mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Conflict Resolution
This commit is contained in:
@@ -200,7 +200,7 @@
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"moles" = round(air2.gas[output_gas], 0.01))
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// update the ui if it exists, returns null if no ui is passed/found
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "algae_farm_vr.tmpl", "Algae Farm Control Panel", 500, 600)
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ui.set_initial_data(data)
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@@ -47,7 +47,7 @@
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if(!card && user.unEquip(I))
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I.forceMove(src)
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card = I
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GLOB.nanomanager.update_uis(src)
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SSnanoui.update_uis(src)
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update_icon()
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else if(card)
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to_chat(user, "<span class='warning'>There is already ID card inside.</span>")
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@@ -87,7 +87,7 @@
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// if(job && job.timeoff_factor < 0) // Currently are Off Duty, so gotta lookup what on-duty jobs are open
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// data["job_choices"] = getOpenOnDutyJobs(user, job.department)
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "timeclock_vr.tmpl", capitalize(src.name), 500, 520)
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ui.set_initial_data(data)
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@@ -280,7 +280,7 @@
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recipies_ui[++recipies_ui.len] = list("name" = R.name, "type" = "[T]")
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data["recipies"] = recipies_ui
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "partslathe.tmpl", "Parts Lathe UI", 500, 450)
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ui.set_initial_data(data)
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@@ -20,17 +20,10 @@
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. = ..()
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create_reagents(1000)
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<<<<<<< HEAD
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Destroy()
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QDEL_NULL(detonator)
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QDEL_LIST_NULL(beakers)
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return ..()
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=======
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/obj/item/weapon/grenade/chem_grenade/Destroy()
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QDEL_NULL(detonator)
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QDEL_LIST_NULL(beakers)
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return ..()
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>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814
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/obj/item/weapon/grenade/chem_grenade/attack_self(mob/user as mob)
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if(!stage || stage==1)
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@@ -1,4 +1,3 @@
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<<<<<<< HEAD
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#define WELDER_FUEL_BURN_INTERVAL 13
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/*
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* Welding Tool
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@@ -40,7 +39,8 @@
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var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
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toolspeed = 1
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/obj/item/weapon/weldingtool/New()
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/obj/item/weapon/weldingtool/Initialize()
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. = ..()
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// var/random_fuel = min(rand(10,20),max_fuel)
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var/datum/reagents/R = new/datum/reagents(max_fuel)
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reagents = R
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@@ -48,12 +48,12 @@
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R.add_reagent("fuel", max_fuel)
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update_icon()
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if(always_process)
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/weapon/weldingtool/Destroy()
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if(welding || always_process)
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/weldingtool/examine(mob/user)
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@@ -61,7 +61,7 @@
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if(max_fuel)
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to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
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/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone)
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/obj/item/weapon/weldingtool/attack(atom/A, mob/living/user, def_zone)
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if(ishuman(A) && user.a_intent == I_HELP)
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
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@@ -116,18 +116,13 @@
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..()
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return
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/obj/item/weapon/weldingtool/process()
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if(welding)
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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if(get_fuel() < 1)
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setWelding(0)
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//I'm not sure what this does. I assume it has to do with starting fires...
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//...but it doesnt check to see if the welder is on or not.
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var/turf/location = src.loc
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@@ -138,7 +133,6 @@
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if (istype(location, /turf))
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location.hotspot_expose(700, 5)
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/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
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@@ -165,12 +159,8 @@
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L.IgniteMob()
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if (istype(location, /turf))
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location.hotspot_expose(700, 50, 1)
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return
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/obj/item/weapon/weldingtool/attack_self(mob/user as mob)
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setWelding(!welding, usr)
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return
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/obj/item/weapon/weldingtool/attack_self(mob/user)
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setWelding(!welding, user)
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//Returns the amount of fuel in the welder
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/obj/item/weapon/weldingtool/proc/get_fuel()
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@@ -199,7 +189,7 @@
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//Returns whether or not the welding tool is currently on.
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/obj/item/weapon/weldingtool/proc/isOn()
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return src.welding
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return welding
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/obj/item/weapon/weldingtool/update_icon()
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..()
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@@ -215,7 +205,7 @@
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// Fuel counter overlay.
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if(change_icons && get_max_fuel())
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var/ratio = get_fuel() / get_max_fuel()
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ratio = Ceiling(ratio*4) * 25
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ratio = CEILING(ratio * 4, 1) * 25
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var/image/I = image(icon, src, "[icon_state][ratio]")
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overlays.Add(I)
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@@ -284,7 +274,7 @@
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welding = 1
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update_icon()
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if(!always_process)
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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else
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if(M)
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var/msg = max_fuel ? "welding fuel" : "charge"
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@@ -293,7 +283,7 @@
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//Otherwise
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else if(!set_welding && welding)
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if(!always_process)
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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if(M)
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to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
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else if(T)
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@@ -610,612 +600,4 @@
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/obj/item/weapon/weldingtool/electric/mounted/cyborg
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toolspeed = 0.5
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#undef WELDER_FUEL_BURN_INTERVAL
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=======
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#define WELDER_FUEL_BURN_INTERVAL 13
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/*
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* Welding Tool
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*/
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/obj/item/weapon/weldingtool
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name = "\improper welding tool"
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icon = 'icons/obj/tools.dmi'
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icon_state = "welder"
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item_state = "welder"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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//Amount of OUCH when it's thrown
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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//Cost to make in the autolathe
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matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
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//R&D tech level
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origin_tech = list(TECH_ENGINEERING = 1)
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//Welding tool specific stuff
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/max_fuel = 20 //The max amount of fuel the welder can hold
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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usesound = 'sound/items/Welder2.ogg'
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var/change_icons = TRUE
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var/flame_intensity = 2 //how powerful the emitted light is when used.
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var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color.
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var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect.
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var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
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var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
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toolspeed = 1
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/obj/item/weapon/weldingtool/Initialize()
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. = ..()
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// var/random_fuel = min(rand(10,20),max_fuel)
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var/datum/reagents/R = new/datum/reagents(max_fuel)
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reagents = R
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R.my_atom = src
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R.add_reagent("fuel", max_fuel)
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update_icon()
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if(always_process)
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processing_objects |= src
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..()
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/obj/item/weapon/weldingtool/Destroy()
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if(welding || always_process)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/weldingtool/examine(mob/user)
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if(..(user, 0))
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if(max_fuel)
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to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
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/obj/item/weapon/weldingtool/attack(atom/A, mob/living/user, def_zone)
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if(ishuman(A) && user.a_intent == I_HELP)
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
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if(!S || S.robotic < ORGAN_ROBOT || S.open == 3)
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return ..()
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if(!welding)
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to_chat(user, "<span class='warning'>You'll need to turn [src] on to patch the damage on [H]'s [S.name]!</span>")
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return 1
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if(S.robo_repair(15, BRUTE, "some dents", src, user))
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remove_fuel(1, user)
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return 1
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return ..()
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/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
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if(istype(W,/obj/item/weapon/tool/screwdriver))
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if(welding)
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to_chat(user, "<span class='danger'>Stop welding first!</span>")
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return
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status = !status
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if(status)
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to_chat(user, "<span class='notice'>You secure the welder.</span>")
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else
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to_chat(user, "<span class='notice'>The welder can now be attached and modified.</span>")
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src.add_fingerprint(user)
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return
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if((!status) && (istype(W,/obj/item/stack/rods)))
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var/obj/item/stack/rods/R = W
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R.use(1)
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var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc)
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src.loc = F
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F.weldtool = src
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if (user.client)
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user.client.screen -= src
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if (user.r_hand == src)
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user.remove_from_mob(src)
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else
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user.remove_from_mob(src)
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src.master = F
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src.layer = initial(src.layer)
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user.remove_from_mob(src)
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if (user.client)
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user.client.screen -= src
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src.loc = F
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src.add_fingerprint(user)
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return
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..()
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return
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/obj/item/weapon/weldingtool/process()
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if(welding)
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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if(get_fuel() < 1)
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setWelding(0)
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//I'm not sure what this does. I assume it has to do with starting fires...
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//...but it doesnt check to see if the welder is on or not.
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var/turf/location = src.loc
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if(istype(location, /mob/living))
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var/mob/living/M = location
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if(M.item_is_in_hands(src))
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location = get_turf(M)
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if (istype(location, /turf))
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location.hotspot_expose(700, 5)
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/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
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if(!welding && max_fuel)
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O.reagents.trans_to_obj(src, max_fuel)
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to_chat(user, "<span class='notice'>Welder refueled</span>")
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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return
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else if(!welding)
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to_chat(user, "<span class='notice'>[src] doesn't use fuel.</span>")
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return
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else
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message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.")
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log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.")
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to_chat(user, "<span class='danger'>You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.</span>")
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var/obj/structure/reagent_dispensers/fueltank/tank = O
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tank.explode()
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return
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if (src.welding)
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remove_fuel(1)
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var/turf/location = get_turf(user)
|
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if(isliving(O))
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var/mob/living/L = O
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L.IgniteMob()
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if (istype(location, /turf))
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location.hotspot_expose(700, 50, 1)
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/obj/item/weapon/weldingtool/attack_self(mob/user)
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setWelding(!welding, user)
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//Returns the amount of fuel in the welder
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/obj/item/weapon/weldingtool/proc/get_fuel()
|
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return reagents.get_reagent_amount("fuel")
|
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|
||||
/obj/item/weapon/weldingtool/proc/get_max_fuel()
|
||||
return max_fuel
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use()
|
||||
/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null)
|
||||
if(!welding)
|
||||
return 0
|
||||
if(amount)
|
||||
burned_fuel_for = 0 // Reset the counter since we're removing fuel.
|
||||
if(get_fuel() >= amount)
|
||||
reagents.remove_reagent("fuel", amount)
|
||||
if(M)
|
||||
eyecheck(M)
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You need more welding fuel to complete this task.</span>")
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
//Returns whether or not the welding tool is currently on.
|
||||
/obj/item/weapon/weldingtool/proc/isOn()
|
||||
return welding
|
||||
|
||||
/obj/item/weapon/weldingtool/update_icon()
|
||||
..()
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||||
overlays.Cut()
|
||||
// Welding overlay.
|
||||
if(welding)
|
||||
var/image/I = image(icon, src, "[icon_state]-on")
|
||||
overlays.Add(I)
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = initial(item_state)
|
||||
|
||||
// Fuel counter overlay.
|
||||
if(change_icons && get_max_fuel())
|
||||
var/ratio = get_fuel() / get_max_fuel()
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
var/image/I = image(icon, src, "[icon_state][ratio]")
|
||||
overlays.Add(I)
|
||||
|
||||
// Lights
|
||||
if(welding && flame_intensity)
|
||||
set_light(flame_intensity, flame_intensity, flame_color)
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||||
else
|
||||
set_light(0)
|
||||
|
||||
// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
M.update_inv_l_hand()
|
||||
M.update_inv_r_hand()
|
||||
|
||||
/obj/item/weapon/weldingtool/MouseDrop(obj/over_object as obj)
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
|
||||
return
|
||||
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
|
||||
//makes sure that the thing is equipped, so that we can't drag it into our hand from miles away.
|
||||
//there's got to be a better way of doing this.
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
|
||||
return
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.u_equip(src)
|
||||
usr.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
usr.u_equip(src)
|
||||
usr.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
//Sets the welding state of the welding tool. If you see W.welding = 1 anywhere, please change it to W.setWelding(1)
|
||||
//so that the welding tool updates accordingly
|
||||
/obj/item/weapon/weldingtool/proc/setWelding(var/set_welding, var/mob/M)
|
||||
if(!status) return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
//If we're turning it on
|
||||
if(set_welding && !welding)
|
||||
if (get_fuel() > 0)
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
src.force = 15
|
||||
src.damtype = "fire"
|
||||
src.w_class = ITEMSIZE_LARGE
|
||||
src.hitsound = 'sound/items/welder.ogg'
|
||||
welding = 1
|
||||
update_icon()
|
||||
if(!always_process)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
if(M)
|
||||
var/msg = max_fuel ? "welding fuel" : "charge"
|
||||
to_chat(M, "<span class='notice'>You need more [msg] to complete this task.</span>")
|
||||
return
|
||||
//Otherwise
|
||||
else if(!set_welding && welding)
|
||||
if(!always_process)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
src.force = 3
|
||||
src.damtype = "brute"
|
||||
src.w_class = initial(src.w_class)
|
||||
src.welding = 0
|
||||
src.hitsound = initial(src.hitsound)
|
||||
update_icon()
|
||||
|
||||
//Decides whether or not to damage a player's eyes based on what they're wearing as protection
|
||||
//Note: This should probably be moved to mob
|
||||
/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user)
|
||||
if(!istype(user))
|
||||
return 1
|
||||
var/safety = user.eyecheck()
|
||||
safety = between(-1, safety + eye_safety_modifier, 2)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
|
||||
if(!E)
|
||||
return
|
||||
switch(safety)
|
||||
if(1)
|
||||
to_chat(usr, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
E.damage += rand(1, 2)
|
||||
if(E.damage > 12)
|
||||
user.eye_blurry += rand(3,6)
|
||||
if(0)
|
||||
to_chat(usr, "<span class='warning'>Your eyes burn.</span>")
|
||||
E.damage += rand(2, 4)
|
||||
if(E.damage > 10)
|
||||
E.damage += rand(4,10)
|
||||
if(-1)
|
||||
to_chat(usr, "<span class='danger'>Your thermals intensify the welder's glow. Your eyes itch and burn severely.</span>")
|
||||
user.eye_blurry += rand(12,20)
|
||||
E.damage += rand(12, 16)
|
||||
if(safety<2)
|
||||
|
||||
if(E.damage > 10)
|
||||
to_chat(user, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
|
||||
if (E.damage >= E.min_broken_damage)
|
||||
to_chat(user, "<span class='danger'>You go blind!</span>")
|
||||
user.sdisabilities |= BLIND
|
||||
else if (E.damage >= E.min_bruised_damage)
|
||||
to_chat(user, "<span class='danger'>You go blind!</span>")
|
||||
user.Blind(5)
|
||||
user.eye_blurry = 5
|
||||
user.disabilities |= NEARSIGHTED
|
||||
spawn(100)
|
||||
user.disabilities &= ~NEARSIGHTED
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldingtool/is_hot()
|
||||
return isOn()
|
||||
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
|
||||
|
||||
/obj/item/weapon/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "upgraded welding tool"
|
||||
desc = "A much larger welder with a huge tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 80
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_ENGINEERING = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
|
||||
/obj/item/weapon/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = ITEMSIZE_SMALL
|
||||
matter = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
change_icons = 0
|
||||
toolspeed = 2
|
||||
eye_safety_modifier = 1 // Safer on eyes.
|
||||
|
||||
/obj/item/weapon/weldingtool/alien
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
flame_color = "#6699FF" // Light bluish.
|
||||
eye_safety_modifier = 2
|
||||
change_icons = 0
|
||||
origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5)
|
||||
always_process = TRUE
|
||||
|
||||
/obj/item/weapon/weldingtool/alien/process()
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
reagents.add_reagent("fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of synthesizing its own fuel from waste compounds. It can output a flame hotter than regular welders."
|
||||
icon_state = "exwelder"
|
||||
max_fuel = 40
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
toolspeed = 0.5
|
||||
change_icons = 0
|
||||
flame_intensity = 3
|
||||
always_process = TRUE
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental/process()
|
||||
..()
|
||||
if(get_fuel() < get_max_fuel() && nextrefueltick < world.time)
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent("fuel", 1)
|
||||
|
||||
/*
|
||||
* Backpack Welder.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed
|
||||
name = "tube-fed welding tool"
|
||||
desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank."
|
||||
icon_state = "tubewelder"
|
||||
max_fuel = 10
|
||||
w_class = ITEMSIZE_NO_CONTAINER
|
||||
matter = null
|
||||
toolspeed = 1.25
|
||||
change_icons = 0
|
||||
flame_intensity = 1
|
||||
eye_safety_modifier = 1
|
||||
always_process = TRUE
|
||||
var/obj/item/weapon/weldpack/mounted_pack = null
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/New(location)
|
||||
..()
|
||||
if(istype(location, /obj/item/weapon/weldpack))
|
||||
var/obj/item/weapon/weldpack/holder = location
|
||||
mounted_pack = holder
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/Destroy()
|
||||
mounted_pack.nozzle = null
|
||||
mounted_pack = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/process()
|
||||
if(mounted_pack)
|
||||
if(!istype(mounted_pack.loc,/mob/living/carbon/human))
|
||||
mounted_pack.return_nozzle()
|
||||
else
|
||||
var/mob/living/carbon/human/H = mounted_pack.loc
|
||||
if(H.back != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
|
||||
if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
visible_message("<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
mounted_pack.reagents.trans_to_obj(src, 1)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/dropped(mob/user)
|
||||
..()
|
||||
if(src.loc != user)
|
||||
mounted_pack.return_nozzle()
|
||||
to_chat(user, "<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
/*
|
||||
* Electric/Arc Welder
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC
|
||||
name = "electric welding tool"
|
||||
desc = "A welder which runs off of electricity."
|
||||
icon_state = "arcwelder"
|
||||
max_fuel = 0 //We'll handle the consumption later.
|
||||
item_state = "ewelder"
|
||||
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
|
||||
var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery
|
||||
var/cell_type = /obj/item/weapon/cell/device
|
||||
var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1
|
||||
flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames.
|
||||
acti_sound = 'sound/effects/sparks4.ogg'
|
||||
deac_sound = 'sound/effects/sparks4.ogg'
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/unloaded/New()
|
||||
cell_type = null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/New()
|
||||
..()
|
||||
if(cell_type == null)
|
||||
update_icon()
|
||||
else if(cell_type)
|
||||
power_supply = new cell_type(src)
|
||||
else
|
||||
power_supply = new /obj/item/weapon/cell/device(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_cell()
|
||||
return power_supply
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/examine(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
to_chat(user, desc)
|
||||
else // The << need to stay, for some reason
|
||||
if(power_supply)
|
||||
user << text("\icon[] The [] has [] charge left.", src, src.name, get_fuel())
|
||||
else
|
||||
user << text("\icon[] The [] has no power cell!", src, src.name)
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_fuel()
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(external)
|
||||
return external.charge
|
||||
else if(power_supply)
|
||||
return power_supply.charge
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_max_fuel()
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(external)
|
||||
return external.maxcharge
|
||||
else if(power_supply)
|
||||
return power_supply.maxcharge
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null)
|
||||
if(!welding)
|
||||
return 0
|
||||
if(get_fuel() >= amount)
|
||||
power_supply.checked_use(charge_cost)
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(!external || !external.use(charge_cost)) //Take power from the borg...
|
||||
power_supply.give(charge_cost) //Give it back to the cell.
|
||||
if(M)
|
||||
eyecheck(M)
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You need more energy to complete this task.</span>")
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(power_supply)
|
||||
power_supply.update_icon()
|
||||
user.put_in_hands(power_supply)
|
||||
power_supply = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
|
||||
setWelding(0)
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/cell))
|
||||
if(istype(W, /obj/item/weapon/cell/device))
|
||||
if(!power_supply)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
power_supply = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in \the [src].</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] already has a cell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] cannot use that type of cell.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply()
|
||||
if(isrobot(src.loc))
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
return R.cell
|
||||
if(istype(src.loc, /obj/item/rig_module))
|
||||
var/obj/item/rig_module/module = src.loc
|
||||
if(module.holder && module.holder.wearer)
|
||||
var/mob/living/carbon/human/H = module.holder.wearer
|
||||
if(istype(H) && H.back)
|
||||
var/obj/item/weapon/rig/suit = H.back
|
||||
if(istype(suit))
|
||||
return suit.cell
|
||||
return null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted
|
||||
use_external_power = 1
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted/cyborg
|
||||
toolspeed = 0.5
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814
|
||||
|
||||
/obj/item/weapon/weldingtool/attack_self(mob/user)
|
||||
setWelding(!welding, user)
|
||||
START_PROCESSING(SSobj, src)
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/item/clothing/glasses/omnihud/dropped()
|
||||
if(arscreen)
|
||||
GLOB.nanomanager.close_uis(src)
|
||||
SSnanoui.close_uis(src)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/glasses/omnihud/emp_act(var/severity)
|
||||
|
||||
@@ -9,53 +9,7 @@
|
||||
var/row_options3 = " width='150px'"
|
||||
var/datum/event_container/selected_event_container = null
|
||||
|
||||
<<<<<<< HEAD
|
||||
var/list/datum/event/active_events = list()
|
||||
var/list/datum/event/finished_events = list()
|
||||
|
||||
var/list/datum/event/allEvents
|
||||
var/list/datum/event_container/event_containers = list(
|
||||
EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
|
||||
EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
|
||||
EVENT_LEVEL_MAJOR = new/datum/event_container/major
|
||||
)
|
||||
|
||||
var/datum/event_meta/new_event = new
|
||||
|
||||
/datum/event_manager/New()
|
||||
allEvents = typesof(/datum/event) - /datum/event
|
||||
|
||||
/datum/event_manager/process()
|
||||
for(var/datum/event/E in event_manager.active_events)
|
||||
E.process()
|
||||
|
||||
for(var/i = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
|
||||
var/list/datum/event_container/EC = event_containers[i]
|
||||
EC.process()
|
||||
|
||||
/datum/event_manager/proc/event_complete(var/datum/event/E)
|
||||
if(!E.event_meta || !E.severity) // datum/event is used here and there for random reasons, maintaining "backwards compatibility"
|
||||
log_debug("Event of '[E.type]' with missing meta-data has completed.")
|
||||
return
|
||||
|
||||
finished_events += E
|
||||
|
||||
// Add the event back to the list of available events
|
||||
var/datum/event_container/EC = event_containers[E.severity]
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
if(EM.add_to_queue)
|
||||
EC.available_events += EM
|
||||
|
||||
log_debug("Event '[EM.name]' has completed at [worldtime2stationtime(world.time)].")
|
||||
|
||||
/datum/event_manager/proc/delay_events(var/severity, var/delay)
|
||||
var/list/datum/event_container/EC = event_containers[severity]
|
||||
EC.next_event_time += delay
|
||||
|
||||
/datum/event_manager/proc/Interact(var/mob/living/user)
|
||||
=======
|
||||
/datum/controller/subsystem/events/proc/Interact(var/mob/living/user)
|
||||
>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814
|
||||
|
||||
var/html = GetInteractWindow()
|
||||
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
var/list/medicineReagents = list()
|
||||
for(var/path in typesof(/datum/chemical_reaction) - /datum/chemical_reaction)
|
||||
var/datum/chemical_reaction/CR = path // Stupid casting required for reading
|
||||
var/datum/reagent/R = chemical_reagents_list[initial(CR.result)]
|
||||
var/datum/reagent/R = SSchemistry.chemical_reagents[initial(CR.result)]
|
||||
if(R && R.scannable)
|
||||
medicineReagents += R
|
||||
for(var/i in 1 to differentTypes)
|
||||
@@ -298,7 +298,7 @@
|
||||
var/list/drinkReagents = list()
|
||||
for(var/path in typesof(/datum/chemical_reaction) - /datum/chemical_reaction)
|
||||
var/datum/chemical_reaction/CR = path // Stupid casting required for reading
|
||||
var/datum/reagent/R = chemical_reagents_list[initial(CR.result)]
|
||||
var/datum/reagent/R = SSchemistry.chemical_reagents[initial(CR.result)]
|
||||
if(istype(R, /datum/reagent/drink) || istype(R, /datum/reagent/ethanol))
|
||||
drinkReagents += R
|
||||
for(var/i in 1 to differentTypes)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,21 +5,9 @@
|
||||
worn_state = "punpun"
|
||||
species_restricted = list("Monkey")
|
||||
|
||||
<<<<<<< HEAD
|
||||
/mob/living/carbon/human/monkey/punpun/New()
|
||||
spawn(1)
|
||||
// VoreStation Edit - Move Constructor inside Spawn
|
||||
..()
|
||||
// End Vore Station Edit
|
||||
name = "Pun Pun"
|
||||
real_name = name
|
||||
w_uniform = new /obj/item/clothing/under/punpun(src)
|
||||
regenerate_icons()
|
||||
=======
|
||||
/mob/living/carbon/human/monkey/punpun/Initialize()
|
||||
. = ..()
|
||||
name = "Pun Pun"
|
||||
real_name = name
|
||||
w_uniform = new /obj/item/clothing/under/punpun(src)
|
||||
regenerate_icons()
|
||||
>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814
|
||||
|
||||
@@ -184,12 +184,12 @@
|
||||
dat += "<h3>Injector</h3>"
|
||||
if(patient)// && patient.health > min_health) //Not necessary, leave the buttons on, but the feedback during injection will give more information.
|
||||
for(var/re in injection_chems)
|
||||
var/datum/reagent/C = chemical_reagents_list[re]
|
||||
var/datum/reagent/C = SSchemistry.chemical_reagents[re]
|
||||
if(C)
|
||||
dat += "<A href='?src=\ref[src];inject=[C.id]'>Inject [C.name]</A><BR>"
|
||||
else
|
||||
for(var/re in injection_chems)
|
||||
var/datum/reagent/C = chemical_reagents_list[re]
|
||||
var/datum/reagent/C = SSchemistry.chemical_reagents[re]
|
||||
if(C)
|
||||
dat += "<span class='linkOff'>Inject [C.name]</span><BR>"
|
||||
|
||||
@@ -393,7 +393,7 @@
|
||||
patient.reagents.add_reagent(chem, inject_amount)
|
||||
drain(750) //-750 charge per injection
|
||||
var/units = round(patient.reagents.get_reagent_amount(chem))
|
||||
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chemical_reagents_list[chem]] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
|
||||
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [SSchemistry.chemical_reagents[chem]] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
|
||||
|
||||
//For if the dogborg's existing patient uh, doesn't make it.
|
||||
/obj/item/device/dogborg/sleeper/proc/update_patient()
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
shut_up = !shut_up
|
||||
|
||||
add_fingerprint(usr)
|
||||
GLOB.nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
// Also special treatment!
|
||||
/obj/machinery/vending/nifsoft_shop/vend(datum/stored_item/vending_product/R, mob/user)
|
||||
@@ -179,7 +179,7 @@
|
||||
vend_ready = 0 //One thing at a time!!
|
||||
status_message = "Installing..."
|
||||
status_error = 0
|
||||
GLOB.nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
if(R.category & CAT_COIN)
|
||||
if(!coin)
|
||||
@@ -215,5 +215,5 @@
|
||||
status_error = 0
|
||||
vend_ready = 1
|
||||
currently_vending = null
|
||||
GLOB.nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
|
||||
@@ -301,12 +301,6 @@
|
||||
desc = "Guaranteed to get you slim!"
|
||||
icon_state = "pill9"
|
||||
|
||||
<<<<<<< HEAD
|
||||
/obj/item/weapon/reagent_containers/pill/diet/New()
|
||||
..()
|
||||
reagents.add_reagent("lipozine", 15) //VOREStation Edit
|
||||
=======
|
||||
/obj/item/weapon/reagent_containers/pill/diet/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("lipozine", 2)
|
||||
>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814
|
||||
reagents.add_reagent("lipozine", 15) //VOREStation Edit
|
||||
|
||||
@@ -378,13 +378,7 @@
|
||||
name = "Syringe (anabolic steroids)"
|
||||
desc = "Contains drugs for muscle growth."
|
||||
|
||||
<<<<<<< HEAD
|
||||
/obj/item/weapon/reagent_containers/syringe/steroid/New()
|
||||
/obj/item/weapon/reagent_containers/syringe/steroid/Initialize()
|
||||
..()
|
||||
//reagents.add_reagent("adrenaline",5) //VOREStation Edit - No thanks.
|
||||
=======
|
||||
/obj/item/weapon/reagent_containers/syringe/steroid/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("adrenaline",5)
|
||||
>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814
|
||||
reagents.add_reagent("hyperzine",10)
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
data["coredumped"] = SStranscore.core_dumped
|
||||
data["emergency"] = disk ? 1 : 0
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "sleever.tmpl", "Resleeving Control Console", 400, 450)
|
||||
ui.set_initial_data(data)
|
||||
@@ -375,7 +375,7 @@
|
||||
menu = href_list["menu"]
|
||||
temp = ""
|
||||
|
||||
GLOB.nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
// In here because only relevant to computer
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
data["disk"] = disk ? 1 : 0
|
||||
data["diskStored"] = disk && disk.stored ? 1 : 0
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "body_designer.tmpl", "Body Design Console", 400, 600)
|
||||
ui.set_initial_data(data)
|
||||
|
||||
@@ -187,7 +187,7 @@ var/list/infomorph_emotions = list(
|
||||
medicalActive1 = null
|
||||
medicalActive2 = null
|
||||
medical_cannotfind = 0
|
||||
GLOB.nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
usr << "<span class='notice'>You reset your record-viewing software.</span>"
|
||||
|
||||
/*
|
||||
@@ -509,7 +509,7 @@ var/global/list/default_infomorph_software = list()
|
||||
data["emotions"] = emotions
|
||||
data["current_emotion"] = card.current_emotion
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open, key_state)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open, key_state)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "pai_interface.tmpl", "Card Software Interface", 450, 600, state = key_state)
|
||||
ui.set_initial_data(data)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
// This is dumb, but NanoUI breaks if it has no data to send
|
||||
data["manifest"] = PDA_Manifest
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
// Don't copy-paste this unless you're making a pAI software module!
|
||||
ui = new(user, user, id, "pai_manifest.tmpl", "Crew Manifest", 450, 600)
|
||||
@@ -66,7 +66,7 @@
|
||||
data["medical"] = M ? M.fields : null
|
||||
data["could_not_find"] = user.medical_cannotfind
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
// Don't copy-paste this unless you're making a pAI software module!
|
||||
ui = new(user, user, id, "pai_medrecords.tmpl", "Medical Records", 450, 600)
|
||||
@@ -120,7 +120,7 @@
|
||||
data["security"] = S ? S.fields : null
|
||||
data["could_not_find"] = user.security_cannotfind
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
// Don't copy-paste this unless you're making a pAI software module!
|
||||
ui = new(user, user, id, "pai_secrecords.tmpl", "Security Records", 450, 600)
|
||||
@@ -170,7 +170,7 @@
|
||||
data["progress_b"] = user.hackprogress % 10
|
||||
data["aborted"] = user.hack_aborted
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
// Don't copy-paste this unless you're making a pAI software module!
|
||||
ui = new(user, user, id, "pai_doorjack.tmpl", "Door Jack", 300, 150)
|
||||
@@ -270,7 +270,7 @@
|
||||
gases[++gases.len] = gas
|
||||
data["gas"] = gases
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
// Don't copy-paste this unless you're making a pAI software module!
|
||||
ui = new(user, user, id, "pai_atmosphere.tmpl", "Atmosphere Sensor", 350, 300)
|
||||
@@ -314,7 +314,7 @@
|
||||
data["frequency"] = format_frequency(user.sradio.frequency)
|
||||
data["code"] = user.sradio.code
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
// Don't copy-paste this unless you're making a pAI software module!
|
||||
ui = new(user, user, id, "pai_signaller.tmpl", "Signaller", 320, 150)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
// Permit emergency recall of the shuttle if its stranded in a zone with just dead people.
|
||||
data["can_recall_shuttle"] = (shuttle_control && shuttle_control.z == BELT_Z && !curZoneOccupied)
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "zone_console.tmpl", src.name, 600, 400)
|
||||
ui.set_initial_data(data)
|
||||
@@ -100,7 +100,7 @@
|
||||
failsafe_shuttle_recall()
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
GLOB.nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/machinery/computer/roguezones/proc/scan_for_new_zone()
|
||||
if(scanning) return
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
data["lastTeleData"]["distance"] = last_tele_data.distance
|
||||
data["lastTeleData"]["time"] = last_tele_data.time
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "telescience_console.tmpl", src.name, 400, 450)
|
||||
ui.set_initial_data(data)
|
||||
|
||||
@@ -5,10 +5,6 @@
|
||||
/obj/item/weapon/reagent_containers/glass/replenishing
|
||||
var/spawning_id
|
||||
|
||||
<<<<<<< HEAD
|
||||
/obj/item/weapon/reagent_containers/glass/replenishing/New()
|
||||
..()
|
||||
=======
|
||||
/obj/item/weapon/reagent_containers/glass/replenishing/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -116,7 +116,7 @@ obj/machinery/airlock_sensor/phoron/airlock_exterior
|
||||
"processing" = program.memory["processing"]
|
||||
)
|
||||
|
||||
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "phoron_airlock_console.tmpl", name, 470, 290)
|
||||
ui.set_initial_data(data)
|
||||
|
||||
@@ -203,8 +203,6 @@
|
||||
#include "code\controllers\Processes\alarm.dm"
|
||||
#include "code\controllers\Processes\emergencyShuttle.dm"
|
||||
#include "code\controllers\Processes\game_master.dm"
|
||||
#include "code\controllers\Processes\nanoui.dm"
|
||||
#include "code\controllers\Processes\mob.dm"
|
||||
#include "code\controllers\Processes\radiation.dm"
|
||||
#include "code\controllers\Processes\supply.dm"
|
||||
#include "code\controllers\Processes\ticker.dm"
|
||||
@@ -222,13 +220,9 @@
|
||||
#include "code\controllers\subsystems\inactivity.dm"
|
||||
#include "code\controllers\subsystems\lighting.dm"
|
||||
#include "code\controllers\subsystems\machines.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\controllers\subsystems\mapping_vr.dm"
|
||||
#include "code\controllers\subsystems\mobs.dm"
|
||||
=======
|
||||
#include "code\controllers\subsystems\mapping.dm"
|
||||
#include "code\controllers\subsystems\nanoui.dm"
|
||||
>>>>>>> 46c79c7... [READY]Makes a bunch of processes subsystems instead (#5814:polaris.dme
|
||||
#include "code\controllers\subsystems\orbits.dm"
|
||||
#include "code\controllers\subsystems\overlays.dm"
|
||||
#include "code\controllers\subsystems\persist_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user