SA_bonus_damage to structures, beam dam tweak

This commit is contained in:
Razgriz
2020-11-24 15:47:52 -07:00
parent 5c3991ef47
commit eb3c70d668
2 changed files with 4 additions and 3 deletions

View File

@@ -631,7 +631,7 @@
/obj/item/projectile/proc/get_structure_damage()
if(damage_type == BRUTE || damage_type == BURN)
return damage
return damage + SA_bonus_damage //CHOMP Edit: Added SA_bonus_damage to the returned value so that phaser can do damage against shields.
return 0
//return 1 if the projectile should be allowed to pass through after all, 0 if not.

View File

@@ -1,10 +1,11 @@
/obj/item/projectile/beam/phaser //The "medium" phaser beam.
damage = 5
SA_bonus_damage = 45
SA_vulnerability = SA_ANIMAL
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC)
/obj/item/projectile/beam/phaser/light
SA_bonus_damage = 35
damage = 10
SA_bonus_damage = 25
/obj/item/projectile/beam/phaser/heavy
SA_bonus_damage = 55