TG_Port
Conflicts: code/game/objects/items/devices/radio/headset.dm code/game/objects/items/weapons/shields.dm code/game/objects/items/weapons/storage/backpack.dm code/modules/clothing/head/helmet.dm code/modules/clothing/suits/miscellaneous.dm code/modules/clothing/under/accessories/accessory.dm code/modules/mob/new_player/sprite_accessories.dm icons/mob/back.dmi icons/mob/head.dmi icons/mob/mask.dmi icons/obj/clothing/hats.dmi polaris.dme
@@ -177,3 +177,9 @@
|
||||
storage_slots = 9
|
||||
max_w_class = 3
|
||||
max_storage_space = 28
|
||||
|
||||
/obj/item/weapon/storage/belt/security/tactical/bandolier
|
||||
name = "combat belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
|
||||
icon_state = "bandolier"
|
||||
item_state = "bandolier"
|
||||
|
||||
@@ -67,8 +67,8 @@
|
||||
name = "telescopic baton"
|
||||
desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "telebaton_0"
|
||||
item_state = "telebaton_0"
|
||||
icon_state = "telebaton0"
|
||||
item_state = "telebaton0"
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
force = 3
|
||||
@@ -81,8 +81,8 @@
|
||||
user.visible_message("<span class='warning'>With a flick of their wrist, [user] extends their telescopic baton.</span>",\
|
||||
"<span class='warning'>You extend the baton.</span>",\
|
||||
"You hear an ominous click.")
|
||||
icon_state = "telebaton_1"
|
||||
item_state = "telebaton_1"
|
||||
icon_state = "telebaton1"
|
||||
item_state = "telebaton1"
|
||||
w_class = 3
|
||||
force = 15//quite robust
|
||||
attack_verb = list("smacked", "struck", "slapped")
|
||||
@@ -90,8 +90,8 @@
|
||||
user.visible_message("<span class='notice'>\The [user] collapses their telescopic baton.</span>",\
|
||||
"<span class='notice'>You collapse the baton.</span>",\
|
||||
"You hear a click.")
|
||||
icon_state = "telebaton_0"
|
||||
item_state = "telebaton_0"
|
||||
icon_state = "telebaton0"
|
||||
item_state = "telebaton0"
|
||||
w_class = 2
|
||||
force = 3//not so robust now
|
||||
attack_verb = list("hit", "punched")
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/head/helmet
|
||||
name = "helmet"
|
||||
desc = "Standard Security gear. Protects the head from impacts. This one has a adjustable visor."
|
||||
icon_state = "helmet"
|
||||
icon_state = "helmet_new"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/item/clothing/head/helmet/riot
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
icon_state = "riot"
|
||||
icon_state = "riot_new"
|
||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -44,7 +44,7 @@
|
||||
/obj/item/clothing/head/helmet/swat
|
||||
name = "\improper SWAT helmet"
|
||||
desc = "They're often used by highly trained SWAT Members."
|
||||
icon_state = "swat"
|
||||
icon_state = "swat_new"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
|
||||
@@ -144,3 +144,38 @@
|
||||
|
||||
eye.owner.eyeobj = null
|
||||
eye.owner = null
|
||||
|
||||
/obj/item/clothing/mask/bandana
|
||||
name = "black bandana"
|
||||
desc = "A fine black bandana with nanotech lining."
|
||||
w_class = 1
|
||||
flags = MASKCOVERSMOUTH
|
||||
flags_inv = HIDEFACE
|
||||
slot_flags = SLOT_MASK
|
||||
icon_state = "bandblack"
|
||||
item_state = null
|
||||
|
||||
/obj/item/clothing/mask/bandana/red
|
||||
name = "red bandana"
|
||||
desc = "A fine red bandana with nanotech lining."
|
||||
icon_state = "bandred"
|
||||
|
||||
/obj/item/clothing/mask/bandana/blue
|
||||
name = "blue bandana"
|
||||
desc = "A fine blue bandana with nanotech lining."
|
||||
icon_state = "bandblue"
|
||||
|
||||
/obj/item/clothing/mask/bandana/green
|
||||
name = "green bandana"
|
||||
desc = "A fine green bandana with nanotech lining."
|
||||
icon_state = "bandgreen"
|
||||
|
||||
/obj/item/clothing/mask/bandana/gold
|
||||
name = "gold bandana"
|
||||
desc = "A fine gold bandana with nanotech lining."
|
||||
icon_state = "bandgold"
|
||||
|
||||
/obj/item/clothing/mask/bandana/skull
|
||||
name = "skull bandana"
|
||||
desc = "A fine black bandana with nanotech lining and a skull emblem."
|
||||
icon_state = "bandskull"
|
||||
|
||||
@@ -192,3 +192,13 @@
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/winterboots
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
item_state = "winterboots"
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET|LEGS
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
@@ -19,6 +19,12 @@
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/alt
|
||||
name = "security armor"
|
||||
desc = "An armored vest that protects against some damage. This one has a NanoTrasen corporate badge."
|
||||
icon_state = "armoralt"
|
||||
item_state = "armoralt"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
name = "security armor"
|
||||
desc = "An armored vest that protects against some damage. This one has a corporate badge."
|
||||
@@ -32,6 +38,13 @@
|
||||
item_state = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/alt
|
||||
name = "Warden's jacket"
|
||||
desc = "An armoured jacket with silver rank pips and livery."
|
||||
icon_state = "warden_alt"
|
||||
item_state = "warden_alt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "Riot Suit"
|
||||
@@ -44,6 +57,11 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
/obj/item/clothing/suit/armor/riot/alt
|
||||
name = "Riot Suit"
|
||||
desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
|
||||
icon_state = "riot_new"
|
||||
item_state = "riot_new"
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "Bulletproof Vest"
|
||||
@@ -54,6 +72,13 @@
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof/alt
|
||||
name = "Bulletproof Vest"
|
||||
desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
|
||||
icon_state = "bulletproof_new"
|
||||
item_state = "bulletproof_new"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
name = "Ablative Armor Vest"
|
||||
desc = "A vest that excels in protecting the wearer against energy projectiles."
|
||||
|
||||
@@ -117,3 +117,11 @@
|
||||
icon_state = "labcoat_tox_open"
|
||||
icon_open = "labcoat_tox_open"
|
||||
icon_closed = "labcoat_tox"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/emt
|
||||
name = "EMT's labcoat"
|
||||
desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
|
||||
icon_state = "labcoat_emt_open"
|
||||
item_state = "labcoat_emt"
|
||||
icon_open = "labcoat_emt_open"
|
||||
icon_closed = "labcoat_emt"
|
||||
|
||||
@@ -217,6 +217,18 @@
|
||||
icon_state = "leathercoat"
|
||||
item_state = "leathercoat"
|
||||
|
||||
/obj/item/clothing/suit/leathercoat/alt
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat_alt"
|
||||
item_state = "leathercoat_alt"
|
||||
|
||||
/obj/item/clothing/suit/leathercoat/alt/sec
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat_sec"
|
||||
item_state = "leathercoat_sec"
|
||||
|
||||
/obj/item/clothing/suit/browncoat
|
||||
name = "brown leather coat"
|
||||
desc = "A long, brown leather coat."
|
||||
@@ -337,6 +349,24 @@
|
||||
icon_state = "blueponcho"
|
||||
item_state = "blueponcho"
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer
|
||||
name = "puffer jacket"
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "pufferjacket"
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
name = "puffer vest"
|
||||
desc = "A thick vest with a rubbery, water-resistant shell."
|
||||
icon_state = "puffervest"
|
||||
item_state = "puffervest"
|
||||
|
||||
/obj/item/clothing/suit/jacket/miljacket
|
||||
name = "military jacket"
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket"
|
||||
item_state = "militaryjacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/bomber
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
@@ -349,6 +379,16 @@
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/storage/bomber/alt
|
||||
name = "bomber jacket"
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomberjacket_new"
|
||||
item_state = "bomberjacket_new"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket
|
||||
name = "leather jacket"
|
||||
desc = "A black leather coat."
|
||||
@@ -356,6 +396,13 @@
|
||||
item_state = "leather_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket/alt
|
||||
name = "leather jacket"
|
||||
desc = "A black leather coat."
|
||||
icon_state = "leather_jacket_alt"
|
||||
item_state = "leather_jacket_alt"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
|
||||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "leather_jacket_nt"
|
||||
|
||||
@@ -181,4 +181,66 @@
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/heroism
|
||||
name = "medal of exceptional heroism"
|
||||
desc = "An extremely rare golden medal awarded only by company officials. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
|
||||
desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
|
||||
|
||||
//Scarves
|
||||
|
||||
/obj/item/clothing/accessory/scarf
|
||||
name = "scarf"
|
||||
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
|
||||
|
||||
/obj/item/clothing/accessory/scarf/red
|
||||
name = "red scarf"
|
||||
icon_state = "redscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/green
|
||||
name = "green scarf"
|
||||
icon_state = "greenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/darkblue
|
||||
name = "dark blue scarf"
|
||||
icon_state = "darkbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/purple
|
||||
name = "purple scarf"
|
||||
icon_state = "purplescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/yellow
|
||||
name = "yellow scarf"
|
||||
icon_state = "yellowscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/orange
|
||||
name = "orange scarf"
|
||||
icon_state = "orangescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/lightblue
|
||||
name = "light blue scarf"
|
||||
icon_state = "lightbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/white
|
||||
name = "white scarf"
|
||||
icon_state = "whitescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/black
|
||||
name = "black scarf"
|
||||
icon_state = "blackscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/zebra
|
||||
name = "zebra scarf"
|
||||
icon_state = "zebrascarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/christmas
|
||||
name = "christmas scarf"
|
||||
icon_state = "christmasscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedredscarf
|
||||
name = "striped red scarf"
|
||||
icon_state = "stripedredscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedgreenscarf
|
||||
name = "striped green scarf"
|
||||
icon_state = "stripedgreenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedbluescarf
|
||||
name = "striped blue scarf"
|
||||
icon_state = "stripedbluescarf"
|
||||
|
||||
@@ -278,6 +278,55 @@
|
||||
/obj/item/clothing/under/dress
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/dress/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango"
|
||||
item_state = "black_tango"
|
||||
worn_state = "black_tango"
|
||||
|
||||
/obj/item/clothing/under/dress/blacktango/alt
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango_alt"
|
||||
item_state = "black_tango_alt"
|
||||
worn_state = "black_tango_alt"
|
||||
|
||||
/obj/item/clothing/under/dress/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
icon_state = "striped_dress"
|
||||
item_state = "striped_dress"
|
||||
worn_state = "striped_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailor_dress"
|
||||
worn_state = "sailor_dress"
|
||||
|
||||
/obj/item/clothing/under/dress/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "red_evening_gown"
|
||||
worn_state = "red_evening_gown"
|
||||
|
||||
/obj/item/clothing/under/dress/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
icon_state = "maid"
|
||||
item_state = "maid"
|
||||
worn_state = "maid"
|
||||
|
||||
/obj/item/clothing/under/dress/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
icon_state = "janimaid"
|
||||
item_state = "janimaid"
|
||||
worn_state = "janimaid"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_fire
|
||||
name = "flame dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
|
||||
@@ -57,6 +57,10 @@
|
||||
name = "Short Hair" // try to capatilize the names please~
|
||||
icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
|
||||
|
||||
short2
|
||||
name = "Short Hair 2"
|
||||
icon_state = "hair_shorthair3"
|
||||
|
||||
resomi
|
||||
name = "Resomi Plumage"
|
||||
icon_state = "resomi_default"
|
||||
@@ -140,10 +144,22 @@
|
||||
name = "Ponytail 5"
|
||||
icon_state = "hair_ponytail5"
|
||||
|
||||
ponytail6
|
||||
name = "Ponytail 6"
|
||||
icon_state = "hair_ponytail6"
|
||||
|
||||
sideponytail
|
||||
name = "Side Ponytail"
|
||||
icon_state = "hair_stail"
|
||||
|
||||
sideponytail2
|
||||
name = "One Shoulder"
|
||||
icon_state = "hair_oneshoulder"
|
||||
|
||||
sideponytail3
|
||||
name = "Tress Shoulder"
|
||||
icon_state = "hair_tressshoulder"
|
||||
|
||||
parted
|
||||
name = "Parted"
|
||||
icon_state = "hair_parted"
|
||||
@@ -186,6 +202,10 @@
|
||||
icon_state = "hair_bobcut"
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
bun
|
||||
name = "Bun"
|
||||
icon_state = "hair_bun"
|
||||
|
||||
bowl
|
||||
name = "Bowl"
|
||||
icon_state = "hair_bowlcut"
|
||||
|
||||
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.8 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 143 KiB |
|
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 280 KiB After Width: | Height: | Size: 333 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 263 KiB After Width: | Height: | Size: 280 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 114 KiB |
|
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 26 KiB |
69
polaris.dme
@@ -5,72 +5,7 @@
|
||||
// END_INTERNALS
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "html/images"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/48x48"
|
||||
#define FILE_DIR "icons/atmos"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/mob/human_races"
|
||||
#define FILE_DIR "icons/mob/human_races/cyberlimbs"
|
||||
#define FILE_DIR "icons/mob/human_races/masks"
|
||||
#define FILE_DIR "icons/mob/human_races/monkeys"
|
||||
#define FILE_DIR "icons/mob/human_races/subspecies"
|
||||
#define FILE_DIR "icons/mob/human_races/xenos"
|
||||
#define FILE_DIR "icons/mob/items"
|
||||
#define FILE_DIR "icons/mob/screen"
|
||||
#define FILE_DIR "icons/mob/species"
|
||||
#define FILE_DIR "icons/mob/species/resomi"
|
||||
#define FILE_DIR "icons/mob/species/skrell"
|
||||
#define FILE_DIR "icons/mob/species/tajaran"
|
||||
#define FILE_DIR "icons/mob/species/unathi"
|
||||
#define FILE_DIR "icons/mob/species/vox"
|
||||
#define FILE_DIR "icons/NTOS"
|
||||
#define FILE_DIR "icons/NTOS/battery_icons"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/clothing/species"
|
||||
#define FILE_DIR "icons/obj/clothing/species/resomi"
|
||||
#define FILE_DIR "icons/obj/clothing/species/skrell"
|
||||
#define FILE_DIR "icons/obj/clothing/species/tajaran"
|
||||
#define FILE_DIR "icons/obj/clothing/species/unathi"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/flora"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/turf/flooring"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/overmap"
|
||||
#define FILE_DIR "maps/overmap/bearcat"
|
||||
#define FILE_DIR "nano"
|
||||
#define FILE_DIR "nano/images"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/effects/turret"
|
||||
#define FILE_DIR "sound/effects/wind"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/music"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/violin"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/voice/Serithi"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
|
||||
// END_FILE_DIR
|
||||
// BEGIN_PREFERENCES
|
||||
#define DEBUG
|
||||
@@ -1118,10 +1053,12 @@
|
||||
#include "code\modules\clothing\suits\labcoat.dm"
|
||||
#include "code\modules\clothing\suits\miscellaneous.dm"
|
||||
#include "code\modules\clothing\suits\storage.dm"
|
||||
#include "code\modules\clothing\suits\toggles.dm"
|
||||
#include "code\modules\clothing\suits\utility.dm"
|
||||
#include "code\modules\clothing\suits\wiz_robe.dm"
|
||||
#include "code\modules\clothing\under\color.dm"
|
||||
#include "code\modules\clothing\under\miscellaneous.dm"
|
||||
#include "code\modules\clothing\under\pants.dm"
|
||||
#include "code\modules\clothing\under\shorts.dm"
|
||||
#include "code\modules\clothing\under\syndicate.dm"
|
||||
#include "code\modules\clothing\under\accessories\accessory.dm"
|
||||
|
||||