 7
|
||||||
//var/knockdownResist = 0
|
//var/knockdownResist = 0
|
||||||
|
|
||||||
/obj/organ/limb/legs/human
|
/obj/effects/organ/limb/legs/human
|
||||||
name = "human legs"
|
name = "human legs"
|
||||||
species = "human"
|
species = "human"
|
||||||
|
|
||||||
/obj/organ/limb/legs/cyber
|
/obj/effects/organ/limb/legs/cyber
|
||||||
name = "cyborg legs"
|
name = "cyborg legs"
|
||||||
species = "cyborg"
|
species = "cyborg"
|
||||||
organType = CYBER
|
organType = CYBER
|
||||||
@@ -220,21 +220,21 @@
|
|||||||
moveWalkDelay = 10
|
moveWalkDelay = 10
|
||||||
|
|
||||||
|
|
||||||
/obj/organ/chest
|
/obj/effects/organ/chest
|
||||||
name = "chest"
|
name = "chest"
|
||||||
var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
|
var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
|
||||||
|
|
||||||
/obj/organ/chest/human
|
/obj/effects/organ/chest/human
|
||||||
name = "human chest"
|
name = "human chest"
|
||||||
species = "human"
|
species = "human"
|
||||||
maxHealth = 100
|
maxHealth = 100
|
||||||
|
|
||||||
New()
|
New()
|
||||||
..()
|
..()
|
||||||
new /obj/organ/limb/arms/human(src)
|
new /obj/effects/organ/limb/arms/human(src)
|
||||||
new /obj/organ/limb/legs/human(src)
|
new /obj/effects/organ/limb/legs/human(src)
|
||||||
|
|
||||||
/obj/organ/chest/cyber
|
/obj/effects/organ/chest/cyber
|
||||||
name = "cyborg chest"
|
name = "cyborg chest"
|
||||||
species = "cyborg"
|
species = "cyborg"
|
||||||
organType = CYBER
|
organType = CYBER
|
||||||
@@ -245,8 +245,8 @@
|
|||||||
..()
|
..()
|
||||||
cell = new /obj/item/weapon/cell/high(src)
|
cell = new /obj/item/weapon/cell/high(src)
|
||||||
cell.charge = cell.maxcharge
|
cell.charge = cell.maxcharge
|
||||||
new /obj/organ/limb/arms/cyber(src)
|
new /obj/effects/organ/limb/arms/cyber(src)
|
||||||
new /obj/organ/limb/legs/cyber(src)
|
new /obj/effects/organ/limb/legs/cyber(src)
|
||||||
|
|
||||||
Activate()
|
Activate()
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
// Disposal pipe construction
|
// Disposal pipe construction
|
||||||
|
|
||||||
/obj/disposalconstruct
|
/obj/station_objects/disposalconstruct
|
||||||
|
|
||||||
name = "disposal pipe segment"
|
name = "disposal pipe segment"
|
||||||
desc = "A huge pipe segment used for constructing disposal systems."
|
desc = "A huge pipe segment used for constructing disposal systems."
|
||||||
@@ -88,11 +88,11 @@
|
|||||||
proc/dpipetype()
|
proc/dpipetype()
|
||||||
switch(ptype)
|
switch(ptype)
|
||||||
if(0,1)
|
if(0,1)
|
||||||
return /obj/disposalpipe/segment
|
return /obj/station_objects/disposalpipe/segment
|
||||||
if(2,3,4)
|
if(2,3,4)
|
||||||
return /obj/disposalpipe/junction
|
return /obj/station_objects/disposalpipe/junction
|
||||||
if(5)
|
if(5)
|
||||||
return /obj/disposalpipe/trunk
|
return /obj/station_objects/disposalpipe/trunk
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
@@ -107,11 +107,11 @@
|
|||||||
user << "You can only attach the pipe if the floor plating is removed."
|
user << "You can only attach the pipe if the floor plating is removed."
|
||||||
return
|
return
|
||||||
|
|
||||||
var/obj/disposalpipe/CP = locate() in T
|
var/obj/station_objects/disposalpipe/CP = locate() in T
|
||||||
if(CP)
|
if(CP)
|
||||||
update()
|
update()
|
||||||
var/pdir = CP.dpdir
|
var/pdir = CP.dpdir
|
||||||
if(istype(CP, /obj/disposalpipe/broken))
|
if(istype(CP, /obj/station_objects/disposalpipe/broken))
|
||||||
pdir = CP.dir
|
pdir = CP.dir
|
||||||
if(pdir & dpdir)
|
if(pdir & dpdir)
|
||||||
user << "There is already a pipe at that location."
|
user << "There is already a pipe at that location."
|
||||||
@@ -139,7 +139,7 @@
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
update()
|
update()
|
||||||
var/pipetype = dpipetype()
|
var/pipetype = dpipetype()
|
||||||
var/obj/disposalpipe/P = new pipetype(src.loc)
|
var/obj/station_objects/disposalpipe/P = new pipetype(src.loc)
|
||||||
P.base_icon_state = base_state
|
P.base_icon_state = base_state
|
||||||
P.dir = dir
|
P.dir = dir
|
||||||
P.dpdir = dpdir
|
P.dpdir = dpdir
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
var/datum/gas_mixture/air_contents // internal reservoir
|
var/datum/gas_mixture/air_contents // internal reservoir
|
||||||
var/mode = 1 // item mode 0=off 1=charging 2=charged
|
var/mode = 1 // item mode 0=off 1=charging 2=charged
|
||||||
var/flush = 0 // true if flush handle is pulled
|
var/flush = 0 // true if flush handle is pulled
|
||||||
var/obj/disposalpipe/trunk/trunk = null // the attached pipe trunk
|
var/obj/station_objects/disposalpipe/trunk/trunk = null // the attached pipe trunk
|
||||||
var/flushing = 0 // true if flushing in progress
|
var/flushing = 0 // true if flushing in progress
|
||||||
|
|
||||||
// create a new disposal
|
// create a new disposal
|
||||||
@@ -307,7 +307,7 @@
|
|||||||
flushing = 1
|
flushing = 1
|
||||||
flick("disposal-flush", src)
|
flick("disposal-flush", src)
|
||||||
|
|
||||||
var/obj/disposalholder/H = new() // virtual holder object which actually
|
var/obj/station_objects/disposalholder/H = new() // virtual holder object which actually
|
||||||
// travels through the pipes.
|
// travels through the pipes.
|
||||||
|
|
||||||
|
|
||||||
@@ -339,7 +339,7 @@
|
|||||||
|
|
||||||
// called when holder is expelled from a disposal
|
// called when holder is expelled from a disposal
|
||||||
// should usually only occur if the pipe network is modified
|
// should usually only occur if the pipe network is modified
|
||||||
proc/expel(var/obj/disposalholder/H)
|
proc/expel(var/obj/station_objects/disposalholder/H)
|
||||||
|
|
||||||
var/turf/target
|
var/turf/target
|
||||||
playsound(src, 'hiss.ogg', 50, 0, 0)
|
playsound(src, 'hiss.ogg', 50, 0, 0)
|
||||||
@@ -432,7 +432,7 @@
|
|||||||
|
|
||||||
flush()
|
flush()
|
||||||
flick("toilet-flush", src)
|
flick("toilet-flush", src)
|
||||||
var/obj/disposalholder/H = new()
|
var/obj/station_objects/disposalholder/H = new()
|
||||||
H.init(src)
|
H.init(src)
|
||||||
sleep(10)
|
sleep(10)
|
||||||
playsound(src, 'disposalflush.ogg', 50, 0, 0)
|
playsound(src, 'disposalflush.ogg', 50, 0, 0)
|
||||||
@@ -447,7 +447,7 @@
|
|||||||
// contents will be items flushed by the disposal
|
// contents will be items flushed by the disposal
|
||||||
// this allows the gas flushed to be tracked
|
// this allows the gas flushed to be tracked
|
||||||
|
|
||||||
/obj/disposalholder
|
/obj/station_objects/disposalholder
|
||||||
invisibility = 101
|
invisibility = 101
|
||||||
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
|
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
|
||||||
var/active = 0 // true if the holder is moving, otherwise inactive
|
var/active = 0 // true if the holder is moving, otherwise inactive
|
||||||
@@ -470,8 +470,8 @@
|
|||||||
var/mob/living/carbon/human/H = AM
|
var/mob/living/carbon/human/H = AM
|
||||||
if(H.mutations & FAT) // is a human and fat?
|
if(H.mutations & FAT) // is a human and fat?
|
||||||
has_fat_guy = 1 // set flag on holder
|
has_fat_guy = 1 // set flag on holder
|
||||||
if(istype(AM, /obj/bigDelivery))
|
if(istype(AM, /obj/effects/bigDelivery))
|
||||||
var/obj/bigDelivery/T = AM
|
var/obj/effects/bigDelivery/T = AM
|
||||||
src.destinationTag = T.sortTag
|
src.destinationTag = T.sortTag
|
||||||
if(istype(AM, /obj/item/smallDelivery))
|
if(istype(AM, /obj/item/smallDelivery))
|
||||||
var/obj/item/smallDelivery/T = AM
|
var/obj/item/smallDelivery/T = AM
|
||||||
@@ -495,7 +495,7 @@
|
|||||||
|
|
||||||
// movement process, persists while holder is moving through pipes
|
// movement process, persists while holder is moving through pipes
|
||||||
process()
|
process()
|
||||||
var/obj/disposalpipe/last
|
var/obj/station_objects/disposalpipe/last
|
||||||
while(active)
|
while(active)
|
||||||
if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
|
if(has_fat_guy && prob(2)) // chance of becoming stuck per segment if contains a fat guy
|
||||||
active = 0
|
active = 0
|
||||||
@@ -504,7 +504,7 @@
|
|||||||
|
|
||||||
break
|
break
|
||||||
sleep(1) // was 1
|
sleep(1) // was 1
|
||||||
var/obj/disposalpipe/curr = loc
|
var/obj/station_objects/disposalpipe/curr = loc
|
||||||
last = curr
|
last = curr
|
||||||
curr = curr.transfer(src)
|
curr = curr.transfer(src)
|
||||||
if(!curr)
|
if(!curr)
|
||||||
@@ -528,7 +528,7 @@
|
|||||||
return null
|
return null
|
||||||
|
|
||||||
var/fdir = turn(dir, 180) // flip the movement direction
|
var/fdir = turn(dir, 180) // flip the movement direction
|
||||||
for(var/obj/disposalpipe/P in T)
|
for(var/obj/station_objects/disposalpipe/P in T)
|
||||||
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
|
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
|
||||||
return P
|
return P
|
||||||
// if no matching pipe, return null
|
// if no matching pipe, return null
|
||||||
@@ -536,7 +536,7 @@
|
|||||||
|
|
||||||
// merge two holder objects
|
// merge two holder objects
|
||||||
// used when a a holder meets a stuck holder
|
// used when a a holder meets a stuck holder
|
||||||
proc/merge(var/obj/disposalholder/other)
|
proc/merge(var/obj/station_objects/disposalholder/other)
|
||||||
for(var/atom/movable/AM in other)
|
for(var/atom/movable/AM in other)
|
||||||
AM.loc = src // move everything in other holder to this one
|
AM.loc = src // move everything in other holder to this one
|
||||||
if(ismob(AM))
|
if(ismob(AM))
|
||||||
@@ -566,7 +566,7 @@
|
|||||||
|
|
||||||
// Disposal pipes
|
// Disposal pipes
|
||||||
|
|
||||||
/obj/disposalpipe
|
/obj/station_objects/disposalpipe
|
||||||
icon = 'disposal.dmi'
|
icon = 'disposal.dmi'
|
||||||
name = "disposal pipe"
|
name = "disposal pipe"
|
||||||
desc = "An underfloor disposal pipe."
|
desc = "An underfloor disposal pipe."
|
||||||
@@ -590,7 +590,7 @@
|
|||||||
// pipe is deleted
|
// pipe is deleted
|
||||||
// ensure if holder is present, it is expelled
|
// ensure if holder is present, it is expelled
|
||||||
Del()
|
Del()
|
||||||
var/obj/disposalholder/H = locate() in src
|
var/obj/station_objects/disposalholder/H = locate() in src
|
||||||
if(H)
|
if(H)
|
||||||
// holder was present
|
// holder was present
|
||||||
H.active = 0
|
H.active = 0
|
||||||
@@ -618,15 +618,15 @@
|
|||||||
// transfer the holder through this pipe segment
|
// transfer the holder through this pipe segment
|
||||||
// overriden for special behaviour
|
// overriden for special behaviour
|
||||||
//
|
//
|
||||||
proc/transfer(var/obj/disposalholder/H)
|
proc/transfer(var/obj/station_objects/disposalholder/H)
|
||||||
var/nextdir = nextdir(H.dir)
|
var/nextdir = nextdir(H.dir)
|
||||||
H.dir = nextdir
|
H.dir = nextdir
|
||||||
var/turf/T = H.nextloc()
|
var/turf/T = H.nextloc()
|
||||||
var/obj/disposalpipe/P = H.findpipe(T)
|
var/obj/station_objects/disposalpipe/P = H.findpipe(T)
|
||||||
|
|
||||||
if(P)
|
if(P)
|
||||||
// find other holder in next loc, if inactive merge it with current
|
// find other holder in next loc, if inactive merge it with current
|
||||||
var/obj/disposalholder/H2 = locate() in P
|
var/obj/station_objects/disposalholder/H2 = locate() in P
|
||||||
if(H2 && !H2.active)
|
if(H2 && !H2.active)
|
||||||
H.merge(H2)
|
H.merge(H2)
|
||||||
|
|
||||||
@@ -665,7 +665,7 @@
|
|||||||
// called when there is a break in the pipe
|
// called when there is a break in the pipe
|
||||||
//
|
//
|
||||||
|
|
||||||
proc/expel(var/obj/disposalholder/H, var/turf/T, var/direction)
|
proc/expel(var/obj/station_objects/disposalholder/H, var/turf/T, var/direction)
|
||||||
|
|
||||||
var/turf/target
|
var/turf/target
|
||||||
|
|
||||||
@@ -723,11 +723,11 @@
|
|||||||
if(remains)
|
if(remains)
|
||||||
for(var/D in cardinal)
|
for(var/D in cardinal)
|
||||||
if(D & dpdir)
|
if(D & dpdir)
|
||||||
var/obj/disposalpipe/broken/P = new(src.loc)
|
var/obj/station_objects/disposalpipe/broken/P = new(src.loc)
|
||||||
P.dir = D
|
P.dir = D
|
||||||
|
|
||||||
src.invisibility = 101 // make invisible (since we won't delete the pipe immediately)
|
src.invisibility = 101 // make invisible (since we won't delete the pipe immediately)
|
||||||
var/obj/disposalholder/H = locate() in src
|
var/obj/station_objects/disposalholder/H = locate() in src
|
||||||
if(H)
|
if(H)
|
||||||
// holder was present
|
// holder was present
|
||||||
H.active = 0
|
H.active = 0
|
||||||
@@ -807,7 +807,7 @@
|
|||||||
// called when pipe is cut with welder
|
// called when pipe is cut with welder
|
||||||
proc/welded()
|
proc/welded()
|
||||||
|
|
||||||
var/obj/disposalconstruct/C = new (src.loc)
|
var/obj/station_objects/disposalconstruct/C = new (src.loc)
|
||||||
switch(base_icon_state)
|
switch(base_icon_state)
|
||||||
if("pipe-s")
|
if("pipe-s")
|
||||||
C.ptype = 0
|
C.ptype = 0
|
||||||
@@ -829,11 +829,11 @@
|
|||||||
|
|
||||||
// *** TEST verb
|
// *** TEST verb
|
||||||
//client/verb/dispstop()
|
//client/verb/dispstop()
|
||||||
// for(var/obj/disposalholder/H in world)
|
// for(var/obj/station_objects/disposalholder/H in world)
|
||||||
// H.active = 0
|
// H.active = 0
|
||||||
|
|
||||||
// a straight or bent segment
|
// a straight or bent segment
|
||||||
/obj/disposalpipe/segment
|
/obj/station_objects/disposalpipe/segment
|
||||||
icon_state = "pipe-s"
|
icon_state = "pipe-s"
|
||||||
|
|
||||||
New()
|
New()
|
||||||
@@ -850,7 +850,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//a three-way junction with dir being the dominant direction
|
//a three-way junction with dir being the dominant direction
|
||||||
/obj/disposalpipe/junction
|
/obj/station_objects/disposalpipe/junction
|
||||||
icon_state = "pipe-j1"
|
icon_state = "pipe-j1"
|
||||||
|
|
||||||
New()
|
New()
|
||||||
@@ -894,7 +894,7 @@
|
|||||||
return mask & (~setbit)
|
return mask & (~setbit)
|
||||||
|
|
||||||
//a three-way junction that sorts objects
|
//a three-way junction that sorts objects
|
||||||
/obj/disposalpipe/sortjunction
|
/obj/station_objects/disposalpipe/sortjunction
|
||||||
|
|
||||||
desc = "An underfloor disposal pipe with a package sorting mechanism."
|
desc = "An underfloor disposal pipe with a package sorting mechanism."
|
||||||
icon_state = "pipe-j1s"
|
icon_state = "pipe-j1s"
|
||||||
@@ -936,15 +936,15 @@
|
|||||||
// so go with the flow to positive direction
|
// so go with the flow to positive direction
|
||||||
return posdir
|
return posdir
|
||||||
|
|
||||||
transfer(var/obj/disposalholder/H)
|
transfer(var/obj/station_objects/disposalholder/H)
|
||||||
var/nextdir = nextdir(H.dir, H.destinationTag)
|
var/nextdir = nextdir(H.dir, H.destinationTag)
|
||||||
H.dir = nextdir
|
H.dir = nextdir
|
||||||
var/turf/T = H.nextloc()
|
var/turf/T = H.nextloc()
|
||||||
var/obj/disposalpipe/P = H.findpipe(T)
|
var/obj/station_objects/disposalpipe/P = H.findpipe(T)
|
||||||
|
|
||||||
if(P)
|
if(P)
|
||||||
// find other holder in next loc, if inactive merge it with current
|
// find other holder in next loc, if inactive merge it with current
|
||||||
var/obj/disposalholder/H2 = locate() in P
|
var/obj/station_objects/disposalholder/H2 = locate() in P
|
||||||
if(H2 && !H2.active)
|
if(H2 && !H2.active)
|
||||||
H.merge(H2)
|
H.merge(H2)
|
||||||
|
|
||||||
@@ -960,7 +960,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//a trunk joining to a disposal bin or outlet on the same turf
|
//a trunk joining to a disposal bin or outlet on the same turf
|
||||||
/obj/disposalpipe/trunk
|
/obj/station_objects/disposalpipe/trunk
|
||||||
icon_state = "pipe-t"
|
icon_state = "pipe-t"
|
||||||
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
|
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
|
||||||
|
|
||||||
@@ -981,7 +981,7 @@
|
|||||||
if (!D.trunk)
|
if (!D.trunk)
|
||||||
D.trunk = src
|
D.trunk = src
|
||||||
|
|
||||||
var/obj/disposaloutlet/O = locate() in src.loc
|
var/obj/station_objects/disposaloutlet/O = locate() in src.loc
|
||||||
if(O)
|
if(O)
|
||||||
linked = O
|
linked = O
|
||||||
|
|
||||||
@@ -992,13 +992,13 @@
|
|||||||
// if not entering from disposal bin,
|
// if not entering from disposal bin,
|
||||||
// transfer to linked object (outlet or bin)
|
// transfer to linked object (outlet or bin)
|
||||||
|
|
||||||
transfer(var/obj/disposalholder/H)
|
transfer(var/obj/station_objects/disposalholder/H)
|
||||||
|
|
||||||
if(H.dir == DOWN) // we just entered from a disposer
|
if(H.dir == DOWN) // we just entered from a disposer
|
||||||
return ..() // so do base transfer proc
|
return ..() // so do base transfer proc
|
||||||
// otherwise, go to the linked object
|
// otherwise, go to the linked object
|
||||||
if(linked)
|
if(linked)
|
||||||
var/obj/disposaloutlet/O = linked
|
var/obj/station_objects/disposaloutlet/O = linked
|
||||||
if(istype(O))
|
if(istype(O))
|
||||||
O.expel(H) // expel at outlet
|
O.expel(H) // expel at outlet
|
||||||
else
|
else
|
||||||
@@ -1017,7 +1017,7 @@
|
|||||||
return 0
|
return 0
|
||||||
|
|
||||||
// a broken pipe
|
// a broken pipe
|
||||||
/obj/disposalpipe/broken
|
/obj/station_objects/disposalpipe/broken
|
||||||
icon_state = "pipe-b"
|
icon_state = "pipe-b"
|
||||||
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
|
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
|
||||||
// i.e. will be treated as an empty turf
|
// i.e. will be treated as an empty turf
|
||||||
@@ -1038,7 +1038,7 @@
|
|||||||
|
|
||||||
// the disposal outlet machine
|
// the disposal outlet machine
|
||||||
|
|
||||||
/obj/disposaloutlet
|
/obj/station_objects/disposaloutlet
|
||||||
name = "disposal outlet"
|
name = "disposal outlet"
|
||||||
desc = "An outlet for the pneumatic disposal system."
|
desc = "An outlet for the pneumatic disposal system."
|
||||||
icon = 'disposal.dmi'
|
icon = 'disposal.dmi'
|
||||||
@@ -1056,7 +1056,7 @@
|
|||||||
|
|
||||||
// expel the contents of the holder object, then delete it
|
// expel the contents of the holder object, then delete it
|
||||||
// called when the holder exits the outlet
|
// called when the holder exits the outlet
|
||||||
proc/expel(var/obj/disposalholder/H)
|
proc/expel(var/obj/station_objects/disposalholder/H)
|
||||||
|
|
||||||
flick("outlet-open", src)
|
flick("outlet-open", src)
|
||||||
playsound(src, 'warning-buzzer.ogg', 50, 0, 0)
|
playsound(src, 'warning-buzzer.ogg', 50, 0, 0)
|
||||||
@@ -1091,7 +1091,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs/pipe_eject(var/direction)
|
/obj/effects/decal/cleanable/blood/gibs/pipe_eject(var/direction)
|
||||||
var/list/dirs
|
var/list/dirs
|
||||||
if(direction)
|
if(direction)
|
||||||
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
||||||
@@ -1100,7 +1100,7 @@
|
|||||||
|
|
||||||
src.streak(dirs)
|
src.streak(dirs)
|
||||||
|
|
||||||
/obj/decal/cleanable/robot_debris/gib/pipe_eject(var/direction)
|
/obj/effects/decal/cleanable/robot_debris/gib/pipe_eject(var/direction)
|
||||||
var/list/dirs
|
var/list/dirs
|
||||||
if(direction)
|
if(direction)
|
||||||
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/bigDelivery
|
/obj/effects/bigDelivery
|
||||||
desc = "A big wrapped package."
|
desc = "A big wrapped package."
|
||||||
name = "large parcel"
|
name = "large parcel"
|
||||||
icon = 'storage.dmi'
|
icon = 'storage.dmi'
|
||||||
@@ -13,8 +13,8 @@
|
|||||||
attack_hand(mob/user as mob)
|
attack_hand(mob/user as mob)
|
||||||
if (src.wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
|
if (src.wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
|
||||||
src.wrapped.loc = (get_turf(src.loc))
|
src.wrapped.loc = (get_turf(src.loc))
|
||||||
if (istype(src.wrapped,/obj/closet))
|
if (istype(src.wrapped,/obj/station_objects/closet))
|
||||||
var/obj/closet/O = src.wrapped
|
var/obj/station_objects/closet/O = src.wrapped
|
||||||
O.welded = 0
|
O.welded = 0
|
||||||
del(src)
|
del(src)
|
||||||
return
|
return
|
||||||
@@ -70,19 +70,19 @@
|
|||||||
P.wrapped = O
|
P.wrapped = O
|
||||||
O.loc = P
|
O.loc = P
|
||||||
src.amount -= 1
|
src.amount -= 1
|
||||||
else if (istype(target, /obj/crate))
|
else if (istype(target, /obj/station_objects/crate))
|
||||||
var/obj/crate/O = target
|
var/obj/station_objects/crate/O = target
|
||||||
if (src.amount > 3)
|
if (src.amount > 3)
|
||||||
var/obj/bigDelivery/P = new /obj/bigDelivery(get_turf(O.loc))
|
var/obj/effects/bigDelivery/P = new /obj/effects/bigDelivery(get_turf(O.loc))
|
||||||
P.wrapped = O
|
P.wrapped = O
|
||||||
O.loc = P
|
O.loc = P
|
||||||
src.amount -= 3
|
src.amount -= 3
|
||||||
else
|
else
|
||||||
user << "\blue You need more paper."
|
user << "\blue You need more paper."
|
||||||
else if (istype (target, /obj/closet))
|
else if (istype (target, /obj/station_objects/closet))
|
||||||
var/obj/closet/O = target
|
var/obj/station_objects/closet/O = target
|
||||||
if (src.amount > 3)
|
if (src.amount > 3)
|
||||||
var/obj/bigDelivery/P = new /obj/bigDelivery(get_turf(O.loc))
|
var/obj/effects/bigDelivery/P = new /obj/effects/bigDelivery(get_turf(O.loc))
|
||||||
P.wrapped = O
|
P.wrapped = O
|
||||||
O.close()
|
O.close()
|
||||||
O.welded = 1
|
O.welded = 1
|
||||||
@@ -149,9 +149,9 @@
|
|||||||
user << "/blue You can only tag properly wrapped delivery packages!"
|
user << "/blue You can only tag properly wrapped delivery packages!"
|
||||||
*/
|
*/
|
||||||
attack(target as obj, mob/user as mob)
|
attack(target as obj, mob/user as mob)
|
||||||
if (istype(target, /obj/bigDelivery))
|
if (istype(target, /obj/effects/bigDelivery))
|
||||||
user << "\blue *TAGGED*"
|
user << "\blue *TAGGED*"
|
||||||
var/obj/bigDelivery/O = target
|
var/obj/effects/bigDelivery/O = target
|
||||||
O.sortTag = src.currTag
|
O.sortTag = src.currTag
|
||||||
else if (istype(target, /obj/item/smallDelivery))
|
else if (istype(target, /obj/item/smallDelivery))
|
||||||
user << "\blue *TAGGED*"
|
user << "\blue *TAGGED*"
|
||||||
@@ -183,9 +183,9 @@
|
|||||||
flushing = 1
|
flushing = 1
|
||||||
flick("intake-closing", src)
|
flick("intake-closing", src)
|
||||||
var/deliveryCheck = 0
|
var/deliveryCheck = 0
|
||||||
var/obj/disposalholder/H = new() // virtual holder object which actually
|
var/obj/station_objects/disposalholder/H = new() // virtual holder object which actually
|
||||||
// travels through the pipes.
|
// travels through the pipes.
|
||||||
for(var/obj/bigDelivery/O in src)
|
for(var/obj/effects/bigDelivery/O in src)
|
||||||
deliveryCheck = 1
|
deliveryCheck = 1
|
||||||
if(O.sortTag == 0)
|
if(O.sortTag == 0)
|
||||||
O.sortTag = 1
|
O.sortTag = 1
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
new /obj/item/weapon/shard( src.loc )
|
new /obj/item/weapon/shard( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
|
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
|
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
C.loc = src.loc
|
C.loc = src.loc
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
new /obj/item/weapon/shard( src.loc )
|
new /obj/item/weapon/shard( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
C.loc = src.loc
|
C.loc = src.loc
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
/obj/proc_holder
|
/obj/effects/proc_holder
|
||||||
var/panel = "Debug"//What panel the proc holder needs to go on.
|
var/panel = "Debug"//What panel the proc holder needs to go on.
|
||||||
|
|
||||||
var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb for now
|
var/list/spells = typesof(/obj/effects/proc_holder/spell) //needed for the badmin verb for now
|
||||||
|
|
||||||
/obj/proc_holder/spell
|
/obj/effects/proc_holder/spell
|
||||||
name = "Spell"
|
name = "Spell"
|
||||||
desc = "A wizard spell"
|
desc = "A wizard spell"
|
||||||
density = 0
|
density = 0
|
||||||
@@ -33,7 +33,7 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
|
|
||||||
var/critfailchance = 0
|
var/critfailchance = 0
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
|
/obj/effects/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
|
||||||
|
|
||||||
if(!(src in usr.spell_list))
|
if(!(src in usr.spell_list))
|
||||||
usr << "\red You shouldn't have this spell! Something's wrong."
|
usr << "\red You shouldn't have this spell! Something's wrong."
|
||||||
@@ -74,7 +74,7 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
|
/obj/effects/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
|
||||||
|
|
||||||
switch(invocation_type)
|
switch(invocation_type)
|
||||||
if("shout")
|
if("shout")
|
||||||
@@ -86,12 +86,12 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
if("whisper")
|
if("whisper")
|
||||||
usr.whisper(invocation)
|
usr.whisper(invocation)
|
||||||
|
|
||||||
/obj/proc_holder/spell/New()
|
/obj/effects/proc_holder/spell/New()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
charge_counter = charge_max
|
charge_counter = charge_max
|
||||||
|
|
||||||
/obj/proc_holder/spell/Click()
|
/obj/effects/proc_holder/spell/Click()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
if(!cast_check())
|
if(!cast_check())
|
||||||
@@ -99,15 +99,15 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
|
|
||||||
choose_targets()
|
choose_targets()
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
|
/obj/effects/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/start_recharge()
|
/obj/effects/proc_holder/spell/proc/start_recharge()
|
||||||
while(charge_counter < charge_max)
|
while(charge_counter < charge_max)
|
||||||
sleep(1)
|
sleep(1)
|
||||||
charge_counter++
|
charge_counter++
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
|
/obj/effects/proc_holder/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
|
||||||
before_cast(targets)
|
before_cast(targets)
|
||||||
invocation()
|
invocation()
|
||||||
spawn(0)
|
spawn(0)
|
||||||
@@ -119,7 +119,7 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
cast(targets)
|
cast(targets)
|
||||||
after_cast(targets)
|
after_cast(targets)
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/before_cast(list/targets)
|
/obj/effects/proc_holder/spell/proc/before_cast(list/targets)
|
||||||
if(overlay)
|
if(overlay)
|
||||||
for(var/atom/target in targets)
|
for(var/atom/target in targets)
|
||||||
var/location
|
var/location
|
||||||
@@ -127,7 +127,7 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
location = target.loc
|
location = target.loc
|
||||||
else if(istype(target,/turf))
|
else if(istype(target,/turf))
|
||||||
location = target
|
location = target
|
||||||
var/obj/overlay/spell = new /obj/overlay(location)
|
var/obj/effects/overlay/spell = new /obj/effects/overlay(location)
|
||||||
spell.icon = overlay_icon
|
spell.icon = overlay_icon
|
||||||
spell.icon_state = overlay_icon_state
|
spell.icon_state = overlay_icon_state
|
||||||
spell.anchored = 1
|
spell.anchored = 1
|
||||||
@@ -135,7 +135,7 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
spawn(overlay_lifespan)
|
spawn(overlay_lifespan)
|
||||||
del(spell)
|
del(spell)
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/after_cast(list/targets)
|
/obj/effects/proc_holder/spell/proc/after_cast(list/targets)
|
||||||
for(var/atom/target in targets)
|
for(var/atom/target in targets)
|
||||||
var/location
|
var/location
|
||||||
if(istype(target,/mob))
|
if(istype(target,/mob))
|
||||||
@@ -158,13 +158,13 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
|
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
|
||||||
smoke.start()
|
smoke.start()
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/cast(list/targets)
|
/obj/effects/proc_holder/spell/proc/cast(list/targets)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/critfail(list/targets)
|
/obj/effects/proc_holder/spell/proc/critfail(list/targets)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/spell/proc/revert_cast() //resets recharge or readds a charge
|
/obj/effects/proc_holder/spell/proc/revert_cast() //resets recharge or readds a charge
|
||||||
switch(charge_type)
|
switch(charge_type)
|
||||||
if("recharge")
|
if("recharge")
|
||||||
charge_counter = charge_max
|
charge_counter = charge_max
|
||||||
@@ -174,15 +174,15 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
|
/obj/effects/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
|
||||||
var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
|
var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
|
||||||
var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
|
var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
|
||||||
var/include_user = 0 //if it includes usr in the target list
|
var/include_user = 0 //if it includes usr in the target list
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
|
/obj/effects/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
|
||||||
var/inner_radius = -1 //for all your ring spell needs
|
var/inner_radius = -1 //for all your ring spell needs
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/choose_targets(mob/user = usr)
|
/obj/effects/proc_holder/spell/targeted/choose_targets(mob/user = usr)
|
||||||
var/list/targets = list()
|
var/list/targets = list()
|
||||||
|
|
||||||
switch(selection_type)
|
switch(selection_type)
|
||||||
@@ -250,7 +250,7 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
|
/obj/effects/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
|
||||||
var/list/targets = list()
|
var/list/targets = list()
|
||||||
|
|
||||||
switch(selection_type)
|
switch(selection_type)
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
/obj/proc_holder/spell/targeted/area_teleport
|
/obj/effects/proc_holder/spell/targeted/area_teleport
|
||||||
name = "Area teleport"
|
name = "Area teleport"
|
||||||
desc = "This spell teleports you to a type of area of your selection."
|
desc = "This spell teleports you to a type of area of your selection."
|
||||||
|
|
||||||
var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
|
var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
|
||||||
var/invocation_area = 1 //if the invocation appends the selected area
|
var/invocation_area = 1 //if the invocation appends the selected area
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1)
|
/obj/effects/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1)
|
||||||
var/thearea = before_cast(targets)
|
var/thearea = before_cast(targets)
|
||||||
if(!thearea || !cast_check(1))
|
if(!thearea || !cast_check(1))
|
||||||
revert_cast()
|
revert_cast()
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
cast(targets,thearea)
|
cast(targets,thearea)
|
||||||
after_cast(targets)
|
after_cast(targets)
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/area_teleport/before_cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/area_teleport/before_cast(list/targets)
|
||||||
var/A = null
|
var/A = null
|
||||||
|
|
||||||
if(!randomise_selection)
|
if(!randomise_selection)
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
|
|
||||||
return thearea
|
return thearea
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea)
|
/obj/effects/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea)
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
var/list/L = list()
|
var/list/L = list()
|
||||||
for(var/turf/T in get_area_turfs(thearea.type))
|
for(var/turf/T in get_area_turfs(thearea.type))
|
||||||
@@ -46,7 +46,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
|
/obj/effects/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
|
||||||
if(!invocation_area || !chosenarea)
|
if(!invocation_area || !chosenarea)
|
||||||
..()
|
..()
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/aoe_turf/conjure
|
/obj/effects/proc_holder/spell/aoe_turf/conjure
|
||||||
name = "Conjure"
|
name = "Conjure"
|
||||||
desc = "This spell conjures objs of the specified types in range."
|
desc = "This spell conjures objs of the specified types in range."
|
||||||
|
|
||||||
@@ -13,7 +13,7 @@
|
|||||||
var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
|
var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
|
||||||
//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
|
//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
|
/obj/effects/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
|
||||||
|
|
||||||
for(var/turf/T in targets)
|
for(var/turf/T in targets)
|
||||||
if(T.density && !summon_ignore_density)
|
if(T.density && !summon_ignore_density)
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes
|
/obj/effects/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes
|
||||||
name = "Dispense Wizard Justice"
|
name = "Dispense Wizard Justice"
|
||||||
desc = "This spell dispenses wizard justice."
|
desc = "This spell dispenses wizard justice."
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
/obj/proc_holder/spell/targeted/emplosion
|
/obj/effects/proc_holder/spell/targeted/emplosion
|
||||||
name = "Emplosion"
|
name = "Emplosion"
|
||||||
desc = "This spell emplodes an area."
|
desc = "This spell emplodes an area."
|
||||||
|
|
||||||
var/emp_heavy = 2
|
var/emp_heavy = 2
|
||||||
var/emp_light = 3
|
var/emp_light = 3
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/emplosion/cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/emplosion/cast(list/targets)
|
||||||
|
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
empulse(target.loc, emp_heavy, emp_light)
|
empulse(target.loc, emp_heavy, emp_light)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/ethereal_jaunt
|
/obj/effects/proc_holder/spell/targeted/ethereal_jaunt
|
||||||
name = "Ethereal Jaunt"
|
name = "Ethereal Jaunt"
|
||||||
desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
||||||
|
|
||||||
@@ -12,11 +12,11 @@
|
|||||||
|
|
||||||
var/jaunt_duration = 50 //in deciseconds
|
var/jaunt_duration = 50 //in deciseconds
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
|
/obj/effects/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
spawn(0)
|
spawn(0)
|
||||||
var/mobloc = get_turf(target.loc)
|
var/mobloc = get_turf(target.loc)
|
||||||
var/obj/dummy/spell_jaunt/holder = new /obj/dummy/spell_jaunt( mobloc )
|
var/obj/effects/dummy/spell_jaunt/holder = new /obj/effects/dummy/spell_jaunt( mobloc )
|
||||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
|
var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
|
||||||
animation.name = "water"
|
animation.name = "water"
|
||||||
animation.density = 0
|
animation.density = 0
|
||||||
@@ -46,7 +46,7 @@
|
|||||||
del(animation)
|
del(animation)
|
||||||
del(holder)
|
del(holder)
|
||||||
|
|
||||||
/obj/dummy/spell_jaunt
|
/obj/effects/dummy/spell_jaunt
|
||||||
name = "water"
|
name = "water"
|
||||||
icon = 'effects.dmi'
|
icon = 'effects.dmi'
|
||||||
icon_state = "nothing"
|
icon_state = "nothing"
|
||||||
@@ -54,7 +54,7 @@
|
|||||||
density = 0
|
density = 0
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/dummy/spell_jaunt/relaymove(var/mob/user, direction)
|
/obj/effects/dummy/spell_jaunt/relaymove(var/mob/user, direction)
|
||||||
if (!src.canmove) return
|
if (!src.canmove) return
|
||||||
var/turf/newLoc = get_step(src,direction)
|
var/turf/newLoc = get_step(src,direction)
|
||||||
if(!(newLoc.flags & NOJAUNT))
|
if(!(newLoc.flags & NOJAUNT))
|
||||||
@@ -84,7 +84,7 @@
|
|||||||
src.canmove = 0
|
src.canmove = 0
|
||||||
spawn(2) src.canmove = 1
|
spawn(2) src.canmove = 1
|
||||||
|
|
||||||
/obj/dummy/spell_jaunt/ex_act(blah)
|
/obj/effects/dummy/spell_jaunt/ex_act(blah)
|
||||||
return
|
return
|
||||||
/obj/dummy/spell_jaunt/bullet_act(blah)
|
/obj/effects/dummy/spell_jaunt/bullet_act(blah)
|
||||||
return
|
return
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/explosion
|
/obj/effects/proc_holder/spell/targeted/explosion
|
||||||
name = "Explosion"
|
name = "Explosion"
|
||||||
desc = "This spell explodes an area."
|
desc = "This spell explodes an area."
|
||||||
|
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
var/ex_light = 3
|
var/ex_light = 3
|
||||||
var/ex_flash = 4
|
var/ex_flash = 4
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/explosion/cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/explosion/cast(list/targets)
|
||||||
|
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash)
|
explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/genetic
|
/obj/effects/proc_holder/spell/targeted/genetic
|
||||||
name = "Genetic"
|
name = "Genetic"
|
||||||
desc = "This spell inflicts a set of mutations and disabilities upon the target."
|
desc = "This spell inflicts a set of mutations and disabilities upon the target."
|
||||||
|
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
6th bit - fat
|
6th bit - fat
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/genetic/cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/genetic/cast(list/targets)
|
||||||
|
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
target.mutations |= mutations
|
target.mutations |= mutations
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/inflict_handler
|
/obj/effects/proc_holder/spell/targeted/inflict_handler
|
||||||
name = "Inflict Handler"
|
name = "Inflict Handler"
|
||||||
desc = "This spell blinds and/or destroys/damages/heals and/or weakens/stuns the target."
|
desc = "This spell blinds and/or destroys/damages/heals and/or weakens/stuns the target."
|
||||||
|
|
||||||
@@ -16,7 +16,7 @@
|
|||||||
|
|
||||||
var/destroys = "none" //can be "none", "gib" or "disintegrate"
|
var/destroys = "none" //can be "none", "gib" or "disintegrate"
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
|
||||||
|
|
||||||
for(var/mob/living/target in targets)
|
for(var/mob/living/target in targets)
|
||||||
switch(destroys)
|
switch(destroys)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/aoe_turf/knock
|
/obj/effects/proc_holder/spell/aoe_turf/knock
|
||||||
name = "Knock"
|
name = "Knock"
|
||||||
desc = "This spell opens nearby doors and does not require wizard garb."
|
desc = "This spell opens nearby doors and does not require wizard garb."
|
||||||
|
|
||||||
@@ -9,7 +9,7 @@
|
|||||||
invocation_type = "whisper"
|
invocation_type = "whisper"
|
||||||
range = 3
|
range = 3
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf/knock/cast(list/targets)
|
/obj/effects/proc_holder/spell/aoe_turf/knock/cast(list/targets)
|
||||||
for(var/turf/T in targets)
|
for(var/turf/T in targets)
|
||||||
for(var/obj/machinery/door/door in T.contents)
|
for(var/obj/machinery/door/door in T.contents)
|
||||||
spawn(1)
|
spawn(1)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/mind_transfer
|
/obj/effects/proc_holder/spell/targeted/mind_transfer
|
||||||
name = "Mind Transfer"
|
name = "Mind Transfer"
|
||||||
desc = "This spell allows the user to switch bodies with a target."
|
desc = "This spell allows the user to switch bodies with a target."
|
||||||
|
|
||||||
@@ -22,7 +22,7 @@ Urist: I don't feel like figuring out how you store object spells so I'm leaving
|
|||||||
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
|
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
|
||||||
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
||||||
*/
|
*/
|
||||||
/obj/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
|
/obj/effects/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
|
||||||
if(!targets.len)
|
if(!targets.len)
|
||||||
user << "No mind found."
|
user << "No mind found."
|
||||||
return
|
return
|
||||||
@@ -61,7 +61,7 @@ Also, you never added distance checking after target is selected. I've went ahea
|
|||||||
|
|
||||||
//SPELL LOSS BEGIN
|
//SPELL LOSS BEGIN
|
||||||
//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
|
//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
|
||||||
var/obj/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
|
var/obj/effects/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
|
||||||
var/list/checked_spells = user.spell_list
|
var/list/checked_spells = user.spell_list
|
||||||
checked_spells -= m_transfer //Remove Mind Transfer from the list.
|
checked_spells -= m_transfer //Remove Mind Transfer from the list.
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/projectile
|
/obj/effects/proc_holder/spell/targeted/projectile
|
||||||
name = "Projectile"
|
name = "Projectile"
|
||||||
desc = "This spell summons projectiles which try to hit the targets."
|
desc = "This spell summons projectiles which try to hit the targets."
|
||||||
|
|
||||||
@@ -11,7 +11,7 @@
|
|||||||
var/proj_trail_icon = 'wizard.dmi'
|
var/proj_trail_icon = 'wizard.dmi'
|
||||||
var/proj_trail_icon_state = "trail"
|
var/proj_trail_icon_state = "trail"
|
||||||
|
|
||||||
var/proj_type = "/obj/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
|
var/proj_type = "/obj/effects/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
|
||||||
|
|
||||||
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
|
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
|
||||||
var/proj_homing = 1 //if it follows the target
|
var/proj_homing = 1 //if it follows the target
|
||||||
@@ -21,16 +21,16 @@
|
|||||||
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
|
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
|
||||||
var/proj_step_delay = 1 //lower = faster
|
var/proj_step_delay = 1 //lower = faster
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
|
/obj/effects/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
|
||||||
|
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
spawn(0)
|
spawn(0)
|
||||||
var/obj/proc_holder/spell/targeted/projectile
|
var/obj/effects/proc_holder/spell/targeted/projectile
|
||||||
if(istext(proj_type))
|
if(istext(proj_type))
|
||||||
var/projectile_type = text2path(proj_type)
|
var/projectile_type = text2path(proj_type)
|
||||||
projectile = new projectile_type(user)
|
projectile = new projectile_type(user)
|
||||||
if(istype(proj_type,/obj/proc_holder/spell))
|
if(istype(proj_type,/obj/effects/proc_holder/spell))
|
||||||
projectile = new /obj/proc_holder/spell/targeted/trigger(user)
|
projectile = new /obj/effects/proc_holder/spell/targeted/trigger(user)
|
||||||
projectile:linked_spells += proj_type
|
projectile:linked_spells += proj_type
|
||||||
projectile.icon = proj_icon
|
projectile.icon = proj_icon
|
||||||
projectile.icon_state = proj_icon_state
|
projectile.icon_state = proj_icon_state
|
||||||
@@ -62,7 +62,7 @@
|
|||||||
if(proj_trail && projectile)
|
if(proj_trail && projectile)
|
||||||
spawn(0)
|
spawn(0)
|
||||||
if(projectile)
|
if(projectile)
|
||||||
var/obj/overlay/trail = new /obj/overlay(projectile.loc)
|
var/obj/effects/overlay/trail = new /obj/effects/overlay(projectile.loc)
|
||||||
trail.icon = proj_trail_icon
|
trail.icon = proj_trail_icon
|
||||||
trail.icon_state = proj_trail_icon_state
|
trail.icon_state = proj_trail_icon_state
|
||||||
trail.density = 0
|
trail.density = 0
|
||||||
|
|||||||
@@ -1,28 +1,28 @@
|
|||||||
/obj/proc_holder/spell/targeted/trigger
|
/obj/effects/proc_holder/spell/targeted/trigger
|
||||||
name = "Trigger"
|
name = "Trigger"
|
||||||
desc = "This spell triggers another spell or a few."
|
desc = "This spell triggers another spell or a few."
|
||||||
|
|
||||||
var/list/linked_spells = list() //those are just referenced by the trigger spell and are unaffected by it directly
|
var/list/linked_spells = list() //those are just referenced by the trigger spell and are unaffected by it directly
|
||||||
var/list/starting_spells = list() //those are added on New() to contents from default spells and are deleted when the trigger spell is deleted to prevent memory leaks
|
var/list/starting_spells = list() //those are added on New() to contents from default spells and are deleted when the trigger spell is deleted to prevent memory leaks
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/trigger/New()
|
/obj/effects/proc_holder/spell/targeted/trigger/New()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
for(var/spell in starting_spells)
|
for(var/spell in starting_spells)
|
||||||
var/spell_to_add = text2path(spell)
|
var/spell_to_add = text2path(spell)
|
||||||
new spell_to_add(src) //should result in adding to contents, needs testing
|
new spell_to_add(src) //should result in adding to contents, needs testing
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/trigger/Del()
|
/obj/effects/proc_holder/spell/targeted/trigger/Del()
|
||||||
for(var/spell in contents)
|
for(var/spell in contents)
|
||||||
del(spell)
|
del(spell)
|
||||||
|
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/trigger/cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/trigger/cast(list/targets)
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
for(var/obj/proc_holder/spell/spell in contents)
|
for(var/obj/effects/proc_holder/spell/spell in contents)
|
||||||
spell.perform(list(target),0)
|
spell.perform(list(target),0)
|
||||||
for(var/obj/proc_holder/spell/spell in linked_spells)
|
for(var/obj/effects/proc_holder/spell/spell in linked_spells)
|
||||||
spell.perform(list(target),0)
|
spell.perform(list(target),0)
|
||||||
|
|
||||||
return
|
return
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/turf_teleport
|
/obj/effects/proc_holder/spell/targeted/turf_teleport
|
||||||
name = "Turf Teleport"
|
name = "Turf Teleport"
|
||||||
desc = "This spell teleports the target to the turf in range."
|
desc = "This spell teleports the target to the turf in range."
|
||||||
|
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
var/include_space = 0 //whether it includes space tiles in possible teleport locations
|
var/include_space = 0 //whether it includes space tiles in possible teleport locations
|
||||||
var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
|
var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/turf_teleport/cast(list/targets)
|
/obj/effects/proc_holder/spell/targeted/turf_teleport/cast(list/targets)
|
||||||
for(var/mob/target in targets)
|
for(var/mob/target in targets)
|
||||||
var/list/turfs = new/list()
|
var/list/turfs = new/list()
|
||||||
for(var/turf/T in range(target,outer_tele_radius))
|
for(var/turf/T in range(target,outer_tele_radius))
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/proc_holder/spell/targeted/projectile/magic_missile
|
/obj/effects/proc_holder/spell/targeted/projectile/magic_missile
|
||||||
name = "Magic Missile"
|
name = "Magic Missile"
|
||||||
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
|
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
|
||||||
|
|
||||||
@@ -14,7 +14,7 @@
|
|||||||
proj_icon_state = "magicm"
|
proj_icon_state = "magicm"
|
||||||
proj_name = "a magic missile"
|
proj_name = "a magic missile"
|
||||||
proj_lingering = 1
|
proj_lingering = 1
|
||||||
proj_type = "/obj/proc_holder/spell/targeted/inflict_handler/magic_missile"
|
proj_type = "/obj/effects/proc_holder/spell/targeted/inflict_handler/magic_missile"
|
||||||
|
|
||||||
proj_lifespan = 20
|
proj_lifespan = 20
|
||||||
proj_step_delay = 5
|
proj_step_delay = 5
|
||||||
@@ -23,11 +23,11 @@
|
|||||||
proj_trail_lifespan = 5
|
proj_trail_lifespan = 5
|
||||||
proj_trail_icon_state = "magicmd"
|
proj_trail_icon_state = "magicmd"
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/inflict_handler/magic_missile
|
/obj/effects/proc_holder/spell/targeted/inflict_handler/magic_missile
|
||||||
amt_weaken = 5
|
amt_weaken = 5
|
||||||
amt_dam_fire = 10
|
amt_dam_fire = 10
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/genetic/mutate
|
/obj/effects/proc_holder/spell/targeted/genetic/mutate
|
||||||
name = "Mutate"
|
name = "Mutate"
|
||||||
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
|
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@
|
|||||||
mutations = LASER | HULK
|
mutations = LASER | HULK
|
||||||
duration = 300
|
duration = 300
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/inflict_handler/disintegrate
|
/obj/effects/proc_holder/spell/targeted/inflict_handler/disintegrate
|
||||||
name = "Disintegrate"
|
name = "Disintegrate"
|
||||||
desc = "This spell instantly kills somebody adjacent to you with the vilest of magick."
|
desc = "This spell instantly kills somebody adjacent to you with the vilest of magick."
|
||||||
|
|
||||||
@@ -59,7 +59,7 @@
|
|||||||
sparks_spread = 1
|
sparks_spread = 1
|
||||||
sparks_amt = 4
|
sparks_amt = 4
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/smoke
|
/obj/effects/proc_holder/spell/targeted/smoke
|
||||||
name = "Smoke"
|
name = "Smoke"
|
||||||
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
||||||
|
|
||||||
@@ -74,7 +74,7 @@
|
|||||||
smoke_spread = 2
|
smoke_spread = 2
|
||||||
smoke_amt = 10
|
smoke_amt = 10
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/emplosion/disable_tech
|
/obj/effects/proc_holder/spell/targeted/emplosion/disable_tech
|
||||||
name = "Disable Tech"
|
name = "Disable Tech"
|
||||||
desc = "This spell disables all weapons, cameras and most other technology in range."
|
desc = "This spell disables all weapons, cameras and most other technology in range."
|
||||||
charge_max = 400
|
charge_max = 400
|
||||||
@@ -87,7 +87,7 @@
|
|||||||
emp_heavy = 5
|
emp_heavy = 5
|
||||||
emp_light = 7
|
emp_light = 7
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/turf_teleport/blink
|
/obj/effects/proc_holder/spell/targeted/turf_teleport/blink
|
||||||
name = "Blink"
|
name = "Blink"
|
||||||
desc = "This spell randomly teleports you a short distance."
|
desc = "This spell randomly teleports you a short distance."
|
||||||
|
|
||||||
@@ -105,7 +105,7 @@
|
|||||||
inner_tele_radius = 0
|
inner_tele_radius = 0
|
||||||
outer_tele_radius = 6
|
outer_tele_radius = 6
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/area_teleport/teleport
|
/obj/effects/proc_holder/spell/targeted/area_teleport/teleport
|
||||||
name = "Teleport"
|
name = "Teleport"
|
||||||
desc = "This spell teleports you to a type of area of your selection."
|
desc = "This spell teleports you to a type of area of your selection."
|
||||||
|
|
||||||
@@ -120,7 +120,7 @@
|
|||||||
smoke_spread = 1
|
smoke_spread = 1
|
||||||
smoke_amt = 5
|
smoke_amt = 5
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf/conjure/forcewall
|
/obj/effects/proc_holder/spell/aoe_turf/conjure/forcewall
|
||||||
name = "Forcewall"
|
name = "Forcewall"
|
||||||
desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
||||||
|
|
||||||
@@ -131,10 +131,10 @@
|
|||||||
invocation_type = "whisper"
|
invocation_type = "whisper"
|
||||||
range = 0
|
range = 0
|
||||||
|
|
||||||
summon_type = list("/obj/forcefield")
|
summon_type = list("/obj/effects/forcefield")
|
||||||
summon_lifespan = 300
|
summon_lifespan = 300
|
||||||
|
|
||||||
/obj/proc_holder/spell/aoe_turf/conjure/carp
|
/obj/effects/proc_holder/spell/aoe_turf/conjure/carp
|
||||||
name = "Summon Bigger Carp"
|
name = "Summon Bigger Carp"
|
||||||
desc = "This spell conjures an elite carp."
|
desc = "This spell conjures an elite carp."
|
||||||
|
|
||||||
@@ -145,9 +145,9 @@
|
|||||||
invocation_type = "shout"
|
invocation_type = "shout"
|
||||||
range = 1
|
range = 1
|
||||||
|
|
||||||
summon_type = list("/obj/critter/spesscarp/elite")
|
summon_type = list("/obj/effects/critter/spesscarp/elite")
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/trigger/blind
|
/obj/effects/proc_holder/spell/targeted/trigger/blind
|
||||||
name = "Blind"
|
name = "Blind"
|
||||||
desc = "This spell temporarily blinds a single person and does not require wizard garb."
|
desc = "This spell temporarily blinds a single person and does not require wizard garb."
|
||||||
|
|
||||||
@@ -158,17 +158,17 @@
|
|||||||
invocation_type = "whisper"
|
invocation_type = "whisper"
|
||||||
message = "\blue Your eyes cry out in pain!"
|
message = "\blue Your eyes cry out in pain!"
|
||||||
|
|
||||||
starting_spells = list("/obj/proc_holder/spell/targeted/inflict_handler/blind","/obj/proc_holder/spell/targeted/genetic/blind")
|
starting_spells = list("/obj/effects/proc_holder/spell/targeted/inflict_handler/blind","/obj/effects/proc_holder/spell/targeted/genetic/blind")
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/inflict_handler/blind
|
/obj/effects/proc_holder/spell/targeted/inflict_handler/blind
|
||||||
amt_eye_blind = 10
|
amt_eye_blind = 10
|
||||||
amt_eye_blurry = 20
|
amt_eye_blurry = 20
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/genetic/blind
|
/obj/effects/proc_holder/spell/targeted/genetic/blind
|
||||||
disabilities = 1
|
disabilities = 1
|
||||||
duration = 300
|
duration = 300
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/projectile/fireball
|
/obj/effects/proc_holder/spell/targeted/projectile/fireball
|
||||||
name = "Fireball"
|
name = "Fireball"
|
||||||
desc = "This spell fires a fireball at a target and does not require wizard garb."
|
desc = "This spell fires a fireball at a target and does not require wizard garb."
|
||||||
|
|
||||||
@@ -181,19 +181,19 @@
|
|||||||
proj_icon_state = "fireball"
|
proj_icon_state = "fireball"
|
||||||
proj_name = "a fireball"
|
proj_name = "a fireball"
|
||||||
proj_lingering = 1
|
proj_lingering = 1
|
||||||
proj_type = "/obj/proc_holder/spell/targeted/trigger/fireball"
|
proj_type = "/obj/effects/proc_holder/spell/targeted/trigger/fireball"
|
||||||
|
|
||||||
proj_lifespan = 200
|
proj_lifespan = 200
|
||||||
proj_step_delay = 1
|
proj_step_delay = 1
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/trigger/fireball
|
/obj/effects/proc_holder/spell/targeted/trigger/fireball
|
||||||
starting_spells = list("/obj/proc_holder/spell/targeted/inflict_handler/fireball","/obj/proc_holder/spell/targeted/explosion/fireball")
|
starting_spells = list("/obj/effects/proc_holder/spell/targeted/inflict_handler/fireball","/obj/effects/proc_holder/spell/targeted/explosion/fireball")
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/inflict_handler/fireball
|
/obj/effects/proc_holder/spell/targeted/inflict_handler/fireball
|
||||||
amt_dam_brute = 20
|
amt_dam_brute = 20
|
||||||
amt_dam_fire = 25
|
amt_dam_fire = 25
|
||||||
|
|
||||||
/obj/proc_holder/spell/targeted/explosion/fireball
|
/obj/effects/proc_holder/spell/targeted/explosion/fireball
|
||||||
ex_severe = -1
|
ex_severe = -1
|
||||||
ex_heavy = -1
|
ex_heavy = -1
|
||||||
ex_light = 2
|
ex_light = 2
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ obj
|
|||||||
else
|
else
|
||||||
return null
|
return null
|
||||||
|
|
||||||
/atom/proc/meteorhit(obj/meteor as obj)
|
/atom/proc/meteorhit(obj/effects/meteor as obj)
|
||||||
return
|
return
|
||||||
|
|
||||||
/atom/proc/allow_drop()
|
/atom/proc/allow_drop()
|
||||||
@@ -172,7 +172,7 @@ its easier to just keep the beam vertical.
|
|||||||
|
|
||||||
dir=get_dir(src,BeamTarget) //Causes the source of the beam to rotate to continuosly face the BeamTarget.
|
dir=get_dir(src,BeamTarget) //Causes the source of the beam to rotate to continuosly face the BeamTarget.
|
||||||
|
|
||||||
for(var/obj/overlay/beam/O in orange(10,src)) //This section erases the previously drawn beam because I found it was easier to
|
for(var/obj/effects/overlay/beam/O in orange(10,src)) //This section erases the previously drawn beam because I found it was easier to
|
||||||
if(O.BeamSource==src) //just draw another instance of the beam instead of trying to manipulate all the
|
if(O.BeamSource==src) //just draw another instance of the beam instead of trying to manipulate all the
|
||||||
del O //pieces to a new orientation.
|
del O //pieces to a new orientation.
|
||||||
var/Angle=round(Get_Angle(src,BeamTarget))
|
var/Angle=round(Get_Angle(src,BeamTarget))
|
||||||
@@ -183,7 +183,7 @@ its easier to just keep the beam vertical.
|
|||||||
var/N=0
|
var/N=0
|
||||||
var/length=round(sqrt((DX)**2+(DY)**2))
|
var/length=round(sqrt((DX)**2+(DY)**2))
|
||||||
for(N,N<length,N+=32)
|
for(N,N<length,N+=32)
|
||||||
var/obj/overlay/beam/X=new(loc)
|
var/obj/effects/overlay/beam/X=new(loc)
|
||||||
X.BeamSource=src
|
X.BeamSource=src
|
||||||
if(N+32>length)
|
if(N+32>length)
|
||||||
var/icon/II=new(icon,icon_state)
|
var/icon/II=new(icon,icon_state)
|
||||||
@@ -215,4 +215,4 @@ its easier to just keep the beam vertical.
|
|||||||
X.pixel_y=Pixel_y
|
X.pixel_y=Pixel_y
|
||||||
sleep(3) //Changing this to a lower value will cause the beam to follow more smoothly with movement, but it will also be more laggy.
|
sleep(3) //Changing this to a lower value will cause the beam to follow more smoothly with movement, but it will also be more laggy.
|
||||||
//I've found that 3 ticks provided a nice balance for my use.
|
//I've found that 3 ticks provided a nice balance for my use.
|
||||||
for(var/obj/overlay/beam/O in orange(10,src)) if(O.BeamSource==src) del O
|
for(var/obj/effects/overlay/beam/O in orange(10,src)) if(O.BeamSource==src) del O
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
var/global
|
var/global
|
||||||
obj/datacore/data_core = null
|
obj/datacore/data_core = null
|
||||||
obj/overlay/plmaster = null
|
obj/effects/overlay/plmaster = null
|
||||||
obj/overlay/slmaster = null
|
obj/effects/overlay/slmaster = null
|
||||||
|
|
||||||
//obj/hud/main_hud1 = null
|
//obj/hud/main_hud1 = null
|
||||||
|
|
||||||
|
|||||||
@@ -102,7 +102,7 @@
|
|||||||
var/m_intent = "run"//Living
|
var/m_intent = "run"//Living
|
||||||
var/lastDblClick = 0
|
var/lastDblClick = 0
|
||||||
var/lastKnownIP = null
|
var/lastKnownIP = null
|
||||||
var/obj/stool/buckled = null//Living
|
var/obj/station_objects/stool/buckled = null//Living
|
||||||
var/obj/item/weapon/handcuffs/handcuffed = null//Living
|
var/obj/item/weapon/handcuffs/handcuffed = null//Living
|
||||||
var/obj/item/l_hand = null//Living
|
var/obj/item/l_hand = null//Living
|
||||||
var/obj/item/r_hand = null//Living
|
var/obj/item/r_hand = null//Living
|
||||||
@@ -175,7 +175,7 @@
|
|||||||
This requires creating a verb for the object proc holder.
|
This requires creating a verb for the object proc holder.
|
||||||
|
|
||||||
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
||||||
for(var/obj/proc_holder/P in proc_holder_list)
|
for(var/obj/effects/proc_holder/P in proc_holder_list)
|
||||||
statpanel("[P.panel]","",P)
|
statpanel("[P.panel]","",P)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
var/mob/living/carbon/LAssailant = null
|
var/mob/living/carbon/LAssailant = null
|
||||||
|
|
||||||
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
|
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
|
||||||
var/obj/proc_holder/spell/list/spell_list = list()
|
var/obj/effects/proc_holder/spell/list/spell_list = list()
|
||||||
|
|
||||||
//List of active diseases
|
//List of active diseases
|
||||||
|
|
||||||
@@ -223,7 +223,7 @@ the mob is also allowed to move without any sort of restriction. For instance, i
|
|||||||
|
|
||||||
var/UI = 'screen1_old.dmi' // For changing the UI from preferences
|
var/UI = 'screen1_old.dmi' // For changing the UI from preferences
|
||||||
|
|
||||||
var/obj/organstructure/organStructure = null //for dem organs
|
var/obj/effects/organstructure/organStructure = null //for dem organs
|
||||||
|
|
||||||
|
|
||||||
/mob/proc/Delete(atom/A in view())
|
/mob/proc/Delete(atom/A in view())
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
proc/initialize()
|
proc/initialize()
|
||||||
|
|
||||||
/obj/signpost
|
/obj/station_objects/signpost
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "signpost"
|
icon_state = "signpost"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
@@ -40,7 +40,7 @@
|
|||||||
if("No")
|
if("No")
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/mark
|
/obj/effects/mark
|
||||||
var/mark = ""
|
var/mark = ""
|
||||||
icon = 'mark.dmi'
|
icon = 'mark.dmi'
|
||||||
icon_state = "blank"
|
icon_state = "blank"
|
||||||
@@ -57,7 +57,7 @@
|
|||||||
//state = 1 for playing : default
|
//state = 1 for playing : default
|
||||||
//state = 2 for observing
|
//state = 2 for observing
|
||||||
|
|
||||||
/obj/bhole
|
/obj/effects/bhole
|
||||||
name = "black hole"
|
name = "black hole"
|
||||||
icon = 'objects.dmi'
|
icon = 'objects.dmi'
|
||||||
desc = "FUCK FUCK FUCK AAAHHH"
|
desc = "FUCK FUCK FUCK AAAHHH"
|
||||||
@@ -71,13 +71,13 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/beam
|
/obj/effects/beam
|
||||||
name = "beam"
|
name = "beam"
|
||||||
unacidable = 1//Just to be sure.
|
unacidable = 1//Just to be sure.
|
||||||
var/def_zone
|
var/def_zone
|
||||||
pass_flags = PASSTABLE
|
pass_flags = PASSTABLE
|
||||||
|
|
||||||
/obj/bedsheetbin
|
/obj/station_objects/bedsheetbin
|
||||||
name = "linen bin"
|
name = "linen bin"
|
||||||
desc = "A bin for containing bedsheets. It looks rather cosy."
|
desc = "A bin for containing bedsheets. It looks rather cosy."
|
||||||
icon = 'items.dmi'
|
icon = 'items.dmi'
|
||||||
@@ -85,7 +85,7 @@
|
|||||||
var/amount = 23.0
|
var/amount = 23.0
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
/obj/begin
|
/obj/effects/begin
|
||||||
name = "begin"
|
name = "begin"
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "begin"
|
icon_state = "begin"
|
||||||
@@ -100,7 +100,7 @@
|
|||||||
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
|
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
|
||||||
var/locked[] = list()
|
var/locked[] = list()
|
||||||
|
|
||||||
/obj/equip_e
|
/obj/effects/equip_e
|
||||||
name = "equip e"
|
name = "equip e"
|
||||||
var/mob/source = null
|
var/mob/source = null
|
||||||
var/s_loc = null
|
var/s_loc = null
|
||||||
@@ -108,15 +108,15 @@
|
|||||||
var/obj/item/item = null
|
var/obj/item/item = null
|
||||||
var/place = null
|
var/place = null
|
||||||
|
|
||||||
/obj/equip_e/human
|
/obj/effects/equip_e/human
|
||||||
name = "human"
|
name = "human"
|
||||||
var/mob/living/carbon/human/target = null
|
var/mob/living/carbon/human/target = null
|
||||||
|
|
||||||
/obj/equip_e/monkey
|
/obj/effects/equip_e/monkey
|
||||||
name = "monkey"
|
name = "monkey"
|
||||||
var/mob/living/carbon/monkey/target = null
|
var/mob/living/carbon/monkey/target = null
|
||||||
|
|
||||||
/obj/securearea
|
/obj/effects/securearea
|
||||||
desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
|
desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
|
||||||
name = "SECURE AREA"
|
name = "SECURE AREA"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -125,7 +125,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/biohazard
|
/obj/effects/sign/biohazard
|
||||||
desc = "A warning sign which reads 'BIOHAZARD'"
|
desc = "A warning sign which reads 'BIOHAZARD'"
|
||||||
name = "BIOHAZARD"
|
name = "BIOHAZARD"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -134,7 +134,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/electricshock
|
/obj/effects/sign/electricshock
|
||||||
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
||||||
name = "HIGH VOLTAGE"
|
name = "HIGH VOLTAGE"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -143,7 +143,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/examroom
|
/obj/effects/sign/examroom
|
||||||
desc = "A guidance sign which reads 'EXAM ROOM'"
|
desc = "A guidance sign which reads 'EXAM ROOM'"
|
||||||
name = "EXAM"
|
name = "EXAM"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -152,7 +152,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/vacuum
|
/obj/effects/sign/vacuum
|
||||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
|
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
|
||||||
name = "HARD VACUUM AHEAD"
|
name = "HARD VACUUM AHEAD"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -163,7 +163,7 @@
|
|||||||
pixel_x = -1
|
pixel_x = -1
|
||||||
pixel_y = -1
|
pixel_y = -1
|
||||||
|
|
||||||
/obj/sign/fire
|
/obj/effects/sign/fire
|
||||||
desc = "A warning sign which reads 'HOT! HOT! AAAH! I'M BURNING!'"
|
desc = "A warning sign which reads 'HOT! HOT! AAAH! I'M BURNING!'"
|
||||||
name = "HOT! HOT! AAAH! I'M BURNING!"
|
name = "HOT! HOT! AAAH! I'M BURNING!"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -173,7 +173,7 @@
|
|||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
|
|
||||||
/obj/sign/nosmoking_1
|
/obj/effects/sign/nosmoking_1
|
||||||
desc = "A warning sign which reads 'NO SMOKING'"
|
desc = "A warning sign which reads 'NO SMOKING'"
|
||||||
name = "NO SMOKING"
|
name = "NO SMOKING"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
|
|
||||||
/obj/sign/nosmoking_2
|
/obj/effects/sign/nosmoking_2
|
||||||
desc = "A warning sign which reads 'NO SMOKING'"
|
desc = "A warning sign which reads 'NO SMOKING'"
|
||||||
name = "NO SMOKING"
|
name = "NO SMOKING"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -192,7 +192,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/redcross
|
/obj/effects/sign/redcross
|
||||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
|
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
|
||||||
name = "Med-Bay"
|
name = "Med-Bay"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -201,7 +201,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/goldenplaque
|
/obj/effects/sign/goldenplaque
|
||||||
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
|
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
|
||||||
name = "The Most Robust Men Award for Robustness"
|
name = "The Most Robust Men Award for Robustness"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -220,12 +220,12 @@
|
|||||||
if(istype(A,/turf/simulated/wall) || istype(A,/turf/simulated/shuttle/wall) || istype(A,/turf/unsimulated/wall))
|
if(istype(A,/turf/simulated/wall) || istype(A,/turf/simulated/shuttle/wall) || istype(A,/turf/unsimulated/wall))
|
||||||
var/epitaph = input("What would you like to engrave", null)
|
var/epitaph = input("What would you like to engrave", null)
|
||||||
if(epitaph)
|
if(epitaph)
|
||||||
var/obj/sign/goldenplaque/gp = new/obj/sign/goldenplaque(A)
|
var/obj/effects/sign/goldenplaque/gp = new/obj/effects/sign/goldenplaque(A)
|
||||||
gp.name = epitaph
|
gp.name = epitaph
|
||||||
gp.layer = 2.9
|
gp.layer = 2.9
|
||||||
del(src)*/
|
del(src)*/
|
||||||
|
|
||||||
/obj/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
|
/obj/effects/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
|
||||||
desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
|
desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
|
||||||
name = "The Maltese Falcon"
|
name = "The Maltese Falcon"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -234,7 +234,7 @@
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
density = 0
|
density = 0
|
||||||
|
|
||||||
/obj/sign/maltesefalcon2
|
/obj/effects/sign/maltesefalcon2
|
||||||
desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
|
desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
|
||||||
name = "The Maltese Falcon"
|
name = "The Maltese Falcon"
|
||||||
icon = 'decals.dmi'
|
icon = 'decals.dmi'
|
||||||
@@ -329,24 +329,24 @@
|
|||||||
icon_state = "apc_frame"
|
icon_state = "apc_frame"
|
||||||
flags = FPRINT | TABLEPASS| CONDUCT
|
flags = FPRINT | TABLEPASS| CONDUCT
|
||||||
|
|
||||||
/obj/landmark
|
/obj/effects/landmark
|
||||||
name = "landmark"
|
name = "landmark"
|
||||||
icon = 'screen1.dmi'
|
icon = 'screen1.dmi'
|
||||||
icon_state = "x2"
|
icon_state = "x2"
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
unacidable = 1
|
unacidable = 1
|
||||||
|
|
||||||
/obj/landmark/alterations
|
/obj/effects/landmark/alterations
|
||||||
name = "alterations"
|
name = "alterations"
|
||||||
|
|
||||||
/obj/laser
|
/obj/effects/laser
|
||||||
name = "laser"
|
name = "laser"
|
||||||
desc = "IT BURNS!!!"
|
desc = "IT BURNS!!!"
|
||||||
icon = 'projectiles.dmi'
|
icon = 'projectiles.dmi'
|
||||||
var/damage = 0.0
|
var/damage = 0.0
|
||||||
var/range = 10.0
|
var/range = 10.0
|
||||||
|
|
||||||
/obj/lattice
|
/obj/station_objects/lattice
|
||||||
desc = "A lightweight support lattice."
|
desc = "A lightweight support lattice."
|
||||||
name = "lattice"
|
name = "lattice"
|
||||||
icon = 'structures.dmi'
|
icon = 'structures.dmi'
|
||||||
@@ -356,31 +356,31 @@
|
|||||||
layer = 2.3 //under pipes
|
layer = 2.3 //under pipes
|
||||||
// flags = 64.0
|
// flags = 64.0
|
||||||
|
|
||||||
/obj/lattice/New()
|
/obj/station_objects/lattice/New()
|
||||||
..()
|
..()
|
||||||
if(!(istype(src.loc, /turf/space)))
|
if(!(istype(src.loc, /turf/space)))
|
||||||
del(src)
|
del(src)
|
||||||
for(var/obj/lattice/LAT in src.loc)
|
for(var/obj/station_objects/lattice/LAT in src.loc)
|
||||||
if(LAT != src)
|
if(LAT != src)
|
||||||
del(LAT)
|
del(LAT)
|
||||||
icon = 'smoothlattice.dmi'
|
icon = 'smoothlattice.dmi'
|
||||||
icon_state = "latticeblank"
|
icon_state = "latticeblank"
|
||||||
updateOverlays()
|
updateOverlays()
|
||||||
for (var/dir in cardinal)
|
for (var/dir in cardinal)
|
||||||
var/obj/lattice/L
|
var/obj/station_objects/lattice/L
|
||||||
if(locate(/obj/lattice, get_step(src, dir)))
|
if(locate(/obj/station_objects/lattice, get_step(src, dir)))
|
||||||
L = locate(/obj/lattice, get_step(src, dir))
|
L = locate(/obj/station_objects/lattice, get_step(src, dir))
|
||||||
L.updateOverlays()
|
L.updateOverlays()
|
||||||
|
|
||||||
/obj/lattice/Del()
|
/obj/station_objects/lattice/Del()
|
||||||
for (var/dir in cardinal)
|
for (var/dir in cardinal)
|
||||||
var/obj/lattice/L
|
var/obj/station_objects/lattice/L
|
||||||
if(locate(/obj/lattice, get_step(src, dir)))
|
if(locate(/obj/station_objects/lattice, get_step(src, dir)))
|
||||||
L = locate(/obj/lattice, get_step(src, dir))
|
L = locate(/obj/station_objects/lattice, get_step(src, dir))
|
||||||
L.updateOverlays(src.loc)
|
L.updateOverlays(src.loc)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/lattice/proc/updateOverlays()
|
/obj/station_objects/lattice/proc/updateOverlays()
|
||||||
//if(!(istype(src.loc, /turf/space)))
|
//if(!(istype(src.loc, /turf/space)))
|
||||||
// del(src)
|
// del(src)
|
||||||
spawn(1)
|
spawn(1)
|
||||||
@@ -389,7 +389,7 @@
|
|||||||
var/dir_sum = 0
|
var/dir_sum = 0
|
||||||
|
|
||||||
for (var/direction in cardinal)
|
for (var/direction in cardinal)
|
||||||
if(locate(/obj/lattice, get_step(src, direction)))
|
if(locate(/obj/station_objects/lattice, get_step(src, direction)))
|
||||||
dir_sum += direction
|
dir_sum += direction
|
||||||
else
|
else
|
||||||
if(!(istype(get_step(src, direction), /turf/space)))
|
if(!(istype(get_step(src, direction), /turf/space)))
|
||||||
@@ -401,60 +401,60 @@
|
|||||||
/*
|
/*
|
||||||
overlays += icon(icon,"lattice-middlebar") //the nw-se bar in the cneter
|
overlays += icon(icon,"lattice-middlebar") //the nw-se bar in the cneter
|
||||||
for (var/dir in cardinal)
|
for (var/dir in cardinal)
|
||||||
if(locate(/obj/lattice, get_step(src, dir)))
|
if(locate(/obj/station_objects/lattice, get_step(src, dir)))
|
||||||
src.overlays += icon(icon,"lattice-[dir2text(dir)]")
|
src.overlays += icon(icon,"lattice-[dir2text(dir)]")
|
||||||
else
|
else
|
||||||
src.overlays += icon(icon,"lattice-nc-[dir2text(dir)]") //t for turf
|
src.overlays += icon(icon,"lattice-nc-[dir2text(dir)]") //t for turf
|
||||||
if(!(istype(get_step(src, dir), /turf/space)))
|
if(!(istype(get_step(src, dir), /turf/space)))
|
||||||
src.overlays += icon(icon,"lattice-t-[dir2text(dir)]") //t for turf
|
src.overlays += icon(icon,"lattice-t-[dir2text(dir)]") //t for turf
|
||||||
|
|
||||||
//if ( !( (locate(/obj/lattice, get_step(src, SOUTH))) || (locate(/obj/lattice, get_step(src, EAST))) ))
|
//if ( !( (locate(/obj/station_objects/lattice, get_step(src, SOUTH))) || (locate(/obj/station_objects/lattice, get_step(src, EAST))) ))
|
||||||
// src.overlays += icon(icon,"lattice-c-se")
|
// src.overlays += icon(icon,"lattice-c-se")
|
||||||
if ( !( (locate(/obj/lattice, get_step(src, NORTH))) || (locate(/obj/lattice, get_step(src, WEST))) ))
|
if ( !( (locate(/obj/station_objects/lattice, get_step(src, NORTH))) || (locate(/obj/station_objects/lattice, get_step(src, WEST))) ))
|
||||||
src.overlays += icon(icon,"lattice-c-nw")
|
src.overlays += icon(icon,"lattice-c-nw")
|
||||||
if ( !( (locate(/obj/lattice, get_step(src, NORTH))) || (locate(/obj/lattice, get_step(src, EAST))) ))
|
if ( !( (locate(/obj/station_objects/lattice, get_step(src, NORTH))) || (locate(/obj/station_objects/lattice, get_step(src, EAST))) ))
|
||||||
src.overlays += icon(icon,"lattice-c-ne")
|
src.overlays += icon(icon,"lattice-c-ne")
|
||||||
if ( !( (locate(/obj/lattice, get_step(src, SOUTH))) || (locate(/obj/lattice, get_step(src, WEST))) ))
|
if ( !( (locate(/obj/station_objects/lattice, get_step(src, SOUTH))) || (locate(/obj/station_objects/lattice, get_step(src, WEST))) ))
|
||||||
src.overlays += icon(icon,"lattice-c-sw")
|
src.overlays += icon(icon,"lattice-c-sw")
|
||||||
|
|
||||||
if(!(overlays))
|
if(!(overlays))
|
||||||
icon_state = "latticefull"
|
icon_state = "latticefull"
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/list_container
|
/obj/effects/list_container
|
||||||
name = "list container"
|
name = "list container"
|
||||||
|
|
||||||
/obj/list_container/mobl
|
/obj/effects/list_container/mobl
|
||||||
name = "mobl"
|
name = "mobl"
|
||||||
var/master = null
|
var/master = null
|
||||||
|
|
||||||
var/list/container = list( )
|
var/list/container = list( )
|
||||||
|
|
||||||
/obj/m_tray
|
/obj/station_objects/m_tray
|
||||||
name = "morgue tray"
|
name = "morgue tray"
|
||||||
desc = "Apply corpse before closing."
|
desc = "Apply corpse before closing."
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "morguet"
|
icon_state = "morguet"
|
||||||
density = 1
|
density = 1
|
||||||
layer = 2.0
|
layer = 2.0
|
||||||
var/obj/morgue/connected = null
|
var/obj/station_objects/morgue/connected = null
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
/obj/c_tray
|
/obj/station_objects/c_tray
|
||||||
name = "crematorium tray"
|
name = "crematorium tray"
|
||||||
desc = "Apply body before burning."
|
desc = "Apply body before burning."
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "cremat"
|
icon_state = "cremat"
|
||||||
density = 1
|
density = 1
|
||||||
layer = 2.0
|
layer = 2.0
|
||||||
var/obj/crematorium/connected = null
|
var/obj/station_objects/crematorium/connected = null
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/cable
|
/obj/station_objects/cable
|
||||||
level = 1
|
level = 1
|
||||||
anchored =1
|
anchored =1
|
||||||
var/netnum = 0
|
var/netnum = 0
|
||||||
@@ -467,46 +467,46 @@
|
|||||||
layer = 2.5
|
layer = 2.5
|
||||||
var/color="red"
|
var/color="red"
|
||||||
|
|
||||||
/obj/cable/yellow
|
/obj/station_objects/cable/yellow
|
||||||
color="yellow"
|
color="yellow"
|
||||||
icon = 'power_cond_yellow.dmi'
|
icon = 'power_cond_yellow.dmi'
|
||||||
|
|
||||||
/obj/cable/green
|
/obj/station_objects/cable/green
|
||||||
color="green"
|
color="green"
|
||||||
icon = 'power_cond_green.dmi'
|
icon = 'power_cond_green.dmi'
|
||||||
|
|
||||||
/obj/cable/blue
|
/obj/station_objects/cable/blue
|
||||||
color="blue"
|
color="blue"
|
||||||
icon = 'power_cond_blue.dmi'
|
icon = 'power_cond_blue.dmi'
|
||||||
|
|
||||||
/obj/manifest
|
/obj/effects/manifest
|
||||||
name = "manifest"
|
name = "manifest"
|
||||||
icon = 'screen1.dmi'
|
icon = 'screen1.dmi'
|
||||||
icon_state = "x"
|
icon_state = "x"
|
||||||
unacidable = 1//Just to be sure.
|
unacidable = 1//Just to be sure.
|
||||||
|
|
||||||
/obj/morgue
|
/obj/station_objects/morgue
|
||||||
name = "morgue"
|
name = "morgue"
|
||||||
desc = "Used to keep bodies in untill someone fetches them."
|
desc = "Used to keep bodies in untill someone fetches them."
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "morgue1"
|
icon_state = "morgue1"
|
||||||
density = 1
|
density = 1
|
||||||
var/obj/m_tray/connected = null
|
var/obj/station_objects/m_tray/connected = null
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
/obj/crematorium
|
/obj/station_objects/crematorium
|
||||||
name = "crematorium"
|
name = "crematorium"
|
||||||
desc = "A human incinerator. Works well on barbeque nights."
|
desc = "A human incinerator. Works well on barbeque nights."
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "crema1"
|
icon_state = "crema1"
|
||||||
density = 1
|
density = 1
|
||||||
var/obj/c_tray/connected = null
|
var/obj/station_objects/c_tray/connected = null
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
var/cremating = 0
|
var/cremating = 0
|
||||||
var/id = 1
|
var/id = 1
|
||||||
var/locked = 0
|
var/locked = 0
|
||||||
|
|
||||||
/obj/mine
|
/obj/effects/mine
|
||||||
name = "Mine"
|
name = "Mine"
|
||||||
desc = "I Better stay away from that thing."
|
desc = "I Better stay away from that thing."
|
||||||
density = 1
|
density = 1
|
||||||
@@ -517,37 +517,37 @@
|
|||||||
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
|
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
|
||||||
var/triggered = 0
|
var/triggered = 0
|
||||||
|
|
||||||
/obj/mine/dnascramble
|
/obj/effects/mine/dnascramble
|
||||||
name = "Radiation Mine"
|
name = "Radiation Mine"
|
||||||
icon_state = "uglymine"
|
icon_state = "uglymine"
|
||||||
triggerproc = "triggerrad"
|
triggerproc = "triggerrad"
|
||||||
|
|
||||||
/obj/mine/plasma
|
/obj/effects/mine/plasma
|
||||||
name = "Plasma Mine"
|
name = "Plasma Mine"
|
||||||
icon_state = "uglymine"
|
icon_state = "uglymine"
|
||||||
triggerproc = "triggerplasma"
|
triggerproc = "triggerplasma"
|
||||||
|
|
||||||
/obj/mine/kick
|
/obj/effects/mine/kick
|
||||||
name = "Kick Mine"
|
name = "Kick Mine"
|
||||||
icon_state = "uglymine"
|
icon_state = "uglymine"
|
||||||
triggerproc = "triggerkick"
|
triggerproc = "triggerkick"
|
||||||
|
|
||||||
/obj/mine/n2o
|
/obj/effects/mine/n2o
|
||||||
name = "N2O Mine"
|
name = "N2O Mine"
|
||||||
icon_state = "uglymine"
|
icon_state = "uglymine"
|
||||||
triggerproc = "triggern2o"
|
triggerproc = "triggern2o"
|
||||||
|
|
||||||
/obj/mine/stun
|
/obj/effects/mine/stun
|
||||||
name = "Stun Mine"
|
name = "Stun Mine"
|
||||||
icon_state = "uglymine"
|
icon_state = "uglymine"
|
||||||
triggerproc = "triggerstun"
|
triggerproc = "triggerstun"
|
||||||
|
|
||||||
/obj/overlay
|
/obj/effects/overlay
|
||||||
name = "overlay"
|
name = "overlay"
|
||||||
unacidable = 1
|
unacidable = 1
|
||||||
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
|
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
|
||||||
|
|
||||||
/obj/overlay/beam//Not actually a projectile, just an effect.
|
/obj/effects/overlay/beam//Not actually a projectile, just an effect.
|
||||||
name="beam"
|
name="beam"
|
||||||
icon='beam.dmi'
|
icon='beam.dmi'
|
||||||
icon_state="b_beam"
|
icon_state="b_beam"
|
||||||
@@ -556,7 +556,7 @@
|
|||||||
..()
|
..()
|
||||||
spawn(10) del src
|
spawn(10) del src
|
||||||
|
|
||||||
/obj/portal
|
/obj/effects/portal
|
||||||
name = "portal"
|
name = "portal"
|
||||||
desc = "Looks unstable. Best to test it with the clown."
|
desc = "Looks unstable. Best to test it with the clown."
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
@@ -568,12 +568,12 @@
|
|||||||
var/creator = null
|
var/creator = null
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
/obj/projection
|
/obj/effects/projection
|
||||||
name = "Projection"
|
name = "Projection"
|
||||||
desc = "This looks like a projection of something."
|
desc = "This looks like a projection of something."
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
/obj/rack
|
/obj/station_objects/rack
|
||||||
name = "rack"
|
name = "rack"
|
||||||
desc = "Different from the Middle Ages version."
|
desc = "Different from the Middle Ages version."
|
||||||
icon = 'objects.dmi'
|
icon = 'objects.dmi'
|
||||||
@@ -609,18 +609,18 @@
|
|||||||
var/selecting = "chest"
|
var/selecting = "chest"
|
||||||
screen_loc = "EAST+1,NORTH"
|
screen_loc = "EAST+1,NORTH"
|
||||||
|
|
||||||
/obj/shut_controller
|
/obj/effects/shut_controller
|
||||||
name = "shut controller"
|
name = "shut controller"
|
||||||
var/moving = null
|
var/moving = null
|
||||||
var/list/parts = list( )
|
var/list/parts = list( )
|
||||||
|
|
||||||
/obj/landmark/start
|
/obj/effects/landmark/start
|
||||||
name = "start"
|
name = "start"
|
||||||
icon = 'screen1.dmi'
|
icon = 'screen1.dmi'
|
||||||
icon_state = "x"
|
icon_state = "x"
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
|
|
||||||
/obj/stool
|
/obj/station_objects/stool
|
||||||
name = "stool"
|
name = "stool"
|
||||||
desc = "Apply butt."
|
desc = "Apply butt."
|
||||||
icon = 'objects.dmi'
|
icon = 'objects.dmi'
|
||||||
@@ -628,20 +628,20 @@
|
|||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
pressure_resistance = 3*ONE_ATMOSPHERE
|
pressure_resistance = 3*ONE_ATMOSPHERE
|
||||||
|
|
||||||
/obj/stool/bed
|
/obj/station_objects/stool/bed
|
||||||
name = "bed"
|
name = "bed"
|
||||||
desc = "This is used to lie in, sleep in or strap on."
|
desc = "This is used to lie in, sleep in or strap on."
|
||||||
icon_state = "bed"
|
icon_state = "bed"
|
||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
var/list/buckled_mobs = list( )
|
var/list/buckled_mobs = list( )
|
||||||
|
|
||||||
/obj/stool/bed/alien
|
/obj/station_objects/stool/bed/alien
|
||||||
name = "Resting contraption"
|
name = "Resting contraption"
|
||||||
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
||||||
icon_state = "abed"
|
icon_state = "abed"
|
||||||
|
|
||||||
|
|
||||||
/obj/stool/chair
|
/obj/station_objects/stool/chair
|
||||||
name = "chair"
|
name = "chair"
|
||||||
desc = "You sit in this. Either by will or force."
|
desc = "You sit in this. Either by will or force."
|
||||||
icon_state = "chair"
|
icon_state = "chair"
|
||||||
@@ -649,7 +649,7 @@
|
|||||||
anchored = 1.0
|
anchored = 1.0
|
||||||
var/list/buckled_mobs = list( )
|
var/list/buckled_mobs = list( )
|
||||||
|
|
||||||
/obj/stool/chair/e_chair
|
/obj/station_objects/stool/chair/e_chair
|
||||||
name = "electrified chair"
|
name = "electrified chair"
|
||||||
desc = "Looks absolutely SHOCKING!"
|
desc = "Looks absolutely SHOCKING!"
|
||||||
icon_state = "e_chair0"
|
icon_state = "e_chair0"
|
||||||
@@ -658,7 +658,7 @@
|
|||||||
var/obj/item/assembly/shock_kit/part1 = null
|
var/obj/item/assembly/shock_kit/part1 = null
|
||||||
var/last_time = 1.0
|
var/last_time = 1.0
|
||||||
|
|
||||||
/obj/table
|
/obj/station_objects/table
|
||||||
name = "table"
|
name = "table"
|
||||||
desc = "A square piece of metal standing on four metal legs. It can not move."
|
desc = "A square piece of metal standing on four metal legs. It can not move."
|
||||||
icon = 'structures.dmi'
|
icon = 'structures.dmi'
|
||||||
@@ -669,19 +669,19 @@
|
|||||||
|
|
||||||
New()
|
New()
|
||||||
..()
|
..()
|
||||||
for(var/obj/table/T in src.loc)
|
for(var/obj/station_objects/table/T in src.loc)
|
||||||
if(T != src)
|
if(T != src)
|
||||||
del(T)
|
del(T)
|
||||||
update_icon()
|
update_icon()
|
||||||
for(var/direction in list(1,2,4,8,5,6,9,10))
|
for(var/direction in list(1,2,4,8,5,6,9,10))
|
||||||
if(locate(/obj/table,get_step(src,direction)))
|
if(locate(/obj/station_objects/table,get_step(src,direction)))
|
||||||
var/obj/table/T = locate(/obj/table,get_step(src,direction))
|
var/obj/station_objects/table/T = locate(/obj/station_objects/table,get_step(src,direction))
|
||||||
T.update_icon()
|
T.update_icon()
|
||||||
|
|
||||||
Del()
|
Del()
|
||||||
for(var/direction in list(1,2,4,8,5,6,9,10))
|
for(var/direction in list(1,2,4,8,5,6,9,10))
|
||||||
if(locate(/obj/table,get_step(src,direction)))
|
if(locate(/obj/station_objects/table,get_step(src,direction)))
|
||||||
var/obj/table/T = locate(/obj/table,get_step(src,direction))
|
var/obj/station_objects/table/T = locate(/obj/station_objects/table,get_step(src,direction))
|
||||||
T.update_icon()
|
T.update_icon()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
@@ -690,7 +690,7 @@
|
|||||||
var/dir_sum = 0
|
var/dir_sum = 0
|
||||||
for(var/direction in cardinal)
|
for(var/direction in cardinal)
|
||||||
var/skip_sum = 0
|
var/skip_sum = 0
|
||||||
for(var/obj/window/W in src.loc)
|
for(var/obj/station_objects/window/W in src.loc)
|
||||||
if(W.dir == direction) //So smooth tables don't go smooth through windows
|
if(W.dir == direction) //So smooth tables don't go smooth through windows
|
||||||
skip_sum = 1
|
skip_sum = 1
|
||||||
continue
|
continue
|
||||||
@@ -704,12 +704,12 @@
|
|||||||
inv_direction = 8
|
inv_direction = 8
|
||||||
if(8)
|
if(8)
|
||||||
inv_direction = 4
|
inv_direction = 4
|
||||||
for(var/obj/window/W in get_step(src,direction))
|
for(var/obj/station_objects/window/W in get_step(src,direction))
|
||||||
if(W.dir == inv_direction) //So smooth tables don't go smooth through windows when the window is on the other table's tile
|
if(W.dir == inv_direction) //So smooth tables don't go smooth through windows when the window is on the other table's tile
|
||||||
skip_sum = 1
|
skip_sum = 1
|
||||||
continue
|
continue
|
||||||
if(!skip_sum) //means there is a window between the two tiles in this direction
|
if(!skip_sum) //means there is a window between the two tiles in this direction
|
||||||
if(locate(/obj/table,get_step(src,direction)))
|
if(locate(/obj/station_objects/table,get_step(src,direction)))
|
||||||
dir_sum += direction
|
dir_sum += direction
|
||||||
|
|
||||||
//dir_sum:
|
//dir_sum:
|
||||||
@@ -736,7 +736,7 @@
|
|||||||
if(dir_sum == 12) //12 doesn't exist as a dir.
|
if(dir_sum == 12) //12 doesn't exist as a dir.
|
||||||
dir_sum = 4
|
dir_sum = 4
|
||||||
if(dir_sum in list(5,6,9,10))
|
if(dir_sum in list(5,6,9,10))
|
||||||
if(locate(/obj/table,get_step(src.loc,dir_sum)))
|
if(locate(/obj/station_objects/table,get_step(src.loc,dir_sum)))
|
||||||
table_type = 3 //full table (not the 1 tile thick one, but one of the 'tabledir' tables)
|
table_type = 3 //full table (not the 1 tile thick one, but one of the 'tabledir' tables)
|
||||||
else
|
else
|
||||||
table_type = 2 //1 tile thick, corner table (treated the same as streight tables in code later on)
|
table_type = 2 //1 tile thick, corner table (treated the same as streight tables in code later on)
|
||||||
@@ -754,7 +754,7 @@
|
|||||||
if(dir_sum == 15)
|
if(dir_sum == 15)
|
||||||
table_type = 4 //4-way intersection, the 'middle' table sprites will be used.
|
table_type = 4 //4-way intersection, the 'middle' table sprites will be used.
|
||||||
|
|
||||||
if(istype(src,/obj/table/reinforced))
|
if(istype(src,/obj/station_objects/table/reinforced))
|
||||||
switch(table_type)
|
switch(table_type)
|
||||||
if(0)
|
if(0)
|
||||||
icon_state = "reinf_table"
|
icon_state = "reinf_table"
|
||||||
@@ -766,7 +766,7 @@
|
|||||||
icon_state = "reinf_tabledir"
|
icon_state = "reinf_tabledir"
|
||||||
if(4)
|
if(4)
|
||||||
icon_state = "reinf_middle"
|
icon_state = "reinf_middle"
|
||||||
else if(istype(src,/obj/table/woodentable))
|
else if(istype(src,/obj/station_objects/table/woodentable))
|
||||||
switch(table_type)
|
switch(table_type)
|
||||||
if(0)
|
if(0)
|
||||||
icon_state = "wood_table"
|
icon_state = "wood_table"
|
||||||
@@ -795,18 +795,18 @@
|
|||||||
else
|
else
|
||||||
dir = 2
|
dir = 2
|
||||||
|
|
||||||
/obj/table/reinforced
|
/obj/station_objects/table/reinforced
|
||||||
name = "reinforced table"
|
name = "reinforced table"
|
||||||
desc = "A version of the four legged table. It is stronger."
|
desc = "A version of the four legged table. It is stronger."
|
||||||
icon_state = "reinf_table"
|
icon_state = "reinf_table"
|
||||||
var/status = 2
|
var/status = 2
|
||||||
|
|
||||||
/obj/table/woodentable
|
/obj/station_objects/table/woodentable
|
||||||
name = "wooden table"
|
name = "wooden table"
|
||||||
desc = "Do not apply fire to this. Rumour says it burns easily."
|
desc = "Do not apply fire to this. Rumour says it burns easily."
|
||||||
icon_state = "wood_table"
|
icon_state = "wood_table"
|
||||||
|
|
||||||
/obj/mopbucket
|
/obj/station_objects/mopbucket
|
||||||
desc = "Fill it with water, but don't forget a mop!"
|
desc = "Fill it with water, but don't forget a mop!"
|
||||||
name = "mop bucket"
|
name = "mop bucket"
|
||||||
icon = 'janitor.dmi'
|
icon = 'janitor.dmi'
|
||||||
@@ -817,7 +817,7 @@
|
|||||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||||
|
|
||||||
/obj/kitchenspike
|
/obj/station_objects/kitchenspike
|
||||||
name = "a meat spike"
|
name = "a meat spike"
|
||||||
icon = 'kitchen.dmi'
|
icon = 'kitchen.dmi'
|
||||||
icon_state = "spike"
|
icon_state = "spike"
|
||||||
@@ -828,7 +828,7 @@
|
|||||||
var/occupied = 0
|
var/occupied = 0
|
||||||
var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
|
var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
|
||||||
|
|
||||||
/obj/displaycase
|
/obj/station_objects/displaycase
|
||||||
name = "Display Case"
|
name = "Display Case"
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "glassbox1"
|
icon_state = "glassbox1"
|
||||||
@@ -840,7 +840,7 @@
|
|||||||
var/occupied = 1
|
var/occupied = 1
|
||||||
var/destroyed = 0
|
var/destroyed = 0
|
||||||
|
|
||||||
/obj/showcase
|
/obj/effects/showcase
|
||||||
name = "Showcase"
|
name = "Showcase"
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "showcase_1"
|
icon_state = "showcase_1"
|
||||||
@@ -928,7 +928,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/noticeboard
|
/obj/station_objects/noticeboard
|
||||||
name = "Notice Board"
|
name = "Notice Board"
|
||||||
icon = 'stationobjs.dmi'
|
icon = 'stationobjs.dmi'
|
||||||
icon_state = "nboard00"
|
icon_state = "nboard00"
|
||||||
@@ -938,7 +938,7 @@
|
|||||||
anchored = 1
|
anchored = 1
|
||||||
var/notices = 0
|
var/notices = 0
|
||||||
|
|
||||||
/obj/deskclutter
|
/obj/effects/deskclutter
|
||||||
name = "desk clutter"
|
name = "desk clutter"
|
||||||
icon = 'items.dmi'
|
icon = 'items.dmi'
|
||||||
icon_state = "deskclutter"
|
icon_state = "deskclutter"
|
||||||
@@ -994,7 +994,7 @@
|
|||||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||||
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
|
||||||
|
|
||||||
/obj/falsewall
|
/obj/station_objects/falsewall
|
||||||
name = "wall"
|
name = "wall"
|
||||||
desc = "A huge chunk of metal used to seperate rooms."
|
desc = "A huge chunk of metal used to seperate rooms."
|
||||||
icon = 'walls.dmi'
|
icon = 'walls.dmi'
|
||||||
@@ -1003,7 +1003,7 @@
|
|||||||
opacity = 1
|
opacity = 1
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/falserwall
|
/obj/station_objects/falserwall
|
||||||
name = "r wall"
|
name = "r wall"
|
||||||
desc = "A huge chunk of reinforced metal used to seperate rooms."
|
desc = "A huge chunk of reinforced metal used to seperate rooms."
|
||||||
icon = 'walls.dmi'
|
icon = 'walls.dmi'
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/closet
|
/obj/station_objects/closet
|
||||||
desc = "It's a closet!"
|
desc = "It's a closet!"
|
||||||
name = "Closet"
|
name = "Closet"
|
||||||
icon = 'closet.dmi'
|
icon = 'closet.dmi'
|
||||||
@@ -12,21 +12,21 @@
|
|||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
var/health = 200//Might be a bit much, dono can always change later
|
var/health = 200//Might be a bit much, dono can always change later
|
||||||
|
|
||||||
/obj/closet/acloset
|
/obj/station_objects/closet/acloset
|
||||||
desc = "It looks alien!"
|
desc = "It looks alien!"
|
||||||
name = "Strange closet"
|
name = "Strange closet"
|
||||||
icon_state = "acloset"
|
icon_state = "acloset"
|
||||||
icon_closed = "acloset"
|
icon_closed = "acloset"
|
||||||
icon_opened = "aclosetopen"
|
icon_opened = "aclosetopen"
|
||||||
|
|
||||||
/obj/closet/cabinet
|
/obj/station_objects/closet/cabinet
|
||||||
desc = "Old will forever be in fashion."
|
desc = "Old will forever be in fashion."
|
||||||
name = "Cabinet"
|
name = "Cabinet"
|
||||||
icon_state = "cabinet_closed"
|
icon_state = "cabinet_closed"
|
||||||
icon_closed = "cabinet_closed"
|
icon_closed = "cabinet_closed"
|
||||||
icon_opened = "cabinet_open"
|
icon_opened = "cabinet_open"
|
||||||
|
|
||||||
/obj/spresent
|
/obj/effects/spresent
|
||||||
desc = "It's a ... present?"
|
desc = "It's a ... present?"
|
||||||
name = "strange present"
|
name = "strange present"
|
||||||
icon = 'items.dmi'
|
icon = 'items.dmi'
|
||||||
@@ -34,25 +34,25 @@
|
|||||||
density = 1
|
density = 1
|
||||||
anchored = 0
|
anchored = 0
|
||||||
|
|
||||||
/obj/closet/gmcloset
|
/obj/station_objects/closet/gmcloset
|
||||||
desc = "A bulky (yet mobile) closet. Comes with formal clothes"
|
desc = "A bulky (yet mobile) closet. Comes with formal clothes"
|
||||||
name = "Formal closet"
|
name = "Formal closet"
|
||||||
|
|
||||||
/obj/closet/emcloset
|
/obj/station_objects/closet/emcloset
|
||||||
desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies."
|
desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies."
|
||||||
name = "Emergency Closet"
|
name = "Emergency Closet"
|
||||||
icon_state = "emergency"
|
icon_state = "emergency"
|
||||||
icon_closed = "emergency"
|
icon_closed = "emergency"
|
||||||
icon_opened = "emergencyopen"
|
icon_opened = "emergencyopen"
|
||||||
|
|
||||||
/obj/closet/firecloset
|
/obj/station_objects/closet/firecloset
|
||||||
desc = "A bulky (yet mobile) closet. Comes with supplies to fight fire."
|
desc = "A bulky (yet mobile) closet. Comes with supplies to fight fire."
|
||||||
name = "Fire Closet"
|
name = "Fire Closet"
|
||||||
icon_state = "firecloset"
|
icon_state = "firecloset"
|
||||||
icon_closed = "firecloset"
|
icon_closed = "firecloset"
|
||||||
icon_opened = "fireclosetopen"
|
icon_opened = "fireclosetopen"
|
||||||
|
|
||||||
/obj/closet/hydrant //wall mounted fire closet
|
/obj/station_objects/closet/hydrant //wall mounted fire closet
|
||||||
anchored = 1
|
anchored = 1
|
||||||
desc = "A wall mounted closet which comes with supplies to fight fire."
|
desc = "A wall mounted closet which comes with supplies to fight fire."
|
||||||
name = "Fire Closet"
|
name = "Fire Closet"
|
||||||
@@ -61,7 +61,7 @@
|
|||||||
icon_opened = "hydrant_open"
|
icon_opened = "hydrant_open"
|
||||||
wall_mounted = 1
|
wall_mounted = 1
|
||||||
|
|
||||||
/obj/closet/medical_wall //wall mounted medical closet
|
/obj/station_objects/closet/medical_wall //wall mounted medical closet
|
||||||
anchored = 1
|
anchored = 1
|
||||||
desc = "A wall mounted closet which should have some first aid."
|
desc = "A wall mounted closet which should have some first aid."
|
||||||
name = "First Aid Closet"
|
name = "First Aid Closet"
|
||||||
@@ -70,7 +70,7 @@
|
|||||||
icon_opened = "medical_wall_open"
|
icon_opened = "medical_wall_open"
|
||||||
wall_mounted = 1
|
wall_mounted = 1
|
||||||
|
|
||||||
/obj/closet/fireaxecabinet
|
/obj/station_objects/closet/fireaxecabinet
|
||||||
name = "Fire Axe Cabinet"
|
name = "Fire Axe Cabinet"
|
||||||
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
|
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
|
||||||
var/obj/item/weapon/fireaxe/FIREAXE = new/obj/item/weapon/fireaxe
|
var/obj/item/weapon/fireaxe/FIREAXE = new/obj/item/weapon/fireaxe
|
||||||
@@ -265,90 +265,90 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/closet/toolcloset
|
/obj/station_objects/closet/toolcloset
|
||||||
desc = "A bulky (yet mobile) closet. Contains tools."
|
desc = "A bulky (yet mobile) closet. Contains tools."
|
||||||
name = "Tool Closet"
|
name = "Tool Closet"
|
||||||
icon_state = "toolcloset"
|
icon_state = "toolcloset"
|
||||||
icon_closed = "toolcloset"
|
icon_closed = "toolcloset"
|
||||||
icon_opened = "toolclosetopen"
|
icon_opened = "toolclosetopen"
|
||||||
|
|
||||||
/obj/closet/jcloset
|
/obj/station_objects/closet/jcloset
|
||||||
desc = "A bulky (yet mobile) closet. Comes with janitor's clothes and biohazard gear."
|
desc = "A bulky (yet mobile) closet. Comes with janitor's clothes and biohazard gear."
|
||||||
name = "Custodial Closet"
|
name = "Custodial Closet"
|
||||||
|
|
||||||
/obj/closet/lawcloset
|
/obj/station_objects/closet/lawcloset
|
||||||
desc = "A bulky (yet mobile) closet. Comes with lawyer apparel and items."
|
desc = "A bulky (yet mobile) closet. Comes with lawyer apparel and items."
|
||||||
name = "Legal Closet"
|
name = "Legal Closet"
|
||||||
|
|
||||||
/obj/closet/coffin
|
/obj/station_objects/closet/coffin
|
||||||
desc = "A burial receptacle for the dearly departed."
|
desc = "A burial receptacle for the dearly departed."
|
||||||
name = "coffin"
|
name = "coffin"
|
||||||
icon_state = "coffin"
|
icon_state = "coffin"
|
||||||
icon_closed = "coffin"
|
icon_closed = "coffin"
|
||||||
icon_opened = "coffin_open"
|
icon_opened = "coffin_open"
|
||||||
|
|
||||||
/obj/closet/bombcloset
|
/obj/station_objects/closet/bombcloset
|
||||||
desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit."
|
desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit."
|
||||||
name = "EOD closet"
|
name = "EOD closet"
|
||||||
icon_state = "bombsuit"
|
icon_state = "bombsuit"
|
||||||
icon_closed = "bombsuit"
|
icon_closed = "bombsuit"
|
||||||
icon_opened = "bombsuitopen"
|
icon_opened = "bombsuitopen"
|
||||||
|
|
||||||
/obj/closet/bombclosetsecurity
|
/obj/station_objects/closet/bombclosetsecurity
|
||||||
desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit."
|
desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit."
|
||||||
name = "EOD closet"
|
name = "EOD closet"
|
||||||
icon_state = "bombsuitsec"
|
icon_state = "bombsuitsec"
|
||||||
icon_closed = "bombsuitsec"
|
icon_closed = "bombsuitsec"
|
||||||
icon_opened = "bombsuitsecopen"
|
icon_opened = "bombsuitsecopen"
|
||||||
|
|
||||||
/obj/closet/l3closet
|
/obj/station_objects/closet/l3closet
|
||||||
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
||||||
name = "Level 3 Biohazard Suit"
|
name = "Level 3 Biohazard Suit"
|
||||||
icon_state = "bio"
|
icon_state = "bio"
|
||||||
icon_closed = "bio"
|
icon_closed = "bio"
|
||||||
icon_opened = "bioopen"
|
icon_opened = "bioopen"
|
||||||
|
|
||||||
/obj/closet/l3closet/general
|
/obj/station_objects/closet/l3closet/general
|
||||||
icon_state = "bio_general"
|
icon_state = "bio_general"
|
||||||
icon_closed = "bio_general"
|
icon_closed = "bio_general"
|
||||||
icon_opened = "bio_generalopen"
|
icon_opened = "bio_generalopen"
|
||||||
|
|
||||||
/obj/closet/l3closet/virology
|
/obj/station_objects/closet/l3closet/virology
|
||||||
icon_state = "bio_virology"
|
icon_state = "bio_virology"
|
||||||
icon_closed = "bio_virology"
|
icon_closed = "bio_virology"
|
||||||
icon_opened = "bio_virologyopen"
|
icon_opened = "bio_virologyopen"
|
||||||
|
|
||||||
/obj/closet/l3closet/security
|
/obj/station_objects/closet/l3closet/security
|
||||||
icon_state = "bio_security"
|
icon_state = "bio_security"
|
||||||
icon_closed = "bio_security"
|
icon_closed = "bio_security"
|
||||||
icon_opened = "bio_securityopen"
|
icon_opened = "bio_securityopen"
|
||||||
|
|
||||||
/obj/closet/l3closet/janitor
|
/obj/station_objects/closet/l3closet/janitor
|
||||||
icon_state = "bio_janitor"
|
icon_state = "bio_janitor"
|
||||||
icon_closed = "bio_janitor"
|
icon_closed = "bio_janitor"
|
||||||
icon_opened = "bio_janitoropen"
|
icon_opened = "bio_janitoropen"
|
||||||
|
|
||||||
/obj/closet/l3closet/scientist
|
/obj/station_objects/closet/l3closet/scientist
|
||||||
icon_state = "bio_scientist"
|
icon_state = "bio_scientist"
|
||||||
icon_closed = "bio_scientist"
|
icon_closed = "bio_scientist"
|
||||||
icon_opened = "bio_scientistopen"
|
icon_opened = "bio_scientistopen"
|
||||||
|
|
||||||
/obj/closet/syndicate
|
/obj/station_objects/closet/syndicate
|
||||||
desc = "Why is this here?"
|
desc = "Why is this here?"
|
||||||
name = "Weapons Closet"
|
name = "Weapons Closet"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
icon_closed = "syndicate"
|
icon_closed = "syndicate"
|
||||||
icon_opened = "syndicateopen"
|
icon_opened = "syndicateopen"
|
||||||
|
|
||||||
/obj/closet/syndicate/personal
|
/obj/station_objects/closet/syndicate/personal
|
||||||
desc = "Gear preperations closet."
|
desc = "Gear preperations closet."
|
||||||
|
|
||||||
/obj/closet/syndicate/nuclear
|
/obj/station_objects/closet/syndicate/nuclear
|
||||||
desc = "Nuclear preperations closet."
|
desc = "Nuclear preperations closet."
|
||||||
|
|
||||||
// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
|
// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
|
||||||
|
|
||||||
/obj/closet/extinguisher
|
/obj/station_objects/closet/extinguisher
|
||||||
name = "Extinguisher closet"
|
name = "Extinguisher closet"
|
||||||
var/obj/item/weapon/extinguisher/EXTINGUISHER = new/obj/item/weapon/extinguisher
|
var/obj/item/weapon/extinguisher/EXTINGUISHER = new/obj/item/weapon/extinguisher
|
||||||
icon_state = "extinguisher10"
|
icon_state = "extinguisher10"
|
||||||
@@ -435,7 +435,7 @@
|
|||||||
icon_state = text("extinguisher[][]",hasextinguisher,src.localopened)
|
icon_state = text("extinguisher[][]",hasextinguisher,src.localopened)
|
||||||
|
|
||||||
|
|
||||||
/obj/closet/gimmick
|
/obj/station_objects/closet/gimmick
|
||||||
name = "Administrative Supply Closet"
|
name = "Administrative Supply Closet"
|
||||||
icon_state = "syndicate1"
|
icon_state = "syndicate1"
|
||||||
icon_closed = "syndicate1"
|
icon_closed = "syndicate1"
|
||||||
@@ -443,21 +443,21 @@
|
|||||||
desc = "Closet of things that have no right being here."
|
desc = "Closet of things that have no right being here."
|
||||||
anchored = 0
|
anchored = 0
|
||||||
|
|
||||||
/obj/closet/gimmick/russian
|
/obj/station_objects/closet/gimmick/russian
|
||||||
name = "Russian Surplus"
|
name = "Russian Surplus"
|
||||||
icon_state = "syndicate1"
|
icon_state = "syndicate1"
|
||||||
icon_closed = "syndicate1"
|
icon_closed = "syndicate1"
|
||||||
icon_opened = "syndicate1open"
|
icon_opened = "syndicate1open"
|
||||||
desc = "Russian Surplus Closet"
|
desc = "Russian Surplus Closet"
|
||||||
|
|
||||||
/obj/closet/gimmick/tacticool
|
/obj/station_objects/closet/gimmick/tacticool
|
||||||
name = "Tacticool Gear"
|
name = "Tacticool Gear"
|
||||||
icon_state = "syndicate1"
|
icon_state = "syndicate1"
|
||||||
icon_closed = "syndicate1"
|
icon_closed = "syndicate1"
|
||||||
icon_opened = "syndicate1open"
|
icon_opened = "syndicate1open"
|
||||||
desc = "Tacticool Gear Closet"
|
desc = "Tacticool Gear Closet"
|
||||||
|
|
||||||
/obj/closet/thunderdome
|
/obj/station_objects/closet/thunderdome
|
||||||
desc = "Everything you need!"
|
desc = "Everything you need!"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
icon_closed = "syndicate"
|
icon_closed = "syndicate"
|
||||||
@@ -465,111 +465,111 @@
|
|||||||
name = "Thunderdome closet."
|
name = "Thunderdome closet."
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/closet/thunderdome/tdred
|
/obj/station_objects/closet/thunderdome/tdred
|
||||||
desc = "Everything you need!"
|
desc = "Everything you need!"
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
icon_closed = "syndicate"
|
icon_closed = "syndicate"
|
||||||
icon_opened = "syndicateopen"
|
icon_opened = "syndicateopen"
|
||||||
name = "Thunderdome closet."
|
name = "Thunderdome closet."
|
||||||
|
|
||||||
/obj/closet/thunderdome/tdgreen
|
/obj/station_objects/closet/thunderdome/tdgreen
|
||||||
desc = "Everything you need!"
|
desc = "Everything you need!"
|
||||||
icon_state = "syndicate1"
|
icon_state = "syndicate1"
|
||||||
icon_closed = "syndicate1"
|
icon_closed = "syndicate1"
|
||||||
icon_opened = "syndicate1open"
|
icon_opened = "syndicate1open"
|
||||||
name = "Thunderdome closet."
|
name = "Thunderdome closet."
|
||||||
|
|
||||||
/obj/closet/malf/suits
|
/obj/station_objects/closet/malf/suits
|
||||||
desc = "Gear preparations closet."
|
desc = "Gear preparations closet."
|
||||||
icon_state = "syndicate"
|
icon_state = "syndicate"
|
||||||
icon_closed = "syndicate"
|
icon_closed = "syndicate"
|
||||||
icon_opened = "syndicateopen"
|
icon_opened = "syndicateopen"
|
||||||
|
|
||||||
/obj/closet/wardrobe
|
/obj/station_objects/closet/wardrobe
|
||||||
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
|
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
|
||||||
name = "Wardrobe"
|
name = "Wardrobe"
|
||||||
icon_state = "blue"
|
icon_state = "blue"
|
||||||
icon_closed = "blue"
|
icon_closed = "blue"
|
||||||
|
|
||||||
/obj/closet/wardrobe/black
|
/obj/station_objects/closet/wardrobe/black
|
||||||
name = "Black Wardrobe"
|
name = "Black Wardrobe"
|
||||||
desc = "Contains black jumpsuits."
|
desc = "Contains black jumpsuits."
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
icon_closed = "black"
|
icon_closed = "black"
|
||||||
|
|
||||||
/obj/closet/wardrobe/chaplain_black
|
/obj/station_objects/closet/wardrobe/chaplain_black
|
||||||
name = "Chaplain Wardrobe"
|
name = "Chaplain Wardrobe"
|
||||||
desc = "Closet of basic chaplain clothes."
|
desc = "Closet of basic chaplain clothes."
|
||||||
icon_state = "black"
|
icon_state = "black"
|
||||||
icon_closed = "black"
|
icon_closed = "black"
|
||||||
|
|
||||||
/obj/closet/wardrobe/green
|
/obj/station_objects/closet/wardrobe/green
|
||||||
name = "Green Wardrobe"
|
name = "Green Wardrobe"
|
||||||
desc = "Contains green jumpsuits."
|
desc = "Contains green jumpsuits."
|
||||||
icon_state = "green"
|
icon_state = "green"
|
||||||
icon_closed = "green"
|
icon_closed = "green"
|
||||||
|
|
||||||
/obj/closet/wardrobe/mixed
|
/obj/station_objects/closet/wardrobe/mixed
|
||||||
name = "Mixed Wardrobe"
|
name = "Mixed Wardrobe"
|
||||||
desc = "This appears to contain several different sets of clothing."
|
desc = "This appears to contain several different sets of clothing."
|
||||||
icon_state = "mixed"
|
icon_state = "mixed"
|
||||||
icon_closed = "mixed"
|
icon_closed = "mixed"
|
||||||
|
|
||||||
/obj/closet/wardrobe/orange
|
/obj/station_objects/closet/wardrobe/orange
|
||||||
name = "Prisoners Wardrobe"
|
name = "Prisoners Wardrobe"
|
||||||
desc = "Contains orange jumpsuits."
|
desc = "Contains orange jumpsuits."
|
||||||
icon_state = "orange"
|
icon_state = "orange"
|
||||||
icon_closed = "orange"
|
icon_closed = "orange"
|
||||||
|
|
||||||
/obj/closet/wardrobe/pink
|
/obj/station_objects/closet/wardrobe/pink
|
||||||
name = "Pink Wardrobe"
|
name = "Pink Wardrobe"
|
||||||
desc = "Contains pink jumpsuits."
|
desc = "Contains pink jumpsuits."
|
||||||
icon_state = "pink"
|
icon_state = "pink"
|
||||||
icon_closed = "pink"
|
icon_closed = "pink"
|
||||||
|
|
||||||
/obj/closet/wardrobe/red
|
/obj/station_objects/closet/wardrobe/red
|
||||||
name = "Red Wardrobe"
|
name = "Red Wardrobe"
|
||||||
desc = "Contains red jumpsuits."
|
desc = "Contains red jumpsuits."
|
||||||
icon_state = "red"
|
icon_state = "red"
|
||||||
icon_closed = "red"
|
icon_closed = "red"
|
||||||
|
|
||||||
/obj/closet/wardrobe/white
|
/obj/station_objects/closet/wardrobe/white
|
||||||
name = "White Wardrobe"
|
name = "White Wardrobe"
|
||||||
desc = "Contains white jumpsuits."
|
desc = "Contains white jumpsuits."
|
||||||
icon_state = "white"
|
icon_state = "white"
|
||||||
icon_closed = "white"
|
icon_closed = "white"
|
||||||
|
|
||||||
/obj/closet/wardrobe/toxins_white
|
/obj/station_objects/closet/wardrobe/toxins_white
|
||||||
name = "Toxins Wardrobe"
|
name = "Toxins Wardrobe"
|
||||||
desc = "Contains toxins jumpsuits."
|
desc = "Contains toxins jumpsuits."
|
||||||
icon_state = "white"
|
icon_state = "white"
|
||||||
icon_closed = "white"
|
icon_closed = "white"
|
||||||
|
|
||||||
/obj/closet/wardrobe/genetics_white
|
/obj/station_objects/closet/wardrobe/genetics_white
|
||||||
name = "Genetics Wardrobe"
|
name = "Genetics Wardrobe"
|
||||||
desc = "Contains genetics jumpsuits."
|
desc = "Contains genetics jumpsuits."
|
||||||
icon_state = "white"
|
icon_state = "white"
|
||||||
icon_closed = "white"
|
icon_closed = "white"
|
||||||
|
|
||||||
/obj/closet/wardrobe/yellow
|
/obj/station_objects/closet/wardrobe/yellow
|
||||||
name = "Yellow Wardrobe"
|
name = "Yellow Wardrobe"
|
||||||
desc = "Contains yellow jumpsuits."
|
desc = "Contains yellow jumpsuits."
|
||||||
icon_state = "wardrobe-y"
|
icon_state = "wardrobe-y"
|
||||||
icon_closed = "wardrobe-y"
|
icon_closed = "wardrobe-y"
|
||||||
|
|
||||||
/obj/closet/wardrobe/engineering_yellow
|
/obj/station_objects/closet/wardrobe/engineering_yellow
|
||||||
name = "Engineering Wardrobe"
|
name = "Engineering Wardrobe"
|
||||||
desc = "Contains engineering jumpsuits."
|
desc = "Contains engineering jumpsuits."
|
||||||
icon_state = "yellow"
|
icon_state = "yellow"
|
||||||
icon_closed = "yellow"
|
icon_closed = "yellow"
|
||||||
|
|
||||||
/obj/closet/wardrobe/atmospherics_yellow
|
/obj/station_objects/closet/wardrobe/atmospherics_yellow
|
||||||
name = "Atmospherics Wardrobe"
|
name = "Atmospherics Wardrobe"
|
||||||
desc = "Contains atmospheric jumpsuits."
|
desc = "Contains atmospheric jumpsuits."
|
||||||
icon_state = "yellow"
|
icon_state = "yellow"
|
||||||
icon_closed = "yellow"
|
icon_closed = "yellow"
|
||||||
|
|
||||||
/obj/closet/wardrobe/grey
|
/obj/station_objects/closet/wardrobe/grey
|
||||||
name = "Grey Wardrobe"
|
name = "Grey Wardrobe"
|
||||||
desc = "Contains grey jumpsuits."
|
desc = "Contains grey jumpsuits."
|
||||||
icon_state = "grey"
|
icon_state = "grey"
|
||||||
@@ -577,7 +577,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/secure_closet
|
/obj/station_objects/secure_closet
|
||||||
desc = "An immobile card-locked storage closet."
|
desc = "An immobile card-locked storage closet."
|
||||||
name = "Security Locker"
|
name = "Security Locker"
|
||||||
icon = 'closet.dmi'
|
icon = 'closet.dmi'
|
||||||
@@ -595,7 +595,7 @@
|
|||||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||||
var/health = 300
|
var/health = 300
|
||||||
|
|
||||||
/obj/secure_closet/medical_wall
|
/obj/station_objects/secure_closet/medical_wall
|
||||||
anchored = 1
|
anchored = 1
|
||||||
name = "First Aid Closet"
|
name = "First Aid Closet"
|
||||||
desc = "A wall mounted closet which --should-- contain medical supplies."
|
desc = "A wall mounted closet which --should-- contain medical supplies."
|
||||||
@@ -608,21 +608,21 @@
|
|||||||
req_access = list(access_medical)
|
req_access = list(access_medical)
|
||||||
wall_mounted = 1
|
wall_mounted = 1
|
||||||
|
|
||||||
/obj/secure_closet/personal
|
/obj/station_objects/secure_closet/personal
|
||||||
desc = "The first card swiped gains control."
|
desc = "The first card swiped gains control."
|
||||||
name = "Personal Closet"
|
name = "Personal Closet"
|
||||||
|
|
||||||
/obj/secure_closet/personal/patient
|
/obj/station_objects/secure_closet/personal/patient
|
||||||
name = "Patient's closet"
|
name = "Patient's closet"
|
||||||
|
|
||||||
/obj/secure_closet/kitchen
|
/obj/station_objects/secure_closet/kitchen
|
||||||
name = "Kitchen Cabinet"
|
name = "Kitchen Cabinet"
|
||||||
req_access = list(access_kitchen)
|
req_access = list(access_kitchen)
|
||||||
|
|
||||||
/obj/secure_closet/kitchen/mining
|
/obj/station_objects/secure_closet/kitchen/mining
|
||||||
req_access = list()
|
req_access = list()
|
||||||
|
|
||||||
/obj/secure_closet/meat
|
/obj/station_objects/secure_closet/meat
|
||||||
name = "Meat Fridge"
|
name = "Meat Fridge"
|
||||||
icon_state = "fridge1"
|
icon_state = "fridge1"
|
||||||
icon_closed = "fridge"
|
icon_closed = "fridge"
|
||||||
@@ -631,7 +631,7 @@
|
|||||||
icon_broken = "fridgebroken"
|
icon_broken = "fridgebroken"
|
||||||
icon_off = "fridge1"
|
icon_off = "fridge1"
|
||||||
|
|
||||||
/obj/secure_closet/fridge
|
/obj/station_objects/secure_closet/fridge
|
||||||
name = "Refrigerator"
|
name = "Refrigerator"
|
||||||
icon_state = "fridge1"
|
icon_state = "fridge1"
|
||||||
icon_closed = "fridge"
|
icon_closed = "fridge"
|
||||||
@@ -640,7 +640,7 @@
|
|||||||
icon_broken = "fridgebroken"
|
icon_broken = "fridgebroken"
|
||||||
icon_off = "fridge1"
|
icon_off = "fridge1"
|
||||||
|
|
||||||
/obj/secure_closet/money_freezer
|
/obj/station_objects/secure_closet/money_freezer
|
||||||
name = "Freezer"
|
name = "Freezer"
|
||||||
icon_state = "fridge1"
|
icon_state = "fridge1"
|
||||||
icon_closed = "fridge"
|
icon_closed = "fridge"
|
||||||
@@ -650,7 +650,7 @@
|
|||||||
icon_off = "fridge1"
|
icon_off = "fridge1"
|
||||||
req_access = list(access_heads_vault)
|
req_access = list(access_heads_vault)
|
||||||
|
|
||||||
/obj/secure_closet/wall
|
/obj/station_objects/secure_closet/wall
|
||||||
name = "wall locker"
|
name = "wall locker"
|
||||||
req_access = list(access_security)
|
req_access = list(access_security)
|
||||||
icon_state = "wall-locker1"
|
icon_state = "wall-locker1"
|
||||||
|
|||||||
@@ -1,50 +1,50 @@
|
|||||||
//Costume spawner
|
//Costume spawner
|
||||||
|
|
||||||
/obj/landmark/costume/New() //costume spawner, selects a random subclass and disappears
|
/obj/effects/landmark/costume/New() //costume spawner, selects a random subclass and disappears
|
||||||
|
|
||||||
var/list/options = typesof(/obj/landmark/costume)
|
var/list/options = typesof(/obj/effects/landmark/costume)
|
||||||
var/PICK= options[rand(1,options.len)]
|
var/PICK= options[rand(1,options.len)]
|
||||||
new PICK(src.loc)
|
new PICK(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
||||||
/obj/landmark/costume/chicken/New()
|
/obj/effects/landmark/costume/chicken/New()
|
||||||
new /obj/item/clothing/suit/chickensuit(src.loc)
|
new /obj/item/clothing/suit/chickensuit(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/madscientist/New()
|
/obj/effects/landmark/costume/madscientist/New()
|
||||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||||
new /obj/item/clothing/head/flatcap(src.loc)
|
new /obj/item/clothing/head/flatcap(src.loc)
|
||||||
new /obj/item/clothing/suit/labcoat/mad(src.loc)
|
new /obj/item/clothing/suit/labcoat/mad(src.loc)
|
||||||
new /obj/item/clothing/glasses/gglasses(src.loc)
|
new /obj/item/clothing/glasses/gglasses(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/elpresidente/New()
|
/obj/effects/landmark/costume/elpresidente/New()
|
||||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||||
new /obj/item/clothing/head/flatcap(src.loc)
|
new /obj/item/clothing/head/flatcap(src.loc)
|
||||||
new /obj/item/clothing/mask/cigarette/cigar/havanian(src.loc)
|
new /obj/item/clothing/mask/cigarette/cigar/havanian(src.loc)
|
||||||
new /obj/item/clothing/shoes/jackboots(src.loc)
|
new /obj/item/clothing/shoes/jackboots(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/nyangirl/New()
|
/obj/effects/landmark/costume/nyangirl/New()
|
||||||
new /obj/item/clothing/under/schoolgirl(src.loc)
|
new /obj/item/clothing/under/schoolgirl(src.loc)
|
||||||
new /obj/item/clothing/head/kitty(src.loc)
|
new /obj/item/clothing/head/kitty(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/maid/New()
|
/obj/effects/landmark/costume/maid/New()
|
||||||
new /obj/item/clothing/under/blackskirt(src.loc)
|
new /obj/item/clothing/under/blackskirt(src.loc)
|
||||||
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
||||||
new CHOICE(src.loc)
|
new CHOICE(src.loc)
|
||||||
new /obj/item/clothing/glasses/blindfold(src.loc)
|
new /obj/item/clothing/glasses/blindfold(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/butler/New()
|
/obj/effects/landmark/costume/butler/New()
|
||||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||||
new /obj/item/clothing/under/suit_jacket(src.loc)
|
new /obj/item/clothing/under/suit_jacket(src.loc)
|
||||||
new /obj/item/clothing/head/that(src.loc)
|
new /obj/item/clothing/head/that(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/scratch/New()
|
/obj/effects/landmark/costume/scratch/New()
|
||||||
new /obj/item/clothing/gloves/white(src.loc)
|
new /obj/item/clothing/gloves/white(src.loc)
|
||||||
new /obj/item/clothing/shoes/white(src.loc)
|
new /obj/item/clothing/shoes/white(src.loc)
|
||||||
new /obj/item/clothing/under/scratch(src.loc)
|
new /obj/item/clothing/under/scratch(src.loc)
|
||||||
@@ -52,12 +52,12 @@
|
|||||||
new /obj/item/clothing/head/helmet/cueball(src.loc)
|
new /obj/item/clothing/head/helmet/cueball(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/highlander/New()
|
/obj/effects/landmark/costume/highlander/New()
|
||||||
new /obj/item/clothing/under/kilt(src.loc)
|
new /obj/item/clothing/under/kilt(src.loc)
|
||||||
new /obj/item/clothing/head/beret(src.loc)
|
new /obj/item/clothing/head/beret(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/prig/New()
|
/obj/effects/landmark/costume/prig/New()
|
||||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||||
new /obj/item/clothing/glasses/monocle(src.loc)
|
new /obj/item/clothing/glasses/monocle(src.loc)
|
||||||
var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
|
var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
|
||||||
@@ -68,24 +68,24 @@
|
|||||||
new /obj/item/clothing/mask/gas/fakemoustache(src.loc)
|
new /obj/item/clothing/mask/gas/fakemoustache(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/plaguedoctor/New()
|
/obj/effects/landmark/costume/plaguedoctor/New()
|
||||||
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
||||||
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/nightowl/New()
|
/obj/effects/landmark/costume/nightowl/New()
|
||||||
new /obj/item/clothing/under/owl(src.loc)
|
new /obj/item/clothing/under/owl(src.loc)
|
||||||
new /obj/item/clothing/mask/owl_mask(src.loc)
|
new /obj/item/clothing/mask/owl_mask(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/waiter/New()
|
/obj/effects/landmark/costume/waiter/New()
|
||||||
new /obj/item/clothing/under/waiter(src.loc)
|
new /obj/item/clothing/under/waiter(src.loc)
|
||||||
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
||||||
new CHOICE(src.loc)
|
new CHOICE(src.loc)
|
||||||
new /obj/item/clothing/suit/apron(src.loc)
|
new /obj/item/clothing/suit/apron(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/pirate/New()
|
/obj/effects/landmark/costume/pirate/New()
|
||||||
new /obj/item/clothing/under/pirate(src.loc)
|
new /obj/item/clothing/under/pirate(src.loc)
|
||||||
new /obj/item/clothing/suit/pirate(src.loc)
|
new /obj/item/clothing/suit/pirate(src.loc)
|
||||||
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
||||||
@@ -93,12 +93,12 @@
|
|||||||
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/commie/New()
|
/obj/effects/landmark/costume/commie/New()
|
||||||
new /obj/item/clothing/under/soviet(src.loc)
|
new /obj/item/clothing/under/soviet(src.loc)
|
||||||
new /obj/item/clothing/head/ushanka(src.loc)
|
new /obj/item/clothing/head/ushanka(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/nurse/New()
|
/obj/effects/landmark/costume/nurse/New()
|
||||||
new /obj/item/clothing/under/rank/nursesuit(src.loc)
|
new /obj/item/clothing/under/rank/nursesuit(src.loc)
|
||||||
new /obj/item/clothing/head/nursehat(src.loc)
|
new /obj/item/clothing/head/nursehat(src.loc)
|
||||||
new /obj/item/clothing/glasses/regular(src.loc)
|
new /obj/item/clothing/glasses/regular(src.loc)
|
||||||
@@ -107,45 +107,45 @@
|
|||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
|
|
||||||
/obj/landmark/costume/imperium_monk/New()
|
/obj/effects/landmark/costume/imperium_monk/New()
|
||||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||||
if (prob(25))
|
if (prob(25))
|
||||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/holiday_priest/New()
|
/obj/effects/landmark/costume/holiday_priest/New()
|
||||||
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
/obj/landmark/costume/spiderman/New()
|
/obj/effects/landmark/costume/spiderman/New()
|
||||||
new /obj/item/clothing/under/spiderman(src.loc)
|
new /obj/item/clothing/under/spiderman(src.loc)
|
||||||
new /obj/item/clothing/mask/spiderman(src.loc)
|
new /obj/item/clothing/mask/spiderman(src.loc)
|
||||||
del(src)*/
|
del(src)*/
|
||||||
|
|
||||||
/obj/landmark/costume/marisawizard/New()
|
/obj/effects/landmark/costume/marisawizard/New()
|
||||||
new /obj/item/clothing/head/wizard/marisa(src.loc)
|
new /obj/item/clothing/head/wizard/marisa(src.loc)
|
||||||
new/obj/item/clothing/suit/wizrobe/marisa(src.loc)
|
new/obj/item/clothing/suit/wizrobe/marisa(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/fakewizard/New()
|
/obj/effects/landmark/costume/fakewizard/New()
|
||||||
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
||||||
new /obj/item/clothing/head/wizard/fake(src.loc)
|
new /obj/item/clothing/head/wizard/fake(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/sexyclown/New()
|
/obj/effects/landmark/costume/sexyclown/New()
|
||||||
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
|
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
|
||||||
new /obj/item/clothing/under/sexyclown(src.loc)
|
new /obj/item/clothing/under/sexyclown(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/landmark/costume/sexymime/New()
|
/obj/effects/landmark/costume/sexymime/New()
|
||||||
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
||||||
new /obj/item/clothing/under/sexymime(src.loc)
|
new /obj/item/clothing/under/sexymime(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
/obj/landmark/costume/cyborg/New()
|
/obj/effects/landmark/costume/cyborg/New()
|
||||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||||
new /obj/item/clothing/shoes/cyborg(src.loc)
|
new /obj/item/clothing/shoes/cyborg(src.loc)
|
||||||
new /obj/item/clothing/suit/cyborg_suit(src.loc)
|
new /obj/item/clothing/suit/cyborg_suit(src.loc)
|
||||||
|
|||||||
@@ -1,32 +1,32 @@
|
|||||||
/obj/decal/ash
|
/obj/effects/decal/ash
|
||||||
name = "Ashes"
|
name = "Ashes"
|
||||||
desc = "Ashes to ashes, dust to dust, and into space."
|
desc = "Ashes to ashes, dust to dust, and into space."
|
||||||
icon = 'objects.dmi'
|
icon = 'objects.dmi'
|
||||||
icon_state = "ash"
|
icon_state = "ash"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/decal/remains/human
|
/obj/effects/decal/remains/human
|
||||||
name = "remains"
|
name = "remains"
|
||||||
desc = "These remains have a strange sense about them..."
|
desc = "These remains have a strange sense about them..."
|
||||||
icon = 'blood.dmi'
|
icon = 'blood.dmi'
|
||||||
icon_state = "remains"
|
icon_state = "remains"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/decal/remains/xeno
|
/obj/effects/decal/remains/xeno
|
||||||
name = "remains"
|
name = "remains"
|
||||||
desc = "These remains have a strange sense about them..."
|
desc = "These remains have a strange sense about them..."
|
||||||
icon = 'blood.dmi'
|
icon = 'blood.dmi'
|
||||||
icon_state = "remainsxeno"
|
icon_state = "remainsxeno"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/decal/remains/robot
|
/obj/effects/decal/remains/robot
|
||||||
name = "remains"
|
name = "remains"
|
||||||
desc = "These remains have a strange sense about them..."
|
desc = "These remains have a strange sense about them..."
|
||||||
icon = 'robots.dmi'
|
icon = 'robots.dmi'
|
||||||
icon_state = "remainsrobot"
|
icon_state = "remainsrobot"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/decal/point
|
/obj/effects/decal/point
|
||||||
name = "point"
|
name = "point"
|
||||||
desc = "It is an arrow hanging in mid-air. There may be a wizard about."
|
desc = "It is an arrow hanging in mid-air. There may be a wizard about."
|
||||||
icon = 'screen1.dmi'
|
icon = 'screen1.dmi'
|
||||||
@@ -34,12 +34,12 @@
|
|||||||
layer = 16.0
|
layer = 16.0
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/decal/cleanable
|
/obj/effects/decal/cleanable
|
||||||
var/list/random_icon_states = list()
|
var/list/random_icon_states = list()
|
||||||
|
|
||||||
//HUMANS
|
//HUMANS
|
||||||
|
|
||||||
/obj/decal/cleanable/blood
|
/obj/effects/decal/cleanable/blood
|
||||||
name = "Blood"
|
name = "Blood"
|
||||||
desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
|
desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -58,14 +58,14 @@
|
|||||||
D.cure(0)
|
D.cure(0)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/splatter
|
/obj/effects/decal/cleanable/blood/splatter
|
||||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/tracks
|
/obj/effects/decal/cleanable/blood/tracks
|
||||||
icon_state = "tracks"
|
icon_state = "tracks"
|
||||||
random_icon_states = null
|
random_icon_states = null
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs
|
/obj/effects/decal/cleanable/blood/gibs
|
||||||
name = "gibs"
|
name = "gibs"
|
||||||
desc = "Grisly...and not the good kind neither."
|
desc = "Grisly...and not the good kind neither."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -75,24 +75,24 @@
|
|||||||
icon_state = "gibbl5"
|
icon_state = "gibbl5"
|
||||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs/up
|
/obj/effects/decal/cleanable/blood/gibs/up
|
||||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs/down
|
/obj/effects/decal/cleanable/blood/gibs/down
|
||||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs/body
|
/obj/effects/decal/cleanable/blood/gibs/body
|
||||||
random_icon_states = list("gibhead", "gibtorso")
|
random_icon_states = list("gibhead", "gibtorso")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs/limb
|
/obj/effects/decal/cleanable/blood/gibs/limb
|
||||||
random_icon_states = list("gibleg", "gibarm")
|
random_icon_states = list("gibleg", "gibarm")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/gibs/core
|
/obj/effects/decal/cleanable/blood/gibs/core
|
||||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||||
|
|
||||||
//ALIENS
|
//ALIENS
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood
|
/obj/effects/decal/cleanable/xenoblood
|
||||||
name = "xeno blood"
|
name = "xeno blood"
|
||||||
desc = "It's green. Must be more of the chefs cooking."
|
desc = "It's green. Must be more of the chefs cooking."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -108,38 +108,38 @@
|
|||||||
D.cure(0)
|
D.cure(0)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xsplatter
|
/obj/effects/decal/cleanable/xenoblood/xsplatter
|
||||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xgibs
|
/obj/effects/decal/cleanable/xenoblood/xgibs
|
||||||
name = "xeno gibs"
|
name = "xeno gibs"
|
||||||
desc = "Gnarly..."
|
desc = "Gnarly..."
|
||||||
icon = 'blood.dmi'
|
icon = 'blood.dmi'
|
||||||
icon_state = "xgib1"
|
icon_state = "xgib1"
|
||||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xgibs/up
|
/obj/effects/decal/cleanable/xenoblood/xgibs/up
|
||||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xgibs/down
|
/obj/effects/decal/cleanable/xenoblood/xgibs/down
|
||||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xgibs/body
|
/obj/effects/decal/cleanable/xenoblood/xgibs/body
|
||||||
random_icon_states = list("xgibhead", "xgibtorso")
|
random_icon_states = list("xgibhead", "xgibtorso")
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xgibs/limb
|
/obj/effects/decal/cleanable/xenoblood/xgibs/limb
|
||||||
random_icon_states = list("xgibleg", "xgibarm")
|
random_icon_states = list("xgibleg", "xgibarm")
|
||||||
|
|
||||||
/obj/decal/cleanable/xenoblood/xgibs/core
|
/obj/effects/decal/cleanable/xenoblood/xgibs/core
|
||||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||||
|
|
||||||
/obj/decal/cleanable/blood/xtracks
|
/obj/effects/decal/cleanable/blood/xtracks
|
||||||
icon_state = "xtracks"
|
icon_state = "xtracks"
|
||||||
random_icon_states = null
|
random_icon_states = null
|
||||||
|
|
||||||
//ROBOTS
|
//ROBOTS
|
||||||
|
|
||||||
/obj/decal/cleanable/robot_debris
|
/obj/effects/decal/cleanable/robot_debris
|
||||||
name = "robot debris"
|
name = "robot debris"
|
||||||
desc = "Useless heap of junk...or is it..."
|
desc = "Useless heap of junk...or is it..."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -149,16 +149,16 @@
|
|||||||
icon_state = "gib1"
|
icon_state = "gib1"
|
||||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||||
|
|
||||||
/obj/decal/cleanable/robot_debris/limb
|
/obj/effects/decal/cleanable/robot_debris/limb
|
||||||
random_icon_states = list("gibarm", "gibleg")
|
random_icon_states = list("gibarm", "gibleg")
|
||||||
|
|
||||||
/obj/decal/cleanable/robot_debris/up
|
/obj/effects/decal/cleanable/robot_debris/up
|
||||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
||||||
|
|
||||||
/obj/decal/cleanable/robot_debris/down
|
/obj/effects/decal/cleanable/robot_debris/down
|
||||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
||||||
|
|
||||||
/obj/decal/cleanable/oil
|
/obj/effects/decal/cleanable/oil
|
||||||
name = "motor oil"
|
name = "motor oil"
|
||||||
desc = "It's black. Beepsky made another mess."
|
desc = "It's black. Beepsky made another mess."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -174,12 +174,12 @@
|
|||||||
D.cure(0)
|
D.cure(0)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/decal/cleanable/oil/streak
|
/obj/effects/decal/cleanable/oil/streak
|
||||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||||
|
|
||||||
//OTHER
|
//OTHER
|
||||||
|
|
||||||
/obj/decal/cleanable/generic
|
/obj/effects/decal/cleanable/generic
|
||||||
name = "clutter"
|
name = "clutter"
|
||||||
desc = "Someone should clean that up."
|
desc = "Someone should clean that up."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -188,7 +188,7 @@
|
|||||||
icon = 'objects.dmi'
|
icon = 'objects.dmi'
|
||||||
icon_state = "shards"
|
icon_state = "shards"
|
||||||
|
|
||||||
/obj/decal/cleanable/dirt
|
/obj/effects/decal/cleanable/dirt
|
||||||
name = "dirt"
|
name = "dirt"
|
||||||
desc = "Someone should clean that up."
|
desc = "Someone should clean that up."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -197,7 +197,7 @@
|
|||||||
icon = 'effects.dmi'
|
icon = 'effects.dmi'
|
||||||
icon_state = "dirt"
|
icon_state = "dirt"
|
||||||
|
|
||||||
/obj/decal/cleanable/greenglow
|
/obj/effects/decal/cleanable/greenglow
|
||||||
name = "green glow"
|
name = "green glow"
|
||||||
desc = "Eerie. This makes you feel creepy."
|
desc = "Eerie. This makes you feel creepy."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -206,7 +206,7 @@
|
|||||||
icon = 'effects.dmi'
|
icon = 'effects.dmi'
|
||||||
icon_state = "greenglow"
|
icon_state = "greenglow"
|
||||||
|
|
||||||
/obj/decal/cleanable/cobweb
|
/obj/effects/decal/cleanable/cobweb
|
||||||
name = "cobweb"
|
name = "cobweb"
|
||||||
desc = "Someone should remove that."
|
desc = "Someone should remove that."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -215,7 +215,7 @@
|
|||||||
icon = 'effects.dmi'
|
icon = 'effects.dmi'
|
||||||
icon_state = "cobweb1"
|
icon_state = "cobweb1"
|
||||||
|
|
||||||
/obj/decal/cleanable/molten_item
|
/obj/effects/decal/cleanable/molten_item
|
||||||
name = "gooey grey mass"
|
name = "gooey grey mass"
|
||||||
desc = "Huh. Creepy..."
|
desc = "Huh. Creepy..."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -224,7 +224,7 @@
|
|||||||
icon = 'chemical.dmi'
|
icon = 'chemical.dmi'
|
||||||
icon_state = "molten"
|
icon_state = "molten"
|
||||||
|
|
||||||
/obj/decal/cleanable/cobweb2
|
/obj/effects/decal/cleanable/cobweb2
|
||||||
name = "cobweb"
|
name = "cobweb"
|
||||||
desc = "Someone should remove that."
|
desc = "Someone should remove that."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -234,13 +234,13 @@
|
|||||||
icon_state = "cobweb2"
|
icon_state = "cobweb2"
|
||||||
|
|
||||||
// Used for spray that you spray at walls, tables, hydrovats etc
|
// Used for spray that you spray at walls, tables, hydrovats etc
|
||||||
/obj/decal/spraystill
|
/obj/effects/decal/spraystill
|
||||||
density = 0
|
density = 0
|
||||||
anchored = 1
|
anchored = 1
|
||||||
layer = 50
|
layer = 50
|
||||||
|
|
||||||
//Vomit (sorry)
|
//Vomit (sorry)
|
||||||
/obj/decal/cleanable/vomit
|
/obj/effects/decal/cleanable/vomit
|
||||||
name = "Vomit"
|
name = "Vomit"
|
||||||
desc = "Gosh, how unpleasant."
|
desc = "Gosh, how unpleasant."
|
||||||
density = 0
|
density = 0
|
||||||
@@ -256,7 +256,7 @@
|
|||||||
D.cure(0)
|
D.cure(0)
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/decal/cleanable/tomato_smudge
|
/obj/effects/decal/cleanable/tomato_smudge
|
||||||
name = "Tomato smooth"
|
name = "Tomato smooth"
|
||||||
desc = "It's red"
|
desc = "It's red"
|
||||||
density = 0
|
density = 0
|
||||||
@@ -265,7 +265,7 @@
|
|||||||
icon = 'tomatodecal.dmi'
|
icon = 'tomatodecal.dmi'
|
||||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||||
|
|
||||||
/obj/decal/cleanable/egg_smudge
|
/obj/effects/decal/cleanable/egg_smudge
|
||||||
name = "Smashed egg"
|
name = "Smashed egg"
|
||||||
desc = ""
|
desc = ""
|
||||||
density = 0
|
density = 0
|
||||||
|
|||||||
@@ -1296,7 +1296,7 @@
|
|||||||
|
|
||||||
throw_impact(atom/hit_atom)
|
throw_impact(atom/hit_atom)
|
||||||
..()
|
..()
|
||||||
new/obj/decal/cleanable/tomato_smudge(src.loc)
|
new/obj/effects/decal/cleanable/tomato_smudge(src.loc)
|
||||||
src.visible_message("\red [src.name] has been squashed.","\red You hear a smack.")
|
src.visible_message("\red [src.name] has been squashed.","\red You hear a smack.")
|
||||||
del(src)
|
del(src)
|
||||||
return
|
return
|
||||||
@@ -1324,7 +1324,7 @@
|
|||||||
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato/attack_self(mob/user as mob)
|
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato/attack_self(mob/user as mob)
|
||||||
if(istype(user.loc,/turf/space))
|
if(istype(user.loc,/turf/space))
|
||||||
return
|
return
|
||||||
new /obj/critter/killertomato(user.loc)
|
new /obj/effects/critter/killertomato(user.loc)
|
||||||
|
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
@@ -1481,7 +1481,7 @@
|
|||||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob)
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob)
|
||||||
if(istype(user.loc,/turf/space))
|
if(istype(user.loc,/turf/space))
|
||||||
return
|
return
|
||||||
new /obj/critter/walkingmushroom(user.loc)
|
new /obj/effects/critter/walkingmushroom(user.loc)
|
||||||
|
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
@@ -1520,7 +1520,7 @@
|
|||||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob)
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob)
|
||||||
if(istype(user.loc,/turf/space))
|
if(istype(user.loc,/turf/space))
|
||||||
return
|
return
|
||||||
var/obj/glowshroom/planted = new /obj/glowshroom(user.loc)
|
var/obj/effects/glowshroom/planted = new /obj/effects/glowshroom(user.loc)
|
||||||
|
|
||||||
planted.delay = lifespan * 50
|
planted.delay = lifespan * 50
|
||||||
planted.endurance = endurance
|
planted.endurance = endurance
|
||||||
@@ -1625,7 +1625,7 @@
|
|||||||
|
|
||||||
/obj/item/weapon/grown/gibtomato/New()
|
/obj/item/weapon/grown/gibtomato/New()
|
||||||
..()
|
..()
|
||||||
src.gibs = new /obj/gibspawner/human(get_turf(src))
|
src.gibs = new /obj/effects/gibspawner/human(get_turf(src))
|
||||||
src.gibs.attach(src)
|
src.gibs.attach(src)
|
||||||
src.smoke.set_up(10, 0, usr.loc)
|
src.smoke.set_up(10, 0, usr.loc)
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -428,7 +428,7 @@
|
|||||||
idle_power_usage = 5
|
idle_power_usage = 5
|
||||||
active_power_usage = 100
|
active_power_usage = 100
|
||||||
var
|
var
|
||||||
obj/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
|
obj/effects/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise.
|
||||||
|
|
||||||
/obj/machinery/hologram/holopad
|
/obj/machinery/hologram/holopad
|
||||||
name = "AI holopad"
|
name = "AI holopad"
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
/obj/spawner
|
/obj/effects/spawner
|
||||||
name = "object spawner"
|
name = "object spawner"
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
"/obj/item/weapon/pen/sleepypen",
|
"/obj/item/weapon/pen/sleepypen",
|
||||||
"/obj/item/weapon/chem_grenade/incendiary")
|
"/obj/item/weapon/chem_grenade/incendiary")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Special Ops crate"
|
containername = "Special Ops crate"
|
||||||
hidden = 1
|
hidden = 1
|
||||||
|
|
||||||
@@ -30,14 +30,14 @@
|
|||||||
"/obj/item/weapon/reagent_containers/food/snacks/grown/banana",
|
"/obj/item/weapon/reagent_containers/food/snacks/grown/banana",
|
||||||
"/obj/item/weapon/reagent_containers/food/snacks/grown/banana")
|
"/obj/item/weapon/reagent_containers/food/snacks/grown/banana")
|
||||||
cost = 5
|
cost = 5
|
||||||
containertype = "/obj/crate/freezer"
|
containertype = "/obj/station_objects/crate/freezer"
|
||||||
containername = "Food crate"
|
containername = "Food crate"
|
||||||
|
|
||||||
/datum/supply_packs/monkey
|
/datum/supply_packs/monkey
|
||||||
name = "Monkey crate"
|
name = "Monkey crate"
|
||||||
contains = list ("/obj/item/weapon/monkeycube_box")
|
contains = list ("/obj/item/weapon/monkeycube_box")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate/freezer"
|
containertype = "/obj/station_objects/crate/freezer"
|
||||||
containername = "Monkey crate"
|
containername = "Monkey crate"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -47,7 +47,7 @@
|
|||||||
"/obj/item/ammo_casing/shotgun/beanbag",
|
"/obj/item/ammo_casing/shotgun/beanbag",
|
||||||
"/obj/item/ammo_casing/shotgun/beanbag")
|
"/obj/item/ammo_casing/shotgun/beanbag")
|
||||||
cost = 25
|
cost = 25
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Shotgun crate"
|
containername = "Shotgun crate"
|
||||||
//APPARENTLY OP?
|
//APPARENTLY OP?
|
||||||
*/
|
*/
|
||||||
@@ -65,7 +65,7 @@
|
|||||||
"/obj/item/ammo_casing/shotgun/beanbag",
|
"/obj/item/ammo_casing/shotgun/beanbag",
|
||||||
"/obj/item/ammo_casing/shotgun/beanbag")
|
"/obj/item/ammo_casing/shotgun/beanbag")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Beanbag shells"
|
containername = "Beanbag shells"
|
||||||
|
|
||||||
/datum/supply_packs/party
|
/datum/supply_packs/party
|
||||||
@@ -81,7 +81,7 @@
|
|||||||
"/obj/item/weapon/reagent_containers/food/drinks/beer",
|
"/obj/item/weapon/reagent_containers/food/drinks/beer",
|
||||||
"/obj/item/weapon/reagent_containers/food/drinks/beer")
|
"/obj/item/weapon/reagent_containers/food/drinks/beer")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Party equipment"
|
containername = "Party equipment"
|
||||||
|
|
||||||
/datum/supply_packs/internals
|
/datum/supply_packs/internals
|
||||||
@@ -93,7 +93,7 @@
|
|||||||
"/obj/item/weapon/tank/air",
|
"/obj/item/weapon/tank/air",
|
||||||
"/obj/item/weapon/tank/air")
|
"/obj/item/weapon/tank/air")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate/internals"
|
containertype = "/obj/station_objects/crate/internals"
|
||||||
containername = "Internals crate"
|
containername = "Internals crate"
|
||||||
|
|
||||||
/datum/supply_packs/evacuation
|
/datum/supply_packs/evacuation
|
||||||
@@ -113,7 +113,7 @@
|
|||||||
"/obj/item/clothing/mask/gas",
|
"/obj/item/clothing/mask/gas",
|
||||||
"/obj/item/clothing/mask/gas")
|
"/obj/item/clothing/mask/gas")
|
||||||
cost = 35
|
cost = 35
|
||||||
containertype = "/obj/crate/internals"
|
containertype = "/obj/station_objects/crate/internals"
|
||||||
containername = "Emergency Crate"
|
containername = "Emergency Crate"
|
||||||
|
|
||||||
/datum/supply_packs/janitor
|
/datum/supply_packs/janitor
|
||||||
@@ -129,9 +129,9 @@
|
|||||||
"/obj/item/weapon/chem_grenade/cleaner",
|
"/obj/item/weapon/chem_grenade/cleaner",
|
||||||
"/obj/item/weapon/chem_grenade/cleaner",
|
"/obj/item/weapon/chem_grenade/cleaner",
|
||||||
"/obj/item/weapon/chem_grenade/cleaner",
|
"/obj/item/weapon/chem_grenade/cleaner",
|
||||||
"/obj/mopbucket")
|
"/obj/station_objects/mopbucket")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Janitorial supplies"
|
containername = "Janitorial supplies"
|
||||||
|
|
||||||
/obj/item/weapon/storage/lightbox/tubes
|
/obj/item/weapon/storage/lightbox/tubes
|
||||||
@@ -147,7 +147,7 @@
|
|||||||
"/obj/item/weapon/storage/lightbox/bulbs",
|
"/obj/item/weapon/storage/lightbox/bulbs",
|
||||||
"/obj/item/weapon/storage/lightbox/bulbs")
|
"/obj/item/weapon/storage/lightbox/bulbs")
|
||||||
cost = 5
|
cost = 5
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Replacement lights"
|
containername = "Replacement lights"
|
||||||
|
|
||||||
/datum/supply_packs/costume
|
/datum/supply_packs/costume
|
||||||
@@ -165,7 +165,7 @@
|
|||||||
"/obj/item/clothing/suit/suspenders",
|
"/obj/item/clothing/suit/suspenders",
|
||||||
"/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing")
|
"/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Standard Costumes"
|
containername = "Standard Costumes"
|
||||||
access = access_theatre
|
access = access_theatre
|
||||||
|
|
||||||
@@ -176,14 +176,14 @@
|
|||||||
"/obj/item/clothing/shoes/sandal",
|
"/obj/item/clothing/shoes/sandal",
|
||||||
"/obj/item/clothing/head/wizard/fake")
|
"/obj/item/clothing/head/wizard/fake")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Wizard costume crate"
|
containername = "Wizard costume crate"
|
||||||
|
|
||||||
/datum/supply_packs/mule
|
/datum/supply_packs/mule
|
||||||
name = "MULEbot Crate"
|
name = "MULEbot Crate"
|
||||||
contains = list("/obj/machinery/bot/mulebot")
|
contains = list("/obj/machinery/bot/mulebot")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "MULEbot Crate"
|
containername = "MULEbot Crate"
|
||||||
|
|
||||||
/datum/supply_packs/hydroponics // -- Skie
|
/datum/supply_packs/hydroponics // -- Skie
|
||||||
@@ -197,7 +197,7 @@
|
|||||||
"/obj/item/clothing/gloves/botanic_leather",
|
"/obj/item/clothing/gloves/botanic_leather",
|
||||||
"/obj/item/clothing/suit/apron") // Updated with new things
|
"/obj/item/clothing/suit/apron") // Updated with new things
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = /obj/crate/hydroponics
|
containertype = /obj/station_objects/crate/hydroponics
|
||||||
containername = "Hydroponics crate"
|
containername = "Hydroponics crate"
|
||||||
access = access_hydroponics
|
access = access_hydroponics
|
||||||
|
|
||||||
@@ -215,7 +215,7 @@
|
|||||||
"/obj/item/seeds/chantermycelium",
|
"/obj/item/seeds/chantermycelium",
|
||||||
"/obj/item/seeds/potatoseed")
|
"/obj/item/seeds/potatoseed")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = /obj/crate/hydroponics
|
containertype = /obj/station_objects/crate/hydroponics
|
||||||
containername = "Seeds crate"
|
containername = "Seeds crate"
|
||||||
access = access_hydroponics
|
access = access_hydroponics
|
||||||
|
|
||||||
@@ -232,7 +232,7 @@
|
|||||||
"/obj/item/seeds/bananaseed",
|
"/obj/item/seeds/bananaseed",
|
||||||
"/obj/item/seeds/eggyseed")
|
"/obj/item/seeds/eggyseed")
|
||||||
cost = 15
|
cost = 15
|
||||||
containertype = /obj/crate/hydroponics
|
containertype = /obj/station_objects/crate/hydroponics
|
||||||
containername = "Exotic Seeds crate"
|
containername = "Exotic Seeds crate"
|
||||||
access = access_hydroponics
|
access = access_hydroponics
|
||||||
|
|
||||||
@@ -247,7 +247,7 @@
|
|||||||
"/obj/item/weapon/reagent_containers/glass/bottle/stoxin",
|
"/obj/item/weapon/reagent_containers/glass/bottle/stoxin",
|
||||||
"/obj/item/weapon/storage/syringes")
|
"/obj/item/weapon/storage/syringes")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate/medical"
|
containertype = "/obj/station_objects/crate/medical"
|
||||||
containername = "Medical crate"
|
containername = "Medical crate"
|
||||||
|
|
||||||
|
|
||||||
@@ -264,7 +264,7 @@
|
|||||||
"/obj/item/weapon/storage/syringes",
|
"/obj/item/weapon/storage/syringes",
|
||||||
"/obj/item/weapon/storage/beakerbox")
|
"/obj/item/weapon/storage/beakerbox")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate/secure/weapon"
|
containertype = "/obj/station_objects/crate/secure/weapon"
|
||||||
containername = "Virus crate"
|
containername = "Virus crate"
|
||||||
access = access_cmo
|
access = access_cmo
|
||||||
|
|
||||||
@@ -273,7 +273,7 @@
|
|||||||
contains = list("/obj/item/stack/sheet/metal")
|
contains = list("/obj/item/stack/sheet/metal")
|
||||||
amount = 50
|
amount = 50
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Metal sheets crate"
|
containername = "Metal sheets crate"
|
||||||
|
|
||||||
/datum/supply_packs/glass50
|
/datum/supply_packs/glass50
|
||||||
@@ -281,7 +281,7 @@
|
|||||||
contains = list("/obj/item/stack/sheet/glass")
|
contains = list("/obj/item/stack/sheet/glass")
|
||||||
amount = 50
|
amount = 50
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Glass sheets crate"
|
containername = "Glass sheets crate"
|
||||||
|
|
||||||
/datum/supply_packs/electrical
|
/datum/supply_packs/electrical
|
||||||
@@ -295,7 +295,7 @@
|
|||||||
"/obj/item/weapon/cell/high",
|
"/obj/item/weapon/cell/high",
|
||||||
"/obj/item/weapon/cell/high")
|
"/obj/item/weapon/cell/high")
|
||||||
cost = 15
|
cost = 15
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Electrical maintenance crate"
|
containername = "Electrical maintenance crate"
|
||||||
|
|
||||||
/datum/supply_packs/mechanical
|
/datum/supply_packs/mechanical
|
||||||
@@ -310,15 +310,15 @@
|
|||||||
"/obj/item/clothing/head/helmet/welding",
|
"/obj/item/clothing/head/helmet/welding",
|
||||||
"/obj/item/clothing/head/helmet/hardhat")
|
"/obj/item/clothing/head/helmet/hardhat")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Mechanical maintenance crate"
|
containername = "Mechanical maintenance crate"
|
||||||
|
|
||||||
/datum/supply_packs/waterfueltank
|
/datum/supply_packs/waterfueltank
|
||||||
name = "Water/Fuel tank crate"
|
name = "Water/Fuel tank crate"
|
||||||
contains = list("/obj/reagent_dispensers/watertank",
|
contains = list("/obj/station_objects/reagent_dispensers/watertank",
|
||||||
"/obj/reagent_dispensers/fueltank")
|
"/obj/station_objects/reagent_dispensers/fueltank")
|
||||||
cost = 15
|
cost = 15
|
||||||
containertype = "/obj/crate"
|
containertype = "/obj/station_objects/crate"
|
||||||
containername = "Water/Fuel tank crate"
|
containername = "Water/Fuel tank crate"
|
||||||
|
|
||||||
/datum/supply_packs/engine
|
/datum/supply_packs/engine
|
||||||
@@ -326,7 +326,7 @@
|
|||||||
contains = list("/obj/machinery/emitter",
|
contains = list("/obj/machinery/emitter",
|
||||||
"/obj/machinery/emitter",)
|
"/obj/machinery/emitter",)
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Emitter crate"
|
containername = "Emitter crate"
|
||||||
access = access_heads
|
access = access_heads
|
||||||
|
|
||||||
@@ -351,13 +351,13 @@
|
|||||||
/datum/supply_packs/engine/PA
|
/datum/supply_packs/engine/PA
|
||||||
name = "Particle Accelerator crate"
|
name = "Particle Accelerator crate"
|
||||||
cost = 40
|
cost = 40
|
||||||
contains = list("/obj/particle_accelerator/fuel_chamber",
|
contains = list("/obj/station_objects/particle_accelerator/fuel_chamber",
|
||||||
"/obj/machinery/particle_accelerator/control_box",
|
"/obj/machinery/particle_accelerator/control_box",
|
||||||
"/obj/particle_accelerator/particle_emitter/center",
|
"/obj/station_objects/particle_accelerator/particle_emitter/center",
|
||||||
"/obj/particle_accelerator/particle_emitter/left",
|
"/obj/station_objects/particle_accelerator/particle_emitter/left",
|
||||||
"/obj/particle_accelerator/particle_emitter/right",
|
"/obj/station_objects/particle_accelerator/particle_emitter/right",
|
||||||
"/obj/particle_accelerator/power_box",
|
"/obj/station_objects/particle_accelerator/power_box",
|
||||||
"/obj/particle_accelerator/end_cap")
|
"/obj/station_objects/particle_accelerator/end_cap")
|
||||||
containername = "Particle Accelerator crate"
|
containername = "Particle Accelerator crate"
|
||||||
|
|
||||||
/datum/supply_packs/mecha_ripley
|
/datum/supply_packs/mecha_ripley
|
||||||
@@ -366,7 +366,7 @@
|
|||||||
"/obj/item/mecha_parts/circuitboard/ripley/peripherals", //TEMPORARY due to lack of circuitboard printer
|
"/obj/item/mecha_parts/circuitboard/ripley/peripherals", //TEMPORARY due to lack of circuitboard printer
|
||||||
"/obj/item/mecha_parts/circuitboard/ripley/main") //TEMPORARY due to lack of circuitboard printer
|
"/obj/item/mecha_parts/circuitboard/ripley/main") //TEMPORARY due to lack of circuitboard printer
|
||||||
cost = 40
|
cost = 40
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "APLU \"Ripley\" Circuit Crate"
|
containername = "APLU \"Ripley\" Circuit Crate"
|
||||||
access = access_robotics
|
access = access_robotics
|
||||||
|
|
||||||
@@ -383,7 +383,7 @@
|
|||||||
"/obj/item/weapon/cell/high",
|
"/obj/item/weapon/cell/high",
|
||||||
"/obj/item/weapon/cell/high")
|
"/obj/item/weapon/cell/high")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate/secure/gear"
|
containertype = "/obj/station_objects/crate/secure/gear"
|
||||||
containername = "Robotics Assembly"
|
containername = "Robotics Assembly"
|
||||||
access = access_robotics
|
access = access_robotics
|
||||||
|
|
||||||
@@ -402,7 +402,7 @@
|
|||||||
"/obj/item/device/timer",
|
"/obj/item/device/timer",
|
||||||
"/obj/item/device/timer")
|
"/obj/item/device/timer")
|
||||||
cost = 10
|
cost = 10
|
||||||
containertype = "/obj/crate/secure/plasma"
|
containertype = "/obj/station_objects/crate/secure/plasma"
|
||||||
containername = "Plasma assembly crate"
|
containername = "Plasma assembly crate"
|
||||||
access = access_tox
|
access = access_tox
|
||||||
|
|
||||||
@@ -417,7 +417,7 @@
|
|||||||
"/obj/item/weapon/storage/flashbang_kit",
|
"/obj/item/weapon/storage/flashbang_kit",
|
||||||
"/obj/item/weapon/storage/flashbang_kit")
|
"/obj/item/weapon/storage/flashbang_kit")
|
||||||
cost = 30
|
cost = 30
|
||||||
containertype = "/obj/crate/secure/weapon"
|
containertype = "/obj/station_objects/crate/secure/weapon"
|
||||||
containername = "Weapons crate"
|
containername = "Weapons crate"
|
||||||
access = access_security
|
access = access_security
|
||||||
|
|
||||||
@@ -432,7 +432,7 @@
|
|||||||
"/obj/item/weapon/chem_grenade/incendiary",
|
"/obj/item/weapon/chem_grenade/incendiary",
|
||||||
"/obj/item/clothing/gloves/stungloves")
|
"/obj/item/clothing/gloves/stungloves")
|
||||||
cost = 25
|
cost = 25
|
||||||
containertype = "/obj/crate/secure/weapon"
|
containertype = "/obj/station_objects/crate/secure/weapon"
|
||||||
containername = "Experimental weapons crate"
|
containername = "Experimental weapons crate"
|
||||||
access = access_heads
|
access = access_heads
|
||||||
|
|
||||||
@@ -443,7 +443,7 @@
|
|||||||
"/obj/item/clothing/suit/armor/vest",
|
"/obj/item/clothing/suit/armor/vest",
|
||||||
"/obj/item/clothing/suit/armor/vest")
|
"/obj/item/clothing/suit/armor/vest")
|
||||||
cost = 15
|
cost = 15
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Armor crate"
|
containername = "Armor crate"
|
||||||
access = access_security
|
access = access_security
|
||||||
|
|
||||||
@@ -468,7 +468,7 @@
|
|||||||
"/obj/item/clothing/head/helmet/riot",
|
"/obj/item/clothing/head/helmet/riot",
|
||||||
"/obj/item/clothing/suit/armor/riot")
|
"/obj/item/clothing/suit/armor/riot")
|
||||||
cost = 60
|
cost = 60
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Riot gear crate"
|
containername = "Riot gear crate"
|
||||||
access = access_armory
|
access = access_armory
|
||||||
|
|
||||||
@@ -479,7 +479,7 @@
|
|||||||
"/obj/item/weapon/gun/projectile/shotgun/combat2",
|
"/obj/item/weapon/gun/projectile/shotgun/combat2",
|
||||||
"/obj/item/weapon/gun/projectile/shotgun/combat2")
|
"/obj/item/weapon/gun/projectile/shotgun/combat2")
|
||||||
cost = 50
|
cost = 50
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Ballistic gear crate"
|
containername = "Ballistic gear crate"
|
||||||
access = access_armory
|
access = access_armory
|
||||||
|
|
||||||
@@ -490,7 +490,7 @@
|
|||||||
"/obj/item/weapon/gun/energy",
|
"/obj/item/weapon/gun/energy",
|
||||||
"/obj/item/weapon/gun/energy")
|
"/obj/item/weapon/gun/energy")
|
||||||
cost = 50
|
cost = 50
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Experimental energy gear crate"
|
containername = "Experimental energy gear crate"
|
||||||
access = access_armory
|
access = access_armory
|
||||||
|
|
||||||
@@ -501,7 +501,7 @@
|
|||||||
"/obj/item/clothing/head/helmet/riot",
|
"/obj/item/clothing/head/helmet/riot",
|
||||||
"/obj/item/clothing/suit/armor/riot")
|
"/obj/item/clothing/suit/armor/riot")
|
||||||
cost = 35
|
cost = 35
|
||||||
containertype = "/obj/crate/secure"
|
containertype = "/obj/station_objects/crate/secure"
|
||||||
containername = "Experimental armor crate"
|
containername = "Experimental armor crate"
|
||||||
access = access_armory
|
access = access_armory
|
||||||
|
|
||||||
@@ -512,7 +512,7 @@
|
|||||||
"/obj/machinery/deployable/barrier",
|
"/obj/machinery/deployable/barrier",
|
||||||
"/obj/machinery/deployable/barrier")
|
"/obj/machinery/deployable/barrier")
|
||||||
cost = 20
|
cost = 20
|
||||||
containertype = "/obj/crate/secure/gear"
|
containertype = "/obj/station_objects/crate/secure/gear"
|
||||||
containername = "Secruity Barriers crate"
|
containername = "Secruity Barriers crate"
|
||||||
|
|
||||||
/datum/supply_packs/hats/
|
/datum/supply_packs/hats/
|
||||||
@@ -542,7 +542,7 @@
|
|||||||
"/obj/item/clothing/head/collectable/petehat")
|
"/obj/item/clothing/head/collectable/petehat")
|
||||||
name = "Collectable Hat Crate!"
|
name = "Collectable Hat Crate!"
|
||||||
cost = 200
|
cost = 200
|
||||||
containertype = "/obj/crate/hat"
|
containertype = "/obj/station_objects/crate/hat"
|
||||||
containername = "Collectable Hats Crate! Brought to you by Bass.inc!"
|
containername = "Collectable Hats Crate! Brought to you by Bass.inc!"
|
||||||
|
|
||||||
/datum/supply_packs/hats/New()
|
/datum/supply_packs/hats/New()
|
||||||
|
|||||||
@@ -53,7 +53,7 @@
|
|||||||
flags = FPRINT | TABLEPASS
|
flags = FPRINT | TABLEPASS
|
||||||
w_class = 1.0
|
w_class = 1.0
|
||||||
|
|
||||||
/obj/foam_dart_dummy
|
/obj/effects/foam_dart_dummy
|
||||||
name = ""
|
name = ""
|
||||||
desc = ""
|
desc = ""
|
||||||
icon = 'toy.dmi'
|
icon = 'toy.dmi'
|
||||||
@@ -174,11 +174,11 @@
|
|||||||
if(!isturf(target.loc) || target == user) return
|
if(!isturf(target.loc) || target == user) return
|
||||||
if(flag) return
|
if(flag) return
|
||||||
|
|
||||||
if (locate (/obj/table, src.loc))
|
if (locate (/obj/station_objects/table, src.loc))
|
||||||
return
|
return
|
||||||
else if (bullets)
|
else if (bullets)
|
||||||
var/turf/trg = get_turf(target)
|
var/turf/trg = get_turf(target)
|
||||||
var/obj/foam_dart_dummy/D = new/obj/foam_dart_dummy(get_turf(src))
|
var/obj/effects/foam_dart_dummy/D = new/obj/effects/foam_dart_dummy(get_turf(src))
|
||||||
bullets--
|
bullets--
|
||||||
D.icon_state = "foamdart"
|
D.icon_state = "foamdart"
|
||||||
D.name = "foam dart"
|
D.name = "foam dart"
|
||||||
@@ -269,7 +269,7 @@
|
|||||||
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
||||||
s.set_up(3, 1, src)
|
s.set_up(3, 1, src)
|
||||||
s.start()
|
s.start()
|
||||||
new /obj/decal/ash(src.loc)
|
new /obj/effects/decal/ash(src.loc)
|
||||||
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
|
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
|
||||||
playsound(src, 'snap.ogg', 50, 1)
|
playsound(src, 'snap.ogg', 50, 1)
|
||||||
del(src)
|
del(src)
|
||||||
@@ -283,7 +283,7 @@
|
|||||||
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
||||||
s.set_up(2, 0, src)
|
s.set_up(2, 0, src)
|
||||||
s.start()
|
s.start()
|
||||||
new /obj/decal/ash(src.loc)
|
new /obj/effects/decal/ash(src.loc)
|
||||||
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
|
src.visible_message("\red The [src.name] explodes!","\red You hear a snap!")
|
||||||
playsound(src, 'snap.ogg', 50, 1)
|
playsound(src, 'snap.ogg', 50, 1)
|
||||||
del(src)
|
del(src)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/window
|
/obj/station_objects/window
|
||||||
name = "window"
|
name = "window"
|
||||||
icon = 'structures.dmi'
|
icon = 'structures.dmi'
|
||||||
desc = "A window."
|
desc = "A window."
|
||||||
@@ -20,45 +20,45 @@
|
|||||||
|
|
||||||
// Basic
|
// Basic
|
||||||
|
|
||||||
/obj/window/basic
|
/obj/station_objects/window/basic
|
||||||
icon_state = "window"
|
icon_state = "window"
|
||||||
|
|
||||||
/obj/window/basic/north
|
/obj/station_objects/window/basic/north
|
||||||
dir = NORTH
|
dir = NORTH
|
||||||
|
|
||||||
/obj/window/basic/east
|
/obj/station_objects/window/basic/east
|
||||||
dir = EAST
|
dir = EAST
|
||||||
|
|
||||||
/obj/window/basic/west
|
/obj/station_objects/window/basic/west
|
||||||
dir = WEST
|
dir = WEST
|
||||||
|
|
||||||
/obj/window/basic/south
|
/obj/station_objects/window/basic/south
|
||||||
dir = SOUTH
|
dir = SOUTH
|
||||||
|
|
||||||
/obj/window/basic/northwest
|
/obj/station_objects/window/basic/northwest
|
||||||
dir = NORTHWEST
|
dir = NORTHWEST
|
||||||
|
|
||||||
/obj/window/basic/northeast
|
/obj/station_objects/window/basic/northeast
|
||||||
dir = NORTHEAST
|
dir = NORTHEAST
|
||||||
|
|
||||||
/obj/window/basic/southwest
|
/obj/station_objects/window/basic/southwest
|
||||||
dir = SOUTHWEST
|
dir = SOUTHWEST
|
||||||
|
|
||||||
/obj/window/basic/southeast
|
/obj/station_objects/window/basic/southeast
|
||||||
dir = SOUTHEAST
|
dir = SOUTHEAST
|
||||||
|
|
||||||
// Reinforced
|
// Reinforced
|
||||||
|
|
||||||
/obj/window/reinforced
|
/obj/station_objects/window/reinforced
|
||||||
reinf = 1
|
reinf = 1
|
||||||
icon_state = "rwindow"
|
icon_state = "rwindow"
|
||||||
name = "reinforced window"
|
name = "reinforced window"
|
||||||
|
|
||||||
/obj/window/reinforced/tinted
|
/obj/station_objects/window/reinforced/tinted
|
||||||
name = "tinted window"
|
name = "tinted window"
|
||||||
icon_state = "twindow"
|
icon_state = "twindow"
|
||||||
opacity = 1
|
opacity = 1
|
||||||
|
|
||||||
/obj/window/reinforced/tinted/frosted
|
/obj/station_objects/window/reinforced/tinted/frosted
|
||||||
icon_state = "fwindow"
|
icon_state = "fwindow"
|
||||||
name = "frosted window"
|
name = "frosted window"
|
||||||
@@ -36,7 +36,7 @@
|
|||||||
var/Z = source:z
|
var/Z = source:z
|
||||||
spawn(0)
|
spawn(0)
|
||||||
//I really shouldnt put this here but i dont have a better idea
|
//I really shouldnt put this here but i dont have a better idea
|
||||||
var/obj/overlay/O = new /obj/overlay ( locate(X,Y,Z) )
|
var/obj/effects/overlay/O = new /obj/effects/overlay ( locate(X,Y,Z) )
|
||||||
O.name = "sparkles"
|
O.name = "sparkles"
|
||||||
O.anchored = 1
|
O.anchored = 1
|
||||||
O.density = 0
|
O.density = 0
|
||||||
|
|||||||
@@ -538,7 +538,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
|||||||
|
|
||||||
|
|
||||||
/proc/DirBlocked(turf/loc,var/dir)
|
/proc/DirBlocked(turf/loc,var/dir)
|
||||||
for(var/obj/window/D in loc)
|
for(var/obj/station_objects/window/D in loc)
|
||||||
if(!D.density) continue
|
if(!D.density) continue
|
||||||
if(D.dir == SOUTHWEST) return 1
|
if(D.dir == SOUTHWEST) return 1
|
||||||
if(D.dir == dir) return 1
|
if(D.dir == dir) return 1
|
||||||
@@ -553,7 +553,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
|||||||
|
|
||||||
/proc/TurfBlockedNonWindow(turf/loc)
|
/proc/TurfBlockedNonWindow(turf/loc)
|
||||||
for(var/obj/O in loc)
|
for(var/obj/O in loc)
|
||||||
if(O.density && !istype(O, /obj/window))
|
if(O.density && !istype(O, /obj/station_objects/window))
|
||||||
return 1
|
return 1
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
|
|||||||
@@ -152,7 +152,7 @@ mob
|
|||||||
overlays+=I
|
overlays+=I
|
||||||
|
|
||||||
// Testing object types (and layers)
|
// Testing object types (and layers)
|
||||||
overlays+=/obj/overlayTest
|
overlays+=/obj/effects/overlayTest
|
||||||
|
|
||||||
loc = locate (10,10,1)
|
loc = locate (10,10,1)
|
||||||
verb
|
verb
|
||||||
@@ -199,7 +199,7 @@ mob
|
|||||||
getFlatIcon(src)
|
getFlatIcon(src)
|
||||||
Browse_Icon()
|
Browse_Icon()
|
||||||
|
|
||||||
obj/overlayTest
|
obj/effects/overlayTest
|
||||||
icon = 'old_or_unused.dmi'
|
icon = 'old_or_unused.dmi'
|
||||||
icon_state = "blue"
|
icon_state = "blue"
|
||||||
pixel_x = -24
|
pixel_x = -24
|
||||||
|
|||||||
@@ -90,7 +90,7 @@ proc/spawn_asteroid(var/turf/start_loc,var/type,var/size,var/richness)//type: 0
|
|||||||
return
|
return
|
||||||
|
|
||||||
/datum/game_mode/proc/spawn_exporation_packs()
|
/datum/game_mode/proc/spawn_exporation_packs()
|
||||||
for (var/obj/landmark/L in world)
|
for (var/obj/effects/landmark/L in world)
|
||||||
if (L.tag == "landmark*ExplorationPack")
|
if (L.tag == "landmark*ExplorationPack")
|
||||||
new /obj/item/weapon/storage/explorers_box(L.loc)
|
new /obj/item/weapon/storage/explorers_box(L.loc)
|
||||||
del(L)
|
del(L)
|
||||||
@@ -102,7 +102,7 @@ proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor)
|
|||||||
|
|
||||||
//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
|
//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
|
||||||
if(!wall)
|
if(!wall)
|
||||||
wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/alien/resin)
|
wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/effects/alien/resin)
|
||||||
if(!floor)
|
if(!floor)
|
||||||
floor = pick(/turf/simulated/floor,/turf/simulated/floor/engine)
|
floor = pick(/turf/simulated/floor,/turf/simulated/floor/engine)
|
||||||
|
|
||||||
@@ -135,7 +135,7 @@ proc/admin_spawn_room_at_pos()
|
|||||||
if("Asteroid wall")
|
if("Asteroid wall")
|
||||||
wall=/turf/simulated/wall/asteroid
|
wall=/turf/simulated/wall/asteroid
|
||||||
if("Resin wall")
|
if("Resin wall")
|
||||||
wall=/obj/alien/resin
|
wall=/obj/effects/alien/resin
|
||||||
switch(alert("Floor type",null,"Regular floor","Reinforced floor"))
|
switch(alert("Floor type",null,"Regular floor","Reinforced floor"))
|
||||||
if("Regular floor")
|
if("Regular floor")
|
||||||
floor=/turf/simulated/floor
|
floor=/turf/simulated/floor
|
||||||
@@ -145,9 +145,9 @@ proc/admin_spawn_room_at_pos()
|
|||||||
spawn_room(locate(x,y,z),x_len,y_len,wall,floor)
|
spawn_room(locate(x,y,z),x_len,y_len,wall,floor)
|
||||||
return
|
return
|
||||||
|
|
||||||
var/global/list/space_surprises = list(/obj/alien/facehugger,
|
var/global/list/space_surprises = list(/obj/effects/alien/facehugger,
|
||||||
/obj/critter/spesscarp,
|
/obj/effects/critter/spesscarp,
|
||||||
/obj/critter/spesscarp/elite,
|
/obj/effects/critter/spesscarp/elite,
|
||||||
// /obj/creature,
|
// /obj/creature,
|
||||||
/obj/item/weapon/rcd,
|
/obj/item/weapon/rcd,
|
||||||
/obj/item/weapon/rcd_ammo,
|
/obj/item/weapon/rcd_ammo,
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
throw_speed = 4
|
throw_speed = 4
|
||||||
throw_range = 20
|
throw_range = 20
|
||||||
m_amt = 500
|
m_amt = 500
|
||||||
var/obj/ship_landing_beacon/beacon = null
|
var/obj/effects/ship_landing_beacon/beacon = null
|
||||||
var/active = 0
|
var/active = 0
|
||||||
|
|
||||||
attack_self()
|
attack_self()
|
||||||
@@ -24,7 +24,7 @@
|
|||||||
proc/work()
|
proc/work()
|
||||||
while(active)
|
while(active)
|
||||||
if(!beacon)
|
if(!beacon)
|
||||||
for(var/obj/ship_landing_beacon/B in world)
|
for(var/obj/effects/ship_landing_beacon/B in world)
|
||||||
if(B.name == "Beacon - SS13")
|
if(B.name == "Beacon - SS13")
|
||||||
beacon = B
|
beacon = B
|
||||||
break
|
break
|
||||||
@@ -85,7 +85,7 @@
|
|||||||
P.name = "Cyanide pill"
|
P.name = "Cyanide pill"
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/ship_landing_beacon
|
/obj/effects/ship_landing_beacon
|
||||||
icon = 'craft.dmi'
|
icon = 'craft.dmi'
|
||||||
icon_state = "beacon"
|
icon_state = "beacon"
|
||||||
name = "Beacon"
|
name = "Beacon"
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
|
|
||||||
/turf/simulated/wall/asteroid/facehugger
|
/turf/simulated/wall/asteroid/facehugger
|
||||||
icon_state = "asteroid_i"
|
icon_state = "asteroid_i"
|
||||||
contains = /obj/alien/facehugger
|
contains = /obj/effects/alien/facehugger
|
||||||
max_amount = 1
|
max_amount = 1
|
||||||
min_amount = 0
|
min_amount = 0
|
||||||
|
|
||||||
|
|||||||
@@ -136,9 +136,9 @@
|
|||||||
var/list/objsonturf = range(0,src)
|
var/list/objsonturf = range(0,src)
|
||||||
var/i
|
var/i
|
||||||
for(i=1, i<=objsonturf.len, i++)
|
for(i=1, i<=objsonturf.len, i++)
|
||||||
if(istype(objsonturf[i],/obj/decal/cleanable/blood))
|
if(istype(objsonturf[i],/obj/effects/decal/cleanable/blood))
|
||||||
return
|
return
|
||||||
var/obj/decal/cleanable/blood/this = new /obj/decal/cleanable/blood(source2)
|
var/obj/effects/decal/cleanable/blood/this = new /obj/effects/decal/cleanable/blood(source2)
|
||||||
this.blood_DNA = M.dna.unique_enzymes
|
this.blood_DNA = M.dna.unique_enzymes
|
||||||
this.blood_type = M.b_type
|
this.blood_type = M.b_type
|
||||||
for(var/datum/disease/D in M.viruses)
|
for(var/datum/disease/D in M.viruses)
|
||||||
@@ -161,7 +161,7 @@
|
|||||||
|
|
||||||
/atom/proc/add_vomit_floor(mob/living/carbon/M as mob)
|
/atom/proc/add_vomit_floor(mob/living/carbon/M as mob)
|
||||||
if( istype(src, /turf/simulated) )
|
if( istype(src, /turf/simulated) )
|
||||||
var/obj/decal/cleanable/vomit/this = new /obj/decal/cleanable/vomit(src)
|
var/obj/effects/decal/cleanable/vomit/this = new /obj/effects/decal/cleanable/vomit(src)
|
||||||
for(var/datum/disease/D in M.viruses)
|
for(var/datum/disease/D in M.viruses)
|
||||||
var/datum/disease/newDisease = new D.type
|
var/datum/disease/newDisease = new D.type
|
||||||
this.viruses += newDisease
|
this.viruses += newDisease
|
||||||
@@ -172,7 +172,7 @@
|
|||||||
if( istype(M, /mob/living/carbon/monkey) )
|
if( istype(M, /mob/living/carbon/monkey) )
|
||||||
if( istype(src, /turf/simulated) )
|
if( istype(src, /turf/simulated) )
|
||||||
var/turf/simulated/source1 = src
|
var/turf/simulated/source1 = src
|
||||||
var/obj/decal/cleanable/blood/this = new /obj/decal/cleanable/blood(source1)
|
var/obj/effects/decal/cleanable/blood/this = new /obj/effects/decal/cleanable/blood(source1)
|
||||||
this.blood_DNA = M.dna.unique_enzymes
|
this.blood_DNA = M.dna.unique_enzymes
|
||||||
for(var/datum/disease/D in M.viruses)
|
for(var/datum/disease/D in M.viruses)
|
||||||
var/datum/disease/newDisease = new D.type
|
var/datum/disease/newDisease = new D.type
|
||||||
@@ -182,7 +182,7 @@
|
|||||||
else if( istype(M, /mob/living/carbon/alien ))
|
else if( istype(M, /mob/living/carbon/alien ))
|
||||||
if( istype(src, /turf/simulated) )
|
if( istype(src, /turf/simulated) )
|
||||||
var/turf/simulated/source2 = src
|
var/turf/simulated/source2 = src
|
||||||
var/obj/decal/cleanable/xenoblood/this = new /obj/decal/cleanable/xenoblood(source2)
|
var/obj/effects/decal/cleanable/xenoblood/this = new /obj/effects/decal/cleanable/xenoblood(source2)
|
||||||
for(var/datum/disease/D in M.viruses)
|
for(var/datum/disease/D in M.viruses)
|
||||||
var/datum/disease/newDisease = new D.type
|
var/datum/disease/newDisease = new D.type
|
||||||
this.viruses += newDisease
|
this.viruses += newDisease
|
||||||
@@ -191,7 +191,7 @@
|
|||||||
else if( istype(M, /mob/living/silicon/robot ))
|
else if( istype(M, /mob/living/silicon/robot ))
|
||||||
if( istype(src, /turf/simulated) )
|
if( istype(src, /turf/simulated) )
|
||||||
var/turf/simulated/source2 = src
|
var/turf/simulated/source2 = src
|
||||||
var/obj/decal/cleanable/oil/this = new /obj/decal/cleanable/oil(source2)
|
var/obj/effects/decal/cleanable/oil/this = new /obj/effects/decal/cleanable/oil(source2)
|
||||||
for(var/datum/disease/D in M.viruses)
|
for(var/datum/disease/D in M.viruses)
|
||||||
var/datum/disease/newDisease = new D.type
|
var/datum/disease/newDisease = new D.type
|
||||||
this.viruses += newDisease
|
this.viruses += newDisease
|
||||||
|
|||||||
@@ -101,13 +101,13 @@
|
|||||||
|
|
||||||
sleep(50)
|
sleep(50)
|
||||||
|
|
||||||
plmaster = new /obj/overlay( )
|
plmaster = new /obj/effects/overlay( )
|
||||||
plmaster.icon = 'tile_effects.dmi'
|
plmaster.icon = 'tile_effects.dmi'
|
||||||
plmaster.icon_state = "plasma"
|
plmaster.icon_state = "plasma"
|
||||||
plmaster.layer = FLY_LAYER
|
plmaster.layer = FLY_LAYER
|
||||||
plmaster.mouse_opacity = 0
|
plmaster.mouse_opacity = 0
|
||||||
|
|
||||||
slmaster = new /obj/overlay( )
|
slmaster = new /obj/effects/overlay( )
|
||||||
slmaster.icon = 'tile_effects.dmi'
|
slmaster.icon = 'tile_effects.dmi'
|
||||||
slmaster.icon_state = "sleeping_agent"
|
slmaster.icon_state = "sleeping_agent"
|
||||||
slmaster.layer = FLY_LAYER
|
slmaster.layer = FLY_LAYER
|
||||||
@@ -179,13 +179,13 @@
|
|||||||
if (!tile)
|
if (!tile)
|
||||||
return
|
return
|
||||||
|
|
||||||
var/P = new /obj/decal/point(tile)
|
var/P = new /obj/effects/decal/point(tile)
|
||||||
spawn (20)
|
spawn (20)
|
||||||
del(P)
|
del(P)
|
||||||
|
|
||||||
usr.visible_message("<b>[usr]</b> points to [this]")
|
usr.visible_message("<b>[usr]</b> points to [this]")
|
||||||
|
|
||||||
/obj/decal/point/point()
|
/obj/effects/decal/point/point()
|
||||||
set src in oview()
|
set src in oview()
|
||||||
set hidden = 1
|
set hidden = 1
|
||||||
return
|
return
|
||||||
@@ -90,7 +90,7 @@
|
|||||||
sleep(10)
|
sleep(10)
|
||||||
src.smoke.start()
|
src.smoke.start()
|
||||||
|
|
||||||
for(var/obj/blob/B in view(8,src))
|
for(var/obj/effects/blob/B in view(8,src))
|
||||||
var/damage = round(30/(get_dist(B,src)+1))
|
var/damage = round(30/(get_dist(B,src)+1))
|
||||||
B.health -= damage
|
B.health -= damage
|
||||||
B.update()
|
B.update()
|
||||||
@@ -159,7 +159,7 @@
|
|||||||
sleep(10)
|
sleep(10)
|
||||||
src.mustard_gas.start()
|
src.mustard_gas.start()
|
||||||
|
|
||||||
for(var/obj/blob/B in view(8,src))
|
for(var/obj/effects/blob/B in view(8,src))
|
||||||
var/damage = round(30/(get_dist(B,src)+1))
|
var/damage = round(30/(get_dist(B,src)+1))
|
||||||
B.health -= damage
|
B.health -= damage
|
||||||
B.update()
|
B.update()
|
||||||
|
|||||||
@@ -163,7 +163,7 @@ datum/controller/radio
|
|||||||
|
|
||||||
datum/radio_frequency
|
datum/radio_frequency
|
||||||
var/frequency as num
|
var/frequency as num
|
||||||
var/list/list/obj/devices = list()
|
var/list/list/obj/station_objects/devices = list()
|
||||||
|
|
||||||
proc
|
proc
|
||||||
post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
|
post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
|
||||||
@@ -178,7 +178,7 @@ datum/radio_frequency
|
|||||||
del(signal)
|
del(signal)
|
||||||
return 0
|
return 0
|
||||||
if (filter) //here goes some copypasta. It is for optimisation. -rastaf0
|
if (filter) //here goes some copypasta. It is for optimisation. -rastaf0
|
||||||
for(var/obj/device in devices[filter])
|
for(var/obj/station_objects/device in devices[filter])
|
||||||
if(device == source)
|
if(device == source)
|
||||||
continue
|
continue
|
||||||
if(range)
|
if(range)
|
||||||
@@ -189,7 +189,7 @@ datum/radio_frequency
|
|||||||
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
|
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
|
||||||
continue
|
continue
|
||||||
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
|
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
|
||||||
for(var/obj/device in devices["_default"])
|
for(var/obj/station_objects/device in devices["_default"])
|
||||||
if(device == source)
|
if(device == source)
|
||||||
continue
|
continue
|
||||||
if(range)
|
if(range)
|
||||||
@@ -205,7 +205,7 @@ datum/radio_frequency
|
|||||||
for (var/next_filter in devices)
|
for (var/next_filter in devices)
|
||||||
// var/list/obj/DDD = devices[next_filter]
|
// var/list/obj/DDD = devices[next_filter]
|
||||||
// Nt+=DDD.len
|
// Nt+=DDD.len
|
||||||
for(var/obj/device in devices[next_filter])
|
for(var/obj/station_objects/device in devices[next_filter])
|
||||||
if(device == source)
|
if(device == source)
|
||||||
continue
|
continue
|
||||||
if(range)
|
if(range)
|
||||||
@@ -227,12 +227,12 @@ datum/radio_frequency
|
|||||||
if (!filter)
|
if (!filter)
|
||||||
filter = "_default"
|
filter = "_default"
|
||||||
//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
|
//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
|
||||||
var/list/obj/devices_line = devices[filter]
|
var/list/obj/station_objects/devices_line = devices[filter]
|
||||||
if (!devices_line)
|
if (!devices_line)
|
||||||
devices_line = new
|
devices_line = new
|
||||||
devices[filter] = devices_line
|
devices[filter] = devices_line
|
||||||
devices_line+=device
|
devices_line+=device
|
||||||
// var/list/obj/devices_line___ = devices[filter_str]
|
// var/list/obj/station_objects/devices_line___ = devices[filter_str]
|
||||||
// var/l = devices_line___.len
|
// var/l = devices_line___.len
|
||||||
//log_admin("DEBUG: devices_line.len=[devices_line.len]")
|
//log_admin("DEBUG: devices_line.len=[devices_line.len]")
|
||||||
//log_admin("DEBUG: devices(filter_str).len=[l]")
|
//log_admin("DEBUG: devices(filter_str).len=[l]")
|
||||||
@@ -246,7 +246,7 @@ datum/radio_frequency
|
|||||||
if (devices_line.len==0)
|
if (devices_line.len==0)
|
||||||
devices -= devices_filter
|
devices -= devices_filter
|
||||||
del(devices_line)
|
del(devices_line)
|
||||||
|
|
||||||
|
|
||||||
obj/proc
|
obj/proc
|
||||||
receive_signal(datum/signal/signal, receive_method, receive_param)
|
receive_signal(datum/signal/signal, receive_method, receive_param)
|
||||||
|
|||||||
@@ -32,8 +32,8 @@
|
|||||||
for(var/i = 1 to 3)
|
for(var/i = 1 to 3)
|
||||||
var/turf/location = pick(blobstart)
|
var/turf/location = pick(blobstart)
|
||||||
if(location)
|
if(location)
|
||||||
if(!locate(/obj/blob in location))
|
if(!locate(/obj/effects/blob in location))
|
||||||
var/obj/blob/blob = new/obj/blob(location)
|
var/obj/effects/blob/blob = new/obj/effects/blob(location)
|
||||||
spawn(200)
|
spawn(200)
|
||||||
if(blob)
|
if(blob)
|
||||||
if(blob.blobtype == "Blob")
|
if(blob.blobtype == "Blob")
|
||||||
@@ -58,7 +58,7 @@
|
|||||||
for(var/i = 1 to 10)
|
for(var/i = 1 to 10)
|
||||||
sleep(-1)
|
sleep(-1)
|
||||||
if(!active_blobs.len) break
|
if(!active_blobs.len) break
|
||||||
var/obj/blob/B = pick(active_blobs)
|
var/obj/effects/blob/B = pick(active_blobs)
|
||||||
if(B.z != 1)
|
if(B.z != 1)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
@@ -108,7 +108,7 @@
|
|||||||
return 1
|
return 1
|
||||||
if(station_was_nuked)
|
if(station_was_nuked)
|
||||||
return 1
|
return 1
|
||||||
for(var/obj/blob/B in blobs)
|
for(var/obj/effects/blob/B in blobs)
|
||||||
if(B.z == 1)
|
if(B.z == 1)
|
||||||
return 0
|
return 0
|
||||||
return 1
|
return 1
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
//I will need to recode parts of this but I am way too tired atm
|
//I will need to recode parts of this but I am way too tired atm
|
||||||
/obj/blob
|
/obj/effects/blob
|
||||||
name = "blob"
|
name = "blob"
|
||||||
icon = 'blob.dmi'
|
icon = 'blob.dmi'
|
||||||
icon_state = "blob"
|
icon_state = "blob"
|
||||||
@@ -121,7 +121,7 @@
|
|||||||
var/dirn = pick(dirs)
|
var/dirn = pick(dirs)
|
||||||
dirs.Remove(dirn)
|
dirs.Remove(dirn)
|
||||||
var/turf/T = get_step(src, dirn)
|
var/turf/T = get_step(src, dirn)
|
||||||
var/obj/blob/B = (locate(/obj/blob) in T)
|
var/obj/effects/blob/B = (locate(/obj/effects/blob) in T)
|
||||||
if(!B)
|
if(!B)
|
||||||
expand(T)//No blob here so try and expand
|
expand(T)//No blob here so try and expand
|
||||||
return
|
return
|
||||||
@@ -134,7 +134,7 @@
|
|||||||
set background = 1
|
set background = 1
|
||||||
switch(blobtype)
|
switch(blobtype)
|
||||||
if("Factory")
|
if("Factory")
|
||||||
new/obj/critter/blob(src.loc)
|
new/obj/effects/critter/blob(src.loc)
|
||||||
return 1
|
return 1
|
||||||
if("Core")
|
if("Core")
|
||||||
spawn(0)//Needs to be changed
|
spawn(0)//Needs to be changed
|
||||||
@@ -169,12 +169,12 @@
|
|||||||
var/dirn = pick(dirs)
|
var/dirn = pick(dirs)
|
||||||
dirs.Remove(dirn)
|
dirs.Remove(dirn)
|
||||||
T = get_step(src, dirn)
|
T = get_step(src, dirn)
|
||||||
if((locate(/obj/blob) in T))
|
if((locate(/obj/effects/blob) in T))
|
||||||
T = null
|
T = null
|
||||||
continue
|
continue
|
||||||
else break
|
else break
|
||||||
if(T)
|
if(T)
|
||||||
var/obj/blob/B = new /obj/blob(src.loc, min(src.health, 30))
|
var/obj/effects/blob/B = new /obj/effects/blob(src.loc, min(src.health, 30))
|
||||||
if(T.Enter(B,src))
|
if(T.Enter(B,src))
|
||||||
B.loc = T
|
B.loc = T
|
||||||
else
|
else
|
||||||
@@ -283,9 +283,9 @@
|
|||||||
if(O.z != 1)
|
if(O.z != 1)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
if(istype(O, /obj/window))
|
if(istype(O, /obj/station_objects/window))
|
||||||
src.window++
|
src.window++
|
||||||
else if(istype(O, /obj/grille))
|
else if(istype(O, /obj/station_objects/grille))
|
||||||
if(!O:destroyed)
|
if(!O:destroyed)
|
||||||
src.grille++
|
src.grille++
|
||||||
else if(istype(O, /obj/machinery/door))
|
else if(istype(O, /obj/machinery/door))
|
||||||
@@ -308,7 +308,7 @@
|
|||||||
|
|
||||||
//////////////////////////////****IDLE BLOB***/////////////////////////////////////
|
//////////////////////////////****IDLE BLOB***/////////////////////////////////////
|
||||||
|
|
||||||
/obj/blob/idle
|
/obj/effects/blob/idle
|
||||||
name = "blob"
|
name = "blob"
|
||||||
desc = "it looks... tasty"
|
desc = "it looks... tasty"
|
||||||
icon_state = "blobidle0"
|
icon_state = "blobidle0"
|
||||||
@@ -334,26 +334,26 @@
|
|||||||
|
|
||||||
|
|
||||||
Del() //idle blob that spawns a normal blob when killed.
|
Del() //idle blob that spawns a normal blob when killed.
|
||||||
var/obj/blob/B = new /obj/blob( src.loc )
|
var/obj/effects/blob/B = new /obj/effects/blob( src.loc )
|
||||||
spawn(30)
|
spawn(30)
|
||||||
B.Life()
|
B.Life()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/blob/core/New()
|
/obj/effects/blob/core/New()
|
||||||
..()
|
..()
|
||||||
spawn()
|
spawn()
|
||||||
src.blobdebug = 1
|
src.blobdebug = 1
|
||||||
src.Life()
|
src.Life()
|
||||||
|
|
||||||
/obj/blob/node/New()
|
/obj/effects/blob/node/New()
|
||||||
..()
|
..()
|
||||||
spawn()
|
spawn()
|
||||||
src.blobdebug = 2
|
src.blobdebug = 2
|
||||||
src.Life()
|
src.Life()
|
||||||
|
|
||||||
/obj/blob/factory/New()
|
/obj/effects/blob/factory/New()
|
||||||
..()
|
..()
|
||||||
spawn()
|
spawn()
|
||||||
src.blobdebug = 3
|
src.blobdebug = 3
|
||||||
|
|||||||
@@ -497,7 +497,7 @@
|
|||||||
|
|
||||||
usr << "\blue We stealthily sting [T]."
|
usr << "\blue We stealthily sting [T]."
|
||||||
|
|
||||||
var/obj/overlay/B = new /obj/overlay( T.loc )
|
var/obj/effects/overlay/B = new /obj/effects/overlay( T.loc )
|
||||||
B.icon_state = "blspell"
|
B.icon_state = "blspell"
|
||||||
B.icon = 'wizard.dmi'
|
B.icon = 'wizard.dmi'
|
||||||
B.name = "spell"
|
B.name = "spell"
|
||||||
|
|||||||
@@ -33,7 +33,7 @@
|
|||||||
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||||
world << sound('granomalies.ogg')
|
world << sound('granomalies.ogg')
|
||||||
var/turf/T = pick(blobstart)
|
var/turf/T = pick(blobstart)
|
||||||
var/obj/bhole/bh = new /obj/bhole( T.loc, 30 )
|
var/obj/effects/bhole/bh = new /obj/effects/bhole( T.loc, 30 )
|
||||||
spawn(rand(50, 300))
|
spawn(rand(50, 300))
|
||||||
del(bh)
|
del(bh)
|
||||||
/*
|
/*
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
if(prob(20))
|
if(prob(20))
|
||||||
spawn(50+rand(0,3000))
|
spawn(50+rand(0,3000))
|
||||||
picked = pick(turfs)
|
picked = pick(turfs)
|
||||||
var/obj/portal/P = new /obj/portal( T )
|
var/obj/effects/portal/P = new /obj/effects/portal( T )
|
||||||
P.target = picked
|
P.target = picked
|
||||||
P.creator = null
|
P.creator = null
|
||||||
P.icon = 'objects.dmi'
|
P.icon = 'objects.dmi'
|
||||||
@@ -85,19 +85,19 @@
|
|||||||
IonStorm()
|
IonStorm()
|
||||||
|
|
||||||
|
|
||||||
/obj/bhole/New()
|
/obj/effects/bhole/New()
|
||||||
src.smoke = new /datum/effects/system/harmless_smoke_spread()
|
src.smoke = new /datum/effects/system/harmless_smoke_spread()
|
||||||
src.smoke.set_up(5, 0, src)
|
src.smoke.set_up(5, 0, src)
|
||||||
src.smoke.attach(src)
|
src.smoke.attach(src)
|
||||||
src:life()
|
src:life()
|
||||||
|
|
||||||
/obj/bhole/Bumped(atom/A)
|
/obj/effects/bhole/Bumped(atom/A)
|
||||||
if (istype(A,/mob/living))
|
if (istype(A,/mob/living))
|
||||||
del(A)
|
del(A)
|
||||||
else
|
else
|
||||||
A:ex_act(1.0)
|
A:ex_act(1.0)
|
||||||
|
|
||||||
/obj/bhole/proc/life() //Oh man , this will LAG
|
/obj/effects/bhole/proc/life() //Oh man , this will LAG
|
||||||
|
|
||||||
if (prob(10))
|
if (prob(10))
|
||||||
src.anchored = 0
|
src.anchored = 0
|
||||||
@@ -285,11 +285,11 @@
|
|||||||
while(spawncount > 1)
|
while(spawncount > 1)
|
||||||
var/obj/vent = pick(vents)
|
var/obj/vent = pick(vents)
|
||||||
if(prob(50))
|
if(prob(50))
|
||||||
new /obj/alien/facehugger (vent.loc)
|
new /obj/effects/alien/facehugger (vent.loc)
|
||||||
if(prob(50))
|
if(prob(50))
|
||||||
new /obj/alien/facehugger (vent.loc)
|
new /obj/effects/alien/facehugger (vent.loc)
|
||||||
if(prob(75))
|
if(prob(75))
|
||||||
new /obj/alien/egg (vent.loc)
|
new /obj/effects/alien/egg (vent.loc)
|
||||||
vents.Remove(vent)
|
vents.Remove(vent)
|
||||||
spawncount -= 1
|
spawncount -= 1
|
||||||
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
|
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
|
||||||
@@ -319,7 +319,7 @@
|
|||||||
temp_apc.overload_lighting()
|
temp_apc.overload_lighting()
|
||||||
for (var/obj/machinery/computer/prison_shuttle/temp_shuttle in world)
|
for (var/obj/machinery/computer/prison_shuttle/temp_shuttle in world)
|
||||||
temp_shuttle.prison_break()
|
temp_shuttle.prison_break()
|
||||||
for (var/obj/secure_closet/security/temp_closet in world)
|
for (var/obj/station_objects/secure_closet/security/temp_closet in world)
|
||||||
if(istype(get_area(temp_closet), /area/prison))
|
if(istype(get_area(temp_closet), /area/prison))
|
||||||
temp_closet.locked = 0
|
temp_closet.locked = 0
|
||||||
temp_closet.icon_state = temp_closet.icon_closed
|
temp_closet.icon_state = temp_closet.icon_closed
|
||||||
@@ -330,12 +330,12 @@
|
|||||||
command_alert("Prison station VI is not accepting commands. Recommend station AI involvement.", "VI Alert")
|
command_alert("Prison station VI is not accepting commands. Recommend station AI involvement.", "VI Alert")
|
||||||
|
|
||||||
/proc/carp_migration() // -- Darem
|
/proc/carp_migration() // -- Darem
|
||||||
for(var/obj/landmark/C in world)
|
for(var/obj/effects/landmark/C in world)
|
||||||
if(C.name == "carpspawn")
|
if(C.name == "carpspawn")
|
||||||
if(prob(99))
|
if(prob(99))
|
||||||
new /obj/critter/spesscarp(C.loc)
|
new /obj/effects/critter/spesscarp(C.loc)
|
||||||
else
|
else
|
||||||
new /obj/critter/spesscarp/elite(C.loc)
|
new /obj/effects/critter/spesscarp/elite(C.loc)
|
||||||
//sleep(100)
|
//sleep(100)
|
||||||
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
|
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
|
||||||
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
|
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
|
||||||
@@ -350,7 +350,7 @@
|
|||||||
|
|
||||||
for(var/i=1,i<=lightsoutAmount,i++)
|
for(var/i=1,i<=lightsoutAmount,i++)
|
||||||
var/list/possibleEpicentres = list()
|
var/list/possibleEpicentres = list()
|
||||||
for(var/obj/landmark/newEpicentre in world)
|
for(var/obj/effects/landmark/newEpicentre in world)
|
||||||
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
|
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
|
||||||
possibleEpicentres += newEpicentre
|
possibleEpicentres += newEpicentre
|
||||||
if(possibleEpicentres.len)
|
if(possibleEpicentres.len)
|
||||||
@@ -361,7 +361,7 @@
|
|||||||
if(!epicentreList.len)
|
if(!epicentreList.len)
|
||||||
return
|
return
|
||||||
|
|
||||||
for(var/obj/landmark/epicentre in epicentreList)
|
for(var/obj/effects/landmark/epicentre in epicentreList)
|
||||||
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
|
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
|
||||||
apc.overload_lighting()
|
apc.overload_lighting()
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
|||||||
--NEOFite
|
--NEOFite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/immovablerod
|
/obj/effects/immovablerod
|
||||||
name = "Immovable Rod"
|
name = "Immovable Rod"
|
||||||
desc = "What the fuck is that?"
|
desc = "What the fuck is that?"
|
||||||
icon = 'objects.dmi'
|
icon = 'objects.dmi'
|
||||||
@@ -64,7 +64,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
|||||||
endx = 199
|
endx = 199
|
||||||
|
|
||||||
//rod time!
|
//rod time!
|
||||||
var/obj/immovablerod/immrod = new /obj/immovablerod(locate(startx, starty, 1))
|
var/obj/effects/immovablerod/immrod = new /obj/effects/immovablerod(locate(startx, starty, 1))
|
||||||
// world << "Rod in play, starting at [start.loc.x],[start.loc.y] and going to [end.loc.x],[end.loc.y]"
|
// world << "Rod in play, starting at [start.loc.x],[start.loc.y] and going to [end.loc.x],[end.loc.y]"
|
||||||
var/end = locate(endx, endy, 1)
|
var/end = locate(endx, endy, 1)
|
||||||
spawn(0)
|
spawn(0)
|
||||||
@@ -76,7 +76,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
|||||||
if(immrod.loc == end)
|
if(immrod.loc == end)
|
||||||
del(immrod)
|
del(immrod)
|
||||||
sleep(10)
|
sleep(10)
|
||||||
for(var/obj/immovablerod/imm in world)
|
for(var/obj/effects/immovablerod/imm in world)
|
||||||
return
|
return
|
||||||
sleep(50)
|
sleep(50)
|
||||||
command_alert("What the fuck was that?!", "General Alert")
|
command_alert("What the fuck was that?!", "General Alert")
|
||||||
@@ -11,23 +11,23 @@ The "dust" will damage the hull of the station causin minor hull breaches.
|
|||||||
if("weak")
|
if("weak")
|
||||||
numbers = rand(2,4)
|
numbers = rand(2,4)
|
||||||
for(var/i = 0 to numbers)
|
for(var/i = 0 to numbers)
|
||||||
new/obj/space_dust/weak()
|
new/obj/effects/space_dust/weak()
|
||||||
if("norm")
|
if("norm")
|
||||||
numbers = rand(5,10)
|
numbers = rand(5,10)
|
||||||
for(var/i = 0 to numbers)
|
for(var/i = 0 to numbers)
|
||||||
new/obj/space_dust()
|
new/obj/effects/space_dust()
|
||||||
if("strong")
|
if("strong")
|
||||||
numbers = rand(10,15)
|
numbers = rand(10,15)
|
||||||
for(var/i = 0 to numbers)
|
for(var/i = 0 to numbers)
|
||||||
new/obj/space_dust/strong()
|
new/obj/effects/space_dust/strong()
|
||||||
if("super")
|
if("super")
|
||||||
numbers = rand(15,25)
|
numbers = rand(15,25)
|
||||||
for(var/i = 0 to numbers)
|
for(var/i = 0 to numbers)
|
||||||
new/obj/space_dust/super()
|
new/obj/effects/space_dust/super()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
/obj/space_dust
|
/obj/effects/space_dust
|
||||||
name = "Space Dust"
|
name = "Space Dust"
|
||||||
desc = "Dust in space."
|
desc = "Dust in space."
|
||||||
icon = 'meteor.dmi'
|
icon = 'meteor.dmi'
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
// SPACE VINE OR KUDZU
|
// SPACE VINE OR KUDZU
|
||||||
|
|
||||||
/obj/spacevine
|
/obj/effects/spacevine
|
||||||
name = "Space Kudzu"
|
name = "Space Kudzu"
|
||||||
desc = "An extremely expansionistic species of vine."
|
desc = "An extremely expansionistic species of vine."
|
||||||
icon = 'kudzu.dmi'
|
icon = 'kudzu.dmi'
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
anchored = 1
|
anchored = 1
|
||||||
density = 0
|
density = 0
|
||||||
var/energy = 0 //Energy sounds like an arbitrary-enough variable name.
|
var/energy = 0 //Energy sounds like an arbitrary-enough variable name.
|
||||||
var/obj/spacevine_controller/master = null
|
var/obj/effects/spacevine_controller/master = null
|
||||||
|
|
||||||
New()
|
New()
|
||||||
if(istype(src.loc, /turf/space))
|
if(istype(src.loc, /turf/space))
|
||||||
@@ -33,8 +33,8 @@
|
|||||||
if (istype(W, /obj/item/weapon/wirecutters)) del src
|
if (istype(W, /obj/item/weapon/wirecutters)) del src
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/spacevine_controller
|
/obj/effects/spacevine_controller
|
||||||
var/list/obj/spacevine/vines = list()
|
var/list/obj/effects/spacevine/vines = list()
|
||||||
var/list/growth_queue = list()
|
var/list/growth_queue = list()
|
||||||
var/reached_collapse_size
|
var/reached_collapse_size
|
||||||
var/reached_slowdown_size
|
var/reached_slowdown_size
|
||||||
@@ -53,7 +53,7 @@
|
|||||||
..()
|
..()
|
||||||
|
|
||||||
proc/spawn_kudzu_piece(var/turf/location)
|
proc/spawn_kudzu_piece(var/turf/location)
|
||||||
var/obj/spacevine/SV = new(location)
|
var/obj/effects/spacevine/SV = new(location)
|
||||||
growth_queue += SV
|
growth_queue += SV
|
||||||
vines += SV
|
vines += SV
|
||||||
SV.master = src
|
SV.master = src
|
||||||
@@ -82,9 +82,9 @@
|
|||||||
length = 1
|
length = 1
|
||||||
length = min( 30 , max( length , vines.len / 5 ) )
|
length = min( 30 , max( length , vines.len / 5 ) )
|
||||||
var/i = 0
|
var/i = 0
|
||||||
var/list/obj/spacevine/queue_end = list()
|
var/list/obj/effects/spacevine/queue_end = list()
|
||||||
|
|
||||||
for( var/obj/spacevine/SV in growth_queue )
|
for( var/obj/effects/spacevine/SV in growth_queue )
|
||||||
i++
|
i++
|
||||||
queue_end += SV
|
queue_end += SV
|
||||||
growth_queue -= SV
|
growth_queue -= SV
|
||||||
@@ -101,7 +101,7 @@
|
|||||||
//sleep(5)
|
//sleep(5)
|
||||||
//src.process()
|
//src.process()
|
||||||
|
|
||||||
/obj/spacevine/proc/grow()
|
/obj/effects/spacevine/proc/grow()
|
||||||
switch(energy)
|
switch(energy)
|
||||||
if (0)
|
if (0)
|
||||||
src.icon_state = pick("Med1", "Med2", "Med3")
|
src.icon_state = pick("Med1", "Med2", "Med3")
|
||||||
@@ -112,18 +112,18 @@
|
|||||||
energy = 2
|
energy = 2
|
||||||
src.density = 1
|
src.density = 1
|
||||||
|
|
||||||
/obj/spacevine/proc/spread()
|
/obj/effects/spacevine/proc/spread()
|
||||||
var/direction = pick(cardinal)
|
var/direction = pick(cardinal)
|
||||||
if(istype(get_step(src,direction),/turf/simulated/floor))
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
||||||
var/turf/simulated/floor/F = get_step(src,direction)
|
var/turf/simulated/floor/F = get_step(src,direction)
|
||||||
if(!locate(/obj/spacevine,F))
|
if(!locate(/obj/effects/spacevine,F))
|
||||||
if(F.Enter(src))
|
if(F.Enter(src))
|
||||||
if(master)
|
if(master)
|
||||||
master.spawn_kudzu_piece( F )
|
master.spawn_kudzu_piece( F )
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
/obj/spacevine/proc/Life()
|
/obj/effects/spacevine/proc/Life()
|
||||||
if (!src) return
|
if (!src) return
|
||||||
var/Vspread
|
var/Vspread
|
||||||
if (prob(50)) Vspread = locate(src.x + rand(-1,1),src.y,src.z)
|
if (prob(50)) Vspread = locate(src.x + rand(-1,1),src.y,src.z)
|
||||||
@@ -131,12 +131,12 @@
|
|||||||
var/dogrowth = 1
|
var/dogrowth = 1
|
||||||
if (!istype(Vspread, /turf/simulated/floor)) dogrowth = 0
|
if (!istype(Vspread, /turf/simulated/floor)) dogrowth = 0
|
||||||
for(var/obj/O in Vspread)
|
for(var/obj/O in Vspread)
|
||||||
if (istype(O, /obj/window) || istype(O, /obj/forcefield) || istype(O, /obj/blob) || istype(O, /obj/alien/weeds) || istype(O, /obj/spacevine)) dogrowth = 0
|
if (istype(O, /obj/station_objects/window) || istype(O, /obj/effects/forcefield) || istype(O, /obj/effects/blob) || istype(O, /obj/effects/alien/weeds) || istype(O, /obj/effects/spacevine)) dogrowth = 0
|
||||||
if (istype(O, /obj/machinery/door/))
|
if (istype(O, /obj/machinery/door/))
|
||||||
if(O:p_open == 0 && prob(50)) O:open()
|
if(O:p_open == 0 && prob(50)) O:open()
|
||||||
else dogrowth = 0
|
else dogrowth = 0
|
||||||
if (dogrowth == 1)
|
if (dogrowth == 1)
|
||||||
var/obj/spacevine/B = new /obj/spacevine(Vspread)
|
var/obj/effects/spacevine/B = new /obj/effects/spacevine(Vspread)
|
||||||
B.icon_state = pick("vine-light1", "vine-light2", "vine-light3")
|
B.icon_state = pick("vine-light1", "vine-light2", "vine-light3")
|
||||||
spawn(20)
|
spawn(20)
|
||||||
if(B)
|
if(B)
|
||||||
@@ -156,7 +156,7 @@
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/spacevine/ex_act(severity)
|
/obj/effects/spacevine/ex_act(severity)
|
||||||
switch(severity)
|
switch(severity)
|
||||||
if(1.0)
|
if(1.0)
|
||||||
del(src)
|
del(src)
|
||||||
@@ -172,5 +172,5 @@
|
|||||||
else
|
else
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/spacevine/temperature_expose(null, temp, volume)
|
/obj/effects/spacevine/temperature_expose(null, temp, volume)
|
||||||
del src
|
del src
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
//command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
//command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||||
//world << sound('outbreak5.ogg')
|
//world << sound('outbreak5.ogg')
|
||||||
var/turf/T = pick(blobstart)
|
var/turf/T = pick(blobstart)
|
||||||
var/obj/blob/bl = new /obj/blob( T.loc, 30 )
|
var/obj/effects/blob/bl = new /obj/effects/blob( T.loc, 30 )
|
||||||
spawn(0)
|
spawn(0)
|
||||||
bl.Life()
|
bl.Life()
|
||||||
bl.Life()
|
bl.Life()
|
||||||
@@ -25,7 +25,7 @@
|
|||||||
for(var/i = 1 to 10)
|
for(var/i = 1 to 10)
|
||||||
sleep(-1)
|
sleep(-1)
|
||||||
if(!active_blobs.len) break
|
if(!active_blobs.len) break
|
||||||
var/obj/blob/B = pick(active_blobs)
|
var/obj/effects/blob/B = pick(active_blobs)
|
||||||
if(B.z != 1)
|
if(B.z != 1)
|
||||||
continue
|
continue
|
||||||
B.Life()
|
B.Life()
|
||||||
|
|||||||
@@ -1074,7 +1074,7 @@ ________________________________________________________________________________
|
|||||||
U << "\blue Data analyzed. Process finished."
|
U << "\blue Data analyzed. Process finished."
|
||||||
|
|
||||||
if("WIRE")
|
if("WIRE")
|
||||||
var/obj/cable/A = target
|
var/obj/station_objects/cable/A = target
|
||||||
var/datum/powernet/PN = A.get_powernet()
|
var/datum/powernet/PN = A.get_powernet()
|
||||||
while(G.candrain&&!maxcapacity&&!isnull(A))
|
while(G.candrain&&!maxcapacity&&!isnull(A))
|
||||||
drain = (round((rand(G.mindrain,G.maxdrain))/2))
|
drain = (round((rand(G.mindrain,G.maxdrain))/2))
|
||||||
|
|||||||
@@ -133,7 +133,7 @@ Malf AIs/silicons aren't added. Monkeys aren't added. Messes with objective comp
|
|||||||
|
|
||||||
//Here we pick a location and spawn the ninja.
|
//Here we pick a location and spawn the ninja.
|
||||||
var/list/spawn_list = list()
|
var/list/spawn_list = list()
|
||||||
for(var/obj/landmark/L in world)
|
for(var/obj/effects/landmark/L in world)
|
||||||
if (L.name == "carpspawn")
|
if (L.name == "carpspawn")
|
||||||
spawn_list.Add(L)
|
spawn_list.Add(L)
|
||||||
|
|
||||||
@@ -402,7 +402,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
|
|||||||
return
|
return
|
||||||
|
|
||||||
var/list/spawn_list = list()
|
var/list/spawn_list = list()
|
||||||
for(var/obj/landmark/L in world)
|
for(var/obj/effects/landmark/L in world)
|
||||||
if (L.name == "carpspawn")
|
if (L.name == "carpspawn")
|
||||||
spawn_list.Add(L)
|
spawn_list.Add(L)
|
||||||
|
|
||||||
@@ -737,7 +737,7 @@ spideros = text2num(return_to)//Maximum length here is 6. Use (return_to, X) to
|
|||||||
set desc = "Drain energy directly from an exposed wire."
|
set desc = "Drain energy directly from an exposed wire."
|
||||||
set category = "Ninja Equip"
|
set category = "Ninja Equip"
|
||||||
|
|
||||||
var/obj/cable/attached
|
var/obj/station_objects/cable/attached
|
||||||
var/mob/living/carbon/human/U = loc
|
var/mob/living/carbon/human/U = loc
|
||||||
if(candrain&&!draining)
|
if(candrain&&!draining)
|
||||||
var/turf/T = U.loc
|
var/turf/T = U.loc
|
||||||
@@ -760,10 +760,10 @@ Can be added on to pretty easily.
|
|||||||
BYOND fixed the verb bugs so this is no longer necessary. I prefer verb panels.
|
BYOND fixed the verb bugs so this is no longer necessary. I prefer verb panels.
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/space_ninja/proc/grant_AI_verbs()
|
/obj/item/clothing/suit/space/space_ninja/proc/grant_AI_verbs()
|
||||||
var/obj/proc_holder/ai_return_control/A_C = new(AI)
|
var/obj/effects/proc_holder/ai_return_control/A_C = new(AI)
|
||||||
var/obj/proc_holder/ai_hack_ninja/B_C = new(AI)
|
var/obj/effects/proc_holder/ai_hack_ninja/B_C = new(AI)
|
||||||
var/obj/proc_holder/ai_instruction/C_C = new(AI)
|
var/obj/effects/proc_holder/ai_instruction/C_C = new(AI)
|
||||||
new/obj/proc_holder/ai_holo_clear(AI)
|
new/obj/effects/proc_holder/ai_holo_clear(AI)
|
||||||
AI.proc_holder_list += A_C
|
AI.proc_holder_list += A_C
|
||||||
AI.proc_holder_list += B_C
|
AI.proc_holder_list += B_C
|
||||||
AI.proc_holder_list += C_C
|
AI.proc_holder_list += C_C
|
||||||
@@ -771,10 +771,10 @@ BYOND fixed the verb bugs so this is no longer necessary. I prefer verb panels.
|
|||||||
s_control = 0
|
s_control = 0
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/space_ninja/proc/remove_AI_verbs()
|
/obj/item/clothing/suit/space/space_ninja/proc/remove_AI_verbs()
|
||||||
var/obj/proc_holder/ai_return_control/A_C = locate() in AI
|
var/obj/effects/proc_holder/ai_return_control/A_C = locate() in AI
|
||||||
var/obj/proc_holder/ai_hack_ninja/B_C = locate() in AI
|
var/obj/effects/proc_holder/ai_hack_ninja/B_C = locate() in AI
|
||||||
var/obj/proc_holder/ai_instruction/C_C = locate() in AI
|
var/obj/effects/proc_holder/ai_instruction/C_C = locate() in AI
|
||||||
var/obj/proc_holder/ai_holo_clear/D_C = locate() in AI
|
var/obj/effects/proc_holder/ai_holo_clear/D_C = locate() in AI
|
||||||
del(A_C)
|
del(A_C)
|
||||||
del(B_C)
|
del(B_C)
|
||||||
del(C_C)
|
del(C_C)
|
||||||
@@ -787,7 +787,7 @@ BYOND fixed the verb bugs so this is no longer necessary. I prefer verb panels.
|
|||||||
s_control = 1
|
s_control = 1
|
||||||
|
|
||||||
//Workaround
|
//Workaround
|
||||||
/obj/proc_holder/ai_holo_clear
|
/obj/effects/proc_holder/ai_holo_clear
|
||||||
name = "Clear Hologram"
|
name = "Clear Hologram"
|
||||||
desc = "Stops projecting the current holographic image."
|
desc = "Stops projecting the current holographic image."
|
||||||
panel = "AI Ninja Equip"
|
panel = "AI Ninja Equip"
|
||||||
@@ -795,44 +795,44 @@ BYOND fixed the verb bugs so this is no longer necessary. I prefer verb panels.
|
|||||||
opacity = 0
|
opacity = 0
|
||||||
|
|
||||||
|
|
||||||
/obj/proc_holder/ai_holo_clear/Click()
|
/obj/effects/proc_holder/ai_holo_clear/Click()
|
||||||
var/obj/item/clothing/suit/space/space_ninja/S = loc.loc//This is so stupid but makes sure certain things work. AI.SUIT
|
var/obj/item/clothing/suit/space/space_ninja/S = loc.loc//This is so stupid but makes sure certain things work. AI.SUIT
|
||||||
del(S.hologram.i_attached)
|
del(S.hologram.i_attached)
|
||||||
del(S.hologram)
|
del(S.hologram)
|
||||||
var/obj/proc_holder/ai_holo_clear/D_C = locate() in S.AI
|
var/obj/effects/proc_holder/ai_holo_clear/D_C = locate() in S.AI
|
||||||
S.AI.proc_holder_list -= D_C
|
S.AI.proc_holder_list -= D_C
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/ai_instruction//Let's the AI know what they can do.
|
/obj/effects/proc_holder/ai_instruction//Let's the AI know what they can do.
|
||||||
name = "Instructions"
|
name = "Instructions"
|
||||||
desc = "Displays a list of helpful information."
|
desc = "Displays a list of helpful information."
|
||||||
panel = "AI Ninja Equip"
|
panel = "AI Ninja Equip"
|
||||||
density = 0
|
density = 0
|
||||||
opacity = 0
|
opacity = 0
|
||||||
|
|
||||||
/obj/proc_holder/ai_instruction/Click()
|
/obj/effects/proc_holder/ai_instruction/Click()
|
||||||
loc << "The menu you are seeing will contain other commands if they become available.\nRight click a nearby turf to display an AI Hologram. It will only be visible to you and your host. You can move it freely using normal movement keys--it will disappear if placed too far away."
|
loc << "The menu you are seeing will contain other commands if they become available.\nRight click a nearby turf to display an AI Hologram. It will only be visible to you and your host. You can move it freely using normal movement keys--it will disappear if placed too far away."
|
||||||
|
|
||||||
/obj/proc_holder/ai_hack_ninja//Generic proc holder to make sure the two verbs below work propely.
|
/obj/effects/proc_holder/ai_hack_ninja//Generic proc holder to make sure the two verbs below work propely.
|
||||||
name = "Hack SpiderOS"
|
name = "Hack SpiderOS"
|
||||||
desc = "Hack directly into the Black Widow(tm) neuro-interface."
|
desc = "Hack directly into the Black Widow(tm) neuro-interface."
|
||||||
panel = "AI Ninja Equip"
|
panel = "AI Ninja Equip"
|
||||||
density = 0
|
density = 0
|
||||||
opacity = 0
|
opacity = 0
|
||||||
|
|
||||||
/obj/proc_holder/ai_hack_ninja/Click()//When you click on it.
|
/obj/effects/proc_holder/ai_hack_ninja/Click()//When you click on it.
|
||||||
var/obj/item/clothing/suit/space/space_ninja/S = loc.loc
|
var/obj/item/clothing/suit/space/space_ninja/S = loc.loc
|
||||||
S.hack_spideros()
|
S.hack_spideros()
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/proc_holder/ai_return_control
|
/obj/effects/proc_holder/ai_return_control
|
||||||
name = "Relinquish Control"
|
name = "Relinquish Control"
|
||||||
desc = "Return control to the user."
|
desc = "Return control to the user."
|
||||||
panel = "AI Ninja Equip"
|
panel = "AI Ninja Equip"
|
||||||
density = 0
|
density = 0
|
||||||
opacity = 0
|
opacity = 0
|
||||||
|
|
||||||
/obj/proc_holder/ai_return_control/Click()
|
/obj/effects/proc_holder/ai_return_control/Click()
|
||||||
var/mob/living/silicon/ai/A = loc
|
var/mob/living/silicon/ai/A = loc
|
||||||
var/obj/item/clothing/suit/space/space_ninja/S = A.loc
|
var/obj/item/clothing/suit/space/space_ninja/S = A.loc
|
||||||
A << browse(null, "window=hack spideros")//Close window
|
A << browse(null, "window=hack spideros")//Close window
|
||||||
@@ -858,16 +858,16 @@ Most of these are at various points of incomplete.
|
|||||||
/mob/verb/grant_object_panel()
|
/mob/verb/grant_object_panel()
|
||||||
set name = "Grant AI Ninja Verbs Debug"
|
set name = "Grant AI Ninja Verbs Debug"
|
||||||
set category = "Ninja Debug"
|
set category = "Ninja Debug"
|
||||||
var/obj/proc_holder/ai_return_control/A_C = new(src)
|
var/obj/effects/proc_holder/ai_return_control/A_C = new(src)
|
||||||
var/obj/proc_holder/ai_hack_ninja/B_C = new(src)
|
var/obj/effects/proc_holder/ai_hack_ninja/B_C = new(src)
|
||||||
usr:proc_holder_list += A_C
|
usr:proc_holder_list += A_C
|
||||||
usr:proc_holder_list += B_C
|
usr:proc_holder_list += B_C
|
||||||
|
|
||||||
mob/verb/remove_object_panel()
|
mob/verb/remove_object_panel()
|
||||||
set name = "Remove AI Ninja Verbs Debug"
|
set name = "Remove AI Ninja Verbs Debug"
|
||||||
set category = "Ninja Debug"
|
set category = "Ninja Debug"
|
||||||
var/obj/proc_holder/ai_return_control/A = locate() in src
|
var/obj/effects/proc_holder/ai_return_control/A = locate() in src
|
||||||
var/obj/proc_holder/ai_hack_ninja/B = locate() in src
|
var/obj/effects/proc_holder/ai_hack_ninja/B = locate() in src
|
||||||
usr:proc_holder_list -= A
|
usr:proc_holder_list -= A
|
||||||
usr:proc_holder_list -= B
|
usr:proc_holder_list -= B
|
||||||
del(A)//First.
|
del(A)//First.
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
spawn(0)//Forking here so we dont have to wait for this to finish
|
spawn(0)//Forking here so we dont have to wait for this to finish
|
||||||
mode.post_setup()
|
mode.post_setup()
|
||||||
//Cleanup some stuff
|
//Cleanup some stuff
|
||||||
for(var/obj/landmark/start/S in world)
|
for(var/obj/effects/landmark/start/S in world)
|
||||||
//Deleting Startpoints but we need the ai point to AI-ize people later
|
//Deleting Startpoints but we need the ai point to AI-ize people later
|
||||||
if (S.name != "AI")
|
if (S.name != "AI")
|
||||||
del(S)
|
del(S)
|
||||||
|
|||||||
@@ -64,15 +64,15 @@
|
|||||||
while (!istype(pickedstart, /turf/space) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
|
while (!istype(pickedstart, /turf/space) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
|
||||||
|
|
||||||
|
|
||||||
var/obj/meteor/M
|
var/obj/effects/meteor/M
|
||||||
switch(rand(1, 100))
|
switch(rand(1, 100))
|
||||||
|
|
||||||
if(1 to 10)
|
if(1 to 10)
|
||||||
M = new /obj/meteor/big( pickedstart )
|
M = new /obj/effects/meteor/big( pickedstart )
|
||||||
if(11 to 75)
|
if(11 to 75)
|
||||||
M = new /obj/meteor( pickedstart )
|
M = new /obj/effects/meteor( pickedstart )
|
||||||
if(76 to 100)
|
if(76 to 100)
|
||||||
M = new /obj/meteor/small( pickedstart )
|
M = new /obj/effects/meteor/small( pickedstart )
|
||||||
|
|
||||||
M.dest = pickedgoal
|
M.dest = pickedgoal
|
||||||
spawn(0)
|
spawn(0)
|
||||||
@@ -80,7 +80,7 @@
|
|||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/meteor
|
/obj/effects/meteor
|
||||||
name = "meteor"
|
name = "meteor"
|
||||||
icon = 'meteor.dmi'
|
icon = 'meteor.dmi'
|
||||||
icon_state = "flaming"
|
icon_state = "flaming"
|
||||||
@@ -90,19 +90,19 @@
|
|||||||
var/dest
|
var/dest
|
||||||
pass_flags = PASSTABLE
|
pass_flags = PASSTABLE
|
||||||
|
|
||||||
/obj/meteor/small
|
/obj/effects/meteor/small
|
||||||
name = "small meteor"
|
name = "small meteor"
|
||||||
icon_state = "smallf"
|
icon_state = "smallf"
|
||||||
pass_flags = PASSTABLE | PASSGRILLE
|
pass_flags = PASSTABLE | PASSGRILLE
|
||||||
|
|
||||||
/obj/meteor/Move()
|
/obj/effects/meteor/Move()
|
||||||
var/turf/T = src.loc
|
var/turf/T = src.loc
|
||||||
if (istype(T, /turf))
|
if (istype(T, /turf))
|
||||||
T.hotspot_expose(METEOR_TEMPERATURE, 1000)
|
T.hotspot_expose(METEOR_TEMPERATURE, 1000)
|
||||||
..()
|
..()
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/meteor/Bump(atom/A)
|
/obj/effects/meteor/Bump(atom/A)
|
||||||
spawn(0)
|
spawn(0)
|
||||||
for(var/mob/M in range(10, src))
|
for(var/mob/M in range(10, src))
|
||||||
if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
|
if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
|
||||||
@@ -111,20 +111,20 @@
|
|||||||
A.meteorhit(src)
|
A.meteorhit(src)
|
||||||
playsound(src.loc, 'meteorimpact.ogg', 40, 1)
|
playsound(src.loc, 'meteorimpact.ogg', 40, 1)
|
||||||
if (--src.hits <= 0)
|
if (--src.hits <= 0)
|
||||||
if(prob(15))// && !istype(A, /obj/grille))
|
if(prob(15))// && !istype(A, /obj/station_objects/grille))
|
||||||
explosion(src.loc, 4, 5, 6, 7, 0)
|
explosion(src.loc, 4, 5, 6, 7, 0)
|
||||||
playsound(src.loc, "explosion", 50, 1)
|
playsound(src.loc, "explosion", 50, 1)
|
||||||
del(src)
|
del(src)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
/obj/meteor/ex_act(severity)
|
/obj/effects/meteor/ex_act(severity)
|
||||||
|
|
||||||
if (severity < 4)
|
if (severity < 4)
|
||||||
del(src)
|
del(src)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/meteor/big
|
/obj/effects/meteor/big
|
||||||
name = "big meteor"
|
name = "big meteor"
|
||||||
hits = 5
|
hits = 5
|
||||||
|
|
||||||
@@ -140,7 +140,7 @@
|
|||||||
explosion(src.loc, 0, 1, 2, 3, 0)
|
explosion(src.loc, 0, 1, 2, 3, 0)
|
||||||
playsound(src.loc, 'meteorimpact.ogg', 40, 1)
|
playsound(src.loc, 'meteorimpact.ogg', 40, 1)
|
||||||
if (--src.hits <= 0)
|
if (--src.hits <= 0)
|
||||||
if(prob(15) && !istype(A, /obj/grille))
|
if(prob(15) && !istype(A, /obj/station_objects/grille))
|
||||||
explosion(src.loc, 1, 2, 3, 4, 0)
|
explosion(src.loc, 1, 2, 3, 4, 0)
|
||||||
playsound(src.loc, "explosion", 50, 1)
|
playsound(src.loc, "explosion", 50, 1)
|
||||||
del(src)
|
del(src)
|
||||||
|
|||||||
@@ -104,9 +104,9 @@
|
|||||||
////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
/datum/game_mode/nuclear/post_setup()
|
/datum/game_mode/nuclear/post_setup()
|
||||||
var/obj/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
|
var/obj/effects/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
|
||||||
var/obj/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb")
|
var/obj/effects/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb")
|
||||||
var/obj/landmark/closet_spawn = locate("landmark*Nuclear-Closet")
|
var/obj/effects/landmark/closet_spawn = locate("landmark*Nuclear-Closet")
|
||||||
|
|
||||||
var/nuke_code = "[rand(10000, 99999)]"
|
var/nuke_code = "[rand(10000, 99999)]"
|
||||||
var/leader_selected = 0
|
var/leader_selected = 0
|
||||||
@@ -136,16 +136,16 @@
|
|||||||
the_bomb.r_code = nuke_code
|
the_bomb.r_code = nuke_code
|
||||||
|
|
||||||
if(closet_spawn)
|
if(closet_spawn)
|
||||||
new /obj/closet/syndicate/nuclear(closet_spawn.loc)
|
new /obj/station_objects/closet/syndicate/nuclear(closet_spawn.loc)
|
||||||
|
|
||||||
for (var/obj/landmark/A in world)
|
for (var/obj/effects/landmark/A in world)
|
||||||
if (A.name == "Syndicate-Gear-Closet")
|
if (A.name == "Syndicate-Gear-Closet")
|
||||||
new /obj/closet/syndicate/personal(A.loc)
|
new /obj/station_objects/closet/syndicate/personal(A.loc)
|
||||||
del(A)
|
del(A)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
if (A.name == "Syndicate-Bomb")
|
if (A.name == "Syndicate-Bomb")
|
||||||
new /obj/spawner/newbomb/timer/syndicate(A.loc)
|
new /obj/effects/spawner/newbomb/timer/syndicate(A.loc)
|
||||||
del(A)
|
del(A)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
|||||||
@@ -145,9 +145,9 @@ datum/hSB
|
|||||||
continue
|
continue
|
||||||
if(istype(O, /obj/item/weapon/melee/energy/sword))
|
if(istype(O, /obj/item/weapon/melee/energy/sword))
|
||||||
continue
|
continue
|
||||||
if(istype(O, /obj/critter))
|
if(istype(O, /obj/effects/critter))
|
||||||
continue
|
continue
|
||||||
if(istype(O, /obj/structure))
|
if(istype(O, /obj/station_objects/structure))
|
||||||
continue
|
continue
|
||||||
selectable += O
|
selectable += O
|
||||||
|
|
||||||
|
|||||||
@@ -69,7 +69,7 @@
|
|||||||
|
|
||||||
/* This was used for something before, I think, but is not worth the effort to process now.
|
/* This was used for something before, I think, but is not worth the effort to process now.
|
||||||
/proc/setupcorpses()
|
/proc/setupcorpses()
|
||||||
for (var/obj/landmark/A in world)
|
for (var/obj/effects/landmark/A in world)
|
||||||
if (A.name == "Corpse")
|
if (A.name == "Corpse")
|
||||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
|
var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
|
||||||
M.real_name = "Corpse"
|
M.real_name = "Corpse"
|
||||||
|
|||||||
@@ -100,7 +100,7 @@
|
|||||||
else if(spell_type == "object")
|
else if(spell_type == "object")
|
||||||
var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock")
|
var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock")
|
||||||
var/already_knows = 0
|
var/already_knows = 0
|
||||||
for(var/obj/proc_holder/spell/aspell in usr.spell_list)
|
for(var/obj/effects/proc_holder/spell/aspell in usr.spell_list)
|
||||||
if(available_spells[text2num(href_list["spell_choice"])] == aspell.name)
|
if(available_spells[text2num(href_list["spell_choice"])] == aspell.name)
|
||||||
already_knows = 1
|
already_knows = 1
|
||||||
src.temp = "You already know that spell."
|
src.temp = "You already know that spell."
|
||||||
@@ -109,43 +109,43 @@
|
|||||||
if(!already_knows)
|
if(!already_knows)
|
||||||
switch(href_list["spell_choice"])
|
switch(href_list["spell_choice"])
|
||||||
if ("1")
|
if ("1")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/projectile/magic_missile(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/projectile/magic_missile(usr)
|
||||||
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
|
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
|
||||||
if ("2")
|
if ("2")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/projectile/fireball(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/projectile/fireball(usr)
|
||||||
src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
|
src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
|
||||||
if ("3")
|
if ("3")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/inflict_handler/disintegrate(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/inflict_handler/disintegrate(usr)
|
||||||
src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
|
src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
|
||||||
if ("4")
|
if ("4")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/emplosion/disable_tech(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/emplosion/disable_tech(usr)
|
||||||
src.temp = "This spell disables all weapons, cameras and most other technology in range."
|
src.temp = "This spell disables all weapons, cameras and most other technology in range."
|
||||||
if ("5")
|
if ("5")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/smoke(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/smoke(usr)
|
||||||
src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
||||||
if ("6")
|
if ("6")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/trigger/blind(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/trigger/blind(usr)
|
||||||
src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
|
src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
|
||||||
if ("7")
|
if ("7")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/mind_transfer(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/mind_transfer(usr)
|
||||||
src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
|
src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
|
||||||
if ("8")
|
if ("8")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/aoe_turf/conjure/forcewall(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/aoe_turf/conjure/forcewall(usr)
|
||||||
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
||||||
if ("9")
|
if ("9")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/turf_teleport/blink(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/turf_teleport/blink(usr)
|
||||||
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
||||||
if ("10")
|
if ("10")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/area_teleport/teleport(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/area_teleport/teleport(usr)
|
||||||
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
||||||
if ("11")
|
if ("11")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/genetic/mutate(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/genetic/mutate(usr)
|
||||||
src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
||||||
if ("12")
|
if ("12")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/targeted/ethereal_jaunt(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/targeted/ethereal_jaunt(usr)
|
||||||
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
||||||
if ("13")
|
if ("13")
|
||||||
usr.spell_list += new /obj/proc_holder/spell/aoe_turf/knock(usr)
|
usr.spell_list += new /obj/effects/proc_holder/spell/aoe_turf/knock(usr)
|
||||||
src.temp = "This spell opens nearby doors and does not require wizard garb."
|
src.temp = "This spell opens nearby doors and does not require wizard garb."
|
||||||
if (href_list["spell_choice"] == "14")
|
if (href_list["spell_choice"] == "14")
|
||||||
var/area/wizard_station/A = locate()
|
var/area/wizard_station/A = locate()
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
usr.whisper("STI KALY")
|
usr.whisper("STI KALY")
|
||||||
// usr.spellvoice()
|
// usr.spellvoice()
|
||||||
|
|
||||||
var/obj/overlay/B = new /obj/overlay( M.loc )
|
var/obj/effects/overlay/B = new /obj/effects/overlay( M.loc )
|
||||||
B.icon_state = "blspell"
|
B.icon_state = "blspell"
|
||||||
B.icon = 'wizard.dmi'
|
B.icon = 'wizard.dmi'
|
||||||
B.name = "spell"
|
B.name = "spell"
|
||||||
@@ -54,7 +54,7 @@
|
|||||||
|
|
||||||
for (var/mob/living/M as mob in oview())
|
for (var/mob/living/M as mob in oview())
|
||||||
spawn(0)
|
spawn(0)
|
||||||
var/obj/overlay/A = new /obj/overlay( usr.loc )
|
var/obj/effects/overlay/A = new /obj/effects/overlay( usr.loc )
|
||||||
A.icon_state = "magicm"
|
A.icon_state = "magicm"
|
||||||
A.icon = 'wizard.dmi'
|
A.icon = 'wizard.dmi'
|
||||||
A.name = "a magic missile"
|
A.name = "a magic missile"
|
||||||
@@ -65,7 +65,7 @@
|
|||||||
for(i=0, i<20, i++)
|
for(i=0, i<20, i++)
|
||||||
if (!istype(M)) //it happens sometimes --rastaf0
|
if (!istype(M)) //it happens sometimes --rastaf0
|
||||||
break
|
break
|
||||||
var/obj/overlay/B = new /obj/overlay( A.loc )
|
var/obj/effects/overlay/B = new /obj/effects/overlay( A.loc )
|
||||||
B.icon_state = "magicmd"
|
B.icon_state = "magicmd"
|
||||||
B.icon = 'wizard.dmi'
|
B.icon = 'wizard.dmi'
|
||||||
B.name = "trail"
|
B.name = "trail"
|
||||||
@@ -126,7 +126,7 @@
|
|||||||
|
|
||||||
//FORCE WALL
|
//FORCE WALL
|
||||||
|
|
||||||
/obj/forcefield
|
/obj/effects/forcefield
|
||||||
desc = "A space wizard's magic wall."
|
desc = "A space wizard's magic wall."
|
||||||
name = "FORCEWALL"
|
name = "FORCEWALL"
|
||||||
icon = 'effects.dmi'
|
icon = 'effects.dmi'
|
||||||
@@ -167,7 +167,7 @@
|
|||||||
usr.whisper("TARCOL MINTI ZHERI")
|
usr.whisper("TARCOL MINTI ZHERI")
|
||||||
// usr.spellvoice()
|
// usr.spellvoice()
|
||||||
|
|
||||||
forcefield = new /obj/forcefield(locate(usr.x,usr.y,usr.z))
|
forcefield = new /obj/effects/forcefield(locate(usr.x,usr.y,usr.z))
|
||||||
spawn (300)
|
spawn (300)
|
||||||
del (forcefield)
|
del (forcefield)
|
||||||
return
|
return
|
||||||
@@ -190,7 +190,7 @@
|
|||||||
usr.say("ONI SOMA")
|
usr.say("ONI SOMA")
|
||||||
// usr.spellvoice()
|
// usr.spellvoice()
|
||||||
|
|
||||||
var/obj/overlay/A = new /obj/overlay( usr.loc )
|
var/obj/effects/overlay/A = new /obj/effects/overlay( usr.loc )
|
||||||
A.icon_state = "fireball"
|
A.icon_state = "fireball"
|
||||||
A.icon = 'wizard.dmi'
|
A.icon = 'wizard.dmi'
|
||||||
A.name = "a fireball"
|
A.name = "a fireball"
|
||||||
@@ -401,7 +401,7 @@
|
|||||||
if(H.stat) return
|
if(H.stat) return
|
||||||
spawn(0)
|
spawn(0)
|
||||||
var/mobloc = get_turf(H.loc)
|
var/mobloc = get_turf(H.loc)
|
||||||
var/obj/dummy/spell_jaunt/holder = new /obj/dummy/spell_jaunt( mobloc )
|
var/obj/effects/dummy/spell_jaunt/holder = new /obj/effects/dummy/spell_jaunt( mobloc )
|
||||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
|
var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
|
||||||
animation.name = "water"
|
animation.name = "water"
|
||||||
animation.density = 0
|
animation.density = 0
|
||||||
@@ -431,7 +431,7 @@
|
|||||||
del(animation)
|
del(animation)
|
||||||
del(holder)
|
del(holder)
|
||||||
/*
|
/*
|
||||||
/obj/dummy/spell_jaunt
|
/obj/effects/dummy/spell_jaunt
|
||||||
name = "water"
|
name = "water"
|
||||||
icon = 'effects.dmi'
|
icon = 'effects.dmi'
|
||||||
icon_state = "nothing"
|
icon_state = "nothing"
|
||||||
@@ -439,7 +439,7 @@
|
|||||||
density = 0
|
density = 0
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|
||||||
/obj/dummy/spell_jaunt/relaymove(var/mob/user, direction)
|
/obj/effects/dummy/spell_jaunt/relaymove(var/mob/user, direction)
|
||||||
if (!src.canmove) return
|
if (!src.canmove) return
|
||||||
switch(direction)
|
switch(direction)
|
||||||
if(NORTH)
|
if(NORTH)
|
||||||
@@ -465,9 +465,9 @@
|
|||||||
src.canmove = 0
|
src.canmove = 0
|
||||||
spawn(2) src.canmove = 1
|
spawn(2) src.canmove = 1
|
||||||
|
|
||||||
/obj/dummy/spell_jaunt/ex_act(blah)
|
/obj/effects/dummy/spell_jaunt/ex_act(blah)
|
||||||
return
|
return
|
||||||
/obj/dummy/spell_jaunt/bullet_act(blah,blah)
|
/obj/effects/dummy/spell_jaunt/bullet_act(blah,blah)
|
||||||
return
|
return
|
||||||
*/
|
*/
|
||||||
//MUTATE
|
//MUTATE
|
||||||
|
|||||||
@@ -145,7 +145,7 @@
|
|||||||
wizard_mob.verbs += /client/proc/jaunt
|
wizard_mob.verbs += /client/proc/jaunt
|
||||||
wizard_mob.mind.special_verbs += /client/proc/jaunt
|
wizard_mob.mind.special_verbs += /client/proc/jaunt
|
||||||
else
|
else
|
||||||
wizard_mob.spell_list += new /obj/proc_holder/spell/targeted/ethereal_jaunt(usr)
|
wizard_mob.spell_list += new /obj/effects/proc_holder/spell/targeted/ethereal_jaunt(usr)
|
||||||
|
|
||||||
|
|
||||||
/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
|
/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
|
||||||
@@ -267,7 +267,7 @@
|
|||||||
M.mind.special_verbs -= /mob/proc/swap
|
M.mind.special_verbs -= /mob/proc/swap
|
||||||
M.mind.special_verbs -= /client/proc/blink
|
M.mind.special_verbs -= /client/proc/blink
|
||||||
else if(spell_type == "object")
|
else if(spell_type == "object")
|
||||||
for(var/obj/proc_holder/spell/spell_to_remove in src.spell_list)
|
for(var/obj/effects/proc_holder/spell/spell_to_remove in src.spell_list)
|
||||||
del(spell_to_remove)
|
del(spell_to_remove)
|
||||||
|
|
||||||
/*Checks if the wizard can cast spells.
|
/*Checks if the wizard can cast spells.
|
||||||
@@ -315,7 +315,7 @@ Made a proc here so it's not repeated several times.*/
|
|||||||
|
|
||||||
//UNUSED/OLD CODE
|
//UNUSED/OLD CODE
|
||||||
|
|
||||||
// for (var/obj/landmark/A in world)
|
// for (var/obj/effects/landmark/A in world)
|
||||||
// if (A.name == "Teleport-Scroll")
|
// if (A.name == "Teleport-Scroll")
|
||||||
// new /obj/item/weapon/teleportation_scroll(A.loc)
|
// new /obj/item/weapon/teleportation_scroll(A.loc)
|
||||||
// del(A)
|
// del(A)
|
||||||
|
|||||||
@@ -602,7 +602,7 @@
|
|||||||
|
|
||||||
if (!joined_late && rank != "Tourist")
|
if (!joined_late && rank != "Tourist")
|
||||||
var/obj/S = null
|
var/obj/S = null
|
||||||
for(var/obj/landmark/start/sloc in world)
|
for(var/obj/effects/landmark/start/sloc in world)
|
||||||
if (sloc.name != rank)
|
if (sloc.name != rank)
|
||||||
continue
|
continue
|
||||||
if (locate(/mob) in sloc.loc)
|
if (locate(/mob) in sloc.loc)
|
||||||
@@ -611,7 +611,7 @@
|
|||||||
break
|
break
|
||||||
if (!S)
|
if (!S)
|
||||||
S = locate("start*[rank]") // use old stype
|
S = locate("start*[rank]") // use old stype
|
||||||
if (istype(S, /obj/landmark/start) && istype(S.loc, /turf))
|
if (istype(S, /obj/effects/landmark/start) && istype(S.loc, /turf))
|
||||||
src.loc = S.loc
|
src.loc = S.loc
|
||||||
// if(S.name == "Cyborg")
|
// if(S.name == "Cyborg")
|
||||||
// src.Robotize()
|
// src.Robotize()
|
||||||
@@ -706,7 +706,7 @@
|
|||||||
if(V!=usr)
|
if(V!=usr)
|
||||||
V.show_message("[usr] looks as if a wall is in front of them.", 3, "", 2)
|
V.show_message("[usr] looks as if a wall is in front of them.", 3, "", 2)
|
||||||
usr << "You form a wall in front of yourself."
|
usr << "You form a wall in front of yourself."
|
||||||
var/obj/forcefield/F = new /obj/forcefield(locate(usr.x,usr.y,usr.z))
|
var/obj/effects/forcefield/F = new /obj/effects/forcefield(locate(usr.x,usr.y,usr.z))
|
||||||
F.icon_state = "empty"
|
F.icon_state = "empty"
|
||||||
F.name = "invisible wall"
|
F.name = "invisible wall"
|
||||||
F.desc = "You have a bad feeling about this."
|
F.desc = "You have a bad feeling about this."
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/landmark/New()
|
/obj/effects/landmark/New()
|
||||||
|
|
||||||
..()
|
..()
|
||||||
tag = text("landmark*[]", name)
|
tag = text("landmark*[]", name)
|
||||||
@@ -63,7 +63,7 @@
|
|||||||
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
/obj/landmark/start/New()
|
/obj/effects/landmark/start/New()
|
||||||
..()
|
..()
|
||||||
tag = "start*[name]"
|
tag = "start*[name]"
|
||||||
invisibility = 101
|
invisibility = 101
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ obj/machinery/computer/general_air_control
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
new /obj/item/weapon/shard( src.loc )
|
new /obj/item/weapon/shard( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/air_management/M = new /obj/item/weapon/circuitboard/air_management( A )
|
var/obj/item/weapon/circuitboard/air_management/M = new /obj/item/weapon/circuitboard/air_management( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
@@ -115,7 +115,7 @@ obj/machinery/computer/general_air_control
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/air_management/M = new /obj/item/weapon/circuitboard/air_management( A )
|
var/obj/item/weapon/circuitboard/air_management/M = new /obj/item/weapon/circuitboard/air_management( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
C.loc = src.loc
|
C.loc = src.loc
|
||||||
@@ -301,7 +301,7 @@ Max Output Pressure: [output_pressure] kPa<BR>"}
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
new /obj/item/weapon/shard( src.loc )
|
new /obj/item/weapon/shard( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/injector_control/M = new /obj/item/weapon/circuitboard/injector_control( A )
|
var/obj/item/weapon/circuitboard/injector_control/M = new /obj/item/weapon/circuitboard/injector_control( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
@@ -314,7 +314,7 @@ Max Output Pressure: [output_pressure] kPa<BR>"}
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/injector_control/M = new /obj/item/weapon/circuitboard/injector_control( A )
|
var/obj/item/weapon/circuitboard/injector_control/M = new /obj/item/weapon/circuitboard/injector_control( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
C.loc = src.loc
|
C.loc = src.loc
|
||||||
|
|||||||
@@ -53,7 +53,7 @@
|
|||||||
src.visible_message("\red <B>[user] has slashed [src]!</B>")
|
src.visible_message("\red <B>[user] has slashed [src]!</B>")
|
||||||
playsound(src.loc, 'slice.ogg', 25, 1, -1)
|
playsound(src.loc, 'slice.ogg', 25, 1, -1)
|
||||||
if(prob(10))
|
if(prob(10))
|
||||||
new /obj/decal/cleanable/oil(src.loc)
|
new /obj/effects/decal/cleanable/oil(src.loc)
|
||||||
healthcheck()
|
healthcheck()
|
||||||
|
|
||||||
|
|
||||||
@@ -114,7 +114,7 @@
|
|||||||
/obj/machinery/bot/emp_act(severity)
|
/obj/machinery/bot/emp_act(severity)
|
||||||
var/was_on = on
|
var/was_on = on
|
||||||
stat |= EMPED
|
stat |= EMPED
|
||||||
var/obj/overlay/pulse2 = new/obj/overlay ( src.loc )
|
var/obj/effects/overlay/pulse2 = new/obj/effects/overlay ( src.loc )
|
||||||
pulse2.icon = 'effects.dmi'
|
pulse2.icon = 'effects.dmi'
|
||||||
pulse2.icon_state = "empdisable"
|
pulse2.icon_state = "empdisable"
|
||||||
pulse2.name = "emp sparks"
|
pulse2.name = "emp sparks"
|
||||||
@@ -189,7 +189,7 @@
|
|||||||
// Returns true if direction is blocked from loc
|
// Returns true if direction is blocked from loc
|
||||||
// Checks doors against access with given ID
|
// Checks doors against access with given ID
|
||||||
/proc/DirBlockedWithAccess(turf/loc,var/dir,var/obj/item/weapon/card/id/ID)
|
/proc/DirBlockedWithAccess(turf/loc,var/dir,var/obj/item/weapon/card/id/ID)
|
||||||
for(var/obj/window/D in loc)
|
for(var/obj/station_objects/window/D in loc)
|
||||||
if(!D.density) continue
|
if(!D.density) continue
|
||||||
if(D.dir == SOUTHWEST) return 1
|
if(D.dir == SOUTHWEST) return 1
|
||||||
if(D.dir == dir) return 1
|
if(D.dir == dir) return 1
|
||||||
|
|||||||
@@ -32,8 +32,8 @@
|
|||||||
var/blood = 1
|
var/blood = 1
|
||||||
var/panelopen = 0
|
var/panelopen = 0
|
||||||
var/list/target_types = list()
|
var/list/target_types = list()
|
||||||
var/obj/decal/cleanable/target
|
var/obj/effects/decal/cleanable/target
|
||||||
var/obj/decal/cleanable/oldtarget
|
var/obj/effects/decal/cleanable/oldtarget
|
||||||
var/oldloc = null
|
var/oldloc = null
|
||||||
req_access = list(access_janitor)
|
req_access = list(access_janitor)
|
||||||
var/path[] = new()
|
var/path[] = new()
|
||||||
@@ -171,11 +171,11 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
|||||||
if(src.oddbutton && prob(5))
|
if(src.oddbutton && prob(5))
|
||||||
for(var/mob/O in viewers(src, null))
|
for(var/mob/O in viewers(src, null))
|
||||||
O.show_message(text("Something flies out of [src]. He seems to be acting oddly."), 1)
|
O.show_message(text("Something flies out of [src]. He seems to be acting oddly."), 1)
|
||||||
var/obj/decal/cleanable/blood/gibs/gib = new /obj/decal/cleanable/blood/gibs(src.loc)
|
var/obj/effects/decal/cleanable/blood/gibs/gib = new /obj/effects/decal/cleanable/blood/gibs(src.loc)
|
||||||
//gib.streak(list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
|
//gib.streak(list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
|
||||||
src.oldtarget = gib
|
src.oldtarget = gib
|
||||||
if(!src.target || src.target == null)
|
if(!src.target || src.target == null)
|
||||||
for (var/obj/decal/cleanable/D in view(7,src))
|
for (var/obj/effects/decal/cleanable/D in view(7,src))
|
||||||
for(var/T in src.target_types)
|
for(var/T in src.target_types)
|
||||||
if(!(D in cleanbottargets) && (D.type == T || D.parent_type == T) && D != src.oldtarget)
|
if(!(D in cleanbottargets) && (D.type == T || D.parent_type == T) && D != src.oldtarget)
|
||||||
src.oldtarget = D
|
src.oldtarget = D
|
||||||
@@ -214,15 +214,15 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
|||||||
src.target_types = new/list()
|
src.target_types = new/list()
|
||||||
if(src.blood)
|
if(src.blood)
|
||||||
|
|
||||||
target_types += /obj/decal/cleanable/xenoblood/
|
target_types += /obj/effects/decal/cleanable/xenoblood/
|
||||||
target_types += /obj/decal/cleanable/xenoblood/xgibs
|
target_types += /obj/effects/decal/cleanable/xenoblood/xgibs
|
||||||
target_types += /obj/decal/cleanable/blood/
|
target_types += /obj/effects/decal/cleanable/blood/
|
||||||
target_types += /obj/decal/cleanable/blood/gibs/
|
target_types += /obj/effects/decal/cleanable/blood/gibs/
|
||||||
target_types += /obj/decal/cleanable/oil
|
target_types += /obj/effects/decal/cleanable/oil
|
||||||
target_types += /obj/decal/cleanable/robot_debris
|
target_types += /obj/effects/decal/cleanable/robot_debris
|
||||||
target_types += /obj/decal/cleanable/crayon
|
target_types += /obj/effects/decal/cleanable/crayon
|
||||||
|
|
||||||
/obj/machinery/bot/cleanbot/proc/clean(var/obj/decal/cleanable/target)
|
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effects/decal/cleanable/target)
|
||||||
src.anchored = 1
|
src.anchored = 1
|
||||||
src.icon_state = "cleanbot-c"
|
src.icon_state = "cleanbot-c"
|
||||||
for(var/mob/O in viewers(src, null))
|
for(var/mob/O in viewers(src, null))
|
||||||
|
|||||||
@@ -700,7 +700,7 @@ Auto Patrol: []"},
|
|||||||
s.set_up(3, 1, src)
|
s.set_up(3, 1, src)
|
||||||
s.start()
|
s.start()
|
||||||
|
|
||||||
new /obj/decal/cleanable/oil(src.loc)
|
new /obj/effects/decal/cleanable/oil(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
|
|
||||||
@@ -751,7 +751,7 @@ Auto Patrol: []"},
|
|||||||
if(severity==2 && prob(70))
|
if(severity==2 && prob(70))
|
||||||
..(severity-1)
|
..(severity-1)
|
||||||
else
|
else
|
||||||
var/obj/overlay/pulse2 = new/obj/overlay ( src.loc )
|
var/obj/effects/overlay/pulse2 = new/obj/effects/overlay ( src.loc )
|
||||||
pulse2.icon = 'effects.dmi'
|
pulse2.icon = 'effects.dmi'
|
||||||
pulse2.icon_state = "empdisable"
|
pulse2.icon_state = "empdisable"
|
||||||
pulse2.name = "emp sparks"
|
pulse2.name = "emp sparks"
|
||||||
|
|||||||
@@ -518,7 +518,7 @@
|
|||||||
//It isn't blocked if we can open it, man.
|
//It isn't blocked if we can open it, man.
|
||||||
/proc/TurfBlockedNonWindowNonDoor(turf/loc, var/list/access)
|
/proc/TurfBlockedNonWindowNonDoor(turf/loc, var/list/access)
|
||||||
for(var/obj/O in loc)
|
for(var/obj/O in loc)
|
||||||
if(O.density && !istype(O, /obj/window) && !istype(O, /obj/machinery/door))
|
if(O.density && !istype(O, /obj/station_objects/window) && !istype(O, /obj/machinery/door))
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
if (O.density && (istype(O, /obj/machinery/door)) && (access.len))
|
if (O.density && (istype(O, /obj/machinery/door)) && (access.len))
|
||||||
|
|||||||
@@ -469,7 +469,7 @@
|
|||||||
|
|
||||||
// called to load a crate
|
// called to load a crate
|
||||||
/obj/machinery/bot/mulebot/proc/load(var/atom/movable/C)
|
/obj/machinery/bot/mulebot/proc/load(var/atom/movable/C)
|
||||||
if((wires & wire_loadcheck) && !istype(C,/obj/crate))
|
if((wires & wire_loadcheck) && !istype(C,/obj/station_objects/crate))
|
||||||
src.visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.")
|
src.visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.")
|
||||||
playsound(src.loc, 'buzz-sigh.ogg', 50, 0)
|
playsound(src.loc, 'buzz-sigh.ogg', 50, 0)
|
||||||
return // if not emagged, only allow crates to be loaded
|
return // if not emagged, only allow crates to be loaded
|
||||||
@@ -479,7 +479,7 @@
|
|||||||
mode = 1
|
mode = 1
|
||||||
|
|
||||||
// if a create, close before loading
|
// if a create, close before loading
|
||||||
var/obj/crate/crate = C
|
var/obj/station_objects/crate/crate = C
|
||||||
if(istype(crate))
|
if(istype(crate))
|
||||||
crate.close()
|
crate.close()
|
||||||
|
|
||||||
@@ -598,7 +598,7 @@
|
|||||||
|
|
||||||
|
|
||||||
if(bloodiness)
|
if(bloodiness)
|
||||||
var/obj/decal/cleanable/blood/tracks/B = new(loc)
|
var/obj/effects/decal/cleanable/blood/tracks/B = new(loc)
|
||||||
var/newdir = get_dir(next, loc)
|
var/newdir = get_dir(next, loc)
|
||||||
if(newdir == dir)
|
if(newdir == dir)
|
||||||
B.dir = newdir
|
B.dir = newdir
|
||||||
@@ -743,7 +743,7 @@
|
|||||||
AM = A
|
AM = A
|
||||||
break
|
break
|
||||||
else // otherwise, look for crates only
|
else // otherwise, look for crates only
|
||||||
AM = locate(/obj/crate) in get_step(loc,loaddir)
|
AM = locate(/obj/station_objects/crate) in get_step(loc,loaddir)
|
||||||
if(AM)
|
if(AM)
|
||||||
load(AM)
|
load(AM)
|
||||||
// whatever happened, check to see if we return home
|
// whatever happened, check to see if we return home
|
||||||
@@ -802,7 +802,7 @@
|
|||||||
H.TakeDamage("l_arm",0.5*damage, 0)
|
H.TakeDamage("l_arm",0.5*damage, 0)
|
||||||
H.TakeDamage("r_arm",0.5*damage, 0)
|
H.TakeDamage("r_arm",0.5*damage, 0)
|
||||||
|
|
||||||
var/obj/decal/cleanable/blood/B = new(src.loc)
|
var/obj/effects/decal/cleanable/blood/B = new(src.loc)
|
||||||
B.blood_DNA = H.dna.unique_enzymes
|
B.blood_DNA = H.dna.unique_enzymes
|
||||||
B.blood_type = H.b_type
|
B.blood_type = H.b_type
|
||||||
|
|
||||||
@@ -963,6 +963,6 @@
|
|||||||
s.set_up(3, 1, src)
|
s.set_up(3, 1, src)
|
||||||
s.start()
|
s.start()
|
||||||
|
|
||||||
new /obj/decal/cleanable/oil(src.loc)
|
new /obj/effects/decal/cleanable/oil(src.loc)
|
||||||
unload(0)
|
unload(0)
|
||||||
del(src)
|
del(src)
|
||||||
@@ -681,7 +681,7 @@ Auto Patrol: []"},
|
|||||||
s.set_up(3, 1, src)
|
s.set_up(3, 1, src)
|
||||||
s.start()
|
s.start()
|
||||||
|
|
||||||
new /obj/decal/cleanable/oil(src.loc)
|
new /obj/effects/decal/cleanable/oil(src.loc)
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
|
/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
|
||||||
|
|||||||
@@ -64,7 +64,7 @@
|
|||||||
continue
|
continue
|
||||||
if(M.invisibility)//cloaked
|
if(M.invisibility)//cloaked
|
||||||
continue
|
continue
|
||||||
if(istype(M.loc,/obj/dummy))
|
if(istype(M.loc,/obj/effects/dummy))
|
||||||
continue
|
continue
|
||||||
else if (M == usr)
|
else if (M == usr)
|
||||||
continue
|
continue
|
||||||
@@ -109,7 +109,7 @@
|
|||||||
usr << "Follow camera mode terminated."
|
usr << "Follow camera mode terminated."
|
||||||
usr:cameraFollow = null
|
usr:cameraFollow = null
|
||||||
return
|
return
|
||||||
else if(istype(target.loc,/obj/dummy))
|
else if(istype(target.loc,/obj/effects/dummy))
|
||||||
usr << "Follow camera mode ended."
|
usr << "Follow camera mode ended."
|
||||||
usr:cameraFollow = null
|
usr:cameraFollow = null
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/AIcore
|
/obj/station_objects/AIcore
|
||||||
density = 1
|
density = 1
|
||||||
anchored = 0
|
anchored = 0
|
||||||
name = "AI core"
|
name = "AI core"
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
var/obj/item/device/mmi/brain = null
|
var/obj/item/device/mmi/brain = null
|
||||||
|
|
||||||
|
|
||||||
/obj/AIcore/attackby(obj/item/P as obj, mob/user as mob)
|
/obj/station_objects/AIcore/attackby(obj/item/P as obj, mob/user as mob)
|
||||||
switch(state)
|
switch(state)
|
||||||
if(0)
|
if(0)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(istype(P, /obj/item/weapon/wrench))
|
||||||
@@ -148,7 +148,7 @@
|
|||||||
new /mob/living/silicon/ai ( loc, laws, brain )
|
new /mob/living/silicon/ai ( loc, laws, brain )
|
||||||
del(src)
|
del(src)
|
||||||
|
|
||||||
/obj/AIcore/deactivated
|
/obj/station_objects/AIcore/deactivated
|
||||||
name = "Inactive AI"
|
name = "Inactive AI"
|
||||||
icon = 'AI.dmi'
|
icon = 'AI.dmi'
|
||||||
icon_state = "ai-empty"
|
icon_state = "ai-empty"
|
||||||
@@ -192,7 +192,7 @@ That prevents a few funky behaviors.
|
|||||||
if (T.mind == malfai)
|
if (T.mind == malfai)
|
||||||
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."//Do ho ho ho~
|
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."//Do ho ho ho~
|
||||||
return
|
return
|
||||||
new /obj/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
|
new /obj/station_objects/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
|
||||||
T.aiRestorePowerRoutine = 0//So the AI initially has power.
|
T.aiRestorePowerRoutine = 0//So the AI initially has power.
|
||||||
T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
|
T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
|
||||||
T.loc = C//Throw AI into the card.
|
T.loc = C//Throw AI into the card.
|
||||||
@@ -218,7 +218,7 @@ That prevents a few funky behaviors.
|
|||||||
if(T.stat)//If the ai is dead/dying.
|
if(T.stat)//If the ai is dead/dying.
|
||||||
U << "\red <b>ERROR</b>: \black [T.name] data core is corrupted. Unable to install."
|
U << "\red <b>ERROR</b>: \black [T.name] data core is corrupted. Unable to install."
|
||||||
else
|
else
|
||||||
new /obj/AIcore/deactivated(T.loc)
|
new /obj/station_objects/AIcore/deactivated(T.loc)
|
||||||
T.aiRestorePowerRoutine = 0
|
T.aiRestorePowerRoutine = 0
|
||||||
T.control_disabled = 1
|
T.control_disabled = 1
|
||||||
T.loc = C
|
T.loc = C
|
||||||
@@ -228,7 +228,7 @@ That prevents a few funky behaviors.
|
|||||||
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||||
|
|
||||||
if("INACTIVE")//Inactive AI object.
|
if("INACTIVE")//Inactive AI object.
|
||||||
var/obj/AIcore/deactivated/T = target
|
var/obj/station_objects/AIcore/deactivated/T = target
|
||||||
switch(interaction)
|
switch(interaction)
|
||||||
if("AICARD")
|
if("AICARD")
|
||||||
var/obj/item/device/aicard/C = src
|
var/obj/item/device/aicard/C = src
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
new /obj/item/weapon/shard( src.loc )
|
new /obj/item/weapon/shard( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
|
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
@@ -30,7 +30,7 @@
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
|
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
C.loc = src.loc
|
C.loc = src.loc
|
||||||
|
|||||||
@@ -117,7 +117,7 @@
|
|||||||
src.temp = "[src.enemy_name] has fallen! Rejoice!"
|
src.temp = "[src.enemy_name] has fallen! Rejoice!"
|
||||||
|
|
||||||
if(emagged)
|
if(emagged)
|
||||||
new /obj/spawner/newbomb/timer/syndicate(src.loc)
|
new /obj/effects/spawner/newbomb/timer/syndicate(src.loc)
|
||||||
new /obj/item/clothing/head/collectable/petehat(src.loc)
|
new /obj/item/clothing/head/collectable/petehat(src.loc)
|
||||||
message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||||
log_game("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
log_game("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/computerframe
|
/obj/station_objects/computerframe
|
||||||
density = 1
|
density = 1
|
||||||
anchored = 0
|
anchored = 0
|
||||||
name = "Computer-frame"
|
name = "Computer-frame"
|
||||||
@@ -168,7 +168,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/computerframe/attackby(obj/item/P as obj, mob/user as mob)
|
/obj/station_objects/computerframe/attackby(obj/item/P as obj, mob/user as mob)
|
||||||
switch(state)
|
switch(state)
|
||||||
if(0)
|
if(0)
|
||||||
if(istype(P, /obj/item/weapon/wrench))
|
if(istype(P, /obj/item/weapon/wrench))
|
||||||
|
|||||||
@@ -96,7 +96,7 @@ Pod/Blast Doors computer
|
|||||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||||
A.circuit = M
|
A.circuit = M
|
||||||
A.anchored = 1
|
A.anchored = 1
|
||||||
@@ -563,7 +563,7 @@ Pod/Blast Doors computer
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (stat & BROKEN)
|
if (stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( loc )
|
||||||
new /obj/item/weapon/shard( loc )
|
new /obj/item/weapon/shard( loc )
|
||||||
|
|
||||||
//generate appropriate circuitboard. Accounts for /pod/old computer types
|
//generate appropriate circuitboard. Accounts for /pod/old computer types
|
||||||
@@ -587,7 +587,7 @@ Pod/Blast Doors computer
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( loc )
|
||||||
|
|
||||||
//generate appropriate circuitboard. Accounts for /pod/old computer types
|
//generate appropriate circuitboard. Accounts for /pod/old computer types
|
||||||
var/obj/item/weapon/circuitboard/pod/M = null
|
var/obj/item/weapon/circuitboard/pod/M = null
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ var/reportingpower = 0 //this tracks whether this power monitoring computer is
|
|||||||
if(do_after(user, 20))
|
if(do_after(user, 20))
|
||||||
if (src.stat & BROKEN)
|
if (src.stat & BROKEN)
|
||||||
user << "\blue The broken glass falls out."
|
user << "\blue The broken glass falls out."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
new /obj/item/weapon/shard( src.loc )
|
new /obj/item/weapon/shard( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/powermonitor/M = new /obj/item/weapon/circuitboard/powermonitor( A )
|
var/obj/item/weapon/circuitboard/powermonitor/M = new /obj/item/weapon/circuitboard/powermonitor( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
@@ -36,7 +36,7 @@ var/reportingpower = 0 //this tracks whether this power monitoring computer is
|
|||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
user << "\blue You disconnect the monitor."
|
user << "\blue You disconnect the monitor."
|
||||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
var/obj/station_objects/computerframe/A = new /obj/station_objects/computerframe( src.loc )
|
||||||
var/obj/item/weapon/circuitboard/powermonitor/M = new /obj/item/weapon/circuitboard/powermonitor( A )
|
var/obj/item/weapon/circuitboard/powermonitor/M = new /obj/item/weapon/circuitboard/powermonitor( A )
|
||||||
for (var/obj/C in src)
|
for (var/obj/C in src)
|
||||||
C.loc = src.loc
|
C.loc = src.loc
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
var/on = 0
|
var/on = 0
|
||||||
var/temperature_archived
|
var/temperature_archived
|
||||||
var/obj/overlay/O1 = null
|
var/obj/effects/overlay/O1 = null
|
||||||
var/mob/living/carbon/occupant = null
|
var/mob/living/carbon/occupant = null
|
||||||
var/beaker = null
|
var/beaker = null
|
||||||
var/next_trans = 0
|
var/next_trans = 0
|
||||||
@@ -145,7 +145,7 @@
|
|||||||
icon_state = "celltop"
|
icon_state = "celltop"
|
||||||
else
|
else
|
||||||
icon_state = "celltop-p"
|
icon_state = "celltop-p"
|
||||||
O1 = new /obj/overlay( )
|
O1 = new /obj/effects/overlay( )
|
||||||
O1.icon = 'Cryogenic2.dmi'
|
O1.icon = 'Cryogenic2.dmi'
|
||||||
if(src.node)
|
if(src.node)
|
||||||
O1.icon_state = "cryo_bottom_[src.on]"
|
O1.icon_state = "cryo_bottom_[src.on]"
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ for reference:
|
|||||||
|
|
||||||
|
|
||||||
//Barricades, maybe there will be a metal one later...
|
//Barricades, maybe there will be a metal one later...
|
||||||
/obj/barricade/wooden
|
/obj/station_objects/barricade/wooden
|
||||||
name = "wooden barricade"
|
name = "wooden barricade"
|
||||||
desc = "This space is blocked off by a wooden barricade."
|
desc = "This space is blocked off by a wooden barricade."
|
||||||
icon = 'structures.dmi'
|
icon = 'structures.dmi'
|
||||||
|
|||||||
@@ -882,14 +882,14 @@ About the new airlock wires panel:
|
|||||||
if(do_after(user,40))
|
if(do_after(user,40))
|
||||||
user << "\blue You removed the airlock electronics!"
|
user << "\blue You removed the airlock electronics!"
|
||||||
switch(src.doortype)
|
switch(src.doortype)
|
||||||
if(0) new/obj/door_assembly/door_assembly_0( src.loc )
|
if(0) new/obj/station_objects/door_assembly/door_assembly_0( src.loc )
|
||||||
if(1) new/obj/door_assembly/door_assembly_com( src.loc )
|
if(1) new/obj/station_objects/door_assembly/door_assembly_com( src.loc )
|
||||||
if(2) new/obj/door_assembly/door_assembly_sec( src.loc )
|
if(2) new/obj/station_objects/door_assembly/door_assembly_sec( src.loc )
|
||||||
if(3) new/obj/door_assembly/door_assembly_eng( src.loc )
|
if(3) new/obj/station_objects/door_assembly/door_assembly_eng( src.loc )
|
||||||
if(4) new/obj/door_assembly/door_assembly_med( src.loc )
|
if(4) new/obj/station_objects/door_assembly/door_assembly_med( src.loc )
|
||||||
if(5) new/obj/door_assembly/door_assembly_mai( src.loc )
|
if(5) new/obj/station_objects/door_assembly/door_assembly_mai( src.loc )
|
||||||
if(6) new/obj/door_assembly/door_assembly_ext( src.loc )
|
if(6) new/obj/station_objects/door_assembly/door_assembly_ext( src.loc )
|
||||||
if(7) new/obj/door_assembly/door_assembly_g( src.loc )
|
if(7) new/obj/station_objects/door_assembly/door_assembly_g( src.loc )
|
||||||
var/obj/item/weapon/airlock_electronics/ae
|
var/obj/item/weapon/airlock_electronics/ae
|
||||||
if (!electronics)
|
if (!electronics)
|
||||||
ae = new/obj/item/weapon/airlock_electronics( src.loc )
|
ae = new/obj/item/weapon/airlock_electronics( src.loc )
|
||||||
@@ -993,7 +993,7 @@ About the new airlock wires panel:
|
|||||||
return
|
return
|
||||||
use_power(50)
|
use_power(50)
|
||||||
playsound(src.loc, 'airlock.ogg', 30, 1)
|
playsound(src.loc, 'airlock.ogg', 30, 1)
|
||||||
var/obj/window/killthis = (locate(/obj/window) in get_turf(src))
|
var/obj/station_objects/window/killthis = (locate(/obj/station_objects/window) in get_turf(src))
|
||||||
if(killthis)
|
if(killthis)
|
||||||
killthis.ex_act(2)//Smashin windows
|
killthis.ex_act(2)//Smashin windows
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -10,13 +10,13 @@
|
|||||||
if(src.check_access(bot.botcard))
|
if(src.check_access(bot.botcard))
|
||||||
if(density)
|
if(density)
|
||||||
open()
|
open()
|
||||||
else if(istype(AM, /obj/critter))
|
else if(istype(AM, /obj/effects/critter))
|
||||||
var/obj/critter/critter = AM
|
var/obj/effects/critter/critter = AM
|
||||||
if(critter.opensdoors) return
|
if(critter.opensdoors) return
|
||||||
if(src.check_access_list(critter.access_list))
|
if(src.check_access_list(critter.access_list))
|
||||||
if(density)
|
if(density)
|
||||||
open()
|
open()
|
||||||
else if(istype(AM, /obj/alien/facehugger))
|
else if(istype(AM, /obj/effects/alien/facehugger))
|
||||||
if(src.check_access(null))
|
if(src.check_access(null))
|
||||||
if(density)
|
if(density)
|
||||||
open()
|
open()
|
||||||
@@ -147,17 +147,17 @@
|
|||||||
for(var/mob/O in viewers(user, 3))
|
for(var/mob/O in viewers(user, 3))
|
||||||
O.show_message(text("\blue The door has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
|
O.show_message(text("\blue The door has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
|
||||||
if((!src:arePowerSystemsOn()) || (stat & NOPOWER) || src:isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
|
if((!src:arePowerSystemsOn()) || (stat & NOPOWER) || src:isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
|
||||||
var/obj/door_assembly/temp
|
var/obj/station_objects/door_assembly/temp
|
||||||
var/failsafe=0
|
var/failsafe=0
|
||||||
switch(src:doortype)
|
switch(src:doortype)
|
||||||
if(0) temp=new/obj/door_assembly/door_assembly_0(src.loc)
|
if(0) temp=new/obj/station_objects/door_assembly/door_assembly_0(src.loc)
|
||||||
if(1) temp=new/obj/door_assembly/door_assembly_com(src.loc)
|
if(1) temp=new/obj/station_objects/door_assembly/door_assembly_com(src.loc)
|
||||||
if(2) temp=new/obj/door_assembly/door_assembly_sec(src.loc)
|
if(2) temp=new/obj/station_objects/door_assembly/door_assembly_sec(src.loc)
|
||||||
if(3) temp=new/obj/door_assembly/door_assembly_eng(src.loc)
|
if(3) temp=new/obj/station_objects/door_assembly/door_assembly_eng(src.loc)
|
||||||
if(4) temp=new/obj/door_assembly/door_assembly_med(src.loc)
|
if(4) temp=new/obj/station_objects/door_assembly/door_assembly_med(src.loc)
|
||||||
if(5) temp=new/obj/door_assembly/door_assembly_mai(src.loc)
|
if(5) temp=new/obj/station_objects/door_assembly/door_assembly_mai(src.loc)
|
||||||
if(6) temp=new/obj/door_assembly/door_assembly_ext(src.loc)
|
if(6) temp=new/obj/station_objects/door_assembly/door_assembly_ext(src.loc)
|
||||||
if(7) temp=new/obj/door_assembly/door_assembly_g(src.loc)
|
if(7) temp=new/obj/station_objects/door_assembly/door_assembly_g(src.loc)
|
||||||
else failsafe=1
|
else failsafe=1
|
||||||
if(!failsafe)
|
if(!failsafe)
|
||||||
temp.anchored=0
|
temp.anchored=0
|
||||||
@@ -327,7 +327,7 @@
|
|||||||
if(src.check_access(bot.botcard))
|
if(src.check_access(bot.botcard))
|
||||||
if(density)
|
if(density)
|
||||||
open()
|
open()
|
||||||
else if(istype(AM, /obj/alien/facehugger))
|
else if(istype(AM, /obj/effects/alien/facehugger))
|
||||||
if(src.check_access(null))
|
if(src.check_access(null))
|
||||||
if(density)
|
if(density)
|
||||||
open()
|
open()
|
||||||
|
|||||||
@@ -122,7 +122,7 @@ Holographic project of everything else.
|
|||||||
set name = "Hologram Debug New"
|
set name = "Hologram Debug New"
|
||||||
set category = "CURRENT DEBUG"
|
set category = "CURRENT DEBUG"
|
||||||
|
|
||||||
var/obj/overlay/hologram = new(loc)//Spawn a blank effect at the location.
|
var/obj/effects/overlay/hologram = new(loc)//Spawn a blank effect at the location.
|
||||||
var/icon/flat_icon = icon(getFlatIcon(src,0))//Need to make sure it's a new icon so the old one is not reused.
|
var/icon/flat_icon = icon(getFlatIcon(src,0))//Need to make sure it's a new icon so the old one is not reused.
|
||||||
flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish.
|
flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish.
|
||||||
flat_icon.ChangeOpacity(0.5)//Make it half transparent.
|
flat_icon.ChangeOpacity(0.5)//Make it half transparent.
|
||||||
|
|||||||
@@ -400,7 +400,7 @@ obj/machinery/hydroponics/proc/mutatepest() // Until someone makes a spaceworm,
|
|||||||
// if ( src.pestlevel > 5 )
|
// if ( src.pestlevel > 5 )
|
||||||
// user << "The worms seem to behave oddly..."
|
// user << "The worms seem to behave oddly..."
|
||||||
// spawn(10)
|
// spawn(10)
|
||||||
// new /obj/alien/spaceworm(src.loc)
|
// new /obj/effects/alien/spaceworm(src.loc)
|
||||||
// else
|
// else
|
||||||
//user << "Nothing happens..."
|
//user << "Nothing happens..."
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -122,7 +122,7 @@
|
|||||||
newmeat.subjectname = sourcename
|
newmeat.subjectname = sourcename
|
||||||
newmeat.subjectjob = sourcejob
|
newmeat.subjectjob = sourcejob
|
||||||
newmeat.reagents.add_reagent ("nutriment", sourcenutriment / totalslabs) // Thehehe. Fat guys go first
|
newmeat.reagents.add_reagent ("nutriment", sourcenutriment / totalslabs) // Thehehe. Fat guys go first
|
||||||
src.occupant.reagents.trans_to (newmeat, round (sourcetotalreagents / totalslabs, 1)) // Transfer all the reagents from the
|
src.occupant.reagents.trans_to (newmeat, round (sourcetotalreagents / totalslabs, 1)) // Transfer all the reagents from the
|
||||||
allmeat[i] = newmeat
|
allmeat[i] = newmeat
|
||||||
|
|
||||||
src.occupant.death(1)
|
src.occupant.death(1)
|
||||||
@@ -132,12 +132,12 @@
|
|||||||
playsound(src.loc, 'splat.ogg', 50, 1)
|
playsound(src.loc, 'splat.ogg', 50, 1)
|
||||||
operating = 0
|
operating = 0
|
||||||
for (var/i=1 to totalslabs)
|
for (var/i=1 to totalslabs)
|
||||||
var/obj/item/meatslab = allmeat[i]
|
var/obj/item/meatslab = allmeat[i]
|
||||||
var/turf/Tx = locate(src.x - i, src.y, src.z)
|
var/turf/Tx = locate(src.x - i, src.y, src.z)
|
||||||
meatslab.loc = src.loc
|
meatslab.loc = src.loc
|
||||||
meatslab.throw_at(Tx,i,3)
|
meatslab.throw_at(Tx,i,3)
|
||||||
if (!Tx.density)
|
if (!Tx.density)
|
||||||
new /obj/decal/cleanable/blood/gibs(Tx,i)
|
new /obj/effects/decal/cleanable/blood/gibs(Tx,i)
|
||||||
src.operating = 0
|
src.operating = 0
|
||||||
update_icon()
|
update_icon()
|
||||||
|
|
||||||
|
|||||||
@@ -155,7 +155,7 @@
|
|||||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||||
break
|
break
|
||||||
|
|
||||||
/obj/crate/juice
|
/obj/station_objects/crate/juice
|
||||||
New()
|
New()
|
||||||
..()
|
..()
|
||||||
new/obj/machinery/juicer(src)
|
new/obj/machinery/juicer(src)
|
||||||
|
|||||||
@@ -108,7 +108,7 @@ Class Procs:
|
|||||||
if(use_power && stat == 0)
|
if(use_power && stat == 0)
|
||||||
use_power(7500/severity)
|
use_power(7500/severity)
|
||||||
|
|
||||||
var/obj/overlay/pulse2 = new/obj/overlay ( src.loc )
|
var/obj/effects/overlay/pulse2 = new/obj/effects/overlay ( src.loc )
|
||||||
pulse2.icon = 'effects.dmi'
|
pulse2.icon = 'effects.dmi'
|
||||||
pulse2.icon_state = "empdisable"
|
pulse2.icon_state = "empdisable"
|
||||||
pulse2.name = "emp sparks"
|
pulse2.name = "emp sparks"
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/obj/morgue/proc/update()
|
/obj/station_objects/morgue/proc/update()
|
||||||
if (src.connected)
|
if (src.connected)
|
||||||
src.icon_state = "morgue0"
|
src.icon_state = "morgue0"
|
||||||
else
|
else
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
src.icon_state = "morgue1"
|
src.icon_state = "morgue1"
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/morgue/ex_act(severity)
|
/obj/station_objects/morgue/ex_act(severity)
|
||||||
switch(severity)
|
switch(severity)
|
||||||
if(1.0)
|
if(1.0)
|
||||||
for(var/atom/movable/A as mob|obj in src)
|
for(var/atom/movable/A as mob|obj in src)
|
||||||
@@ -32,13 +32,13 @@
|
|||||||
return
|
return
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/morgue/alter_health()
|
/obj/station_objects/morgue/alter_health()
|
||||||
return src.loc
|
return src.loc
|
||||||
|
|
||||||
/obj/morgue/attack_paw(mob/user as mob)
|
/obj/station_objects/morgue/attack_paw(mob/user as mob)
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
|
|
||||||
/obj/morgue/attack_hand(mob/user as mob)
|
/obj/station_objects/morgue/attack_hand(mob/user as mob)
|
||||||
if (src.connected)
|
if (src.connected)
|
||||||
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
||||||
if (!( A.anchored ))
|
if (!( A.anchored ))
|
||||||
@@ -48,7 +48,7 @@
|
|||||||
del(src.connected)
|
del(src.connected)
|
||||||
else
|
else
|
||||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||||
src.connected = new /obj/m_tray( src.loc )
|
src.connected = new /obj/station_objects/m_tray( src.loc )
|
||||||
step(src.connected, EAST)
|
step(src.connected, EAST)
|
||||||
src.connected.layer = OBJ_LAYER
|
src.connected.layer = OBJ_LAYER
|
||||||
var/turf/T = get_step(src, EAST)
|
var/turf/T = get_step(src, EAST)
|
||||||
@@ -65,7 +65,7 @@
|
|||||||
update()
|
update()
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/morgue/attackby(P as obj, mob/user as mob)
|
/obj/station_objects/morgue/attackby(P as obj, mob/user as mob)
|
||||||
if (istype(P, /obj/item/weapon/pen))
|
if (istype(P, /obj/item/weapon/pen))
|
||||||
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
||||||
if (user.equipped() != P)
|
if (user.equipped() != P)
|
||||||
@@ -80,10 +80,10 @@
|
|||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/morgue/relaymove(mob/user as mob)
|
/obj/station_objects/morgue/relaymove(mob/user as mob)
|
||||||
if (user.stat)
|
if (user.stat)
|
||||||
return
|
return
|
||||||
src.connected = new /obj/m_tray( src.loc )
|
src.connected = new /obj/station_objects/m_tray( src.loc )
|
||||||
step(src.connected, EAST)
|
step(src.connected, EAST)
|
||||||
src.connected.layer = OBJ_LAYER
|
src.connected.layer = OBJ_LAYER
|
||||||
var/turf/T = get_step(src, EAST)
|
var/turf/T = get_step(src, EAST)
|
||||||
@@ -99,16 +99,16 @@
|
|||||||
del(src.connected)
|
del(src.connected)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/m_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
/obj/station_objects/m_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||||
if (istype(mover, /obj/item/weapon/dummy))
|
if (istype(mover, /obj/item/weapon/dummy))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/obj/m_tray/attack_paw(mob/user as mob)
|
/obj/station_objects/m_tray/attack_paw(mob/user as mob)
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
|
|
||||||
/obj/m_tray/attack_hand(mob/user as mob)
|
/obj/station_objects/m_tray/attack_hand(mob/user as mob)
|
||||||
if (src.connected)
|
if (src.connected)
|
||||||
for(var/atom/movable/A as mob|obj in src.loc)
|
for(var/atom/movable/A as mob|obj in src.loc)
|
||||||
if (!( A.anchored ))
|
if (!( A.anchored ))
|
||||||
@@ -122,7 +122,7 @@
|
|||||||
return
|
return
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/m_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
/obj/station_objects/m_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||||
if (istype(O, /obj/item/bodybag) || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src))
|
if (istype(O, /obj/item/bodybag) || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src))
|
||||||
O.loc = src.loc
|
O.loc = src.loc
|
||||||
for(var/mob/B in viewers(user, 3))
|
for(var/mob/B in viewers(user, 3))
|
||||||
@@ -141,7 +141,7 @@
|
|||||||
//Foreach goto(99)
|
//Foreach goto(99)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/crematorium/proc/update()
|
/obj/station_objects/crematorium/proc/update()
|
||||||
if (src.connected)
|
if (src.connected)
|
||||||
src.icon_state = "crema0"
|
src.icon_state = "crema0"
|
||||||
else
|
else
|
||||||
@@ -151,7 +151,7 @@
|
|||||||
src.icon_state = "crema1"
|
src.icon_state = "crema1"
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/crematorium/ex_act(severity)
|
/obj/station_objects/crematorium/ex_act(severity)
|
||||||
switch(severity)
|
switch(severity)
|
||||||
if(1.0)
|
if(1.0)
|
||||||
for(var/atom/movable/A as mob|obj in src)
|
for(var/atom/movable/A as mob|obj in src)
|
||||||
@@ -175,13 +175,13 @@
|
|||||||
return
|
return
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/crematorium/alter_health()
|
/obj/station_objects/crematorium/alter_health()
|
||||||
return src.loc
|
return src.loc
|
||||||
|
|
||||||
/obj/crematorium/attack_paw(mob/user as mob)
|
/obj/station_objects/crematorium/attack_paw(mob/user as mob)
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
|
|
||||||
/obj/crematorium/attack_hand(mob/user as mob)
|
/obj/station_objects/crematorium/attack_hand(mob/user as mob)
|
||||||
// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
|
// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
|
||||||
// user.show_message("\red Uh-oh, that was a bad idea.", 1)
|
// user.show_message("\red Uh-oh, that was a bad idea.", 1)
|
||||||
// //usr << "Uh-oh, that was a bad idea."
|
// //usr << "Uh-oh, that was a bad idea."
|
||||||
@@ -200,7 +200,7 @@
|
|||||||
del(src.connected)
|
del(src.connected)
|
||||||
else if (src.locked == 0)
|
else if (src.locked == 0)
|
||||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||||
src.connected = new /obj/c_tray( src.loc )
|
src.connected = new /obj/station_objects/c_tray( src.loc )
|
||||||
step(src.connected, SOUTH)
|
step(src.connected, SOUTH)
|
||||||
src.connected.layer = OBJ_LAYER
|
src.connected.layer = OBJ_LAYER
|
||||||
var/turf/T = get_step(src, SOUTH)
|
var/turf/T = get_step(src, SOUTH)
|
||||||
@@ -216,7 +216,7 @@
|
|||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
update()
|
update()
|
||||||
|
|
||||||
/obj/crematorium/attackby(P as obj, mob/user as mob)
|
/obj/station_objects/crematorium/attackby(P as obj, mob/user as mob)
|
||||||
if (istype(P, /obj/item/weapon/pen))
|
if (istype(P, /obj/item/weapon/pen))
|
||||||
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
|
||||||
if (user.equipped() != P)
|
if (user.equipped() != P)
|
||||||
@@ -231,10 +231,10 @@
|
|||||||
src.add_fingerprint(user)
|
src.add_fingerprint(user)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/crematorium/relaymove(mob/user as mob)
|
/obj/station_objects/crematorium/relaymove(mob/user as mob)
|
||||||
if (user.stat || locked)
|
if (user.stat || locked)
|
||||||
return
|
return
|
||||||
src.connected = new /obj/c_tray( src.loc )
|
src.connected = new /obj/station_objects/c_tray( src.loc )
|
||||||
step(src.connected, SOUTH)
|
step(src.connected, SOUTH)
|
||||||
src.connected.layer = OBJ_LAYER
|
src.connected.layer = OBJ_LAYER
|
||||||
var/turf/T = get_step(src, SOUTH)
|
var/turf/T = get_step(src, SOUTH)
|
||||||
@@ -250,7 +250,7 @@
|
|||||||
del(src.connected)
|
del(src.connected)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/crematorium/proc/cremate(atom/A, mob/user as mob)
|
/obj/station_objects/crematorium/proc/cremate(atom/A, mob/user as mob)
|
||||||
// for(var/obj/machinery/crema_switch/O in src) //trying to figure a way to call the switch, too drunk to sort it out atm
|
// for(var/obj/machinery/crema_switch/O in src) //trying to figure a way to call the switch, too drunk to sort it out atm
|
||||||
// if(var/on == 1)
|
// if(var/on == 1)
|
||||||
// return
|
// return
|
||||||
@@ -272,7 +272,7 @@
|
|||||||
M.take_overall_damage(0,30)
|
M.take_overall_damage(0,30)
|
||||||
if (M.stat!=2 && prob(30))
|
if (M.stat!=2 && prob(30))
|
||||||
M.emote("scream")
|
M.emote("scream")
|
||||||
new /obj/decal/ash(src)
|
new /obj/effects/decal/ash(src)
|
||||||
for (var/obj/item/W in M)
|
for (var/obj/item/W in M)
|
||||||
if (prob(10))
|
if (prob(10))
|
||||||
W.loc = src
|
W.loc = src
|
||||||
@@ -286,16 +286,16 @@
|
|||||||
M.show_message("\red You hear a roar as the crematorium activates.", 1)
|
M.show_message("\red You hear a roar as the crematorium activates.", 1)
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/c_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
/obj/station_objects/c_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||||
if (istype(mover, /obj/item/weapon/dummy))
|
if (istype(mover, /obj/item/weapon/dummy))
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
/obj/c_tray/attack_paw(mob/user as mob)
|
/obj/station_objects/c_tray/attack_paw(mob/user as mob)
|
||||||
return src.attack_hand(user)
|
return src.attack_hand(user)
|
||||||
|
|
||||||
/obj/c_tray/attack_hand(mob/user as mob)
|
/obj/station_objects/c_tray/attack_hand(mob/user as mob)
|
||||||
if (src.connected)
|
if (src.connected)
|
||||||
for(var/atom/movable/A as mob|obj in src.loc)
|
for(var/atom/movable/A as mob|obj in src.loc)
|
||||||
if (!( A.anchored ))
|
if (!( A.anchored ))
|
||||||
@@ -309,7 +309,7 @@
|
|||||||
return
|
return
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/c_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
/obj/station_objects/c_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||||
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
|
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
|
||||||
return
|
return
|
||||||
O.loc = src.loc
|
O.loc = src.loc
|
||||||
@@ -322,7 +322,7 @@
|
|||||||
|
|
||||||
/obj/machinery/crema_switch/attack_hand(mob/user as mob)
|
/obj/machinery/crema_switch/attack_hand(mob/user as mob)
|
||||||
if(src.allowed(usr))
|
if(src.allowed(usr))
|
||||||
for (var/obj/crematorium/C in world)
|
for (var/obj/station_objects/crematorium/C in world)
|
||||||
if (C.id == id)
|
if (C.id == id)
|
||||||
if (!C.cremating)
|
if (!C.cremating)
|
||||||
C.cremate(user)
|
C.cremate(user)
|
||||||
|
|||||||
@@ -255,7 +255,7 @@
|
|||||||
else
|
else
|
||||||
colour = rgb(255,128,128)
|
colour = rgb(255,128,128)
|
||||||
|
|
||||||
//if(istype(AM, /obj/blob))
|
//if(istype(AM, /obj/effects/blob))
|
||||||
// colour = rgb(255,0,255)
|
// colour = rgb(255,0,255)
|
||||||
|
|
||||||
var/area/A = T.loc
|
var/area/A = T.loc
|
||||||
|
|||||||
@@ -127,7 +127,7 @@
|
|||||||
src.add_fingerprint(usr)
|
src.add_fingerprint(usr)
|
||||||
if(href_list["dmake"])
|
if(href_list["dmake"])
|
||||||
var/p_type = text2num(href_list["dmake"])
|
var/p_type = text2num(href_list["dmake"])
|
||||||
var/obj/disposalconstruct/C = new (src.loc)
|
var/obj/station_objects/disposalconstruct/C = new (src.loc)
|
||||||
switch(p_type)
|
switch(p_type)
|
||||||
if(0)
|
if(0)
|
||||||
C.ptype = 0
|
C.ptype = 0
|
||||||
|
|||||||
@@ -299,7 +299,7 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
|||||||
var/list/secondarytargets = list() // targets that are least important
|
var/list/secondarytargets = list() // targets that are least important
|
||||||
|
|
||||||
if(src.check_anomalies) // if its set to check for xenos/carps, check for non-mob "crittersssss"
|
if(src.check_anomalies) // if its set to check for xenos/carps, check for non-mob "crittersssss"
|
||||||
for (var/obj/critter/L in view(12,src))
|
for (var/obj/effects/critter/L in view(12,src))
|
||||||
if(L.alive)
|
if(L.alive)
|
||||||
targets += L
|
targets += L
|
||||||
|
|
||||||
@@ -346,8 +346,8 @@ Neutralize All Unidentified Life Signs: []<BR>"},
|
|||||||
spawn() shootAt(M) // shoot the target, finally
|
spawn() shootAt(M) // shoot the target, finally
|
||||||
else
|
else
|
||||||
|
|
||||||
if (istype(t, /obj/critter)) // shoot other things, same process as above
|
if (istype(t, /obj/effects/critter)) // shoot other things, same process as above
|
||||||
var/obj/critter/L = t
|
var/obj/effects/critter/L = t
|
||||||
if (L.alive==1)
|
if (L.alive==1)
|
||||||
spawn() popUp()
|
spawn() popUp()
|
||||||
dir=get_dir(src,L)
|
dir=get_dir(src,L)
|
||||||
|
|||||||
@@ -31,7 +31,7 @@
|
|||||||
var/destroyed = 0
|
var/destroyed = 0
|
||||||
var/directwired = 1
|
var/directwired = 1
|
||||||
// var/maxshieldload = 200
|
// var/maxshieldload = 200
|
||||||
var/obj/cable/attached // the attached cable
|
var/obj/station_objects/cable/attached // the attached cable
|
||||||
var/storedpower = 0
|
var/storedpower = 0
|
||||||
flags = FPRINT | CONDUCT
|
flags = FPRINT | CONDUCT
|
||||||
use_power = 0
|
use_power = 0
|
||||||
@@ -179,7 +179,7 @@
|
|||||||
power = 0
|
power = 0
|
||||||
return 0
|
return 0
|
||||||
var/turf/T = src.loc
|
var/turf/T = src.loc
|
||||||
var/obj/cable/C = T.get_cable_node()
|
var/obj/station_objects/cable/C = T.get_cable_node()
|
||||||
var/net
|
var/net
|
||||||
if (C)
|
if (C)
|
||||||
net = C.netnum // find the powernet of the connected cable
|
net = C.netnum // find the powernet of the connected cable
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
src.attack_hand()
|
src.attack_hand()
|
||||||
|
|
||||||
var/obj/S = null
|
var/obj/S = null
|
||||||
for(var/obj/landmark/sloc in world)
|
for(var/obj/effects/landmark/sloc in world)
|
||||||
if (sloc.name != "Clown Land")
|
if (sloc.name != "Clown Land")
|
||||||
continue
|
continue
|
||||||
if (locate(/mob) in sloc.loc)
|
if (locate(/mob) in sloc.loc)
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
break
|
break
|
||||||
if (!S)
|
if (!S)
|
||||||
S = locate("landmark*["Clown Land"]") // use old stype
|
S = locate("landmark*["Clown Land"]") // use old stype
|
||||||
if (istype(S, /obj/landmark/) && istype(S.loc, /turf))
|
if (istype(S, /obj/effects/landmark/) && istype(S.loc, /turf))
|
||||||
usr.loc = S.loc
|
usr.loc = S.loc
|
||||||
del(I)
|
del(I)
|
||||||
return
|
return
|
||||||
@@ -210,7 +210,7 @@
|
|||||||
else
|
else
|
||||||
tmploc = locate(tx, ty, destination.z)
|
tmploc = locate(tx, ty, destination.z)
|
||||||
|
|
||||||
if(tx == destturf.x && ty == destturf.y && (istype(destination.loc, /obj/closet) || istype(destination.loc, /obj/secure_closet)))
|
if(tx == destturf.x && ty == destturf.y && (istype(destination.loc, /obj/station_objects/closet) || istype(destination.loc, /obj/station_objects/secure_closet)))
|
||||||
tmploc = destination.loc
|
tmploc = destination.loc
|
||||||
|
|
||||||
if(tmploc==null)
|
if(tmploc==null)
|
||||||
@@ -302,11 +302,11 @@
|
|||||||
icon_state = "controller"
|
icon_state = "controller"
|
||||||
|
|
||||||
|
|
||||||
/obj/laser/Bump()
|
/obj/effects/laser/Bump()
|
||||||
src.range--
|
src.range--
|
||||||
return
|
return
|
||||||
|
|
||||||
/obj/laser/Move()
|
/obj/effects/laser/Move()
|
||||||
src.range--
|
src.range--
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -384,7 +384,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/turret/gun_turret
|
/obj/station_objects/turret/gun_turret
|
||||||
name = "Gun Turret"
|
name = "Gun Turret"
|
||||||
density = 1
|
density = 1
|
||||||
anchored = 1
|
anchored = 1
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
wordhide=pick(runewords)
|
wordhide=pick(runewords)
|
||||||
runewords-=wordhide
|
runewords-=wordhide
|
||||||
|
|
||||||
/obj/rune
|
/obj/effects/rune
|
||||||
anchored = 1
|
anchored = 1
|
||||||
icon = 'rune.dmi'
|
icon = 'rune.dmi'
|
||||||
icon_state = "1"
|
icon_state = "1"
|
||||||
@@ -183,7 +183,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
|
|
||||||
proc
|
proc
|
||||||
fizzle()
|
fizzle()
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say(pick("B'ADMINES SP'WNIN SH'T","IC'IN O'OC","RO'SHA'M I'SA GRI'FF'N ME'AI","TOX'IN'S O'NM FI'RAH","IA BL'AME TOX'IN'S","FIR'A NON'AN RE'SONA","A'OI I'RS ROUA'GE","LE'OAN JU'STA SP'A'C Z'EE SH'EF","IA PT'WOBEA'RD, IA A'DMI'NEH'LP"))
|
usr.say(pick("B'ADMINES SP'WNIN SH'T","IC'IN O'OC","RO'SHA'M I'SA GRI'FF'N ME'AI","TOX'IN'S O'NM FI'RAH","IA BL'AME TOX'IN'S","FIR'A NON'AN RE'SONA","A'OI I'RS ROUA'GE","LE'OAN JU'STA SP'A'C Z'EE SH'EF","IA PT'WOBEA'RD, IA A'DMI'NEH'LP"))
|
||||||
else
|
else
|
||||||
usr.whisper(pick("B'ADMINES SP'WNIN SH'T","IC'IN O'OC","RO'SHA'M I'SA GRI'FF'N ME'AI","TOX'IN'S O'NM FI'RAH","IA BL'AME TOX'IN'S","FIR'A NON'AN RE'SONA","A'OI I'RS ROUA'GE","LE'OAN JU'STA SP'A'C Z'EE SH'EF","IA PT'WOBEA'RD, IA A'DMI'NEH'LP"))
|
usr.whisper(pick("B'ADMINES SP'WNIN SH'T","IC'IN O'OC","RO'SHA'M I'SA GRI'FF'N ME'AI","TOX'IN'S O'NM FI'RAH","IA BL'AME TOX'IN'S","FIR'A NON'AN RE'SONA","A'OI I'RS ROUA'GE","LE'OAN JU'STA SP'A'C Z'EE SH'EF","IA PT'WOBEA'RD, IA A'DMI'NEH'LP"))
|
||||||
@@ -467,7 +467,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
runerandom()
|
runerandom()
|
||||||
if(iscultist(user))
|
if(iscultist(user))
|
||||||
var/C = 0
|
var/C = 0
|
||||||
for(var/obj/rune/N in world)
|
for(var/obj/effects/rune/N in world)
|
||||||
C++
|
C++
|
||||||
if (!istype(user.loc,/turf))
|
if (!istype(user.loc,/turf))
|
||||||
user << "\red You do not have enough space to write a proper rune."
|
user << "\red You do not have enough space to write a proper rune."
|
||||||
@@ -533,7 +533,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
user.take_overall_damage(1)
|
user.take_overall_damage(1)
|
||||||
if(do_after(user, 50))
|
if(do_after(user, 50))
|
||||||
var/mob/living/carbon/human/H = user
|
var/mob/living/carbon/human/H = user
|
||||||
var/obj/rune/R = new /obj/rune(user.loc)
|
var/obj/effects/rune/R = new /obj/effects/rune(user.loc)
|
||||||
user << "\red You finish drawing the arcane markings of the Geometer."
|
user << "\red You finish drawing the arcane markings of the Geometer."
|
||||||
R.word1 = w1
|
R.word1 = w1
|
||||||
R.word2 = w2
|
R.word2 = w2
|
||||||
@@ -582,7 +582,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
user << "\red You do not have enough space to write a proper rune."
|
user << "\red You do not have enough space to write a proper rune."
|
||||||
var/list/runes = list("teleport", "itemport", "tome", "convert", "tear in reality", "emp", "drain", "seer", "raise", "obscure", "reveal", "astral journey", "manifest", "imbue talisman", "sacrifice", "wall", "freedom", "cultsummon", "deafen", "blind", "bloodboil", "communicate", "stun")
|
var/list/runes = list("teleport", "itemport", "tome", "convert", "tear in reality", "emp", "drain", "seer", "raise", "obscure", "reveal", "astral journey", "manifest", "imbue talisman", "sacrifice", "wall", "freedom", "cultsummon", "deafen", "blind", "bloodboil", "communicate", "stun")
|
||||||
r = input("Choose a rune to scribe", "Rune Scribing") in runes //not cancellable.
|
r = input("Choose a rune to scribe", "Rune Scribing") in runes //not cancellable.
|
||||||
var/obj/rune/R = new /obj/rune
|
var/obj/effects/rune/R = new /obj/effects/rune
|
||||||
if(istype(user, /mob/living/carbon/human))
|
if(istype(user, /mob/living/carbon/human))
|
||||||
var/mob/living/carbon/human/H = user
|
var/mob/living/carbon/human/H = user
|
||||||
R.blood_DNA = H.dna.unique_enzymes
|
R.blood_DNA = H.dna.unique_enzymes
|
||||||
@@ -770,23 +770,23 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
if(iscultist(user))
|
if(iscultist(user))
|
||||||
switch(imbue)
|
switch(imbue)
|
||||||
if("newtome")
|
if("newtome")
|
||||||
call(/obj/rune/proc/tomesummon)()
|
call(/obj/effects/rune/proc/tomesummon)()
|
||||||
if("armor")
|
if("armor")
|
||||||
call(/obj/rune/proc/armor)()
|
call(/obj/effects/rune/proc/armor)()
|
||||||
if("emp")
|
if("emp")
|
||||||
call(/obj/rune/proc/emp)(usr.loc,3)
|
call(/obj/effects/rune/proc/emp)(usr.loc,3)
|
||||||
if("conceal")
|
if("conceal")
|
||||||
call(/obj/rune/proc/obscure)(2)
|
call(/obj/effects/rune/proc/obscure)(2)
|
||||||
if("revealrunes")
|
if("revealrunes")
|
||||||
call(/obj/rune/proc/revealrunes)(src)
|
call(/obj/effects/rune/proc/revealrunes)(src)
|
||||||
if("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
|
if("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
|
||||||
call(/obj/rune/proc/teleport)(imbue)
|
call(/obj/effects/rune/proc/teleport)(imbue)
|
||||||
if("communicate")
|
if("communicate")
|
||||||
call(/obj/rune/proc/communicate)()
|
call(/obj/effects/rune/proc/communicate)()
|
||||||
if("deafen")
|
if("deafen")
|
||||||
call(/obj/rune/proc/deafen)()
|
call(/obj/effects/rune/proc/deafen)()
|
||||||
if("blind")
|
if("blind")
|
||||||
call(/obj/rune/proc/blind)()
|
call(/obj/effects/rune/proc/blind)()
|
||||||
if("runestun")
|
if("runestun")
|
||||||
user << "\red To use this talisman, attack your target directly."
|
user << "\red To use this talisman, attack your target directly."
|
||||||
return
|
return
|
||||||
@@ -804,7 +804,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
|||||||
if(iscultist(user))
|
if(iscultist(user))
|
||||||
if(imbue == "runestun")
|
if(imbue == "runestun")
|
||||||
user.take_organ_damage(5, 0)
|
user.take_organ_damage(5, 0)
|
||||||
call(/obj/rune/proc/runestun)(T)
|
call(/obj/effects/rune/proc/runestun)(T)
|
||||||
del(src)
|
del(src)
|
||||||
else
|
else
|
||||||
..() ///If its some other talisman, use the generic attack code, is this supposed to work this way?
|
..() ///If its some other talisman, use the generic attack code, is this supposed to work this way?
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
var/list/sacrificed = list()
|
var/list/sacrificed = list()
|
||||||
|
|
||||||
/obj/rune
|
/obj/effects/rune
|
||||||
/////////////////////////////////////////FIRST RUNE
|
/////////////////////////////////////////FIRST RUNE
|
||||||
proc
|
proc
|
||||||
teleport(var/key)
|
teleport(var/key)
|
||||||
@@ -9,7 +9,7 @@ var/list/sacrificed = list()
|
|||||||
allrunesloc = new/list()
|
allrunesloc = new/list()
|
||||||
var/index = 0
|
var/index = 0
|
||||||
// var/tempnum = 0
|
// var/tempnum = 0
|
||||||
for(var/obj/rune/R in world)
|
for(var/obj/effects/rune/R in world)
|
||||||
if(R == src)
|
if(R == src)
|
||||||
continue
|
continue
|
||||||
if(R.word1 == wordtravel && R.word2 == wordself && R.word3 == key)
|
if(R.word1 == wordtravel && R.word2 == wordself && R.word3 == key)
|
||||||
@@ -22,7 +22,7 @@ var/list/sacrificed = list()
|
|||||||
user.take_overall_damage(5, 0)
|
user.take_overall_damage(5, 0)
|
||||||
del(src)
|
del(src)
|
||||||
if(allrunesloc && index != 0)
|
if(allrunesloc && index != 0)
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
user.say("Sas'so c'arta forbici!")
|
user.say("Sas'so c'arta forbici!")
|
||||||
else
|
else
|
||||||
user.whisper("Sas'so c'arta forbici!")
|
user.whisper("Sas'so c'arta forbici!")
|
||||||
@@ -31,10 +31,10 @@ var/list/sacrificed = list()
|
|||||||
"\red You hear a sickening crunch and sloshing of viscera.")
|
"\red You hear a sickening crunch and sloshing of viscera.")
|
||||||
user.loc = allrunesloc[rand(1,index)]
|
user.loc = allrunesloc[rand(1,index)]
|
||||||
return
|
return
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
return fizzle() //Use friggin manuals, Dorf, your list was of zero length.
|
return fizzle() //Use friggin manuals, Dorf, your list was of zero length.
|
||||||
else
|
else
|
||||||
call(/obj/rune/proc/fizzle)()
|
call(/obj/effects/rune/proc/fizzle)()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
@@ -45,9 +45,9 @@ var/list/sacrificed = list()
|
|||||||
// var/tempnum = 0
|
// var/tempnum = 0
|
||||||
var/culcount = 0
|
var/culcount = 0
|
||||||
var/runecount = 0
|
var/runecount = 0
|
||||||
var/obj/rune/IP = null
|
var/obj/effects/rune/IP = null
|
||||||
var/mob/living/user = usr
|
var/mob/living/user = usr
|
||||||
for(var/obj/rune/R in world)
|
for(var/obj/effects/rune/R in world)
|
||||||
if(R == src)
|
if(R == src)
|
||||||
continue
|
continue
|
||||||
if(R.word1 == wordtravel && R.word2 == wordother && R.word3 == key)
|
if(R.word1 == wordtravel && R.word2 == wordother && R.word3 == key)
|
||||||
@@ -79,14 +79,14 @@ var/list/sacrificed = list()
|
|||||||
/////////////////////////////////////////SECOND RUNE
|
/////////////////////////////////////////SECOND RUNE
|
||||||
|
|
||||||
tomesummon()
|
tomesummon()
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say("N'ath reth sh'yro eth d'raggathnor!")
|
usr.say("N'ath reth sh'yro eth d'raggathnor!")
|
||||||
else
|
else
|
||||||
usr.whisper("N'ath reth sh'yro eth d'raggathnor!")
|
usr.whisper("N'ath reth sh'yro eth d'raggathnor!")
|
||||||
usr.visible_message("\red Rune disappears with a flash of red light, and in it's place now a book lies.", \
|
usr.visible_message("\red Rune disappears with a flash of red light, and in it's place now a book lies.", \
|
||||||
"\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \
|
"\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \
|
||||||
"\red You hear a pop and smell ozone.")
|
"\red You hear a pop and smell ozone.")
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
new /obj/item/weapon/tome(src.loc)
|
new /obj/item/weapon/tome(src.loc)
|
||||||
else
|
else
|
||||||
new /obj/item/weapon/tome(usr.loc)
|
new /obj/item/weapon/tome(usr.loc)
|
||||||
@@ -140,7 +140,7 @@ var/list/sacrificed = list()
|
|||||||
/////////////////////////////////////////FIFTH RUNE
|
/////////////////////////////////////////FIFTH RUNE
|
||||||
|
|
||||||
emp(var/U,var/range_red) //range_red - var which determines by which number to reduce the default emp range, U is the source loc, needed because of talisman emps which are held in hand at the moment of using and that apparently messes things up -- Urist
|
emp(var/U,var/range_red) //range_red - var which determines by which number to reduce the default emp range, U is the source loc, needed because of talisman emps which are held in hand at the moment of using and that apparently messes things up -- Urist
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say("Ta'gh fara'qha fel d'amar det!")
|
usr.say("Ta'gh fara'qha fel d'amar det!")
|
||||||
else
|
else
|
||||||
usr.whisper("Ta'gh fara'qha fel d'amar det!")
|
usr.whisper("Ta'gh fara'qha fel d'amar det!")
|
||||||
@@ -157,7 +157,7 @@ var/list/sacrificed = list()
|
|||||||
|
|
||||||
drain()
|
drain()
|
||||||
var/drain = 0
|
var/drain = 0
|
||||||
for(var/obj/rune/R in world)
|
for(var/obj/effects/rune/R in world)
|
||||||
if(R.word1==wordtravel && R.word2==wordblood && R.word3==wordself)
|
if(R.word1==wordtravel && R.word2==wordblood && R.word3==wordself)
|
||||||
for(var/mob/living/carbon/D in R.loc)
|
for(var/mob/living/carbon/D in R.loc)
|
||||||
if(D.stat!=2)
|
if(D.stat!=2)
|
||||||
@@ -238,7 +238,7 @@ var/list/sacrificed = list()
|
|||||||
|
|
||||||
var/sacrifice_is_target = 0
|
var/sacrifice_is_target = 0
|
||||||
find_sacrifice:
|
find_sacrifice:
|
||||||
for(var/obj/rune/R in world)
|
for(var/obj/effects/rune/R in world)
|
||||||
if(R.word1==wordblood && R.word2==wordjoin && R.word3==wordhell)
|
if(R.word1==wordblood && R.word2==wordjoin && R.word3==wordhell)
|
||||||
for(var/mob/living/carbon/human/N in R.loc)
|
for(var/mob/living/carbon/human/N in R.loc)
|
||||||
if (ticker.mode.name == "cult" && N.mind && N.mind == ticker.mode:sacrifice_target)
|
if (ticker.mode.name == "cult" && N.mind && N.mind == ticker.mode:sacrifice_target)
|
||||||
@@ -314,12 +314,12 @@ var/list/sacrificed = list()
|
|||||||
|
|
||||||
obscure(var/rad)
|
obscure(var/rad)
|
||||||
var/S=0
|
var/S=0
|
||||||
for(var/obj/rune/R in orange(rad,src))
|
for(var/obj/effects/rune/R in orange(rad,src))
|
||||||
if(R!=src)
|
if(R!=src)
|
||||||
R:visibility=0
|
R:visibility=0
|
||||||
S=1
|
S=1
|
||||||
if(S)
|
if(S)
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say("Kla'atu barada nikt'o!")
|
usr.say("Kla'atu barada nikt'o!")
|
||||||
for (var/mob/V in viewers(src))
|
for (var/mob/V in viewers(src))
|
||||||
V.show_message("\red The rune turns into gray dust, veiling the surrounding runes.", 3)
|
V.show_message("\red The rune turns into gray dust, veiling the surrounding runes.", 3)
|
||||||
@@ -332,10 +332,10 @@ var/list/sacrificed = list()
|
|||||||
V.show_message("\red Dust emanates from [usr]'s hands for a moment.", 3)
|
V.show_message("\red Dust emanates from [usr]'s hands for a moment.", 3)
|
||||||
|
|
||||||
return
|
return
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
return fizzle()
|
return fizzle()
|
||||||
else
|
else
|
||||||
call(/obj/rune/proc/fizzle)()
|
call(/obj/effects/rune/proc/fizzle)()
|
||||||
return
|
return
|
||||||
|
|
||||||
/////////////////////////////////////////TENTH RUNE
|
/////////////////////////////////////////TENTH RUNE
|
||||||
@@ -363,7 +363,7 @@ var/list/sacrificed = list()
|
|||||||
/////////////////////////////////////////ELEVENTH RUNE
|
/////////////////////////////////////////ELEVENTH RUNE
|
||||||
|
|
||||||
manifest()
|
manifest()
|
||||||
var/obj/rune/this_rune = src
|
var/obj/effects/rune/this_rune = src
|
||||||
src = null
|
src = null
|
||||||
if(usr.loc!=this_rune.loc)
|
if(usr.loc!=this_rune.loc)
|
||||||
return this_rune.fizzle()
|
return this_rune.fizzle()
|
||||||
@@ -438,9 +438,9 @@ var/list/sacrificed = list()
|
|||||||
usr << "\red The blank is tainted. It is unsuitable."
|
usr << "\red The blank is tainted. It is unsuitable."
|
||||||
return fizzle()
|
return fizzle()
|
||||||
|
|
||||||
var/obj/rune/imbued_from
|
var/obj/effects/rune/imbued_from
|
||||||
var/obj/item/weapon/paper/talisman/T
|
var/obj/item/weapon/paper/talisman/T
|
||||||
for(var/obj/rune/R in orange(1,src))
|
for(var/obj/effects/rune/R in orange(1,src))
|
||||||
if(R==src)
|
if(R==src)
|
||||||
continue
|
continue
|
||||||
if(R.word1==wordtravel && R.word2==wordself) //teleport
|
if(R.word1==wordtravel && R.word2==wordself) //teleport
|
||||||
@@ -531,12 +531,12 @@ var/list/sacrificed = list()
|
|||||||
return fizzle()
|
return fizzle()
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say("O bidai nabora se'sma!")
|
usr.say("O bidai nabora se'sma!")
|
||||||
else
|
else
|
||||||
usr.whisper("O bidai nabora se'sma!")
|
usr.whisper("O bidai nabora se'sma!")
|
||||||
var/input_s = sanitize(input)
|
var/input_s = sanitize(input)
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say("[input]")
|
usr.say("[input]")
|
||||||
else
|
else
|
||||||
usr.whisper("[input]")
|
usr.whisper("[input]")
|
||||||
@@ -647,7 +647,7 @@ var/list/sacrificed = list()
|
|||||||
var/go=0
|
var/go=0
|
||||||
var/rad
|
var/rad
|
||||||
var/S=0
|
var/S=0
|
||||||
if(istype(W,/obj/rune))
|
if(istype(W,/obj/effects/rune))
|
||||||
rad = 6
|
rad = 6
|
||||||
go = 1
|
go = 1
|
||||||
if (istype(W,/obj/item/weapon/paper/talisman))
|
if (istype(W,/obj/item/weapon/paper/talisman))
|
||||||
@@ -657,7 +657,7 @@ var/list/sacrificed = list()
|
|||||||
rad = 1
|
rad = 1
|
||||||
go = 1
|
go = 1
|
||||||
if(go)
|
if(go)
|
||||||
for(var/obj/rune/R in orange(rad,src))
|
for(var/obj/effects/rune/R in orange(rad,src))
|
||||||
if(R!=src)
|
if(R!=src)
|
||||||
R:visibility=15
|
R:visibility=15
|
||||||
S=1
|
S=1
|
||||||
@@ -665,7 +665,7 @@ var/list/sacrificed = list()
|
|||||||
if(istype(W,/obj/item/weapon/storage/bible))
|
if(istype(W,/obj/item/weapon/storage/bible))
|
||||||
usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!"
|
usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!"
|
||||||
return
|
return
|
||||||
if(istype(W,/obj/rune))
|
if(istype(W,/obj/effects/rune))
|
||||||
usr.say("Nikt'o barada kla'atu!")
|
usr.say("Nikt'o barada kla'atu!")
|
||||||
for (var/mob/V in viewers(src))
|
for (var/mob/V in viewers(src))
|
||||||
V.show_message("\red The rune turns into red dust, reveaing the surrounding runes.", 3)
|
V.show_message("\red The rune turns into red dust, reveaing the surrounding runes.", 3)
|
||||||
@@ -679,10 +679,10 @@ var/list/sacrificed = list()
|
|||||||
V.show_message("\red Red dust emanates from [usr]'s hands for a moment.", 3)
|
V.show_message("\red Red dust emanates from [usr]'s hands for a moment.", 3)
|
||||||
return
|
return
|
||||||
return
|
return
|
||||||
if(istype(W,/obj/rune))
|
if(istype(W,/obj/effects/rune))
|
||||||
return fizzle()
|
return fizzle()
|
||||||
if(istype(W,/obj/item/weapon/paper/talisman))
|
if(istype(W,/obj/item/weapon/paper/talisman))
|
||||||
call(/obj/rune/proc/fizzle)()
|
call(/obj/effects/rune/proc/fizzle)()
|
||||||
return
|
return
|
||||||
|
|
||||||
/////////////////////////////////////////SEVENTEENTH RUNE
|
/////////////////////////////////////////SEVENTEENTH RUNE
|
||||||
@@ -719,8 +719,8 @@ var/list/sacrificed = list()
|
|||||||
if(!(cultist.buckled || \
|
if(!(cultist.buckled || \
|
||||||
cultist.handcuffed || \
|
cultist.handcuffed || \
|
||||||
istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle) || \
|
istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle) || \
|
||||||
(istype(cultist.loc, /obj/closet)&&cultist.loc:welded) || \
|
(istype(cultist.loc, /obj/station_objects/closet)&&cultist.loc:welded) || \
|
||||||
(istype(cultist.loc, /obj/secure_closet)&&cultist.loc:locked) || \
|
(istype(cultist.loc, /obj/station_objects/secure_closet)&&cultist.loc:locked) || \
|
||||||
(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) \
|
(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) \
|
||||||
))
|
))
|
||||||
user << "\red The [cultist] is already free."
|
user << "\red The [cultist] is already free."
|
||||||
@@ -731,9 +731,9 @@ var/list/sacrificed = list()
|
|||||||
cultist.handcuffed = null
|
cultist.handcuffed = null
|
||||||
if (istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle))
|
if (istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||||
cultist.u_equip(cultist.wear_mask)
|
cultist.u_equip(cultist.wear_mask)
|
||||||
if(istype(cultist.loc, /obj/closet)&&cultist.loc:welded)
|
if(istype(cultist.loc, /obj/station_objects/closet)&&cultist.loc:welded)
|
||||||
cultist.loc:welded = 0
|
cultist.loc:welded = 0
|
||||||
if(istype(cultist.loc, /obj/secure_closet)&&cultist.loc:locked)
|
if(istype(cultist.loc, /obj/station_objects/secure_closet)&&cultist.loc:locked)
|
||||||
cultist.loc:locked = 0
|
cultist.loc:locked = 0
|
||||||
if(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked)
|
if(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked)
|
||||||
cultist.loc:locked = 0
|
cultist.loc:locked = 0
|
||||||
@@ -761,7 +761,7 @@ var/list/sacrificed = list()
|
|||||||
return fizzle()
|
return fizzle()
|
||||||
if (cultist == user) //just to be sure.
|
if (cultist == user) //just to be sure.
|
||||||
return
|
return
|
||||||
if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/closet)))
|
if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/station_objects/closet)))
|
||||||
user << "\red You cannot summon the [cultist], for him shackles of blood are strong"
|
user << "\red You cannot summon the [cultist], for him shackles of blood are strong"
|
||||||
return fizzle()
|
return fizzle()
|
||||||
cultist.loc = src.loc
|
cultist.loc = src.loc
|
||||||
@@ -780,7 +780,7 @@ var/list/sacrificed = list()
|
|||||||
/////////////////////////////////////////TWENTIETH RUNES
|
/////////////////////////////////////////TWENTIETH RUNES
|
||||||
|
|
||||||
deafen()
|
deafen()
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
var/affected = 0
|
var/affected = 0
|
||||||
for(var/mob/living/carbon/C in range(7,src))
|
for(var/mob/living/carbon/C in range(7,src))
|
||||||
if (iscultist(C))
|
if (iscultist(C))
|
||||||
@@ -814,7 +814,7 @@ var/list/sacrificed = list()
|
|||||||
return
|
return
|
||||||
|
|
||||||
blind()
|
blind()
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
var/affected = 0
|
var/affected = 0
|
||||||
for(var/mob/living/carbon/C in viewers(src))
|
for(var/mob/living/carbon/C in viewers(src))
|
||||||
if (iscultist(C))
|
if (iscultist(C))
|
||||||
@@ -870,7 +870,7 @@ var/list/sacrificed = list()
|
|||||||
if(prob(5))
|
if(prob(5))
|
||||||
spawn(5)
|
spawn(5)
|
||||||
M.gib(1)
|
M.gib(1)
|
||||||
for(var/obj/rune/R in view(src))
|
for(var/obj/effects/rune/R in view(src))
|
||||||
if(prob(10))
|
if(prob(10))
|
||||||
explosion(R.loc, -1, 0, 1, 5)
|
explosion(R.loc, -1, 0, 1, 5)
|
||||||
for(var/mob/living/carbon/human/C in orange(1,src))
|
for(var/mob/living/carbon/human/C in orange(1,src))
|
||||||
@@ -890,7 +890,7 @@ var/list/sacrificed = list()
|
|||||||
if(iscultist(C))
|
if(iscultist(C))
|
||||||
culcount++
|
culcount++
|
||||||
if(culcount >= 5)
|
if(culcount >= 5)
|
||||||
for(var/obj/rune/R in world)
|
for(var/obj/effects/rune/R in world)
|
||||||
if(R.blood_DNA == src.blood_DNA && R.blood_type == src.blood_type)
|
if(R.blood_DNA == src.blood_DNA && R.blood_type == src.blood_type)
|
||||||
for(var/mob/living/M in orange(2,R))
|
for(var/mob/living/M in orange(2,R))
|
||||||
M.take_overall_damage(0,15)
|
M.take_overall_damage(0,15)
|
||||||
@@ -900,7 +900,7 @@ var/list/sacrificed = list()
|
|||||||
M << "\red Rune suddenly ignites, burning you!"
|
M << "\red Rune suddenly ignites, burning you!"
|
||||||
var/turf/T = get_turf(R)
|
var/turf/T = get_turf(R)
|
||||||
T.hotspot_expose(700,125)
|
T.hotspot_expose(700,125)
|
||||||
for(var/obj/decal/cleanable/blood/B in world)
|
for(var/obj/effects/decal/cleanable/blood/B in world)
|
||||||
if(B.blood_DNA == src.blood_DNA && B.blood_type == src.blood_type)
|
if(B.blood_DNA == src.blood_DNA && B.blood_type == src.blood_type)
|
||||||
for(var/mob/living/M in orange(1,B))
|
for(var/mob/living/M in orange(1,B))
|
||||||
M.take_overall_damage(0,5)
|
M.take_overall_damage(0,5)
|
||||||
@@ -913,7 +913,7 @@ var/list/sacrificed = list()
|
|||||||
////////// Rune 24 (counting burningblood, which kinda doesnt work yet.)
|
////////// Rune 24 (counting burningblood, which kinda doesnt work yet.)
|
||||||
|
|
||||||
runestun(var/mob/living/carbon/T as mob)
|
runestun(var/mob/living/carbon/T as mob)
|
||||||
if(istype(src,/obj/rune)) ///When invoked as rune, flash and stun everyone around.
|
if(istype(src,/obj/effects/rune)) ///When invoked as rune, flash and stun everyone around.
|
||||||
usr.say("Fuu ma'jin!")
|
usr.say("Fuu ma'jin!")
|
||||||
for(var/mob/living/carbon/C in viewers(src))
|
for(var/mob/living/carbon/C in viewers(src))
|
||||||
flick("e_flash", C.flash)
|
flick("e_flash", C.flash)
|
||||||
@@ -942,7 +942,7 @@ var/list/sacrificed = list()
|
|||||||
|
|
||||||
armor()
|
armor()
|
||||||
var/mob/living/carbon/human/user = usr
|
var/mob/living/carbon/human/user = usr
|
||||||
if(istype(src,/obj/rune))
|
if(istype(src,/obj/effects/rune))
|
||||||
usr.say("N'ath reth sh'yro eth d'raggathnor!")
|
usr.say("N'ath reth sh'yro eth d'raggathnor!")
|
||||||
else
|
else
|
||||||
usr.whisper("N'ath reth sh'yro eth d'raggathnor!")
|
usr.whisper("N'ath reth sh'yro eth d'raggathnor!")
|
||||||
|
|||||||
@@ -63,7 +63,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/obj/bookcase
|
/obj/station_objects/bookcase
|
||||||
name = "bookcase"
|
name = "bookcase"
|
||||||
icon = 'library.dmi'
|
icon = 'library.dmi'
|
||||||
icon_state = "bookcase"
|
icon_state = "bookcase"
|
||||||
@@ -124,7 +124,7 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
/obj/bookcase/manuals/medical
|
/obj/station_objects/bookcase/manuals/medical
|
||||||
name = "Medical Manuals bookcase"
|
name = "Medical Manuals bookcase"
|
||||||
|
|
||||||
New()
|
New()
|
||||||
@@ -132,7 +132,7 @@
|
|||||||
new /obj/item/weapon/book/manual/medical_cloning(src)
|
new /obj/item/weapon/book/manual/medical_cloning(src)
|
||||||
|
|
||||||
|
|
||||||
/obj/bookcase/manuals/engineering
|
/obj/station_objects/bookcase/manuals/engineering
|
||||||
name = "Engineering Manuals bookcase"
|
name = "Engineering Manuals bookcase"
|
||||||
|
|
||||||
New()
|
New()
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
|
new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
|
||||||
new /obj/item/weapon/book/manual/robotics_cyborgs(src)
|
new /obj/item/weapon/book/manual/robotics_cyborgs(src)
|
||||||
|
|
||||||
/obj/bookcase/manuals/research_and_development
|
/obj/station_objects/bookcase/manuals/research_and_development
|
||||||
name = "R&D Manuals bookcase"
|
name = "R&D Manuals bookcase"
|
||||||
|
|
||||||
New()
|
New()
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user