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https://github.com/CHOMPStation2/CHOMPStation2.git
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Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves. Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
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@@ -12,7 +12,6 @@ var/global/pipe_processing_killed = 0
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datum/controller/game_controller
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var/list/shuttle_list // For debugging and VV
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var/datum/random_map/ore/asteroid_ore_map // For debugging and VV.
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datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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@@ -65,11 +64,6 @@ datum/controller/game_controller/proc/setup_objects()
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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// Create the mining ore distribution map.
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// These values determine the specific area that the map is applied to.
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// If you do not use the official Baycode asteroid map, you will need to change them.
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asteroid_ore_map = new /datum/random_map/ore(null,13,32,5,217,223)
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// Set up antagonists.
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populate_antag_type_list()
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