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Fixes captain's laser gun
Also updates retro laser gun path, as it isn't really conceptually related to the carbine anymore, and should avoid inheriting things like fire rate.
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@@ -345,7 +345,7 @@
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/obj/item/weapon/gun/energy/laser/practice/xenoarch,\
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/obj/item/weapon/gun/energy/laser/xenoarch,\
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/obj/item/weapon/gun/energy/xray/xenoarch,\
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/obj/item/weapon/gun/energy/laser/captain/xenoarch)
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/obj/item/weapon/gun/energy/captain/xenoarch)
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if(spawn_type)
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var/obj/item/weapon/gun/energy/new_gun = new spawn_type(src.loc)
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new_item = new_gun
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@@ -19,7 +19,7 @@
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update_icon()
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return
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/obj/item/weapon/gun/energy/laser/captain/xenoarch
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/obj/item/weapon/gun/energy/captain/xenoarch
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icon = 'icons/obj/xenoarchaeology.dmi'
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update_icon()
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return
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return
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