From e9125474dd5c2a65aca6ff8d35d1f0ff9ace58f7 Mon Sep 17 00:00:00 2001 From: Yosh Date: Mon, 30 Mar 2015 01:12:23 +0100 Subject: [PATCH] Spellbook spell description update Updates what obvious problems in the descriptions I could see. --- code/game/gamemodes/wizard/spellbook.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 5bc5148551..b6dbc6edd6 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -102,7 +102,7 @@ if("magicmissile") feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H) - temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage." + temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If a projectile hits a target, the target is stunned for some time." if("fireball") feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(H) @@ -114,11 +114,11 @@ if("disabletech") feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(H) - temp = "This spell disables all weapons, cameras and most other technology in range." + temp = "This spell releases an EMP from your person disabling most technology within range; computers, doors, prosthetics, etc." if("smoke") feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(H) - temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." + temp = "This spell spawns a cloud of vision obscuring smoke at your location and does not require wizard garb." if("blind") feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(H) @@ -142,7 +142,7 @@ if("mutate") feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(H) - temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while." + temp = "This spell causes you to turn into a hulk, gaining super strength and the ability to punch down walls! You also gain the ability to fire lasers from your eyes!" if("etherealjaunt") feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(H)