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Moved cyborg upgrade items out of mob code and into item code.
- Item declarations have no place in mob code. MMI and pAI code being the exception. Removed a cyborg upgrade that made them immune to flashes - An item that removes one of the very few weaknesses a borg has? No thanks. Removed mob\living\silicon\robot\robot_defense.dm - It was an empty file. Removed uplink.dm and uplink_kits.dm from WorkInProgress - Duplicate files: they're already in the main chunk of the code. - They are no longer a work in progress. Here's hoping I dont break anything with this commit... git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -77,10 +77,6 @@
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if (istype(O, /mob/living/carbon/alien))//So aliens don't get flashed (they have no external eyes)/N
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continue
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if (istype(O, /mob/living/silicon/robot))
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if(O:flashproof())
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continue
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O.Weaken(strength)
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if ((O.eye_stat > 15 && prob(O.eye_stat + 50)))
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flick("e_flash", O:flash)
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