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Cleanup can_fire(), projectile flag
Removes can_fire() and moves some of it's functionality into get_next_projectile(), which was renamed to consume_next_projectile() to indicate the possibility of side-effects. Also renamed flag var to check_armour
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@@ -4,7 +4,7 @@
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damage = 0
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damage_type = BURN
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nodamage = 1
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flag = "energy"
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check_armour = "energy"
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on_hit(var/atom/change)
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wabbajack(change)
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