Adds ability to selectively disable submap rotation.

This commit is contained in:
Anewbe
2018-12-05 16:15:52 -06:00
committed by VirgoBot
parent 4a27ffb35a
commit ebf62629b5
4 changed files with 29 additions and 1 deletions

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@@ -228,6 +228,8 @@ var/list/gamemode_cache = list()
var/radiation_resistance_multiplier = 8.5 //VOREstation edit
var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it.
var/random_submap_orientation = FALSE // If true, submaps loaded automatically can be rotated.
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
for (var/T in L)
@@ -748,6 +750,9 @@ var/list/gamemode_cache = list()
if ("paranoia_logging")
config.paranoia_logging = 1
if("random_submap_orientation")
config.random_submap_orientation = 1
else
log_misc("Unknown setting in configuration: '[name]'")

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@@ -19,6 +19,7 @@ var/list/global/map_templates = list()
var/mappath = null
var/loaded = 0 // Times loaded this round
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
@@ -226,7 +227,13 @@ var/list/global/map_templates = list()
var/specific_sanity = 100 // A hundred chances to place the chosen submap.
while(specific_sanity > 0)
specific_sanity--
var/orientation = pick(cardinal)
var/orientation
if(chosen_template.fixed_orientation || !config.random_submap_orientation)
orientation = SOUTH
else
orientation = pick(cardinal)
chosen_template.preload_size(chosen_template.mappath, orientation)
var/width_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation & NORTH|SOUTH) ? chosen_template.width : chosen_template.height) / 2)
var/height_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation & NORTH|SOUTH) ? chosen_template.height : chosen_template.width) / 2)

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@@ -94,6 +94,10 @@ SHOW_MODS
##Show mentors on staffwho
SHOW_EVENT
<<<<<<< HEAD
=======
>>>>>>> ec57465... Merge pull request #5748 from Neerti/submap_orientation_config
## Chooses whether mods have the ability to tempban or not
MODS_CAN_TEMPBAN
@@ -383,6 +387,10 @@ STARLIGHT 0
## Defines how Law Zero is phrased. Primarily used in the Malfunction gamemode.
# LAW_ZERO ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010
<<<<<<< HEAD
=======
>>>>>>> ec57465... Merge pull request #5748 from Neerti/submap_orientation_config
## Enables specific procedural map generation, generally for mining, however it is specific to the loaded map. Uncomment to enable it, however it can
## worth it to keep it disabled if you are not hosting an actual server, to speed up start-up time for testing code.
@@ -416,3 +424,10 @@ ENGINE_MAP Supermatter Engine,Edison's Bane
## Uncomment to enable Paranoia Logging. This will notify admins and write to a file any time a new player (byond or your server) connects.
# PARANOIA_LOGGING
<<<<<<< HEAD
=======
## Uncomment to enable submaps to have their orientation rotated randomly during map generation.
## Submap rotation is an experimental feature and can cause bugs and weirdness if certain objects inside the submap are coded poorly.
## Submaps can still be rotated when loading manually with the admin verbs, if desired.
# RANDOM_SUBMAP_ORIENTATION
>>>>>>> ec57465... Merge pull request #5748 from Neerti/submap_orientation_config

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@@ -68,6 +68,7 @@
desc = "A bunch of marker beacons, scattered in a strange pattern."
mappath = 'maps/submaps/surface_submaps/plains/beacons.dmm'
cost = 5
fixed_orientation = TRUE
/datum/map_template/surface/plains/Epod
name = "Emergency Pod"