Moved cyborg upgrade items out of mob code and into item code.

- Item declarations have no place in mob code. MMI and pAI code being the exception.

Removed a cyborg upgrade that made them immune to flashes
- An item that removes one of the very few weaknesses a borg has? No thanks.

Removed mob\living\silicon\robot\robot_defense.dm
- It was an empty file.

Removed uplink.dm and uplink_kits.dm from WorkInProgress
- Duplicate files: they're already in the main chunk of the code.
- They are no longer a work in progress.

Here's hoping I dont break anything with this commit...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-06-23 00:12:27 +00:00
parent 26e693fc00
commit ec52b9c032
10 changed files with 6 additions and 567 deletions

View File

@@ -77,10 +77,6 @@
if (istype(O, /mob/living/carbon/alien))//So aliens don't get flashed (they have no external eyes)/N
continue
if (istype(O, /mob/living/silicon/robot))
if(O:flashproof())
continue
O.Weaken(strength)
if ((O.eye_stat > 15 && prob(O.eye_stat + 50)))
flick("e_flash", O:flash)