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Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance. Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally) Shooting during a mexican standoff now makes the other guy shoot you too. Added a time to how quickly you can adjust hostage things. 1.5 seconds per thing.
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@@ -181,6 +181,7 @@
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proc/TargetActed()
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var/mob/M = loc
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if(target == M) return
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usr.last_move_intent = world.time
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Fire(target,usr)
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var/dir_to_fire = sd_get_approx_dir(M,target)
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if(dir_to_fire != M.dir)
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@@ -18,7 +18,7 @@
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verb/rename_gun()
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set name = "Name Gun"
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set desc = "Click to rename your gun. If you're the detective."
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set desc = "Click to rename your gun."
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var/mob/M = usr
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if(!M.mind) return 0
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