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[MIRROR] Moves destroy_on_drop to TG style and adds signal (#11640)
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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co-authored by
Will
Cameron Lennox
parent
e62583c5c4
commit
e97dd3d6e2
@@ -75,23 +75,9 @@
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item_to_equip = integrated_object_type
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if(ispath(item_to_equip))
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owner.equip_augment_item(target_slot, item_to_equip, silent_deploy, FALSE)
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owner.equip_augment_item(target_slot, item_to_equip, silent_deploy)
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else if(item_to_equip)
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owner.equip_augment_item(target_slot, item_to_equip, silent_deploy, FALSE, src)
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/*
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* The delicate handling of augment-controlled items.
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*/
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// Attaches to the end of dropped items' code.
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/obj/item/dropped(mob/user)
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. = ..(user)
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if(src)
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if(destroy_on_drop && !QDELETED(src))
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qdel(src)
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return
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if(my_augment)
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forceMove(my_augment)
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owner.equip_augment_item(target_slot, item_to_equip, silent_deploy, src)
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/*
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* Human-specific mob procs.
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@@ -134,11 +120,10 @@
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* Used to equip an organ's augment items when possible.
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* slot is the target equip slot, if it's not a generic either-hand deployable,
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* equipping is either the target object, or a path for the target object,
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* destroy_on_drop is the default value for the object to be deleted if it is removed from their person, if equipping is a path, however, this will be set to TRUE,
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* cling_to_organ is a reference to the organ object itself, so they can easily return to their organ when removed by any means.
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*/
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/mob/living/carbon/human/proc/equip_augment_item(var/slot, var/obj/item/equipping = null, var/make_sound = TRUE, var/destroy_on_drop = FALSE, var/obj/item/organ/cling_to_organ = null)
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/mob/living/carbon/human/proc/equip_augment_item(var/slot, var/obj/item/equipping = null, var/make_sound = TRUE, var/obj/item/organ/cling_to_organ = null)
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if(!ishuman(src))
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return 0
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@@ -157,8 +142,7 @@
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to_chat(M,span_warning("Your hand is full. Drop something first."))
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return 0
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var/del_if_failure = destroy_on_drop
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var/del_if_failure = FALSE
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if(ispath(equipping))
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del_if_failure = TRUE
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equipping = new equipping(src)
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@@ -169,7 +153,7 @@
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else
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if(slot_is_accessible(slot, equipping, src))
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equip_to_slot(equipping, slot, 1, 1)
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else if(destroy_on_drop || del_if_failure)
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else if(del_if_failure)
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qdel(equipping)
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return 0
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