mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
obj/hud is now datum/hud. There was no need for it to be an object.
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code. Commented out a green and red overlay which aren't used, which were being instanced for every mob. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
140
code/game/hud.dm
140
code/game/hud.dm
@@ -1,4 +1,3 @@
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//Upper left action buttons, displayed when you pick up an item that has this enabled.
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#define ui_action_slot1 "1:6,14:26"
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#define ui_action_slot2 "2:8,14:26"
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@@ -55,18 +54,15 @@
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#define ui_alien_fire "14:28,12:25"
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#define ui_alien_oxygen "14:28,11:25"
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//Middle right (status indicators)
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#define ui_nutrition "14:28,5:11"
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#define ui_temp "14:28,6:13"
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#define ui_health "14:28,7:15"
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#define ui_internal "14:28,8:17"
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//borgs
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#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
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//Pop-up inventory
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#define ui_shoes "2:8,1:5"
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@@ -80,20 +76,14 @@
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#define ui_head "2:8,4:11"
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//Intent small buttons
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#define ui_help_small "12:8,1:1"
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#define ui_disarm_small "12:15,1:18"
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#define ui_grab_small "12:32,1:18"
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#define ui_harm_small "12:39,1:1"
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//#define ui_swapbutton "6:-16,1:5" //Unused
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//#define ui_headset "SOUTH,8"
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#define ui_hand "6:14,1:5"
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#define ui_hstore1 "5,5"
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@@ -105,16 +95,126 @@
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#define ui_iarrowleft "SOUTH-1,11"
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#define ui_iarrowright "SOUTH-1,13"
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var/datum/global_hud/global_hud = new()
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/datum/global_hud
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var/h_type = /obj/screen
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var/obj/screen/druggy
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var/obj/screen/blurry
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// var/obj/screen/alien_view
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// var/obj/screen/g_dither
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var/list/vimpaired
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var/list/darkMask
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New()
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//420erryday psychedellic colours screen overlay for when you are high
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druggy = new h_type()
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druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
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druggy.icon_state = "druggy"
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druggy.layer = 17
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druggy.mouse_opacity = 0
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//that white blurry effect you get when you eyes are damaged
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blurry = new h_type()
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blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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blurry.icon_state = "blurry"
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blurry.layer = 17
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blurry.mouse_opacity = 0
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var/obj/screen/O
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var/i
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//that nasty looking dither you get when you're short-sighted
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vimpaired = newlist(h_type,h_type,h_type,h_type)
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O = vimpaired[1]
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O.screen_loc = "1,1 to 5,15"
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O = vimpaired[2]
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O.screen_loc = "5,1 to 10,5"
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O = vimpaired[3]
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O.screen_loc = "6,11 to 10,15"
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O = vimpaired[4]
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O.screen_loc = "11,1 to 15,15"
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//welding mask overlay black/dither
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darkMask = newlist(h_type,h_type,h_type,h_type,h_type,h_type,h_type,h_type)
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O = darkMask[1]
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O.screen_loc = "3,3 to 5,13"
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O = darkMask[2]
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O.screen_loc = "5,3 to 10,5"
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O = darkMask[3]
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O.screen_loc = "6,11 to 10,13"
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O = darkMask[4]
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O.screen_loc = "11,3 to 13,13"
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O = darkMask[5]
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O.screen_loc = "1,1 to 15,2"
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O = darkMask[6]
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O.screen_loc = "1,3 to 2,15"
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O = darkMask[7]
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O.screen_loc = "14,3 to 15,15"
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O = darkMask[8]
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O.screen_loc = "3,14 to 13,15"
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for(i=1,i<=4,i++)
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O = vimpaired[i]
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O.icon_state = "dither50"
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O.layer = 17
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O.mouse_opacity = 0
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O = darkMask[i]
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O.icon_state = "dither50"
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O.layer = 17
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O.mouse_opacity = 0
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for(i=5,i<=8,i++)
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O = darkMask[i]
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O.icon_state = "black"
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O.layer = 17
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O.mouse_opacity = 0
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/*
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//not used
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alien_view = new h_type()
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alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
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alien_view.icon_state = "alien"
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alien_view.layer = 18
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alien_view.mouse_opacity = 0
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g_dither = new h_type()
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g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
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g_dither.icon_state = "dither12g"
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g_dither.layer = 18
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g_dither.mouse_opacity = 0
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*/
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obj/hud/New(var/type = 0)
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instantiate(type)
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/datum/hud
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var/mob/mymob
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var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
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var/hud_shown = 1 //Used for the HUD toggle (F12)
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var/inventory_shown = 1 //the inventory
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var/show_intent_icons = 0
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var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
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var/obj/screen/r_hand_hud_object
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var/obj/screen/l_hand_hud_object
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var/obj/screen/action_intent
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var/obj/screen/move_intent
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var/list/adding
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var/list/other
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var/list/obj/screen/hotkeybuttons
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var/list/obj/screen/item_action/item_action_list //Used for the item action ui buttons.
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datum/hud/New(mob/owner)
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mymob = owner
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instantiate()
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..()
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return
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/obj/hud/proc/hidden_inventory_update()
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/datum/hud/proc/hidden_inventory_update()
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if(!mymob) return
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if(inventory_shown && hud_shown)
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if(ishuman(mymob))
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@@ -137,7 +237,7 @@ obj/hud/New(var/type = 0)
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if(mymob:wear_mask) mymob:wear_mask:screen_loc = null
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if(mymob:head) mymob:head:screen_loc = null
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/obj/hud/proc/persistant_inventory_update()
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/datum/hud/proc/persistant_inventory_update()
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if(!mymob) return
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if(hud_shown)
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if(ishuman(mymob))
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@@ -157,16 +257,8 @@ obj/hud/New(var/type = 0)
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if(mymob:r_store) mymob:r_store:screen_loc = null
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/obj/hud
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var/obj/screen/action_intent
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var/obj/screen/move_intent
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var/hud_shown = 1 //Used for the HUD toggle (F12)
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var/inventory_shown = 1 //the inventory
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/obj/hud/proc/instantiate(var/type = 0)
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mymob = loc
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if(!istype(mymob, /mob)) return 0
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/datum/hud/proc/instantiate()
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if(!ismob(mymob)) return 0
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if(ishuman(mymob))
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human_hud(mymob.UI) // Pass the player the UI style chosen in preferences
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@@ -1,21 +0,0 @@
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/obj/hud
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name = "hud"
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unacidable = 1
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var/mob/mymob = null
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var/list/adding = null
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var/list/other = null
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var/obj/screen/druggy = null
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var/vimpaired = null
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var/obj/screen/alien_view = null
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var/obj/screen/g_dither = null
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var/obj/screen/blurry = null
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var/list/darkMask = null
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var/obj/screen/r_hand_hud_object = null
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var/obj/screen/l_hand_hud_object = null
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var/show_intent_icons = 0
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var/list/obj/screen/hotkeybuttons = null
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var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
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var/list/obj/screen/item_action/item_action_list = null //Used for the item action ui buttons.
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var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
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@@ -201,7 +201,7 @@
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return
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/obj/structure/closet/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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if(istype(O, /obj/screen) || istype(O, /obj/hud)) //fix for HUD elements making their way into the world -Pete
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if(istype(O, /obj/screen)) //fix for HUD elements making their way into the world -Pete
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return
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if(O.loc == user)
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return
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@@ -4,7 +4,6 @@ var/global/obj/effect/datacore/data_core = null
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var/global/obj/effect/overlay/plmaster = null
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var/global/obj/effect/overlay/slmaster = null
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//obj/hud/main_hud1 = null
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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@@ -1,3 +1,3 @@
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/obj/hud/proc/ghost_hud()
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/datum/hud/proc/ghost_hud()
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return
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@@ -1,37 +1,7 @@
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/obj/hud/proc/alien_hud()
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/datum/hud/proc/alien_hud()
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src.adding = list( )
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src.other = list( )
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src.vimpaired = list( )
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src.darkMask = list( )
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src.g_dither = new src.h_type( src )
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src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.g_dither.name = "Mask"
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src.g_dither.icon_state = "dither12g"
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src.g_dither.layer = 18
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src.g_dither.mouse_opacity = 0
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src.alien_view = new src.h_type(src)
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src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.alien_view.name = "Alien"
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src.alien_view.icon_state = "alien"
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src.alien_view.layer = 18
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src.alien_view.mouse_opacity = 0
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src.blurry = new src.h_type( src )
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src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.blurry.name = "Blurry"
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src.blurry.icon_state = "blurry"
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src.blurry.layer = 17
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src.blurry.mouse_opacity = 0
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src.druggy = new src.h_type( src )
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src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.druggy.name = "Druggy"
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src.druggy.icon_state = "druggy"
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src.druggy.layer = 17
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src.druggy.mouse_opacity = 0
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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@@ -206,42 +176,6 @@
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src.adding += using
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*/
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using = new src.h_type( src )
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "1,1 to 5,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "5,1 to 10,5"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "6,11 to 10,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "11,1 to 15,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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mymob.throw_icon = new /obj/screen(null)
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mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi'
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mymob.throw_icon.icon_state = "act_throw_off"
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@@ -486,9 +486,7 @@
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//NOTE: the alerts dont reset when youre out of danger. dont blame me,
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//blame the person who coded them. Temporary fix added.
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client.screen -= hud_used.blurry
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client.screen -= hud_used.druggy
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client.screen -= hud_used.vimpaired
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client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
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if ((blind && stat != 2))
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if ((blinded))
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@@ -497,13 +495,13 @@
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blind.layer = 0
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if (disabilities & NEARSIGHTED)
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client.screen += hud_used.vimpaired
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client.screen += global_hud.vimpaired
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if (eye_blurry)
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client.screen += hud_used.blurry
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client.screen += global_hud.blurry
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if (druggy)
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client.screen += hud_used.druggy
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client.screen += global_hud.druggy
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if (stat != 2)
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if (machine)
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@@ -1,39 +1,9 @@
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/obj/hud/proc/larva_hud()
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/datum/hud/proc/larva_hud()
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src.adding = list( )
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src.other = list( )
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src.vimpaired = list( )
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src.darkMask = list( )
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src.g_dither = new src.h_type( src )
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src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.g_dither.name = "Mask"
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src.g_dither.icon_state = "dither12g"
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src.g_dither.layer = 18
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src.g_dither.mouse_opacity = 0
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src.alien_view = new src.h_type(src)
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src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.alien_view.name = "Alien"
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src.alien_view.icon_state = "alien"
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src.alien_view.layer = 18
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src.alien_view.mouse_opacity = 0
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src.blurry = new src.h_type( src )
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src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.blurry.name = "Blurry"
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src.blurry.icon_state = "blurry"
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src.blurry.layer = 17
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src.blurry.mouse_opacity = 0
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src.druggy = new src.h_type( src )
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src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.druggy.name = "Druggy"
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src.druggy.icon_state = "druggy"
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src.druggy.layer = 17
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src.druggy.mouse_opacity = 0
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var/obj/screen/using
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@@ -108,43 +78,6 @@
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src.adding += using
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*/
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using = new src.h_type( src )
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "1,1 to 5,15"
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using.layer = 17
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using.mouse_opacity = 0
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src.vimpaired += using
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using = new src.h_type( src )
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "5,1 to 10,5"
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using.layer = 17
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||||
using.mouse_opacity = 0
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src.vimpaired += using
|
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|
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using = new src.h_type( src )
|
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using.name = null
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = "dither50"
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using.screen_loc = "6,11 to 10,15"
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using.layer = 17
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||||
using.mouse_opacity = 0
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||||
src.vimpaired += using
|
||||
|
||||
using = new src.h_type( src )
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using.name = null
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
|
||||
@@ -385,9 +385,7 @@
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -396,13 +394,13 @@
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -1,23 +1,7 @@
|
||||
/obj/hud/proc/brain_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/brain_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
blurry = new h_type( src )
|
||||
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blurry.name = "Blurry"
|
||||
blurry.icon = ui_style
|
||||
blurry.icon_state = "blurry"
|
||||
blurry.layer = 17
|
||||
blurry.mouse_opacity = 0
|
||||
|
||||
druggy = new h_type( src )
|
||||
druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
druggy.name = "Druggy"
|
||||
druggy.icon = ui_style
|
||||
druggy.icon_state = "druggy"
|
||||
druggy.layer = 17
|
||||
druggy.mouse_opacity = 0
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
|
||||
@@ -246,9 +246,7 @@
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
@@ -257,13 +255,13 @@
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -1,43 +1,9 @@
|
||||
/obj/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
src.hotkeybuttons = list( ) //These can be disabled for hotkey usersx
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon = ui_style
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon = ui_style
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon = ui_style
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon = ui_style
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
@@ -388,107 +354,6 @@
|
||||
src.mov_int += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
//welding mask dither
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "3,3 to 5,13"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,3 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,13"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,3 to 13,13"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
|
||||
//welding mask blackness
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "1,1 to 15,2"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "1,3 to 2,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "14,3 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "black"
|
||||
using.screen_loc = "3,14 to 13,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.darkMask += using
|
||||
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
|
||||
@@ -926,7 +926,7 @@
|
||||
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
|
||||
del(hud)
|
||||
|
||||
client.screen.Remove(hud_used.blurry, hud_used.druggy, hud_used.vimpaired, hud_used.darkMask)
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask)
|
||||
|
||||
update_action_buttons()
|
||||
|
||||
@@ -1147,18 +1147,18 @@
|
||||
else blind.layer = 0
|
||||
|
||||
if( disabilities & NEARSIGHTED && !istype(glasses, /obj/item/clothing/glasses/regular) )
|
||||
client.screen += hud_used.vimpaired
|
||||
if(eye_blurry) client.screen += hud_used.blurry
|
||||
if(druggy) client.screen += hud_used.druggy
|
||||
client.screen += global_hud.vimpaired
|
||||
if(eye_blurry) client.screen += global_hud.blurry
|
||||
if(druggy) client.screen += global_hud.druggy
|
||||
|
||||
if( istype(head, /obj/item/clothing/head/welding) )
|
||||
var/obj/item/clothing/head/welding/O = head
|
||||
if(!O.up && tinted_weldhelh)
|
||||
client.screen += hud_used.darkMask
|
||||
client.screen += global_hud.darkMask
|
||||
|
||||
if(eye_stat > 20)
|
||||
if(eye_stat > 30) client.screen += hud_used.darkMask
|
||||
else client.screen += hud_used.vimpaired
|
||||
if(eye_stat > 30) client.screen += global_hud.darkMask
|
||||
else client.screen += global_hud.vimpaired
|
||||
|
||||
if(machine)
|
||||
if(!machine.check_eye(src)) reset_view(null)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
del(hud)
|
||||
|
||||
/*
|
||||
/obj/hud/proc/metroid_hud()
|
||||
/datum/hud/proc/metroid_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
|
||||
@@ -1,46 +1,12 @@
|
||||
/obj/hud/proc/monkey_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/monkey_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
//var/icon/blocked = icon(ui_style,"blocked")
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon = ui_style
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon = ui_style
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon = ui_style
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon = ui_style
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
@@ -357,39 +323,6 @@
|
||||
src.mov_int += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
@@ -408,18 +341,6 @@
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
/*
|
||||
mymob.i_select = new /obj/screen( null )
|
||||
mymob.i_select.icon_state = "selector"
|
||||
mymob.i_select.name = "intent"
|
||||
mymob.i_select.screen_loc = "16:-11,15"
|
||||
|
||||
mymob.m_select = new /obj/screen( null )
|
||||
mymob.m_select.icon_state = "selector"
|
||||
mymob.m_select.name = "moving"
|
||||
mymob.m_select.screen_loc = "16:-11,14"
|
||||
*/
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
|
||||
@@ -532,24 +532,22 @@
|
||||
else
|
||||
bodytemp.icon_state = "temp-4"
|
||||
|
||||
client.screen -= hud_used.blurry
|
||||
client.screen -= hud_used.druggy
|
||||
client.screen -= hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
if(blind && stat != DEAD)
|
||||
if(blinded)
|
||||
blind.layer = 18
|
||||
else
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += hud_used.vimpaired
|
||||
if(disabilities & NEARSIGHTED)
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += hud_used.blurry
|
||||
if(eye_blurry)
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += hud_used.druggy
|
||||
if(druggy)
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
/obj/hud/proc/ai_hud()
|
||||
/datum/hud/proc/ai_hud()
|
||||
return
|
||||
@@ -1,38 +1,8 @@
|
||||
|
||||
/obj/hud/proc/robot_hud()
|
||||
/datum/hud/proc/robot_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
//
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
|
||||
@@ -237,23 +237,21 @@
|
||||
// if (src.oxygen) src.oxygen.icon_state = "oxy[src.oxygen_alert ? 1 : 0]"
|
||||
// if (src.fire) src.fire.icon_state = "fire[src.fire_alert ? 1 : 0]"
|
||||
|
||||
src.client.screen -= src.hud_used.blurry
|
||||
src.client.screen -= src.hud_used.druggy
|
||||
src.client.screen -= src.hud_used.vimpaired
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((src.blind && src.stat != 2))
|
||||
if ((src.blinded))
|
||||
if(src.blinded)
|
||||
src.blind.layer = 18
|
||||
else
|
||||
src.blind.layer = 0
|
||||
if (src.disabilities & NEARSIGHTED)
|
||||
src.client.screen += src.hud_used.vimpaired
|
||||
src.client.screen += global_hud.vimpaired
|
||||
|
||||
if (src.eye_blurry)
|
||||
src.client.screen += src.hud_used.blurry
|
||||
src.client.screen += global_hud.blurry
|
||||
|
||||
if (src.druggy)
|
||||
src.client.screen += src.hud_used.druggy
|
||||
src.client.screen += global_hud.druggy
|
||||
|
||||
if (src.stat != 2)
|
||||
if (src.machine)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
client.images = null //remove the images such as AIs being unable to see runes
|
||||
client.screen = null //remove hud items just in case
|
||||
if(hud_used) del(hud_used) //remove the hud objects
|
||||
hud_used = new/obj/hud( src )
|
||||
hud_used = new /datum/hud(src)
|
||||
|
||||
if(!dna)
|
||||
dna = new /datum/dna(null)
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
|
||||
var/seer = 0 //for cult//Carbon, probably Human
|
||||
|
||||
var/obj/hud/hud_used = null
|
||||
var/datum/hud/hud_used = null
|
||||
|
||||
//var/list/organs = list( ) //moved to human.
|
||||
var/list/grabbed_by = list( )
|
||||
|
||||
@@ -329,3 +329,49 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
usr << "\red Inventory hiding is currently only supported for human mobs, sorry."
|
||||
else
|
||||
usr << "\red This mob type does not use a HUD."
|
||||
|
||||
//converts intent-strings into numbers and back
|
||||
var/list/intents = list("help","disarm","grab","hurt")
|
||||
/proc/intent_numeric(argument)
|
||||
if(istext(argument))
|
||||
switch(argument)
|
||||
if("help") return 0
|
||||
if("disarm") return 1
|
||||
if("grab") return 2
|
||||
else return 3
|
||||
else
|
||||
switch(argument)
|
||||
if(0) return "help"
|
||||
if(1) return "disarm"
|
||||
if(2) return "grab"
|
||||
else return "hurt"
|
||||
|
||||
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
|
||||
/mob/verb/a_intent_change(input as text)
|
||||
set name = "a-intent"
|
||||
set hidden = 1
|
||||
|
||||
if(ishuman(src) || istype(src,/mob/living/carbon/alien/humanoid))
|
||||
switch(input)
|
||||
if("help","disarm","grab","hurt")
|
||||
a_intent = input
|
||||
if("right")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+1) % 4)
|
||||
if("left")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+3) % 4)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
hud_used.action_intent.icon_state = "intent_[a_intent]"
|
||||
|
||||
else if(isrobot(src) || ismonkey(src) || islarva(src))
|
||||
switch(input)
|
||||
if("help")
|
||||
a_intent = "help"
|
||||
if("hurt")
|
||||
a_intent = "hurt"
|
||||
if("right","left")
|
||||
a_intent = intent_numeric(intent_numeric(a_intent) - 3)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
if(a_intent == "hurt")
|
||||
hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
hud_used.action_intent.icon_state = "help"
|
||||
@@ -1,3 +1,3 @@
|
||||
|
||||
/obj/hud/proc/unplayer_hud()
|
||||
/datum/hud/proc/unplayer_hud()
|
||||
return
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/screen
|
||||
name = "screen"
|
||||
name = ""
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
layer = 20.0
|
||||
unacidable = 1
|
||||
|
||||
@@ -31,53 +31,6 @@
|
||||
src << browse(file(RULES_FILE), "window=rules;size=480x320")
|
||||
#undef RULES_FILE
|
||||
|
||||
//converts intent-strings into numbers and back
|
||||
var/list/intents = list("help","disarm","grab","hurt")
|
||||
/proc/intent_numeric(argument)
|
||||
if(istext(argument))
|
||||
switch(argument)
|
||||
if("help") return 0
|
||||
if("disarm") return 1
|
||||
if("grab") return 2
|
||||
else return 3
|
||||
else
|
||||
switch(argument)
|
||||
if(0) return "help"
|
||||
if(1) return "disarm"
|
||||
if(2) return "grab"
|
||||
else return "hurt"
|
||||
|
||||
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
|
||||
/mob/verb/a_intent_change(input as text)
|
||||
set name = "a-intent"
|
||||
set hidden = 1
|
||||
|
||||
if(ishuman(src) || istype(src,/mob/living/carbon/alien/humanoid))
|
||||
switch(input)
|
||||
if("help","disarm","grab","hurt")
|
||||
a_intent = input
|
||||
if("right")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+1) % 4)
|
||||
if("left")
|
||||
a_intent = intent_numeric((intent_numeric(a_intent)+3) % 4)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
hud_used.action_intent.icon_state = "intent_[a_intent]"
|
||||
|
||||
else if(isrobot(src) || ismonkey(src) || islarva(src))
|
||||
switch(input)
|
||||
if("help")
|
||||
a_intent = "help"
|
||||
if("hurt")
|
||||
a_intent = "hurt"
|
||||
if("right","left")
|
||||
a_intent = intent_numeric(intent_numeric(a_intent) - 3)
|
||||
if(hud_used && hud_used.action_intent)
|
||||
if(a_intent == "hurt")
|
||||
hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
hud_used.action_intent.icon_state = "help"
|
||||
|
||||
|
||||
/client/verb/hotkeys_help()
|
||||
set name = "hotkeys-help"
|
||||
set category = "OOC"
|
||||
|
||||
@@ -582,7 +582,6 @@
|
||||
#include "code\game\objects\empulse.dm"
|
||||
#include "code\game\objects\explosion.dm"
|
||||
#include "code\game\objects\explosion_recursive.dm"
|
||||
#include "code\game\objects\hud.dm"
|
||||
#include "code\game\objects\items.dm"
|
||||
#include "code\game\objects\objs.dm"
|
||||
#include "code\game\objects\structures.dm"
|
||||
|
||||
Reference in New Issue
Block a user