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Enables overmap on SC, adds Sif to SC skybox (#6954)
* Enables overmap on SC, adds wip Sif to SC skybox * codersprites
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98
code/modules/overmap/overmap_planet.dm
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98
code/modules/overmap/overmap_planet.dm
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@@ -0,0 +1,98 @@
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/obj/effect/overmap/visitable/planet
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name = "planet"
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icon_state = "globe"
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in_space = 0
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var/datum/gas_mixture/atmosphere
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var/atmosphere_color = "FFFFFF"
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var/mountain_color = "#735555"
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var/surface_color = "#304A35"
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var/water_color = "#436499"
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var/has_rings = FALSE // set to true to get rings
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var/icecaps = null // Iconstate in icons/skybox/planet.dmi for the planet's icecaps
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var/ice_color = "E6F2F6"
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var/ring_color
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var/skybox_offset_x = 0
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var/skybox_offset_y = 0
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/obj/effect/overmap/visitable/planet/Initialize()
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. = ..()
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/obj/effect/overmap/visitable/planet/get_skybox_representation()
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var/image/skybox_image = image('icons/skybox/planet.dmi', "")
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skybox_image.overlays += get_base_image()
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// for(var/datum/exoplanet_theme/theme in themes)
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// skybox_image.overlays += theme.get_planet_image_extra()
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if(mountain_color)
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var/image/mountains = image('icons/skybox/planet.dmi', "mountains")
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mountains.color = mountain_color
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mountains.appearance_flags = PIXEL_SCALE
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skybox_image.overlays += mountains
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if(water_color)
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var/image/water = image('icons/skybox/planet.dmi', "water")
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water.color = water_color
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water.appearance_flags = PIXEL_SCALE
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// water.transform = water.transform.Turn(rand(0,360))
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skybox_image.overlays += water
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if(icecaps)
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var/image/ice = image('icons/skybox/planet.dmi', icecaps)
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ice.color = ice_color
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ice.appearance_flags = PIXEL_SCALE
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skybox_image.overlays += ice
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if(atmosphere && atmosphere.return_pressure() > SOUND_MINIMUM_PRESSURE)
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var/atmo_color = get_atmosphere_color()
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if(!atmo_color)
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atmo_color = COLOR_WHITE
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var/image/clouds = image('icons/skybox/planet.dmi', "weak_clouds")
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if(water_color)
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clouds.overlays += image('icons/skybox/planet.dmi', "clouds")
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clouds.color = atmo_color
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skybox_image.overlays += clouds
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var/image/atmo = image('icons/skybox/planet.dmi', "atmoring")
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skybox_image.underlays += atmo
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var/image/shadow = image('icons/skybox/planet.dmi', "shadow")
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shadow.blend_mode = BLEND_MULTIPLY
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skybox_image.overlays += shadow
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var/image/light = image('icons/skybox/planet.dmi', "lightrim")
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skybox_image.overlays += light
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if(has_rings)
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var/image/rings = image('icons/skybox/planet_rings.dmi')
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rings.icon_state = pick("sparse", "dense")
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if(!ring_color)
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rings.color = pick("#f0fcff", "#dcc4ad", "#d1dcad", "#adb8dc")
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else
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rings.color = ring_color
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rings.pixel_x = -128
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rings.pixel_y = -128
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skybox_image.overlays += rings
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skybox_image.pixel_x = rand(0,64) + skybox_offset_x
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skybox_image.pixel_y = rand(128,256) + skybox_offset_y
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skybox_image.appearance_flags = RESET_COLOR
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return skybox_image
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/obj/effect/overmap/visitable/planet/proc/get_base_image()
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var/image/base = image('icons/skybox/planet.dmi', "base")
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base.color = get_surface_color()
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return base
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/obj/effect/overmap/visitable/planet/proc/get_surface_color()
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return surface_color
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/obj/effect/overmap/visitable/planet/proc/get_atmosphere_color()
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return atmosphere_color
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@@ -6,7 +6,7 @@
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scannable = TRUE
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scanner_desc = "!! No Data Available !!"
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var/list/map_z = list()
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var/list/map_z = null
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var/list/extra_z_levels //if you need to manually insist that these z-levels are part of this sector, for things like edge-of-map step trigger transitions rather than multi-z complexes
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var/list/initial_generic_waypoints //store landmark_tag of landmarks that should be added to the actual lists below on init.
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@@ -31,7 +31,8 @@
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if(. == INITIALIZE_HINT_QDEL)
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return
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find_z_levels() // This populates map_z and assigns z levels to the ship.
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if(!map_z) // If map_z is already defined, we don't need to find where we are
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find_z_levels() // This populates map_z and assigns z levels to the ship.
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register_z_levels() // This makes external calls to update global z level information.
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if(!global.using_map.overmap_z)
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