diff --git a/code/game/machinery/computer/supply.dm b/code/game/machinery/computer/supply.dm
index 4bcc43bbec..e76f4db468 100644
--- a/code/game/machinery/computer/supply.dm
+++ b/code/game/machinery/computer/supply.dm
@@ -40,6 +40,7 @@
\nRequest items
View approved orders
View requests
+ \nView export report
Close"}
user << browse(dat, "window=computer;size=575x450")
@@ -198,6 +199,7 @@
\nOrder items
\n
\nView requests
\n
\nView orders
\n
+ \nView export report
\n
\nClose"}
@@ -367,6 +369,18 @@
temp += "
Clear list"
temp += "
OK"
+ else if (href_list["viewexport"])
+ temp = "Previous shuttle export report:
"
+ var/cratecount = 0
+ var/totalvalue = 0
+ for(var/S in supply_controller.exported_crates)
+ var/datum/exported_crate/EC = S
+ cratecount += 1
+ totalvalue += EC.value
+ temp += "[EC.name] exported for [EC.value] supply points
"
+ temp += "
Shipment of [cratecount] crates exported for [totalvalue] supply points.
"
+ temp += "
OK"
+
else if (href_list["rreq"])
var/ordernum = text2num(href_list["rreq"])
temp = "Invalid Request.
"
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index 2efac99edf..3b657e57f2 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -1,8 +1,8 @@
//Config stuff
-#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
-#define SUPPLY_STATIONZ 1 //Z-level of the Station.
-#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
-#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
+#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
+#define SUPPLY_STATIONZ 1 //Z-level of the Station.
+#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
+#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
//Supply packs are in /code/defines/obj/supplypacks.dm
//Computers are in /code/game/machinery/computer/supply.dm
@@ -10,306 +10,323 @@
var/datum/controller/supply/supply_controller = new()
var/list/mechtoys = list(
- /obj/item/toy/prize/ripley,
- /obj/item/toy/prize/fireripley,
- /obj/item/toy/prize/deathripley,
- /obj/item/toy/prize/gygax,
- /obj/item/toy/prize/durand,
- /obj/item/toy/prize/honk,
- /obj/item/toy/prize/marauder,
- /obj/item/toy/prize/seraph,
- /obj/item/toy/prize/mauler,
- /obj/item/toy/prize/odysseus,
- /obj/item/toy/prize/phazon
+ /obj/item/toy/prize/ripley,
+ /obj/item/toy/prize/fireripley,
+ /obj/item/toy/prize/deathripley,
+ /obj/item/toy/prize/gygax,
+ /obj/item/toy/prize/durand,
+ /obj/item/toy/prize/honk,
+ /obj/item/toy/prize/marauder,
+ /obj/item/toy/prize/seraph,
+ /obj/item/toy/prize/mauler,
+ /obj/item/toy/prize/odysseus,
+ /obj/item/toy/prize/phazon
)
/obj/item/weapon/paper/manifest
- name = "supply manifest"
- var/is_copy = 1
+ name = "supply manifest"
+ var/is_copy = 1
/area/supply/station
- name = "Supply Shuttle"
- icon_state = "shuttle3"
- requires_power = 0
- base_turf = /turf/space
+ name = "Supply Shuttle"
+ icon_state = "shuttle3"
+ requires_power = 0
+ base_turf = /turf/space
/area/supply/dock
- name = "Supply Shuttle"
- icon_state = "shuttle3"
- requires_power = 0
- base_turf = /turf/space
+ name = "Supply Shuttle"
+ icon_state = "shuttle3"
+ requires_power = 0
+ base_turf = /turf/space
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
- name = "\improper plastic flaps"
- desc = "Completely impassable - or are they?"
- icon = 'icons/obj/stationobjs.dmi' //Change this.
- icon_state = "plasticflaps"
- density = 0
- anchored = 1
- layer = 4
- explosion_resistance = 5
- var/list/mobs_can_pass = list(
- /mob/living/bot,
- /mob/living/simple_animal/slime,
- /mob/living/simple_animal/mouse,
- /mob/living/silicon/robot/drone
- )
+ name = "\improper plastic flaps"
+ desc = "Completely impassable - or are they?"
+ icon = 'icons/obj/stationobjs.dmi' //Change this.
+ icon_state = "plasticflaps"
+ density = 0
+ anchored = 1
+ layer = 4
+ explosion_resistance = 5
+ var/list/mobs_can_pass = list(
+ /mob/living/bot,
+ /mob/living/simple_animal/slime,
+ /mob/living/simple_animal/mouse,
+ /mob/living/silicon/robot/drone
+ )
/obj/structure/plasticflaps/attackby(obj/item/P, mob/user)
- if(istype(P, /obj/item/weapon/wirecutters))
- playsound(src, P.usesound, 50, 1)
- user << "You start to cut the plastic flaps."
- if(do_after(user, 10 * P.toolspeed))
- user << "You cut the plastic flaps."
- var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
- A.amount = 4
- qdel(src)
- return
- else
- return
+ if(istype(P, /obj/item/weapon/wirecutters))
+ playsound(src, P.usesound, 50, 1)
+ user << "You start to cut the plastic flaps."
+ if(do_after(user, 10 * P.toolspeed))
+ user << "You cut the plastic flaps."
+ var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
+ A.amount = 4
+ qdel(src)
+ return
+ else
+ return
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
- if(istype(A) && A.checkpass(PASSGLASS))
- return prob(60)
+ if(istype(A) && A.checkpass(PASSGLASS))
+ return prob(60)
- var/obj/structure/bed/B = A
- if (istype(A, /obj/structure/bed) && B.has_buckled_mobs())//if it's a bed/chair and someone is buckled, it will not pass
- return 0
+ var/obj/structure/bed/B = A
+ if (istype(A, /obj/structure/bed) && B.has_buckled_mobs())//if it's a bed/chair and someone is buckled, it will not pass
+ return 0
- if(istype(A, /obj/vehicle)) //no vehicles
- return 0
+ if(istype(A, /obj/vehicle)) //no vehicles
+ return 0
- var/mob/living/M = A
- if(istype(M))
- if(M.lying)
- return ..()
- for(var/mob_type in mobs_can_pass)
- if(istype(A, mob_type))
- return ..()
- return issmall(M)
+ var/mob/living/M = A
+ if(istype(M))
+ if(M.lying)
+ return ..()
+ for(var/mob_type in mobs_can_pass)
+ if(istype(A, mob_type))
+ return ..()
+ return issmall(M)
- return ..()
+ return ..()
/obj/structure/plasticflaps/ex_act(severity)
- switch(severity)
- if (1)
- qdel(src)
- if (2)
- if (prob(50))
- qdel(src)
- if (3)
- if (prob(5))
- qdel(src)
+ switch(severity)
+ if (1)
+ qdel(src)
+ if (2)
+ if (prob(50))
+ qdel(src)
+ if (3)
+ if (prob(5))
+ qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
- name = "airtight plastic flaps"
- desc = "Heavy duty, airtight, plastic flaps."
+ name = "airtight plastic flaps"
+ desc = "Heavy duty, airtight, plastic flaps."
- New() //set the turf below the flaps to block air
- var/turf/T = get_turf(loc)
- if(T)
- T.blocks_air = 1
- ..()
+/obj/structure/plasticflaps/mining/New() //set the turf below the flaps to block air
+ var/turf/T = get_turf(loc)
+ if(T)
+ T.blocks_air = 1
+ ..()
- Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
- var/turf/T = get_turf(loc)
- if(T)
- if(istype(T, /turf/simulated/floor))
- T.blocks_air = 0
- ..()
+/obj/structure/plasticflaps/mining/Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
+ var/turf/T = get_turf(loc)
+ if(T && istype(T, /turf/simulated/floor))
+ T.blocks_air = 0
+ ..()
/*
/obj/effect/marker/supplymarker
- icon_state = "X"
- icon = 'icons/misc/mark.dmi'
- name = "X"
- invisibility = 101
- anchored = 1
- opacity = 0
+ icon_state = "X"
+ icon = 'icons/misc/mark.dmi'
+ name = "X"
+ invisibility = 101
+ anchored = 1
+ opacity = 0
*/
/datum/supply_order
- var/ordernum
- var/datum/supply_packs/object = null
- var/orderedby = null
- var/comment = null
+ var/ordernum
+ var/datum/supply_packs/object = null
+ var/orderedby = null
+ var/comment = null
+
+/datum/exported_crate
+ var/name
+ var/value
/datum/controller/supply
- //supply points
- var/points = 50
- var/points_per_process = 1.5
- var/points_per_slip = 2
- var/points_per_platinum = 5 // 5 points per sheet
- var/points_per_phoron = 5
- var/points_per_money = 0.02
- //control
- var/ordernum
- var/list/shoppinglist = list()
- var/list/requestlist = list()
- var/list/supply_packs = list()
- //shuttle movement
- var/movetime = 1200
- var/datum/shuttle/ferry/supply/shuttle
+ //supply points
+ var/points = 50
+ var/points_per_process = 1.5
+ var/points_per_slip = 2
+ var/points_per_platinum = 5 // 5 points per sheet
+ var/points_per_phoron = 5
+ var/points_per_money = 0.02
+ //control
+ var/ordernum
+ var/list/shoppinglist = list()
+ var/list/requestlist = list()
+ var/list/supply_packs = list()
+ var/list/exported_crates = list()
+ //shuttle movement
+ var/movetime = 1200
+ var/datum/shuttle/ferry/supply/shuttle
- New()
- ordernum = rand(1,9000)
+/datum/controller/supply/New()
+ ordernum = rand(1,9000)
- for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
- var/datum/supply_packs/P = new typepath()
- supply_packs[P.name] = P
+ for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
+ var/datum/supply_packs/P = new typepath()
+ supply_packs[P.name] = P
- // Supply shuttle ticker - handles supply point regeneration
- // This is called by the process scheduler every thirty seconds
- proc/process()
- points += points_per_process
+// Supply shuttle ticker - handles supply point regeneration
+// This is called by the process scheduler every thirty seconds
+/datum/controller/supply/proc/process()
+ points += points_per_process
- //To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
- proc/forbidden_atoms_check(atom/A)
- if(istype(A,/mob/living))
- return 1
- if(istype(A,/obj/item/weapon/disk/nuclear))
- return 1
- if(istype(A,/obj/machinery/nuclearbomb))
- return 1
- if(istype(A,/obj/item/device/radio/beacon))
- return 1
+//To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
+/datum/controller/supply/proc/forbidden_atoms_check(atom/A)
+ if(isliving(A))
+ return 1
+ if(istype(A,/obj/item/weapon/disk/nuclear))
+ return 1
+ if(istype(A,/obj/machinery/nuclearbomb))
+ return 1
+ if(istype(A,/obj/item/device/radio/beacon))
+ return 1
- for(var/i=1, i<=A.contents.len, i++)
- var/atom/B = A.contents[i]
- if(.(B))
- return 1
+ for(var/i=1, i<=A.contents.len, i++)
+ var/atom/B = A.contents[i]
+ if(.(B))
+ return 1
- //Sellin
- proc/sell()
- var/area/area_shuttle = shuttle.get_location_area()
- if(!area_shuttle) return
+//Sellin
+/datum/controller/supply/proc/sell()
+ var/area/area_shuttle = shuttle.get_location_area()
+ if(!area_shuttle) return
- callHook("sell_shuttle", list(area_shuttle));
+ callHook("sell_shuttle", list(area_shuttle));
- var/phoron_count = 0
- var/plat_count = 0
- var/money_count = 0
+ var/phoron_count = 0
+ var/plat_count = 0
+ var/money_count = 0
- for(var/atom/movable/MA in area_shuttle)
- if(MA.anchored) continue
+ exported_crates = list()
- // Must be in a crate!
- if(istype(MA,/obj/structure/closet/crate))
- var/obj/structure/closet/crate/CR = MA
- callHook("sell_crate", list(CR, area_shuttle))
+ for(var/atom/movable/MA in area_shuttle)
+ if(MA.anchored) continue
- points += CR.points_per_crate
- var/find_slip = 1
+ // Must be in a crate!
+ if(istype(MA,/obj/structure/closet/crate))
+ var/oldpoints = points
+ var/oldphoron = phoron_count
+ var/oldplatinum = plat_count
+ var/oldmoney = money_count
- for(var/atom in CR)
- // Sell manifests
- var/atom/A = atom
- if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
- var/obj/item/weapon/paper/manifest/slip = A
- if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
- points += points_per_slip
- find_slip = 0
- continue
+ var/obj/structure/closet/crate/CR = MA
+ callHook("sell_crate", list(CR, area_shuttle))
- // Sell phoron and platinum
- if(istype(A, /obj/item/stack))
- var/obj/item/stack/P = A
- switch(P.get_material_name())
- if("phoron") phoron_count += P.get_amount()
- if("platinum") plat_count += P.get_amount()
+ points += CR.points_per_crate
+ var/find_slip = 1
- //Sell spacebucks
- if(istype(A, /obj/item/weapon/spacecash))
- var/obj/item/weapon/spacecash/cashmoney = A
- money_count += cashmoney.worth
- qdel(MA)
+ for(var/atom in CR)
+ // Sell manifests
+ var/atom/A = atom
+ if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
+ var/obj/item/weapon/paper/manifest/slip = A
+ if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
+ points += points_per_slip
+ find_slip = 0
+ continue
- if(phoron_count)
- points += phoron_count * points_per_phoron
+ // Sell phoron and platinum
+ if(istype(A, /obj/item/stack))
+ var/obj/item/stack/P = A
+ switch(P.get_material_name())
+ if("phoron") phoron_count += P.get_amount()
+ if("platinum") plat_count += P.get_amount()
- if(plat_count)
- points += plat_count * points_per_platinum
+ //Sell spacebucks
+ if(istype(A, /obj/item/weapon/spacecash))
+ var/obj/item/weapon/spacecash/cashmoney = A
+ money_count += cashmoney.worth
- if(money_count)
- points += money_count * points_per_money
+ var/datum/exported_crate/EC = new /datum/exported_crate()
+ EC.name = CR.name
+ EC.value = points - oldpoints
+ EC.value += (phoron_count - oldphoron) * points_per_phoron
+ EC.value += (plat_count - oldplatinum) * points_per_platinum
+ EC.value += (money_count - oldmoney) * points_per_money
+ exported_crates += EC
- //Buyin
- proc/buy()
- if(!shoppinglist.len) return
+ qdel(MA)
- var/orderedamount = shoppinglist.len
+ points += phoron_count * points_per_phoron
+ points += plat_count * points_per_platinum
+ points += money_count * points_per_money
- var/area/area_shuttle = shuttle.get_location_area()
- if(!area_shuttle) return
+//Buyin
+/datum/controller/supply/proc/buy()
+ if(!shoppinglist.len)
+ return
- var/list/clear_turfs = list()
+ var/orderedamount = shoppinglist.len
- for(var/turf/T in area_shuttle)
- if(T.density) continue
- var/contcount
- for(var/atom/A in T.contents)
- if(!A.simulated)
- continue
- contcount++
- if(contcount)
- continue
- clear_turfs += T
+ var/area/area_shuttle = shuttle.get_location_area()
+ if(!area_shuttle)
+ return
- for(var/S in shoppinglist)
- if(!clear_turfs.len) break
- var/i = rand(1,clear_turfs.len)
- var/turf/pickedloc = clear_turfs[i]
- clear_turfs.Cut(i,i+1)
- shoppinglist -= S
+ var/list/clear_turfs = list()
- var/datum/supply_order/SO = S
- var/datum/supply_packs/SP = SO.object
+ for(var/turf/T in area_shuttle)
+ if(T.density)
+ continue
+ var/contcount
+ for(var/atom/A in T.contents)
+ if(!A.simulated)
+ continue
+ contcount++
+ if(contcount)
+ continue
+ clear_turfs += T
- var/obj/A = new SP.containertype(pickedloc)
- A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
+ for(var/S in shoppinglist)
+ if(!clear_turfs.len) break
+ var/i = rand(1,clear_turfs.len)
+ var/turf/pickedloc = clear_turfs[i]
+ clear_turfs.Cut(i,i+1)
+ shoppinglist -= S
- //supply manifest generation begin
+ var/datum/supply_order/SO = S
+ var/datum/supply_packs/SP = SO.object
- var/obj/item/weapon/paper/manifest/slip
- if(!SP.contraband)
- slip = new /obj/item/weapon/paper/manifest(A)
- slip.is_copy = 0
- slip.info = "