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[MIRROR] Xenoarch adjustments yet again (#10525)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -1,11 +1,11 @@
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/// Verified to work with the Artifact Harvester
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//inverse of /datum/artifact_effect/heat, the two effects split up for neatness' sake
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#define COLD 1
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#define HOT 2
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/datum/artifact_effect/temperature
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name = "Atmospheric Temperature Change"
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var/target_temp
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var/temp_change = COLD
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can_start_activated = FALSE
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effect_color = "#b3f6ff"
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@@ -343,7 +343,7 @@
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possible_laser_paths += /obj/item/projectile/ion
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possible_laser_paths += subtypesof(/obj/item/projectile/energy/floramut)
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// THE BLACKLIST
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possible_laser_paths -= list(/obj/item/projectile/beam/pulse, /obj/item/projectile/beam/pulse/heavy)
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// possible_laser_paths -= list(/obj/item/projectile/beam/pulse, /obj/item/projectile/beam/pulse/heavy, /obj/item/projectile/beam/final_option) //These are very very rare...Disabling the blacklist for now because the chance of finding them is so low that it feels like a nice treat when you DO find them. If it ends up being problemmatic, just reenable this line.
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var/new_laser = pick(possible_laser_paths)
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new_gun.projectile_type = new_laser
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new_item = new_gun
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