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https://github.com/CHOMPStation2/CHOMPStation2.git
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hull/glass replacement, further polish, other misc tweaks
also adds plastitanium hull components for later use
This commit is contained in:
@@ -63,4 +63,5 @@
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#define MAT_TITANIUMGLASS "ti-glass"
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#define MAT_PLASTITANIUM "plastitanium"
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#define MAT_PLASTITANIUMHULL "plastitanium hull"
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#define MAT_PLASTITANIUMGLASS "plastitanium glass"
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@@ -1,6 +1,6 @@
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//ert wardrobe override, because these guys really don't need edgy red lockers with CCO dress uniforms, syndi(!!) turtlenecks, two edgy skull bandanas, or facemasks with no sprite. -Killian
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/obj/structure/closet/wardrobe/ert
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closet_appearance = /decl/closet_appearance/tactical //because ert lockers are red for some dumb reason
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closet_appearance = /decl/closet_appearance/tactical/alt //because ert lockers are red for some dumb reason
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starts_with = list(
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/obj/item/clothing/under/ert,
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/obj/item/device/radio/headset/ert/alt,
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@@ -13,7 +13,7 @@
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//would you believe mercs have no official locker? well, now they do. basically just a rebranded ERT locker but hey, it's an option. -Killian
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/obj/structure/closet/wardrobe/merc
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name = "mercenary equipment"
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closet_appearance = /decl/closet_appearance/ert //because ert lockers are red for some dumb reason
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closet_appearance = /decl/closet_appearance/tactical
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starts_with = list(
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/obj/item/clothing/under/tactical,
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@@ -78,8 +78,20 @@ var/list/flesh_overlay_cache = list()
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/turf/simulated/wall/rplastitanium/Initialize(mapload)
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. = ..(mapload, MAT_PLASTITANIUM,MAT_PLASTITANIUM,MAT_PLASTITANIUM)
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/turf/simulated/wall/plastitanium
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/turf/simulated/wall/plastitanium
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icon_state = "wall-plastitanium"
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icon = 'icons/turf/wall_masks_vr.dmi'
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/turf/simulated/wall/plastitanium/Initialize(mapload)
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. = ..(mapload, MAT_PLASTITANIUM, null,MAT_PLASTITANIUM)
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. = ..(mapload, MAT_PLASTITANIUM, null,MAT_PLASTITANIUM)
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/turf/simulated/wall/rplastihull
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icon_state = "rhull-plastitanium"
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icon = 'icons/turf/wall_masks_vr.dmi'
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/turf/simulated/wall/rplastihull/Initialize(mapload)
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. = ..(mapload, MAT_PLASTITANIUMHULL,MAT_PLASTITANIUMHULL,MAT_PLASTITANIUMHULL)
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/turf/simulated/wall/plastihull
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icon_state = "hull-plastitanium"
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icon = 'icons/turf/wall_masks_vr.dmi'
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/turf/simulated/wall/plastihull/Initialize(mapload)
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. = ..(mapload, MAT_PLASTITANIUMHULL, null,MAT_PLASTITANIUMHULL)
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@@ -21,7 +21,7 @@
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type_to_spawn = /obj/item/stack/material/glass/titanium
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/obj/item/stack/material/plastitanium
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name = "plas-tanium sheets"
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name = "plastitanium sheets"
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-plastitanium"
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item_state = "sheet-silver"
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@@ -32,8 +32,20 @@
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name = "stack of plastitanium"
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type_to_spawn = /obj/item/stack/material/plastitanium
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/obj/item/stack/material/plastitanium/hull
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name = "plastitanium hull sheets"
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-plastitanium"
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item_state = "sheet-silver"
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no_variants = FALSE
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default_type = MAT_PLASTITANIUMHULL
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/obj/fiftyspawner/plastitanium_hull
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name = "stack of plastitanium"
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type_to_spawn = /obj/item/stack/material/plastitanium/hull
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/obj/item/stack/material/glass/plastitanium
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name = "plas-tanium glass sheets"
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name = "plastitanium glass sheets"
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icon = 'icons/obj/stacks_vr.dmi'
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-silver"
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@@ -65,6 +65,17 @@
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT)
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supply_conversion_value = 8
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/material/plastitanium/hull
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name = MAT_PLASTITANIUMHULL
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stack_type = /obj/item/stack/material/plastitanium/hull
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#585658"
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explosion_resistance = 50
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/material/plastitanium/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
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new /obj/item/stack/material/plastitanium(target)
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/material/glass/plastaniumglass
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name = MAT_PLASTITANIUMGLASS
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display_name = "plas-titanium glass"
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