Refactored random map generator system and added several terrain generators.

Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
This commit is contained in:
Zuhayr
2015-06-03 04:36:19 +09:30
parent d4327658ab
commit ebe62cefd8
47 changed files with 1453 additions and 1175 deletions

View File

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/datum/random_map/noise/desert
descriptor = "desert"
smoothing_iterations = 3
/datum/random_map/noise/desert/replace_space
descriptor = "desert (replacement)"
target_turf_type = /turf/space
/datum/random_map/noise/desert/get_map_char(var/value)
return "<font color='#[value][value][value][value][value][value]'>[pick(list(",",".","'","`"))]</font>"
/datum/random_map/noise/desert/get_appropriate_path(var/value)
var/val = min(9,max(0,round((value/cell_range)*10)))
if(isnull(val)) val = 0
switch(val)
if(0 to 1)
return /turf/simulated/floor/beach/water
else
return /turf/simulated/floor/beach/sand/desert
/datum/random_map/noise/desert/get_additional_spawns(var/value, var/turf/T)
var/val = min(9,max(0,round((value/cell_range)*10)))
if(isnull(val)) val = 0
switch(val)
if(2 to 3)
if(prob(60))
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
new grass_path(T)
if(prob(5))
var/mob_type = pick(list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse))
new mob_type(T)
if(5 to 6)
if(prob(20))
var/grass_path = pick(typesof(/obj/structure/flora/grass)-/obj/structure/flora/grass)
new grass_path(T)
if(7 to 9)
if(prob(60))
new /obj/structure/flora/bush(T)
else if(prob(20))
new /obj/structure/flora/tree/dead(T)