diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index e218c1db92..8df5be2629 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -127,13 +127,12 @@
var/obj/effect/mist/mymist = null
var/ismist = 0 //needs a var so we can make it linger~
var/watertemp = "normal" //freezing, normal, or boiling
- var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
var/is_washing = 0
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
/obj/machinery/shower/New()
..()
- create_reagents(2)
+ create_reagents(50)
//add heat controls? when emagged, you can freeze to death in it?
@@ -171,6 +170,7 @@
overlays.Cut() //once it's been on for a while, in addition to handling the water overlay.
if(mymist)
qdel(mymist)
+ mymist = null
if(on)
overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
@@ -190,20 +190,9 @@
spawn(250)
if(src && !on)
qdel(mymist)
+ mymist = null
ismist = 0
-/obj/machinery/shower/Crossed(atom/movable/O)
- ..()
- wash(O)
- if(ismob(O))
- mobpresent += 1
- process_heat(O)
-
-/obj/machinery/shower/Uncrossed(atom/movable/O)
- if(ismob(O))
- mobpresent -= 1
- ..()
-
//Yes, showers are super powerful as far as washing goes.
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
if(!on) return
@@ -292,24 +281,30 @@
if(isturf(loc))
var/turf/tile = loc
- loc.clean_blood()
for(var/obj/effect/E in tile)
if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
qdel(E)
+ reagents.splash(O, 10)
+
/obj/machinery/shower/process()
if(!on) return
+ for(var/thing in loc)
+ var/atom/movable/AM = thing
+ var/mob/living/L = thing
+ if(istype(AM) && AM.simulated)
+ wash(AM)
+ if(istype(L))
+ process_heat(L)
wash_floor()
- if(!mobpresent) return
- for(var/mob/living/L in loc)
- process_heat(L)
+ reagents.add_reagent("water", reagents.get_free_space())
/obj/machinery/shower/proc/wash_floor()
if(!ismist && is_washing)
return
is_washing = 1
var/turf/T = get_turf(src)
- reagents.add_reagent("water", 2)
+ reagents.splash(T, reagents.total_volume)
T.clean(src)
spawn(100)
is_washing = 0
@@ -422,9 +417,6 @@
"[user] was stunned by \his wet [O]!", \
"[user] was stunned by \his wet [O]!")
return 1
- // Short of a rewrite, this is necessary to stop monkeycubes being washed.
- else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
- return
else if(istype(O, /obj/item/weapon/mop))
O.reagents.add_reagent("water", 5)
user << "You wet \the [O] in \the [src]."
diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm
index c0919eea55..5034c8aac0 100644
--- a/code/modules/reagents/reagent_containers/food/snacks.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks.dm
@@ -1601,6 +1601,7 @@
/obj/item/weapon/reagent_containers/food/snacks/monkeycube
name = "monkey cube"
desc = "Just add water!"
+ flags = OPENCONTAINER
icon_state = "monkeycube"
bitesize = 12
filling_color = "#ADAC7F"
@@ -1613,27 +1614,19 @@
..()
reagents.add_reagent("protein", 10)
- afterattack(obj/O as obj, var/mob/living/carbon/human/user as mob, proximity)
- if(!proximity) return
- if(istype(O,/obj/structure/sink) && !wrapped)
- user << "You place \the [name] under a stream of water..."
- if(istype(user))
- user.unEquip(src)
- src.loc = get_turf(src)
- return Expand()
- ..()
-
attack_self(mob/user as mob)
if(wrapped)
Unwrap(user)
proc/Expand()
src.visible_message("\The [src] expands!")
- var/mob/living/carbon/human/H = new(src.loc)
+ var/mob/living/carbon/human/H = new(get_turf(src))
H.set_species(monkey_type)
H.real_name = H.species.get_random_name()
H.name = H.real_name
- src.loc = null
+ if(ismob(loc))
+ var/mob/M = loc
+ M.unEquip(src)
qdel(src)
return 1
@@ -1642,11 +1635,17 @@
desc = "Just add water!"
user << "You unwrap the cube."
wrapped = 0
+ flags |= OPENCONTAINER
return
+/obj/item/weapon/reagent_containers/food/snacks/monkeycube/on_reagent_change()
+ if(reagents.has_reagent("water"))
+ Expand()
+
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped
desc = "Still wrapped in some paper."
icon_state = "monkeycubewrap"
+ flags = 0
wrapped = 1
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/farwacube