Fixes captain's laser gun

Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
This commit is contained in:
mwerezak
2015-02-25 23:35:20 -05:00
parent b067b491a4
commit ec59f8ab07
9 changed files with 24 additions and 16 deletions

View File

@@ -345,7 +345,7 @@
/obj/item/weapon/gun/energy/laser/practice/xenoarch,\
/obj/item/weapon/gun/energy/laser/xenoarch,\
/obj/item/weapon/gun/energy/xray/xenoarch,\
/obj/item/weapon/gun/energy/laser/captain/xenoarch)
/obj/item/weapon/gun/energy/captain/xenoarch)
if(spawn_type)
var/obj/item/weapon/gun/energy/new_gun = new spawn_type(src.loc)
new_item = new_gun

View File

@@ -19,7 +19,7 @@
update_icon()
return
/obj/item/weapon/gun/energy/laser/captain/xenoarch
/obj/item/weapon/gun/energy/captain/xenoarch
icon = 'icons/obj/xenoarchaeology.dmi'
update_icon()
return
return