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Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves. Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
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@@ -107,7 +107,7 @@
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continue
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if(O.invisibility == 101)
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O.singularity_act(src, current_size)
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ChangeTurf(/turf/space)
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ChangeTurf(get_base_turf(src.z))
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return 2
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/turf/simulated/wall/singularity_pull(S, current_size)
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